Pages: 1 ... 6 7 [8] 9
|
 |
|
Author
|
Topic: Are you pleased with this content tier? (Read 85463 times)
|
Gobbeldygook
Terracotta Army
Posts: 384
|
The big idea behind hard and soft enrage timers is to force the DPS to push themselves too. Before blizzard got liberal with enrage timers, you could just bring more healers to compensate for however shitty your DPS were. Realistic enrage timers mean good DPSers are valued just as much as tanks or healers.
|
|
|
|
Hindenburg
Terracotta Army
Posts: 1854
Itto
|
Or, how EJ put it, you shouldn't be able to bore a boss to death.
|
"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
|
|
|
Ironwood
Terracotta Army
Posts: 28240
|
You can on that fucking slime dance one.
|
"Mr Soft Owl has Seen Some Shit." - Sun Tzu
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
I don't mind the occasional DPS race. That's perfectly fine and adds some flavor to some instances. Vael was a great example of a good DPS race fight. However, they seem to be putting more and more enrage timers on bosses, and I think that's simply a crutch. The fights should be demanding in that bosses might actually kill you with abilities. Not that the boss just decides he's done with you after 5 minutes and detonates a nuclear bomb.
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Hindenburg
Terracotta Army
Posts: 1854
Itto
|
Then the boss would punish healers, not dps.
Sure, a fancier idea would be gradually picking dps and saying "k, one of you'll die every 30 sec", but that'd grow old just as quickly. Also, Vael murdered several guilds.
|
"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
Then the boss would punish healers, not dps.
Sure, a fancier idea would be gradually picking dps and saying "k, one of you'll die every 30 sec", but that'd grow old just as quickly. Also, Vael murdered several guilds.
I agree it would probably punish healers more, but I think fights need to have more variables beyond the boss having 2 skills and an enrage timer. Some bosses of Naxx do this well, like Kel'Thuzad. He's a fun fight with a lot of different elements that provide a relatively challenging encounter in 25 man. What I'm worried about is Blizzard's design tactic. Instead of focusing on more engaging encounters to challenge the healers, they seem content to nerf the healers mana regen into the ground in the hopes that makes things more difficult. Instead of adding more interesting abilities that would force the dps to pay attention to things beyond their rotations, they seem content to let enrage timers rule the day.
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Merusk
Terracotta Army
Posts: 27449
Badge Whore
|
That's because it *is* lazy design. The current crew is the B or C team, the A-team moved on to new projects about 2 years ago or earlier this year if they were only going to be trusted with MMOs, I figure.
|
The past cannot be changed. The future is yet within your power.
|
|
|
Ratman_tf
Terracotta Army
Posts: 3818
|
We need a checkers boss, like the chess event in Kara. 
|
 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
|
|
|
Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
|
Then the boss would punish healers, not dps.
Sure, a fancier idea would be gradually picking dps and saying "k, one of you'll die every 30 sec", but that'd grow old just as quickly. Also, Vael murdered several guilds.
I agree it would probably punish healers more, but I think fights need to have more variables beyond the boss having 2 skills and an enrage timer. Some bosses of Naxx do this well, like Kel'Thuzad. He's a fun fight with a lot of different elements that provide a relatively challenging encounter in 25 man. What I'm worried about is Blizzard's design tactic. Instead of focusing on more engaging encounters to challenge the healers, they seem content to nerf the healers mana regen into the ground in the hopes that makes things more difficult. Instead of adding more interesting abilities that would force the dps to pay attention to things beyond their rotations, they seem content to let enrage timers rule the day. What you are seeing is, IMO, a natural consequence of adding the full 10 person progression using the same encounters as 25 (and thus I don't have a big problem with it.) In the 10 person versions of encounters, they can't design specifically to target healers very much because the healing styles/tools are so vastly different from class to class, and they don't know which 2-3 you'll show up with. If they were designing for 25s alone they could be more specific in that area because you can fairly safely assume that the raid will have all types of healers available. I think they already see the Malygos vortex, for example, as a mistake, and that is definitely a mechanic that was put in specifically to challenge healers. Instead of challenging all healers, though, they just ended up with something that was trivial if you stacked priests and druids (and directly led to the CoH/Wild Growth nerfs) and punishing if you only had paladins and shamans (at least until you could just stack stamina on everyone to the point that they just live through the vortex anyway). On the other hand, it is safe for them to do stuff like the ice blocks on Kel'Thuzad or the hateful strikes on Patchwerk, because all healers have the basic tools you need for those things. I would expect most of the 'healing' challenges to be a lot simpler than the tanking ones, because they're making an effort to homogenize tanks to a large extent but are specifically avoiding doing so with healers.
