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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Why can't the game play half as awesome as this looks? 0 Members and 1 Guest are viewing this topic.
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Author Topic: Why can't the game play half as awesome as this looks?  (Read 2629 times)
Fordel
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on: March 30, 2009, 01:38:21 PM

Thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1037737

YouTube: http://www.youtube.com/watch?v=yXWf-l71MY4


Someone is making little cut scene movies out of the EVE Chronicles, really well done. Makes me depressed that the actual game isn't close to this awesome.  sad

and the gate is like I TOO AM CAPABLE OF SPEECH
Pax
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Reply #1 on: March 30, 2009, 02:05:54 PM

Part I is pretty awesome too!

Mia san de Borg. Aichan Widastaund keannt's aich ind' Hoar schmian.
tazelbain
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tazelbain


Reply #2 on: March 30, 2009, 02:22:58 PM

For functional war and economy, travel must not be trivial.  Non-trivial travel is boring.  There are somethings you can't design away.
« Last Edit: April 01, 2009, 09:32:04 AM by tazelbain »

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ajax34i
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Reply #3 on: March 30, 2009, 03:57:09 PM

Some of the rolling / maneuvers shown there would only be possible in-game with a joystick control scheme, and we don't have that in EVE, which is why it falls so short of what those movies show.
Jayce
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Reply #4 on: March 30, 2009, 06:53:07 PM

Also, the main thing that makes it cool is the cinematography, and I don't see how you could ensure that in a game, certainly without limiting the player's tactical options.

Otherwise it's pretty close to the game, leaving aside the quality of the graphics.

Witty banter not included.
Thrawn
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Reply #5 on: March 30, 2009, 07:13:17 PM

Maybe I'm just a pubbie roleplayer but I really want to sit down sometime and read all of the EvE history I can find.

*edit* Always have, I don't just mean after watching the video.
« Last Edit: March 30, 2009, 07:28:52 PM by Thrawn »

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tmp
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Reply #6 on: March 30, 2009, 07:13:55 PM

It's mostly the ranges of engagements and the camera placement that make the difference here.

these video bits have camera sitting right on top of the ships, as they duke it out at 1-2 km ranges or less. It brings the sense of speed and scale these ships have into much sharper focus.

In-game people are fighting at 20-200 km ranges and camera is some 10km farther out, often way way farther. That reduces battle to something like that bit in Return of Jedi when while in Emperor's chamber you can occasionally see some small dots light up in space behind him.
Pax
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Reply #7 on: March 30, 2009, 11:36:12 PM

Maybe I'm just a pubbie roleplayer but I really want to sit down sometime and read all of the EvE history I can find.


"The Wet Grave" is a must-read.
The story about Aura is nice too.

Mia san de Borg. Aichan Widastaund keannt's aich ind' Hoar schmian.
Fordel
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Reply #8 on: March 31, 2009, 12:24:35 AM

Maybe I'm just a pubbie roleplayer but I really want to sit down sometime and read all of the EvE history I can find.

*edit* Always have, I don't just mean after watching the video.

http://www.eveonline.com/background/

The Chronicles are the most interesting to me.

-edit-

The Video is refrenching these three specifically:

http://www.eveonline.com/background/potw/default.asp?cid=jul02
http://www.eveonline.com/background/potw/default.asp?cid=aug01
http://www.eveonline.com/background/potw/default.asp?cid=aug04


-edit 2-

Really, this is the other great crime of EVE (the first being f1,f2,f3 etc). They have literal novels worth of Lore and Story and Background... and almost none of it is actually presented to the players in game in any meaningful way.
« Last Edit: March 31, 2009, 12:28:58 AM by Fordel »

and the gate is like I TOO AM CAPABLE OF SPEECH
Endie
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Reply #9 on: March 31, 2009, 01:31:16 AM

It's mostly the ranges of engagements and the camera placement that make the difference here.

these video bits have camera sitting right on top of the ships, as they duke it out at 1-2 km ranges or less. It brings the sense of speed and scale these ships have into much sharper focus.

In-game people are fighting at 20-200 km ranges and camera is some 10km farther out, often way way farther. That reduces battle to something like that bit in Return of Jedi when while in Emperor's chamber you can occasionally see some small dots light up in space behind him.

Half the fights I have been in, I was at 195km and my camera was three or four thousand km further away.  It was just watching a ball of red squares and hoping they all didn't start to flash at once, with everything else done off the instrument panel and overview.

These days, with a high-end PC and lag so much more manageable on the server side, too, I occasionally turn effects on and brackets off in big fleet fights, then zoom in to 100km or so.  Seeing two, three or even four separate battle-lines drifting along in space with tacklers darting out towards the enemy, missiles streaking across the gap and laser-beams criss-crossing the void is pretty close to awesome, and matches my sci-fi-fuelled childhood dreams about "space battles" perfectly (Jutland in space).

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Predator Irl
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Reply #10 on: March 31, 2009, 02:59:24 AM

Another reason I much prefer the small gangs over fleet fights. I play on a high-end PC and constantly have graphics & effects up full, so I get a pretty spectacular view. Only way to play IMO.

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