Pages: 1 ... 3 4 [5]
|
 |
|
Author
|
Topic: It's official, Blizzard is retarded. (Read 66944 times)
|
Rendakor
Terracotta Army
Posts: 10138
|
That "Projected Textures" option is a mixed bag to me. It helps a lot on Hodir, but it made the Void Zones hard to see in OS because it puts those ridiculous runes out for all player aoes: D&D, blizz, etc. So I have to toggle it on/off based on what we're raiding.
|
"i can't be a star citizen. they won't even give me a star green card"
|
|
|
Tarami
Terracotta Army
Posts: 1980
|
There are actually 2 lag issues with Wintergrasp; you're only describing one of them, the lag that happens just as a normal consequence of a bunch of people fighting all together. I expect you have nailed why that one happens pretty well. This doesn't explain the massive Northrend-wide lag that hits briefly when Wintergrasp ends, though. That doesn't seem to care much about proximity. That's the one that I assume is due to some kind of I/O problem as it updates everyone.
I've never played WotLK, so it was more of a general observation of the nature of player proximity. It should apply to all games, to some extent. Hey look, it's another wall of text full of technical guesswork! 
|
- I'm giving you this one for free. - Nothing's free in the waterworld.
|
|
|
Nevermore
Terracotta Army
Posts: 4740
|
Holy shit, is that why I suddenly couldn't see the fucking fire patches anymore?
Yup. Worst Default Setting Ever. Heh The "Projected Textures" option in the Video Effects menu will now default to being turned on instead of turned off.
|
Over and out.
|
|
|
WindupAtheist
Army of One
Posts: 7028
Badicalthon
|
On my server WG is totally broken. The game ends with a successful defense after about 5 minutes, then begins again 10 seconds later. Since the Horde was holding it when the server came up, four hours later a bunch of people on the Horde side now have basically infinity WG marks and a bunch of Alliance people have 1/3 infinity marks.
You know, the great thing about Blizzard is that they don't shove things out there untested like their crappy MMO forebears used to. What's more, suggesting that anything has changed lately is being a Chicken Little.
Yes I still do green.
|
"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
|
|
|
Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
|
WG ends up borked often after patches. Usually in some unique and bothersome way; not something as awesome as that. This may persist for 10 minutes to emergency server reboot. This is nothing new.
Working fine on my server, however. Or it might be broken and everyone's keeping it on the down low.
edit: I'd check it out, but, alas, (future) baby doctor's visit.
|
|
« Last Edit: May 19, 2009, 02:51:56 PM by Rasix »
|
|
-Rasix
|
|
|
WindupAtheist
Army of One
Posts: 7028
Badicalthon
|
Ooh, now it's about 3 minutes between battles, which end in succesful defenses after 3 minutes. Since I get one mark either way, I guess I'll park in the Alliance base, browse the web, and hope they don't roll it back.
EDIT: Everyone on the server is here. The lag is exquisite. We're somehow running around at 12/8 vehicles and driving them around between battles. It's beyond fucked.
|
|
« Last Edit: May 19, 2009, 03:22:02 PM by WindupAtheist »
|
|
"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
|
|
|
Merusk
Terracotta Army
Posts: 27449
Badge Whore
|
The jousting is broken on Alleria. All melee thrusts hit the opponent as if they had no shields up, so no need to do the charge, shieldbreak dance right now. Just stay on top of them spamming thrust.
|
The past cannot be changed. The future is yet within your power.
|
|
|
Fordel
Terracotta Army
Posts: 8306
|
The jousting is broken on Alleria. All melee thrusts hit the opponent as if they had no shields up, so no need to do the charge, shieldbreak dance right now. Just stay on top of them spamming thrust.
Haha, that might explain why jousting was so much easier today. "Woo man, I'm kicking ass!"
|
and the gate is like I TOO AM CAPABLE OF SPEECH
|
|
|
Phred
Terracotta Army
Posts: 2025
|
The jousting is broken on Alleria. All melee thrusts hit the opponent as if they had no shields up, so no need to do the charge, shieldbreak dance right now. Just stay on top of them spamming thrust.
Shhh, :)
|
|
|
|
WindupAtheist
Army of One
Posts: 7028
Badicalthon
|
Welp, we managed to take WG in like 4 minutes or something, after the first Horde kill put EVERYONE to max rank and let us zerg with siege engines. Then we got to defend it for a while as it reset every couple minutes. Then I think Blizz caught on because the between-battle clock quit counting down. Oh well, I made like 30k honor in an hour.
|
"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
Lag was horrific today even with a minor patch, but we still got two bosses down in Ulduar at least.