|
The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
|
|
|
Lakov_Sanite
Terracotta Army
Posts: 7590
|
That's because it *is* lazy design. The current crew is the B or C team, the A-team moved on to new projects about 2 years ago or earlier this year if they were only going to be trusted with MMOs, I figure.
Naxx bosses were designed 2 years ago. The kil'jaeden/m'uru fights were very complex and they were designed quite recently actually. People seem to forget how old naxx actually is now, take a look at three drake sarth or malygos? of course they can only have so many tricks but neither fight I would consider simplistic. Really I look at multi-boss dungeons like any offline game, you really can't have every minor boss in there be some multi-formed demi-god. Some things need to be patchwerk so designers can pace the game experience.
|
~a horrific, dark simulacrum that glares balefully at us, with evil intent.
|
|
|
Vash
Terracotta Army
Posts: 267
|
Not to mention nearly all dps classes like to have at least one strait up tank and spank boss per raid zone that they can go all out on and use as a benchmark, both for tracking their progress as they get new gear and for seeing how they stack up with the other dps in the raid group.
|
|
|
|
Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
|
Not to mention nearly all dps classes like to have at least one strait up tank and spank boss per raid zone that they can go all out on and use as a benchmark, both for tracking their progress as they get new gear and for seeing how they stack up with the other dps in the raid group.
I kind of like those as a tank too.
|
The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
|
|
|
Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
|
Not to mention nearly all dps classes like to have at least one strait up tank and spank boss per raid zone that they can go all out on and use as a benchmark, both for tracking their progress as they get new gear and for seeing how they stack up with the other dps in the raid group.
I like Patchwerk. It helps me practice my rotations, and I find that for the rest of the night they're really solid.
|
-Rasix
|
|
|
gryeyes
Terracotta Army
Posts: 2215
|
Complex challenging encounters assures less people are able to access the content. How many people that had access to naxx-40 progressed beyond maybe a single wing?
|
|
|
|
Lakov_Sanite
Terracotta Army
Posts: 7590
|
Complex challenging encounters assures less people are able to access the content. How many people that had access to naxx-40 progressed beyond maybe a single wing?
40man naxx mechanics were not vastly different than they are today. They were simply a gear/manpower check as the fights were much more unforgiving when it came to dmg output/consumables needed/etc I'm not sure if you're being pro/con barring people from content but I think naxx is just about right on some things. Make most of the bosses easy with a couple tricks, put in a couple gear check(pw/thad) then make the last two bosses complex in comparison so that guilds will have to take some time to learn. Then for the hardcore you make all those easy bosses have a hard mode so they can ride on their flying epeen for all to see. works for me.
|
~a horrific, dark simulacrum that glares balefully at us, with evil intent.
|
|
|
Koyasha
Terracotta Army
Posts: 1363
|
I consider enrage timers a stupid, lazy pain in the ass mechanic that should be removed entirely, and is only needed because Blizzard allowed healer mana regen to get out of control. The way to put pressure on DPS is to make the boss do enough damage that total healer mana goes down throughout the fight, therefore requiring enough damage that the boss dies before the raid's resources hit 0. Adding more healers and thus killing things more slowly, but having more total resources shouldn't be an invalid tactic. There should be a breakpoint at which that doesn't really work anymore, and there's a very simple mechanic to do that, too. A conservative, in-combat regen rate for bosses. It should be a low regen rate, essentially just enough that you can't lay siege to the boss, as it were.
