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Topic: Are you pleased with this content tier? (Read 85400 times)
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Phunked
Terracotta Army
Posts: 249
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So now that any Jimmy and Susie can clear all the content in a pug while doing 1500 DPS so that they can win a roll on best in slot gear and then fail to enchant it, we've come full circle from from Vanilla WoW where if you had more than MC BoE epix, you were "hardcore" (yes, even then shitty guilds that never got past BWL/Prophet Skerram raided enough to be hardcore, they just had a revolving roster of people who were bad at this game).
Now, EVERYONE has seen all the content. No really. Everyone. If you haven't its pretty much because you explicitly do not want to. I know people who only log on for 20 minutes a night that have (incrementally) cleared all of Naxx25. The opinion on these boards, especially around TBC when raiding was accessible to many, but progression was not, was that 'hardcore' raiding took poopsocking, spreadsheeting and whatever the hell else, and sure as hell wasn't fun. Now that it isn't this way, are you happy?
This is mostly my attempt to figure out how much differentiation people want to see between the hardcore and the casual. Too much, and casuals feel perpetually left behind. Too little, and there's no challenge to this game for anyone with half a braincell. We 20 manned 25+3 the other night because someone needed both achievements. I'm not saying this to /epeen because this is hardly difficult. Hell, most guilds have 5 idiots who either do zero DPS from moving too much for walls, or die in voids. All we did was just not take the extra 5 in the first place. Is this what you wanted to see when you said that T6 content was too hard and inaccessible to the casual gamer?
Please, feel free to flame the living shit out of me. But do try to answer the question.
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« Last Edit: February 23, 2009, 01:10:34 PM by Phunked »
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Soulflame
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Posts: 6487
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Yep! This is exactly what I wanted to see. And this is from someone that was running in a group that could do timed bear runs, and could have done Hyjal if we only had enough people. (Probably couldn't have done KT, like, ever, because getting 25 people together that could be coordinated to the extent needed for that place is HARD.)
I'm pleased as punch that everyone can see the content, even if I'm pissed that some fucking dipshit doing 1100 dps wins a roll on a best-in-slot piece that I really wanted. Loot isn't everything, as I was outdpsing him nearly 3 to 1.
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kildorn
Terracotta Army
Posts: 5014
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It seems to be a relatively nice place for the game to be. It's addressing a larger part of it's playerbase, and seems to just need slight tweaking from here.
Far better than Vanilla WoW, and better from a design and development standpoint than TBC (making seperate 10 and 25 man raids was a waste of time and tiered off content, making it a normal/heroic flag is a perfect fix with just a bit more development time spent making sure they're balanced)
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Lakov_Sanite
Terracotta Army
Posts: 7590
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I guess I'm 'hardcore' or something but I am glad everyone can see the content. Besides to me at least there's plenty of things to brag about beyond loot or simply killing a boss. I have a plagued proto-drake and probably only one of a handfull on my server who will(until ulduar epics make old content easier) and that's fine with me because when that next hard to get foozle shows up, I can try and get that too.
I think people are just using the same expectations of hardcore they used to. Wow was crafty in adding achievements as the true 'hardcore' game while allowing everyone with half a brain to be able to enjoy the hard work the devs put in programming stuff. It's really simplistic and brilliant at the same time.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Kail
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Posts: 2858
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Now, EVERYONE has seen all the content. No really. Everyone. If you haven't its pretty much because you explicitly do not want to.
Not everyone... Everyone in a guild, maybe. But I still haven't seen half the 5-mans, and the only raid I ever set foot in was a 10-man Vault. As a DPS, finding a group still takes an hour or more, and as someone who hasn't done a lot of content, I'm at the top of the list to be booted as soon as someone with better gear comes along. So, from my point of view, it's pretty much the same as it was in BC (or, at least, midway through BC, once they started adding dailies and things to do solo). Get in a guild and see the content, or deal with PUGs and wipe over and over until you give up at 3 AM.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I'm pretty happy with it yeah. I can get content done with people I like rather than people I don't.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Ingmar
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Posts: 19280
Auto Assault Affectionado
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Happy for sure. 
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Delmania
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Posts: 676
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While I haven't experienced the new content yet (still on the trial), anything that reduces gear requirements and allows more people to see the content is a good thing. However, as you said, there is the risk in that the hardcore raiders are depleting content, and might lose interest in the game. I see it in terms of quality versus quantity. With attunements, factions, and gear checks, the game relied mainly on quantity to keep busy. The developers must now shift gear and come up with quality content: namely, making the boss fights more challenging so that teamwork and strategy are needed.
