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Topic: Behold your dark master, Schild! (Read 2574 times)
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Kitsune
Terracotta Army
Posts: 2406
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http://www.chronosoft.com/Where is your android god now? I got this today, and the controls were intuitive enough to make a fairly pissy game interface into something that doesn't need any memorizing to play. The game isn't any less brutal for the fact, however. The one game I played that didn't go down in flames almost immediately got as far as level 12, with a character saddled with a cursed ring, rusted out armor, and constantly being poisoned or otherwise near death, managing to barely scrape by until running into a troll and immediately getting flattened. The developers are talking about throwing in stores, and later tackling one of the more advanced roguelikes for the iphone. But for now, this is a quick and amusing diversion that fits well with the 'kill a minute or two at a time' nature of gameplay on a phone. It remembers one's progress, so you can cut the thing off at a moment's notice and quickly fire it back up where you left off. Now someone just needs to make a Dwarf Fortress iphone port...
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Trippy
Administrator
Posts: 23657
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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I'm just going to sneeringly point out that the whole "ASCII characters are better really!" mentality that came up in the last roguelike thread continues to elude every developer who actually expects someone to pay money to play their game, and isn't just cooking up neckbeard experiments in their basement. 
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Tebonas
Terracotta Army
Posts: 6365
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Damn! My productivity is screwed now.
Edit: Hmm, a bit disappointed they didn't use the Rogue (Epyx) and Nethack tiles but made new ones. That takes away instant recognition.
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« Last Edit: February 23, 2009, 08:36:11 AM by Tebonas »
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CommanderData
Terracotta Army
Posts: 2
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Hi there! I'm the developer of Rogue Touch, was just checking my referrer logs today (I know you do too!) and saw that there was some traffic over this way :)
Just wanted to sign up, pop in and say hello. We've played Rogue and variants since 1985 or so, and wanted to take a crack at making a better one for the iPhone. Inspired partly by the 520 ST version of Rogue, and partly by Shiren the Wanderer, we created Rogue Touch... The version 1.1 update has been submitted to Apple with some further enhanced controls, options, and several new items of equipment (full list and some new pics in our forum, I won't spam them here). Next update will likely bring a random shop and some other interesting secrets! We're trying to balance between a pure rogue and a more advanced roguelike, it'll be tough to please everyone though!
I know there's some purists out there that would prefer ASCII art. We're thinking of including a secret ASCII tileset in the next release or two, as well as a further enhanced graphic set. We've also had a lot of requests to try and tackle a special edition of Angband, so if things go well with Rogue Touch we'll probably get into that project sometime soon. If anyone has any questions please let me know. I'm goning to be flying back from a trip today, but promise to check back later tonight or tomorrow...
Glad that it's keeping you entertained in the meantime, and if you have thoughts on how to make it even better, we'd love to talk about them!
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Valmorian
Terracotta Army
Posts: 1163
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Does this work for the non-phone iTouch?
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Tebonas
Terracotta Army
Posts: 6365
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Yes, I already played it on mine.
I dumped some more hours into the game. The one thing that annoys me is that the overview map shows no doors in discovered rooms, any way to amend that? I'm somewhat tired of taking one step out of every door before I leave a room. And an inventory option that sorts by item type would be a nice addition as well.
Overall nice work, looking forwards to additions and the Angband one.
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« Last Edit: February 26, 2009, 09:40:40 AM by Tebonas »
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CommanderData
Terracotta Army
Posts: 2
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Yes, I already played it on mine.
I dumped some more hours into the game. The one thing that annoys me is that the overview map shows no doors in discovered rooms, any way to amend that? I'm somewhat tired of taking one step out of every door before I leave a room. And an inventory option that sorts by item type would be a nice addition as well.
Overall nice work, looking forwards to additions and the Angband one.
The doors are on the mini-map in version 1.1 along with a ton of other neat features we compiled in the last week. check the forum annoucement at chronosoft.com for version 1.1 if you want more info. As I said, I don't want to pollute your forums or spam stuff here :) Inventory pseudo-sort (that groups items together but does not give away their functionality or value) will be coming in version 1.2, probably a couple of weeks out because of the other features we're adding. Version 1.1 has been in Apple's hands for almost 48 hours and we're anticipating a release in the next day or two at the most! Watch your app store icon for updates! Thanks for the feedback, and I'm very glad you are enjoying it!! Let me know if you have any other suggestions...
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skolor
Terracotta Army
Posts: 34
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Man. Makes me almost want to get an iPhone.
(Admittedly there have been a couple of other things too, but its still fairly low on my list of "Thing to spend my paycheck on")
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