This is a problem that also happened way back in EQ, and WoW repeated it. Thott commented on it during one of his Luclin-Age essays in which he mentioned that it used to be that boss HP goes down, and raid resources (HP and mana and characters still alive) go down, and winning was a matter of which one hit 0 first, but by the Luclin age, raid resources could be seen to fluctuate from 100% to about 98%, never really dropping below that, at which point the only way to lose was through making mistakes of the instant-wipe variety. The same sort of thing could be seen on WoW fights into the Burning Crusade era, where raid resources didn't seem to go down much, it was just enrage timers and wipe mechanics that caused losses.
|
-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
Glad to see I'm not the only person who thinks they are completely asinine.
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
|
I like it. I can be casual and play one day a week, and be competitive. Love being near the top of DPS charts against people in my guild who put in a lot more time than I do.
I basically have given up on the PvP aspect of the game, and play it for PvE. I've cleared everything except 3-drake 25 man Sarth, and 3-drake 10 man Sarth. I'll be getting my 3-drake 10 man out of the way this next coming week.
Come be a dwarf lady on doomhammer. 
|
God Save the Horn Players
|
|
|
Hindenburg
Terracotta Army
Posts: 1854
Itto
|
Dorf ladies rePRESENT *gangsta sign*
|
"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
|
|
|
Chimpy
Terracotta Army
Posts: 10633
|
Complex challenging encounters assures less people are able to access the content. How many people that had access to naxx-40 progressed beyond maybe a single wing?
40man naxx mechanics were not vastly different than they are today. They were simply a gear/manpower check as the fights were much more unforgiving when it came to dmg output/consumables needed/etc The entire DK wing and Plague Wing are vastly different than they were originally. Razuvious does not have to be LoS'd by your mana users, you don't have to offtank the adds while the "cannot be Mind Controlled" buff wears off, the undead mobs on Gothik not only are no longer immune to magical damage, but they also have the same HP they had at 60 (or less), 4 horsemen is a shadow of it's former self. In Plague Wing, Heigan is missing what made that fight difficult, the random teleport to the fucking eye-tunnel, and the floor blasts are slower and do not insta-gib anyone not a tank (they do more damage than they did, but when everyone has 15k Health, even a 9k blast will not 1 shot you, it used to be about 6k when your tanks were just pushing over 10k), and Loatheb is not anywhere near the DPS, consumable, and coordination fight it was. Spider wing is mechanically about the same, stuff just doesn't hit as hard relatively as it used to at 60. I am not saying this to be elitist, but the people complaining about fights that require people to be on the ball not being in Naxx beacuse it is almost 3 years old are being somewhat disengenuous. The zone was put back in to be filler for WOTLK launch, and was retuned to be considerably easier than the bleeding edge level of tuning that all previous large raid dungeons in WoW had been. Every raid instance that was released after Molten Core had it's share of over-tuned stuff at some relatively early phase in the zone. BWL had Razorgore and then the 1 hour to try Vael before he despawned for the rest of the week stuff if your guild could kill Razorgore, AQ had Huhuran requiring everyone to farm Mauradon for level 50 green cloth items with Nature resistance, and THEN there was the trash that was harder than any of the 5 previous bosses in the zone, Naxx had 3 bosses that were relatively easy that were then followed by something that was like running your balls over a cheese grater learning. TBC had all of its 25 man zones turned up above 11 when they were launched. I don't disagree with the idea to "under"tune Naxx, but to say that Naxx is failing to challenge some part of the holy-triangle of Tank-DPS-Healer because it is 3 years old and the devs were not creative enough then is silly. EDIT-Yes, there are way too many commas in this post but I like run on sentences today!
