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Author Topic: StarCraft II Beta  (Read 325167 times)
schild
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Reply #140 on: March 02, 2010, 09:00:00 AM

I'm having serious trouble enjoying it because of how micro it is. I don't know why anyone would say it's more macro.
Goreschach
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Reply #141 on: March 02, 2010, 11:29:03 AM

I'm having serious trouble enjoying it because of how micro it is. I don't know why anyone would say it's more macro.

Because some people aren't completely wrong.
Astorax
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Reply #142 on: March 02, 2010, 12:18:44 PM

I'm having serious trouble enjoying it because of how micro it is. I don't know why anyone would say it's more macro.

From what I can tell from reading, the economy is less micro, and that's actually pretty huge.

The ability to spawn more resource gatherers and have them as part of their spawn immediately just start mining minerals, or collecting gas is actually pretty huge.

Having said that, from what I can tell the actual unit control is a lot MORE micro, so it all balances out IMO.
schild
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Reply #143 on: March 02, 2010, 12:19:14 PM

Quote
Having said that, from what I can tell the actual unit control is a lot MORE micro, so it all balances out IMO.

Resource crap is a lot easier to micro than shit in the midst of battle.
Astorax
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Reply #144 on: March 02, 2010, 12:22:53 PM

Quote
Having said that, from what I can tell the actual unit control is a lot MORE micro, so it all balances out IMO.

Resource crap is a lot easier to micro than shit in the midst of battle.

Well, yes and no...it all depends on what level of gameplay we're talking about.  At our level, sure, but at the higher levels, where literally a couple seconds off getting an SCV mining means a win later in the game that's a big deal.

So it doesn't matter for us peons, but clearly Blizzard is aiming this at the upper eschelons since that's their ready-made audience.
Xerapis
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Reply #145 on: March 03, 2010, 01:47:28 AM

NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED


key
 DRILLING AND WOMANLINESS

i know im in korea, but some of yall should have actually heard that scream of desperation and despair

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Reply #146 on: March 03, 2010, 02:12:17 AM

I'm having serious problems enjoying this game looking for bugs in this game. Mostly because it does not, in fact, exist on any of my harddrives. :(

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lac
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Reply #147 on: March 03, 2010, 04:16:14 AM

I'm awful at this game. They need to release this so I can play against my equal awful palls.
Morfiend
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Reply #148 on: March 03, 2010, 10:21:54 AM

I've watched replays of decent players who dont even ctrl-group their units. I would agree that Macro is more dominant atm.
But with my current impressions, I would say SC2 is less of a progressive step than what Blizz accomplished between WC2 and WC3.

Well, thats to be figured.  I could see that blizzard decided they had 2 RTS franchises, and they needed to differentiate them somehow game play wise.  The original plan was to make WC3 much more RPG hybrid, but they couldn't get it to be fun, so they went with the more moderate approach it turned into.  The hero's, creeps, magical items, lower unit totals overall, ect.  I figured that then, the Starcraft franchise would maintain the role of a more traditional RTS, so SC2 wouldn't be that much different (gameplay wise) than SC1.  Seems to be what they've done.

I agree with both of these, but I was hoping for something a little more given how long it has been in development. Currently it really does feel like SC1 reskinned. But then, thats coming from someone who is not really a RTS fan, and doesnt really like to play online except with friends.
Ingmar
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Reply #149 on: March 03, 2010, 08:05:35 PM

The main 'less-micro' thing I noticed is when you grab a whole bunch of gatherers and right click a mineral deposit, they all will go find their own deposit to mine in the immediate area on their own, you don't have to individually send guys to deposits to make sure they're spread out right.

Also when you have a bunch of, say, battlecruisers selected and you fire the Yamato gun, only one of them shoots it off, so you don't have to click through them all individually if you want to fire those off one at a time.

Other than those two things, I haven't noticed much in the way of less micro.

