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Topic: Hey look, its the LFG tab. (Read 15874 times)
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Mesozoic
Terracotta Army
Posts: 1359
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So it took me a week to wander into the LFG tab. I had read on the official boards that it was well hidden, but I never really bothered to track it down.
If there's anyone else out there who hadn't found it yet, its on the Who tab under the Social option. Top right. The page also lets you search for other /lfg people, organized by zone, race, and (I think) class.
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...any religion that rejects coffee worships a false god. -Numtini
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Yeah, but for some reason it doesn't "work" heh. I've been using LFG since the first day, but I haven't had a group yet. I'm not sure if it's the chat interface as Haemish pointed out in his writeup, but WoW just isn't a very social game (well, besides the tards in general chat).
Luckily, some friends are buying it, so my soloing days will be over.
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Mesozoic
Terracotta Army
Posts: 1359
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Am I playing a different game? At level 12-13 I've needed groups for the last four quests. And it wasn't a gimp-character problem - Paladins several levels above me were also seeking help with the same quests (in Loch Modan, FWIW). Quests that said, right up front: "Bring friends along."
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...any religion that rejects coffee worships a false god. -Numtini
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I'm grouping on most things that need groups with my guild, which is about 30 peeps strong at peak hours. Otherwise I save it for later. I'm not a huge fan of "Epic Quests" but maybe I'll come around once I can find the time to actually complete one. Right now they are running a bit long.
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CPA, CFO, Sports Fan, Game when I have the time
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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The only quests I've NEEDED groups on are the elite quests. The others can be done. I've grouped on two other quests, but only because I got invited after a few deaths. Most of the quests I've seen can be done solo with either really careful pulling and aggro management or just patience and a few deaths.
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Ardent
Terracotta Army
Posts: 473
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I've never used the LFG tag, even in beta.
Those quests that require a group almost always have people milling around, needing others to help them complete the task. I usually just ask, "are you doing so and so?" and people always could use another hand to get the quest done faster.
(Also, if you are trying to kill a named guy that only pops every few mintues, I try to gather all the stragglers into my group so they don't kill steal. It's a win-win, we all get it done faster.)
Of course, unless you are in a guild, WoW grouping is often a one-quest-stand. Sometimes you will hook up with someone cool that you'll want to hang out with for a while, but most of the time, it's "gee, I have to get up early for work ... so ..."
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Um, never mind.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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(Also, if you are trying to kill a named guy that only pops every few mintues, I try to gather all the stragglers into my group so they don't kill steal. It's a win-win, we all get it done faster.)
That's usually my strategy for the kill the named situation. Of course, if they decline, I've got instacasts. Nothing like watching people burn down something you tagged first. It's probably a good thing I have general chat off.
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-Rasix
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Mesozoic
Terracotta Army
Posts: 1359
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Did that the other night. Fireblast 4tw. I actually got really good at spinning in place, spamming TAB, facing the target and fireblasting.
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...any religion that rejects coffee worships a false god. -Numtini
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sidereal
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The fact that groups only seem to have in-game impact in a close range has an interesting side effect. On the server in which I'm actually in a guild, people routinely hang out in groups of 5 people, even if they're all on separate parts of the continent doing separate things. They just run around and chat. The only weirdness I've seen so for is that you still roll for green loot, even though you're the only roller and you always win.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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I've grouped once, for a couple of elite quests in Wailing Caverns. I haven't done all the WC quests yet, nor the next batch (some dungeon near stagnant oasis). Now that the rest of the WC quests are green and five levels below me, I've found that I can manage to solo there, though the xp/cash rate is too low to make it worthwhile. Several evenings of doing not much other than trying to get an elite quest group together have been unsuccessful. Most people just aren't interested in grouping in WoW.
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The camera adds a thousand barrels. - Steven Colbert
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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I need to do some elite quests in Ragfire Chasm or whatever that is. I'd like to do it tonight. I'm LFG.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I have one elite quest in Ragefire that I need to do as well. Might look for you tonight if I'm able to get on.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Bring a full group (crowd control + a decent healer is a must). That instance is all kind of suck unless you're grossly overleveled for it. Groups of 3 mobs (plus adds) where two can heal and all hit very hard for their level can lead to bad times. I think we finished one of the quests, suffered a couple bad wipeouts then just said fuck it and went off to do some quests in Silverpine and Pyrewood Villiage (fun area).
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-Rasix
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Signe
Terracotta Army
Posts: 18942
Muse.