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skolor
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Posts: 34
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You certainly seem to be in one hell of a guild. My guild is mainly casual, and we have yet to do Sarth+1 or Malygos. Mind you, this is on 10 man, we don't do 25s, and it seems significantly harder there to manage things (its the adds getting us). From my understanding, Sarth+3 is supposed to be rather challenging, to the point that it ranks up with some of the more difficult bosses from TBC. That you're doing it that undermanned, with someone who has never seen the fight before, seems rather impressive to me.
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Soulflame
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Posts: 6487
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My guild can, in theory, do Sarth+1 on 10 man, we don't have the people the (quality) manpower to clear 25 man content. We've cleared all other 10 man content other than Sarth+N though! I've been in a Malygos 25 PUG, that went disastrously. Mostly due to slow slow DPS in phase 2.  Still, I'm happy with sticking to 10 mans for the most part, and I figure Sarth+N is either a matter of being picky with DPS, or just waiting til Ulduar gears people a bit higher. I was talking to a guildmate, she said that their last Sarth+1 try wasn't going very well, they were unable to kill Tenebron before a third wave of hatchlings. I was on a very rough night of tries on Sarth+2, we were unable to kill Tenebron before the third drake landed (although my understanding is this is actually expected, and ok), but did have enough dps to avoid three waves of hatchlings.
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Phunked
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Posts: 249
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The thing is, for the hardcore guilds, once we learned our classes in something approaching their current iteration (mid-way through TBC and then maybe the first week of WOTLK), there isn't much they can do to challenge us mechanics wise. The hardest part about sunwell was recruitment; you needed resto shammies beyond what most guilds had of resto shammies. Once they changed the healing around a bit and unified group buffs, all you started to need were 25 players who were good at this game. Once you have that and eliminate 95% of personal error (no one is perfect, not even the uber 1337 kiddies) you start to hit the line between trivial and mathematically impossible. C'Thun v1.0: not possible with that gear. M'uru with the right raid set up, no server lag, no DCs, etc? Not that bad. The hard part was getting those conditions down.
The current content though, seems to remove even the reward from just playing the game adequately, not to speak of playing it very well. I'm all for letting people see content, but PUGs shouldn't steamroll the place with ease by brute forcing the mechanics. That removes the sense of accomplishment from the average gamer (who can play at a level above that). Should EVERYONE be able to beat EVERY game on hardmode because they paid for it? Or should hard mode be tuned so that it's, you know, hard?
@ Kali: I understand that unguilded and straight pugging might still be rough on some servers. Not the bigger ones though; Korgath, Arthas, etc. the only requirement seems to be having a pulse.
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Phunked
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Posts: 249
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My guild can, in theory, do Sarth+1 on 10 man, we don't have the people the (quality) manpower to clear 25 man content. We've cleared all other 10 man content other than Sarth+N though! I've been in a Malygos 25 PUG, that went disastrously. Mostly due to slow slow DPS in phase 2.  Still, I'm happy with sticking to 10 mans for the most part, and I figure Sarth+N is either a matter of being picky with DPS, or just waiting til Ulduar gears people a bit higher. I was talking to a guildmate, she said that their last Sarth+1 try wasn't going very well, they were unable to kill Tenebron before a third wave of hatchlings. I was on a very rough night of tries on Sarth+2, we were unable to kill Tenebron before the third drake landed (although my understanding is this is actually expected, and ok), but did have enough dps to avoid three waves of hatchlings. 10 man sarth is harder than 25 man. It's mostly about personal responsibility: not dying to void zones, lava walls, etc. while maintaining DPS. You do need intelligent group synergy and co-ordiantion, but you can survive even a 3rd wave of whelps if you control the encounter correctly. You can have all 3drakes up and still eventually win, though any group that manages to do that, probably will never see that scenario.
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Morfiend
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Posts: 6009
wants a greif tittle
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I am happy with the difficulty level of content, but (huge but here) I really think they should have shipped with a new unique raid dungeon, not just the 2 (3 if you couldnt Vaults) Onyxia style fights. Na is cool and everything, but it IS a recycled dungeon, and with how easy it is, it feels like all the content is to easy to finish.
I know Ulduar is coming soon, but how soon is soon? My group recently started raiding, and we can finish all content in almost one day. Usually OS 3D takes like 1 hour or less on the second day. That leaves raiders with no content to do for a whole week. Now, im not asking for super cockblock fights. I just think that they should have shipped with at least one more decent sized dungeon.
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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PUGs shouldn't steamroll the place with ease by brute forcing the mechanics. You need to pug around a bit. Your notions. They are flawed.