|
'Reality' is the only word in the language that should always be used in quotes.
|
|
|
Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
|
We killed Maly-10 last night, which represents the first time my guild has ever been "content complete" before the first content patch. So, I continue you to be very happy with the way things are. 
|
The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
|
|
|
Nevermore
Terracotta Army
Posts: 4740
|
You'll just have to do it all again soon anyway, once some of the rest of us get to 80. 
|
Over and out.
|
|
|
Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
|
We killed Maly-10 last night, which represents the first time my guild has ever been "content complete" before the first content patch. So, I continue you to be very happy with the way things are.  No, no, you're doing it wrong. JESUS WE DID EVERYTHING WTB NEW CONTENT STOP CATERING TO SCRUBS
|
God Save the Horn Players
|
|
|
Nonentity
Terracotta Army
Posts: 2301
2009 Demon's Souls Fantasy League Champion
|
Super happy there are so few resist fights so far.
From the way my guild is talking, that may change on fights like Hodir - at least for tanks.
|
But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?
[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:42:41] The spirit touches you and you feel drained.
|
|
|
Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
|
Super happy there are so few resist fights so far.
From the way my guild is talking, that may change on fights like Hodir - at least for tanks.
Reports I heard on Hodir are that you need one tank with frost resist gear, nobody else should get hit with much cold damage if they do it "right". HA HA HA.
|
The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
|
|
|
proudft
Terracotta Army
Posts: 1228
|
We stand in the fire, right?
|
|
|
|
Soulflame
Terracotta Army
Posts: 6487
|
You stand in the fire so healers have something to do.  The healers still hate you for standing in fire. 
|
|
|
|
Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
|
Ironically, on Hodir, you actually DO stand in fire. I think.
|
The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
Ironically, on Hodir, you actually DO stand in fire. I think.
Comedy ensues.
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Triforcer
Terracotta Army
Posts: 4663
|
As a side note, is anyone else mildly displeased that a more accurate name for this expansion seems to be "Wrath of the vikings and giants and such, and maybe eventually in a year the Lich King"? Not that I'd ever see him, but it seems strange that he won't even make an appearance for...what? Months? A year?
|
All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
The first four months have been "Wrath of crap we did before"
Funny thing is most of us never saw it.
|
|
« Last Edit: March 26, 2009, 08:33:37 PM by Paelos »
|
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Fordel
Terracotta Army
Posts: 8306
|
The Lich King has already mocked my efforts to foil him in a dozen quest chains!
|
and the gate is like I TOO AM CAPABLE OF SPEECH
|
|
|
Selby
Terracotta Army
Posts: 2963
|
Funny thing is most of us never saw it.
Exactly. No guild on our server ever took down Naxx when it was still available from the original release of it. Maybe a handful of guilds ever even saw the inside of it. The Lich King has already mocked my efforts to foil him in a dozen quest chains!
I have to agree as well. I've seen him a ton of times telling me that he's sparing me for later as I might be interesting. And as an example of how he doesn't tolerate failure of his own. It's quite amusing actually.
|
|
|
|
Ratman_tf
Terracotta Army
Posts: 3818
|
I know that MMOG villains are hardly the epitome of clever and effective antagonists, but damn, the Lich King seems content to dance in blackface for the amusement of the player audience. I mean, his most notable evil act in Wrath so far is to create an army of Death Knights who promptly rebel and join his enemies. GENIUS PLAN THERE, BRANIAC! 
|
 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
|
|
|
Phred
Terracotta Army
Posts: 2025
|
The Lich King has already mocked my efforts to foil him in a dozen quest chains!
Ya, my first thought to this was, WTF? You can't finish a quest without banging into the Lich King ranting at you about something. He's been around more than any other boss I can think of. Anyone ever try to go up the steps to Utguard Keep when you have that shadowworld buff on you?
|
|
|
|
|
Pages: 1 ... 6 7 [8] 9
|
|
|
 |