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I actually got really good at spinning in place, spamming TAB, facing the target and fireblasting. I would like to group with you... just for the comedy.
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My Sig Image: hath rid itself of this mortal coil.
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Riggswolfe
Terracotta Army
Posts: 8045
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The fact that groups only seem to have in-game impact in a close range has an interesting side effect. On the server in which I'm actually in a guild, people routinely hang out in groups of 5 people, even if they're all on separate parts of the continent doing separate things. They just run around and chat. The only weirdness I've seen so for is that you still roll for green loot, even though you're the only roller and you always win. We do that all the time in my guild. Typically we talk in group chat, guild chat, and officer chat depending on who we want to talk to at the moment. There are 3-4 of us that are almost always grouped and usually only maybe 2 of us are in the same area at any one time. We just like chatting.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Koyasha
Terracotta Army
Posts: 1363
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Is it that the chat system's habit of switching channel colors or numbers around from one login to the next is annoying, or the fact that you can't default speak to a chat channel that prevents people from using chat channels for this purpose, I wonder... A group of friends and I that came over from EQ just set up our usual channel and that's it..
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Riggswolfe
Terracotta Army
Posts: 8045
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Is it that the chat system's habit of switching channel colors or numbers around from one login to the next is annoying, or the fact that you can't default speak to a chat channel that prevents people from using chat channels for this purpose, I wonder... A group of friends and I that came over from EQ just set up our usual channel and that's it.. We set up a chat channel before the guild was up and working. Mostly people didn't like that it was the same color as other chat. We probably coulda fixed it to be other colors but we're lazy gamers.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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sinij
Terracotta Army
Posts: 2597
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but WoW just isn't a very social game I agree. This is serious design flaw that I think could be easily corrected by easing up exp. distribution in a group settings. As of right now you are always better off soloing and only time you would want to group is to PvP or do instances. While grouped I usually level once per game session, when I solo I level multiple times per game session as a result even if I like to group with my friends and guildmates I rarely do it outside of doing instances.
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Eternity is a very long time, especially towards the end.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Or by ignoring your rate of exp flow and just enjoying the game ;) Take the road less traveled, grasshopper.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Or by ignoring your rate of exp flow and just enjoying the game ;) Take the road less traveled, grasshopper. Even if you do make the effort to travel that road yourself, I think a lot of people are thinking along the same lines as sinij. Not only did I have lfg on all last night, but I invited at least 5 people to join up with me whenever I was in the same areas as them. Every time the answer was: "no thx im soloing".
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I got that a lot as well. The biggest problem I had was when they were soloing quests that were "Slay x amount of mobs" type. Hey dipshit, a group can only help you do that faster. Morons.
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CPA, CFO, Sports Fan, Game when I have the time
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sinij
Terracotta Army
Posts: 2597
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Or by ignoring your rate of exp flow and just enjoying the game ;) Take the road less traveled, grasshopper. I did jus that for a while and that ended up with me running our of level-approriate quests and forcing me to kill spawn solo to get levels.
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Eternity is a very long time, especially towards the end.
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sinij
Terracotta Army
Posts: 2597
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I got that a lot as well. The biggest problem I had was when they were soloing quests that were "Slay x amount of mobs" type. Hey dipshit, a group can only help you do that faster. Morons. Thing is if you can solo you are better off doing just that, even in 'slay x mobs' type of quests. If you solo x mobs you will get a lot more expirience than doing it grouped.
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Eternity is a very long time, especially towards the end.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I got that a lot as well. The biggest problem I had was when they were soloing quests that were "Slay x amount of mobs" type. Hey dipshit, a group can only help you do that faster. Morons. Thing is if you can solo you are better off doing just that, even in 'slay x mobs' type of quests. If you solo x mobs you will get a lot more expirience than doing it grouped. That logic sort of defies the "time is money" approach to these games. I don't think I've ever cared about the xp I get from mobs unless I'm rested so far in the game. It's always about getting the quests done fast.
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CPA, CFO, Sports Fan, Game when I have the time
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Dren
Terracotta Army
Posts: 2419
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The only reason you aren't finding quests that are lvl appropriate is that you aren't moving around at all. Yes, if you stay in one place (your starting area) and finish all the quests there, you will run out of quests that are doable at your level.
The easiest solution is to actually travel to the other locations within your respective lands (alliance or horde.) You will find that there are a ton of quests there open to you at your level or below that get you even more levels very quickly without doing mindless camping, etc. Each side has 3 areas they can constantly move around to in this game to keep your quest book flowing with lvl appropriate quests.