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Phred
Terracotta Army
Posts: 2025
|
The jousting is broken on Alleria. All melee thrusts hit the opponent as if they had no shields up, so no need to do the charge, shieldbreak dance right now. Just stay on top of them spamming thrust.
Shhh, :) Too Late. Hotfixed.
|
|
|
|
Rendakor
Terracotta Army
Posts: 10138
|
We have shut off Wintergrasp on all realms while we investigate an issue which caused the games to reset prematurely. Thank you for your patience, and we will re-activate Wintergrasp once the issue has been resolved. Sauce
|
"i can't be a star citizen. they won't even give me a star green card"
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
Just scrap it. Seriously. It breaks the moment you patch a tree into the game.
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
|
This thread smells like death. I'm a huge fan.
|
Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
|
|
|
WindupAtheist
Army of One
Posts: 7028
Badicalthon
|
Having anywhere from nothing to five or six minutes in which to win, with everyone getting the right to drive siege engines on their very first kill, and getting to try again just a minute later if we lose? Zerging and zerging and zerging, with the Horde rushing out to meet us each time so that they could rank up too and get three marks instead of one? Finally breaking through and winning, and getting to rack up three marks every few minutes as the Horde frantically zerged us in return? Broken Wintergrasp was more fun that normal Wintergrasp. 
|
"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
|
|
|
Hindenburg
Terracotta Army
Posts: 1854
Itto
|
Well, that's the problem right there. Needs a little bit of grind to it.
Also, servers dying due to massive quantities of players looking to get their honor on.
|
"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
|
|
|
bhodi
Moderator
Posts: 6817
No lie.
|
I bought a full pvp set for the first time yesterday on my disc priest and had a bit of fun in wintergrasp and battlegrounds.
I used my capped 75k honor (why is the cap so stupidly low?), a bunch of valor tokens, and one legs I got from VoA and did half/half on the two priest sets for the double +50 resilience bonus. I bought myself the head+shoulder enchant and that nice resilience gem, and am sitting fairly pretty now at 451 resilience.
I had dabbled in pvp as a priest but had never picked up a pvp set. I was frankly astonished at what such small numbers (-5.5% crit, -12.5% crit damage) did to my survivability.
I went from "Free HK" to "Just die already!". It takes 2 people dogpiling me to take me down, or 3 to take me down with any speed. And I didn't even spec for pvp! It's really fun being fairly invincible for a change.
|
|
|
|
kildorn
Terracotta Army
Posts: 5014
|
It's a lot of the resil, and a lot of the stam stacked pvp sets. Your regen suuuuucks now, but you should be able to abuse shield/pain supp/penance to be a total prick to kill barring a few people who know how to chain silences/suns/fears on you. Sadly, alliance in BGs hasn't figured out how to just dump cooldowns on priests <3
|
|
|
|
Vash
Terracotta Army
Posts: 267
|
I've stuck to just one pvp set on my priest for the moment because once your in the 700-900+ resil range (depending on which pvp trinkets are used), being able to put another shield on yourself/teamates 2 seconds sooner seems more beneficial than an extra 50 resil.
Survivability is pretty great unless you run into a good hunter/rogue/warrior, with the current levels of dps and burst, healing debuffs are just brutal. Especially rogues/warriors because if they interupt a healing spell with kick/pummel it's difficult catch up after the spell lock ends.
|
|
|
|
Musashi
Terracotta Army
Posts: 1692
|
I bought a full pvp set for the first time yesterday on my disc priest and had a bit of fun in wintergrasp and battlegrounds.
I used my capped 75k honor (why is the cap so stupidly low?), a bunch of valor tokens, and one legs I got from VoA and did half/half on the two priest sets for the double +50 resilience bonus. I bought myself the head+shoulder enchant and that nice resilience gem, and am sitting fairly pretty now at 451 resilience.
I had dabbled in pvp as a priest but had never picked up a pvp set. I was frankly astonished at what such small numbers (-5.5% crit, -12.5% crit damage) did to my survivability.
I went from "Free HK" to "Just die already!". It takes 2 people dogpiling me to take me down, or 3 to take me down with any speed. And I didn't even spec for pvp! It's really fun being fairly invincible for a change.
It's surprising how tightly PvP is balanced. I suppose it was worse in the old days when the difference was a mere couple hundred HP. But yea, the key to priest PvP is mastering the spin jump. Nothing infuriates an attacker more than that. I recall the wise words of a Korean friend who once said, "In PvP, Priest is tank."
|
AKA Gyoza
|
|
|
Gobbeldygook
Terracotta Army
Posts: 384
|
Yeah, the benefit from even just a little PVP gear is HUGE. People really underrate the value of PVP gear until they actually try it - especially clothies. Especially rogues/warriors because if they interupt a healing spell with kick/pummel it's difficult catch up after the spell lock ends.