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Wolf
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Reply #150 on: March 04, 2010, 08:29:22 AM

actually there's a lot of automated micro that just didn't exist before - melee units surround automatically, workers acquire targets on a move, units generally move "smarter" (boot up starcraft, build 5 dragoons, tell them to go down a ramp, sit back and enjoy the show). It's all a sub-product of the game actually having an AI that's not coded in '98, but the TL people are really bummed about this. According to them it puts the "skill cap" really low.

The game is awesome btw :P

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
rrazcueta
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Reply #151 on: March 04, 2010, 01:46:27 PM

I've watched replays of decent players who dont even ctrl-group their units. I would agree that Macro is more dominant atm.
But with my current impressions, I would say SC2 is less of a progressive step than what Blizz accomplished between WC2 and WC3.

Well, thats to be figured.  I could see that blizzard decided they had 2 RTS franchises, and they needed to differentiate them somehow game play wise.  The original plan was to make WC3 much more RPG hybrid, but they couldn't get it to be fun, so they went with the more moderate approach it turned into.  The hero's, creeps, magical items, lower unit totals overall, ect.  I figured that then, the Starcraft franchise would maintain the role of a more traditional RTS, so SC2 wouldn't be that much different (gameplay wise) than SC1.  Seems to be what they've done.

The big thing you're going to see from SCII is mods.

Mods will be huge.

I agree with both of these, but I was hoping for something a little more given how long it has been in development. Currently it really does feel like SC1 reskinned. But then, thats coming from someone who is not really a RTS fan, and doesnt really like to play online except with friends.
Thrawn
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Reply #152 on: March 04, 2010, 04:09:58 PM

SC2 DOTA won't take long to appear I'm sure.  Even if it probably is very unneeded at this point.

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Reply #153 on: March 04, 2010, 06:29:47 PM

I'm really looking forward to seeing what mods can be made with this engine, since its pretty damn impressive.  I was blown away by all the awesome mods for WC3, and spent much more time playing them than the original game online (which I also deeply enjoyed). 

Also makes me wonder what sort of modding tools Diablo 3 will have.  Lots of potential there.

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schild
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Reply #154 on: March 04, 2010, 07:20:10 PM

Quote
Also makes me wonder what sort of modding tools Diablo 3 will have.  Lots of potential there.

THIS.
Goreschach
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Reply #155 on: March 04, 2010, 08:37:38 PM

So what's the word on when open beta starts?
Megrim
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Reply #156 on: March 04, 2010, 09:55:41 PM

None that i'm aware of, for the time being - but a new wave of invites has apparently started going out.

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Morfiend
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Reply #157 on: March 05, 2010, 02:02:09 AM

Quote
Also makes me wonder what sort of modding tools Diablo 3 will have.  Lots of potential there.

THIS.

I thought you where still on your anti mod thing.
Fordel
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Reply #158 on: March 07, 2010, 04:41:52 PM

There is definitely less 'busy work' Micro, but way more 'spell X vs. unit Y' micro. Like, I can't imagine playing Terran without effective ghost management.

and the gate is like I TOO AM CAPABLE OF SPEECH
schild
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Reply #159 on: March 07, 2010, 04:51:20 PM

Quote
Also makes me wonder what sort of modding tools Diablo 3 will have.  Lots of potential there.
THIS.
I thought you where still on your anti mod thing.
I don't buy games for mods and don't consider them full games. I've probably played 200 mods for Half-Life 2 but you won't see me going all Sky/FFH2 about them, even if they're amazing.
Fordel
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Reply #160 on: March 08, 2010, 01:32:30 PM

Is it just me, or is the Ground Mode for Vikings utterly useless? Also these stupid things are very expensive and very fragile.

and the gate is like I TOO AM CAPABLE OF SPEECH
Malakili
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Reply #161 on: March 08, 2010, 02:50:24 PM

Is it just me, or is the Ground Mode for Vikings utterly useless? Also these stupid things are very expensive and very fragile.