There really is no excuse to just quest your way to the lower 30s with no trouble. Yes, you will have to run on the road past ??? creatures, but just be careful. Once you get to the next travel route on your "bird" map, you can return in the air.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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sinij wrote: Paelos wrote: I got that a lot as well. The biggest problem I had was when they were soloing quests that were "Slay x amount of mobs" type. Hey dipshit, a group can only help you do that faster. Morons.
Thing is if you can solo you are better off doing just that, even in 'slay x mobs' type of quests. If you solo x mobs you will get a lot more expirience than doing it grouped.
That logic sort of defies the "time is money" approach to these games. I don't think I've ever cared about the xp I get from mobs unless I'm rested so far in the game. It's always about getting the quests done fast. To me that's one of the strengths of the WoW model. The XP you get for the quests usually outstrips or equals the xp you get for killing the mobs. That takes quests in WoW to a level unachieved by say, SWG, where even the lucrative quests seemed like a grind. In WoW they ARE the game, as opposed to "find camp, kill, repeat" being the game. Which is alot more interesting IMO.
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Witty banter not included.
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sidereal
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I dunno what all the talk is about shifting mechanics to make grouping 'more attractive'. My experience has been that people solo because they want to. . i.e. they're not feeling social and they want to be fucking left alone. I've never had anyone refuse a group with 'sorry, the exp bonus is insufficient'. They refuse because they don't want to.
Is there really a large class of people who want to group with each other but just can't because of the exp calculation?
What you really want is for the world to be populated with a bunch of clever, cool, sexy people that desperately want to group with you, like a beer commercial. There is no game mechanic that will fix that.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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sinij
Terracotta Army
Posts: 2597
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I've never had anyone refuse a group with 'sorry, the exp bonus is insufficient'. They refuse because they don't want to.
Did you get them to fill a questionare after they refused to group with you? How would you know then?
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Eternity is a very long time, especially towards the end.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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More frustrating than that is the groups that are doing slaying quests with two people in a camped scenario that won't invite the lone guy trying to get his. I've been completely ignored by a duo before only to watch them pull too many mobs and call for help. I emoted laying down and going to sleep as they got ripped to shreds. It was karmicly satisfying, but still stupid.
Note though, that I'm not applying this to the looting quests. When you have to get a certain number of items off drops, that is completely different and certainly more in tune with soloing. It seems like I get more invites to groups for those though than the other kind. It's just backwards in my head.
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CPA, CFO, Sports Fan, Game when I have the time
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sidereal
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Yes, that's stupid.
The game client should flash 'You are a jackhole' on your screen in bright, pink letters if you kill a boss for a Kill The Boss quest and there are 5 people within spitting distance trying to do the same quest.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Yes, that's stupid.
The game client should flash 'You are a jackhole' on your screen in bright, pink letters if you kill a boss for a Kill The Boss quest and there are 5 people within spitting distance trying to do the same quest. I have asked people if they wanted to group when doing a kill a boss quest and then they refuse and I go ahead and kill the boss and then they bitch. I am not the jackhole there, I gave them a chance.
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Riggswolfe
Terracotta Army
Posts: 8045
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More frustrating than that is the groups that are doing slaying quests with two people in a camped scenario that won't invite the lone guy trying to get his. I've been completely ignored by a duo before only to watch them pull too many mobs and call for help. I emoted laying down and going to sleep as they got ripped to shreds. It was karmicly satisfying, but still stupid.
I tend to have the opposite experience. I do alot of duoing with a Paladin in my guild. we'll be doing a Kill X mobs quest and see one or two other people doing it too. We'll invite them to join partly to be nice, partly to finish faster, and partly, to be blunt, so we don't have to compete for the mobs. Alot of times they refuse, then seem to get miffed when he and I split up and tackle as many mobs as possible and finish the quest while they're still out there doing it.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Trippy
Administrator
Posts: 23657
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I dunno what all the talk is about shifting mechanics to make grouping 'more attractive'. My experience has been that people solo because they want to. . i.e. they're not feeling social and they want to be fucking left alone. I've never had anyone refuse a group with 'sorry, the exp bonus is insufficient'. They refuse because they don't want to.
Is there really a large class of people who want to group with each other but just can't because of the exp calculation?