A warrior doesn't even need to do a spell lock-out to ruin your day in our patch 3.1.2 world. If an arms warrior sticks to you and lands an Overpower on a heal, you'll be healing with a 75% debuff. You should use something like Power Auras so you know when healing is just a waste of time.
|
|
|
|
Vash
Terracotta Army
Posts: 267
|
A warrior doesn't even need to do a spell lock-out to ruin your day in our patch 3.1.2 world. If an arms warrior sticks to you and lands an Overpower on a heal, you'll be healing with a 75% debuff. You should use something like Power Auras so you know when healing is just a waste of time.
Yeah, they are pretty much the (healing) priest counter class at this point because our only escape tool, a long cd fear, can just be shrugged off by them with berzerker rage. However, they've been tamed a slight amount in 3.1.2 with the nerfs to Jugernaught and glyph of rapid charge, not much but it's something. Also, healing yourself is never worthless because last I checked, dead healers don't do much healing (unless your a holy priest). 
|
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
I'm not feeling really solid about my warrior post 3.1 in regards to the changes. We were way high on dps, and decent at tanking, but now we're imo way low for relative gear to the other classes. When I'm watching the lineups, rogues are usually way up there with the DKs, hunters are putting up some respectable numbers, and mages are doing pretty well.
I know it's been admitted that warrior dps was dropped too far by the blues, but I'm not sure they can fix arms dps without completely fucking up pvp. The last nerf that came in from juggernaught was obviously a pvp nerf for example. It sort of ties in with the fact that they took the obvious pvp spec and tried to make it viable in pve, while nerfing the obvious pve spec to the point where people aren't doing well with it anymore. As for tanking, there aren't a lot of fights in there where I think YEAH WARRIOR, where a druid might not be better or a DK for that matter.
|
|
« Last Edit: May 21, 2009, 10:41:06 AM by Paelos »
|
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
|
There aren't really any fights where you're going to think "crap, we only have warriors," though. On the whole I think the tank balance is pretty good that way (at least in the non-25 man world). There's been some fights where my DK is a little better than Ingmar's warrior, but never to the point of Shit We Can't Do This Without the DK. There's also been some fights where his warrior is a little better than my DK. Most of them I feel we're pretty damn interchangeable though. Maybe the healers feel differently, I dunno.
I have yet to tank with a bear or paladin this expansion, it's crazy.
|
God Save the Horn Players
|
|
|
Vash
Terracotta Army
Posts: 267
|
Tanking wise, warriors have an advantage on bosses that fear or have interuptable spells, also on bosses that have dispellable buffs (shield slam). Also their mobility is really good with Warbringer so they should have a leg up in fights that require lots of tank movement.
It's really noticable on fights like Iron Council. Paladins and druids are somewhat lacking in the spell interupt department (long cd's) so having a Warrior or DK off tank the two smaller bosses and interupt the smallest one's chain lightning really reduces the pressure on the healers by significantly lowering the incoming tank/raid dmg.
|
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
Haven't seen a lot of fear bosses yet in Ulduar, but I'm sure there's a few. I do agree that warriors are better for OTing in Iron Council because of the interrupts. However, they are lacking in the large add fights that seem to be prevelent in a lot of areas. It's a tradeoff situation still so it's not horrible, but I don't think it's fully homogonized either.
As for warrior dps, I don't think there's any question the fury nerf took them out of their dps niche. I've tried arms for utility, but it's still extremely sub-par even though you have basically endless rage.
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
|
Auriaya was basically made for a warrior tank - she does a group fear and then immediately starts casting a group damage blast. A warrior can just pre-rage the fear and shield bash the spell.
|
The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
|
|
|
Gobbeldygook
Terracotta Army
Posts: 384
|
The last nerf that came in from juggernaught was obviously a pvp nerf for example. It sort of ties in with the fact that they took the obvious pvp spec and tried to make it viable in pve, while nerfing the obvious pve spec to the point where people aren't doing well with it anymore
If they want to have arms be both PVE and PVP viable (I maintain that there is absolutely nothing wrong with warriors having a PVP tree and a PVE tree as long as both are OK enough that PVP warriors can tag along on PVE pugs without holding back the raid and PVErs can have fun in BGs), they just need to add some more PVP talents in the arms tree. They could just be more Juggernaut-like talents that let you actually use all of your class abilities in battle stance like disarm, shield wall, spell reflect, and shield block. The real reason there was such a shitstorm over juggernaut had nothing to do with warriors dominating arena (they aren't, they are exactly middle of the pack in 2s and slightly overrepresented in 3s and no one cares about 5s) and everything to do with there being almost no difference between PVE and PVP arms. It's seriously a half-dozen talent points difference that are mild to moderate survivability increases and utility improvements at keeping targets in melee range. This meant even hard-core PVErs who have a prot spec and a PVE DPS spec could suddenly wander into BGs and blow people up. People notice IMMEDIATELY when a spec gets new-found burst potential. Juggernaut did need a change though; autocrit is unfair to resilience. Contrast the uproar over juggernaut with the deafening silence about resto druids.