As soon as aI get a beta key, I'll let you know.  From the videos I've seen, they are decent for economy harassment though.  Fly them in, land, blow up some workers, fly away.
Fordel
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Reply #162 on: March 08, 2010, 03:15:39 PM

They seem to be inferior to Reapers in that regard in almost every way though. I guess if you were sitting on a ridiculous surplus of minerals and gas, you could reactor your way into a silly amount of vikings... but they just cost so much for the hassle.


Terrans are interesting that way though, in that they can play the entire game using their tier 1 units more or less. Still no problem 50 marines can't solve!  Oh ho ho ho. Reallllly?

and the gate is like I TOO AM CAPABLE OF SPEECH
Margalis
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Reply #163 on: March 09, 2010, 10:17:04 PM

Vikings in air form are air to air only. If you have no need for air to air for whatever reason transforming them is better than nothing.

I certainly wouldn't build them to try to do something overly clever like fly in, transform and harass when you could just dropship in but if you have them lying around might as well put them to use.

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Fordel
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Reply #164 on: March 10, 2010, 09:28:30 AM

Seems like they are just way to fragile for their costs, especially on the ground.

and the gate is like I TOO AM CAPABLE OF SPEECH
Fordel
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Reply #165 on: March 11, 2010, 07:59:07 AM

One thing Vikings do have going for them, is they are Reactor friendly. If you have the resources, you can shit out a ton of them really really quickly.

and the gate is like I TOO AM CAPABLE OF SPEECH
Vision
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Reply #166 on: March 11, 2010, 10:07:50 PM

i would argue that mass Viking rushes against secondary bases is escially effectve for getting In and out without going through a lot of Terrain to get there. Reapers can jump but you can't stick them in unreachable corners of the map. 
Fordel
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Reply #167 on: March 12, 2010, 08:04:25 AM

http://www.youtube.com/watch?v=dEU-HSS9ZR0

My favorite replay so far, I thought for sure the Terran was screwed in this one.

and the gate is like I TOO AM CAPABLE OF SPEECH
Malakili
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Reply #168 on: March 12, 2010, 09:41:35 AM

http://www.youtube.com/watch?v=dEU-HSS9ZR0

My favorite replay so far, I thought for sure the Terran was screwed in this one.


Seemed like the Zerg didn't press the advantage when he had it.
Fordel
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Reply #169 on: March 12, 2010, 11:14:40 AM

Yea, my guess is he thought there was still a siege wall back at the terran base from when he first tried to assault.

and the gate is like I TOO AM CAPABLE OF SPEECH
Fordel
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Reply #170 on: March 12, 2010, 03:43:10 PM

New Build nerfed the zerg a bit. Specifically increased the time/cost to research burrowing and the asshole canal. Also rebalanced infestors some. If you're really quick and your opponent is kinda slow, you can mindcontrol a enemy worker to make your own base.They'll kill your Infestor no problem and the worker will revert to enemy control, but the worker will still continue constructing the building unless specifically stopped.  Works best with SCV's as the terran base can just be flown away after it's done.

Basically a comedy option if you totally outclass your opponent.


and the gate is like I TOO AM CAPABLE OF SPEECH
patience
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Reply #171 on: March 16, 2010, 12:36:44 AM

Specifically increased the time/cost to research burrowing and the asshole canal..



*burps*...What?


OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
trias_e
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Reply #172 on: March 17, 2010, 09:48:37 AM

I've been watching way too many replays on that guys channel the last few days.  The last game he put up, game 23, is pretty epic and if you have 45 minutes to burn its fun to watch some epic macro/psi storm/ghost fun.
Malakili
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Reply #173 on: March 17, 2010, 09:54:17 AM

I've been watching way too many replays on that guys channel the last few days.  The last game he put up, game 23, is pretty epic and if you have 45 minutes to burn its fun to watch some epic macro/psi storm/ghost fun.

I will shameless admit to watching every single one of his SC2 videos.
Von Douchemore
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Reply #174 on: March 18, 2010, 06:16:49 AM

WTT SC2 Key for 2x WoW Timecards PST   awesome, for real
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