What you really want is for the world to be populated with a bunch of clever, cool, sexy people that desperately want to group with you, like a beer commercial. There is no game mechanic that will fix that. It's the WoW Quest mechanics themselves which make it a disincentive to group up in many cases. In WoW, if the quest is of the type "collect x items" where x > 1, a mob will only drop one such item if it drops it at all so adding people to a group doing such a quest doesn't actually speed things up. Yes you will kill things faster but you also have to collect more items to satisfy the quest for everybody in the group. Contrast this with EQ2 where everybody doing the quest in a group gets credit for the item when it "drops" (you don't actually loot it, it's sort of a "virtual" quest item).
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SurfD
Terracotta Army
Posts: 4039
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I dunno what all the talk is about shifting mechanics to make grouping 'more attractive'. My experience has been that people solo because they want to. . i.e. they're not feeling social and they want to be fucking left alone. I've never had anyone refuse a group with 'sorry, the exp bonus is insufficient'. They refuse because they don't want to.
Is there really a large class of people who want to group with each other but just can't because of the exp calculation?
What you really want is for the world to be populated with a bunch of clever, cool, sexy people that desperately want to group with you, like a beer commercial. There is no game mechanic that will fix that. It's the WoW Quest mechanics themselves which make it a disincentive to group up in many cases. In WoW, if the quest is of the type "collect x items" where x > 1, a mob will only drop one such item if it drops it at all so adding people to a group doing such a quest doesn't actually speed things up. Yes you will kill things faster but you also have to collect more items to satisfy the quest for everybody in the group. Contrast this with EQ2 where everybody doing the quest in a group gets credit for the item when it "drops" (you don't actually loot it, it's sort of a "virtual" quest item). I am not sure if that is entirely true or not. I know that if it is a named mob (IE, collect the Head of Gronk the Orc) that the Head WILL drop for everyone in the group. As to collect X quest drops (for example, collect X enchanted shackals off the Werewolf mobs in Silverpine) I am almost 100% positive that grouping has NO effect what so ever on how often the special item drops for YOU. If it is Your drop, and another person loots the corpse, they dont even SEE the item in the corpse. I have grouped quite often with people doing quests like that, and i have looted a corpse, seen no quest drop, only to have my buddy right beside me loot the exact same corpse after me and recieve a quest drop.
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Darwinism is the Gateway Science.
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Trippy
Administrator
Posts: 23657
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It's the WoW Quest mechanics themselves which make it a disincentive to group up in many cases. In WoW, if the quest is of the type "collect x items" where x > 1, a mob will only drop one such item if it drops it at all so adding people to a group doing such a quest doesn't actually speed things up. Yes you will kill things faster but you also have to collect more items to satisfy the quest for everybody in the group. Contrast this with EQ2 where everybody doing the quest in a group gets credit for the item when it "drops" (you don't actually loot it, it's sort of a "virtual" quest item).
I am not sure if that is entirely true or not. I know that if it is a named mob (IE, collect the Head of Gronk the Orc) that the Head WILL drop for everyone in the group. That's why I said where x > 1. As to collect X quest drops (for example, collect X enchanted shackals off the Werewolf mobs in Silverpine) I am almost 100% positive that grouping has NO effect what so ever on how often the special item drops for YOU. If it is Your drop, and another person loots the corpse, they dont even SEE the item in the corpse. I have grouped quite often with people doing quests like that, and i have looted a corpse, seen no quest drop, only to have my buddy right beside me loot the exact same corpse after me and recieve a quest drop.
I multi-box in MMORPGs so I see exactly what's happening in terms of quest drops in WoW. It's a little confusing in WoW cause of round robin looting but here's what's going on for the typical collect "x" (again where x > 1) quest. If the mob drops quest item and loot is set to round robin, then if the player selected to loot hasn't collected all the items they will see the corpse "sparkle" and the corpse will have quest item. If the player selected to loot has collected all the quest items, they will still see the corpse "sparkle" but the quest item will not show up on corpse (they will just see any regular non-quest drops). In this second case, other group members who haven't finished collecting the items will see the corpse "sparkle" (where they normally don't with round robin looting) and any of them can loot that one quest item (but only one). When I multi-box in WoW I set the group loot policy to FFA, that way any of my characters can loot and I can see that the mobs are not dropping "extra" quest items when people are grouped. They only drop one if they drop one at all. I.e. if I have, say, 3 characters all try to loot a corpse with a quest item, all 3 will see the item in their loot window but once one person takes that item, the quest item will disappear from the loot window of the other two people just like it would for a non-quest item. Again this is for x > 1 quests. For "named" quests where x = 1 then yes, all group members will see their own copy of that quest item.
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