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Selby
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Posts: 2963
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I haven't seen all of the content. I've seen 3 BC dungeons and 5 WotLK 5-man dungeons (all non-heroic). And only done Vault and Obsidian Sanctuary for raids, beyond the old-world Ony\MC\etc that I did way back when. I for one am glad that the poopsocking required back when getting to 60 supposedly meant something to see all of the endgame content is gone. I don't have time to dedicate 30 hours a week to raiding and grouping for gear. edit: PUGs shouldn't steamroll the place with ease by brute forcing the mechanics. You need to pug around a bit. Your notions. They are flawed. Seriously. PUGs are not steamrolling content by any stretch of the imagination. If we are missing 1-2 people and have to PUG them for OS, we usually end up wiping like crazy over the entire run. All guild members? No problems. Sure, some PUGs have overgeared and good players in them, but that is very far from even approaching the norm.
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« Last Edit: February 20, 2009, 01:11:06 PM by Selby »
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Delmania
Terracotta Army
Posts: 676
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The current content though, seems to remove even the reward from just playing the game adequately, not to speak of playing it very well. I'm all for letting people see content, but PUGs shouldn't steamroll the place with ease by brute forcing the mechanics. That removes the sense of accomplishment from the average gamer (who can play at a level above that). Should EVERYONE be able to beat EVERY game on hardmode because they paid for it? Or should hard mode be tuned so that it's, you know, hard?
By brute force? No. But an average group with a healer, tank, and some dps with decent teamwrok and coordination? Yes.
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kildorn
Terracotta Army
Posts: 5014
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Pugs don't steamroll content with ease.
Pugs have a solid two tanks, a solid group of healers (or two good ones and some idiots), and a mess of DPS that may or may not qualify as intelligent life.
The healers and tanks are working their asses off, know the mechanics of the fight, and learn it. The DPS CAN do this as well, but except for very technical fights and shorter enrage timers, they don't even have to break 1200 dps, really.
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Lantyssa
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Posts: 20848
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Dunno. I haven't seen any of the new content. My Druid is 24. My Death Knight is 59. (On a new server, though I never made it past 61 with my old one.) Currently I can't even see any of the old content, as far as instances go, because everyone's 80 and I have this weird notion about if I'm going to play I'd like to play rather than sit back while someone else slaughters everything.
The thought of my guild not being horrified at my presence once I get that high because I'm not in Uber-gear and thus dooming the raid to failure s nice though. So yes.
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Hahahaha! I'm really good at this!
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Soln
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Posts: 4737
the opportunity for evil is just delicious
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Pugs don't steamroll content with ease.
Pugs have a solid two tanks, a solid group of healers (or two good ones and some idiots), and a mess of DPS that may or may not qualify as intelligent life.
The healers and tanks are working their asses off, know the mechanics of the fight, and learn it. The DPS CAN do this as well, but except for very technical fights and shorter enrage timers, they don't even have to break 1200 dps, really.
Agreed and stating it otherwise is nerdcoreQQ. I'll be polite since everyone else is already calling you on it. But frankly the cool-kid whining about the dumbing-down-of-the-game is just old. The reality of WoW is now 70 levels of grey content that people don't even bother with. Subsequently, there are many people who have never ever seen BWL let alone BC raid content. By the time their casual guild or PUG is able to manage an old tier zone its valueless, and I mean valueless on normal mode.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I like it.
I like that I can do 10man or 25man VOA and lose rolls on stuff that may or may not be a decent upgrade for me. I can do this in a span of 30 minutes after a victorious WG (organization times vary).
I just did 25 man OS with my guild for the first time. I liked it. I managed to die near the end because I wasn't familiar with the flame wall mechanic. Ohh well, we still won with 20 people (most DPS including me was north of 2K).
Naxx is fine. My guild hasn't cleared it yet, but I've only been a few times.
I do heroics. I also do decent DPS and manage to carry my own weight (still haven't done all of them). I just got 50 badges, so I haven't done many at all. I like that I won't get a "sorry, we need 2 more CC." when I offer to DPS. I also like that they're short. I mainly only did heroics in TBC on my resto shaman because no one wanted my fucking moonkin around except for guildies. Only time I get annoyed here is when someone's pulling south of 1k DPS. Seriously, go buy some crafted gear, because I can do more than that tanking.
I like that there aren't a million fucking mechanics with each fight. If I see another Letheras the Blind, I'll start making up excuses on why I can't go. Seriously, you haven't felt pain until you've seen a bunch of bad tanks and bad healers try to learn that shit.
Honestly, if I get gated from content because Blizz needs to make stuff incredibly difficult through gear checks, fights with a billion fucking different mechanics, or god-save-us resist checks to keep a fringe, vocal minority of poopsockers busy; I'll be unhappy. I do not want to commit a lot of time to this game in order to experience the content. I don't have a lot of time to play this game and I put time with my family above attending raids. If I had the time or prioritized my life different, I might be sitting a raid guild with everything cleared and itching for more content (I've been in a server first guild before, so yah, whatever).