|
|
|
|
Fordel
Terracotta Army
Posts: 8306
|
Silence? From who?
Every other Post is a Resto Druid thread.
|
and the gate is like I TOO AM CAPABLE OF SPEECH
|
|
|
Ashamanchill
Terracotta Army
Posts: 2280
|
The last nerf that came in from juggernaught was obviously a pvp nerf for example. It sort of ties in with the fact that they took the obvious pvp spec and tried to make it viable in pve, while nerfing the obvious pve spec to the point where people aren't doing well with it anymore
If they want to have arms be both PVE and PVP viable (I maintain that there is absolutely nothing wrong with warriors having a PVP tree and a PVE tree as long as both are OK enough that PVP warriors can tag along on PVE pugs without holding back the raid and PVErs can have fun in BGs), they just need to add some more PVP talents in the arms tree. They could just be more Juggernaut-like talents that let you actually use all of your class abilities in battle stance like disarm, shield wall, spell reflect, and shield block. The real reason there was such a shitstorm over juggernaut had nothing to do with warriors dominating arena (they aren't, they are exactly middle of the pack in 2s and slightly overrepresented in 3s and no one cares about 5s) and everything to do with there being almost no difference between PVE and PVP arms. It's seriously a half-dozen talent points difference that are mild to moderate survivability increases and utility improvements at keeping targets in melee range. This meant even hard-core PVErs who have a prot spec and a PVE DPS spec could suddenly wander into BGs and blow people up. People notice IMMEDIATELY when a spec gets new-found burst potential. Juggernaut did need a change though; autocrit is unfair to resilience. Contrast the uproar over juggernaut with the deafening silence about resto druids. Lol. Didn't they have a very similar problem with the charge mechanic upgrade talent for guardians in Age of Conan??
|
|
« Last Edit: May 24, 2009, 01:16:00 AM by Ashamanchill »
|
|
A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart. Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
|
|
|
Fabricated
Moderator
Posts: 8978
~Living the Dream~
|
Speaking of Arms warriors, I fucking suck at warrior DPS. My DPS off-spec set is pretty ridiculous at this point (Mostly Naxx-25/Uld10 gear, only my rings and trinkets suck) and I can barely do 2400 or so on a combat dummy.
|
"The world is populated in the main by people who should not exist." - George Bernard Shaw
|
|
|
Gobbeldygook
Terracotta Army
Posts: 384
|
Speaking of Arms warriors, I fucking suck at warrior DPS. My DPS off-spec set is pretty ridiculous at this point (Mostly Naxx-25/Uld10 gear, only my rings and trinkets suck) and I can barely do 2400 or so on a combat dummy.
2400 DPS on a dummy is solid. Going from self-buffed (battle shout/4% phys/+bleed; I'm assuming you weren't sundering it or using food/flasks) to fully raid-buffed will double your DPS.
|
|
|
|
Musashi
Terracotta Army
Posts: 1692
|
Speaking of Arms warriors, I fucking suck at warrior DPS. My DPS off-spec set is pretty ridiculous at this point (Mostly Naxx-25/Uld10 gear, only my rings and trinkets suck) and I can barely do 2400 or so on a combat dummy.
That's not bad considering the 8 or 9 hundred you can add to that with raid buffs. Silly.
|
AKA Gyoza
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
With Arms dps in a raid you can do over 3k. You can, but in many instances you won't because you're doing different things like running your ass off, or staying out of fires which fucks with your slams. It's still not going to get near a rogue or DK right now though, and that's an issue they need to resolve. Warriors and DK's should be within about 200 dps of each other when working with similar gear, DK's having the upper hand. As it stands, DK's are putting up 1000 more dps than your similar geared warrior.
Warriors simply need to be brought up to the average level of all the other melee dps classes again. The straight-line damage nerfs were unnecessary to fury, and it's really put a dent in things. Cat druids, DKs, rogues, and in some cases even ret pallies can put out bigger damage currently.
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
|
Pages: 1 ... 3 4 [5]
|
|
|
 |