What I don't like is that I haven't won a fucking contested roll in the entire expansion on something I wanted. It's starting to get annoying. My dice are broken.
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-Rasix
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Lakov_Sanite
Terracotta Army
Posts: 7590
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I had never done c'thun but when they added achievements in 3.0 my guild went back and did it and I still had a lot of fun personally, as I had never seen the fight.
Anyways as to this ridiculous notion that pugs get the same rewards as 'teh hardcore' well it's just that, ridiculous.
Server first titles. Extra loot on 1-2-3drake sarth Special mounts. Immortal/Undying titles. Achievement titles.
Bragging rights abound in wotlk, it's just that many oldschool raiders are measuring their epeen in boss kills when the whole epeen ratio has switched to the metric system. Some sites still only rate guilds on boss kills but many are starting to factor the hard modes and achievements into the equation properly.
Nothing has really changed, there's still things that only <%5 of the population will ever do, it's just now everyone gets to actually see the bosses. Any belief of entitlement to actually seeing content can go suck a donkey, let people play the game and have fun, if you're good you still have proof via other things.
Now, go start up any console game notice where it says Easy/Normal/Hard ? Wow is just taking the MMO genre and adding the same things mainstream gamers have grown accustomed to. If anything this doesn't cheapen accomplishments, it intensifies them because through an achievement system the level of difficulty can have no theoretical upper limit.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Arinon
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Posts: 312
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I think the current tier was well done and I enjoyed it, but in terms of hours of entertainment it falls flat compared to older content. I haven’t logged in beyond saying hello to some buddies since Christmas and I’ll be canceling next cycle. It felt more like a guided tour then anything.
The fact that none of the content requires much organization or coordination beyond filing slots means that that part of the game, which I enjoyed for a while (Gasp!) just disappeared. The kinds of players that take the game seriously but themselves not-so-much can’t really get motivated enough for bragging rights.
I want to see content, not see how hard I can make it by handicapping myself. I did, it was good. WoW beaten. Peace out. Once new content comes I’ll probably check it out, it’s still cheap entertainment.
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K9
Terracotta Army
Posts: 7441
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WoTLK has it's flaws, but the means in which they have made content accessible has been most welcome. I look forward to being given stricter challenges in Ulduar.
In all, myself and the majority of my guild are very happy.
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I love the smell of facepalm in the morning
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March
Terracotta Army
Posts: 501
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Insert Rasix's comments here.
[except my dice work fine]
I abandoned WoW after 2 60's (abandoned first to re-roll on PvP in a desperate, but vain, attempt to find that aspect of the game) when it finally dawned on me that the game at 60 was... what's the technical term I'm looking for here?... fucked? Having returned for WoTLK, I burned through TBC (and didn't feel like I missed a thing) and have actually enjoyed more content than I have seen in 3 years - and in PUGs - as I've long since lost touch with my guild. From what I've read, seen and heard over the years, I think there's a lot more of us than there are of you.
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Xanthippe
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Posts: 4779
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I'm happy, although I haven't seen all of the instances yet.
I enjoy leveling up and reading the quests far more than the "let's raid _______ over and over until my gear's all purple" thing that many people enjoy.
If the poopsockers think it's too easy now, awww. Wear greens and do instances. They can always make it harder on themselves if they want to. If they're too lazy to provide themselves with challenges, then maybe it's time for them to find a new game. I doubt they'll be missed.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I'm pretty happy with it yeah. I can get content done with people I like rather than people I don't.
This. The current content though, seems to remove even the reward from just playing the game adequately, not to speak of playing it very well. I'm all for letting people see content, but PUGs shouldn't steamroll the place with ease by brute forcing the mechanics. That removes the sense of accomplishment from the average gamer (who can play at a level above that). Should EVERYONE be able to beat EVERY game on hardmode because they paid for it? Or should hard mode be tuned so that it's, you know, hard?
Once again, you are taking your experiences as a hardcore raider and applying them to a populace that doesn't exist. I always take a look at Wowjutsu to get an approximate feel for how many folks are heading through the content. Only about half the people have done some boss kills in Naxx 25, and only about a third have actually cleared the place. 25% of people have actually beaten Malygos 25. To me, those are solid numbers. It indicates that the content had a low barrier to entry, but that the top levels were still hard enough that total completion is not a given. Compare those numbers to the 5-10% who had beaten Black Temple pre-expansion patch, and that ~4% who had cleared Sunwell. Those numbers suck. Hard means that a great majority of your players may not accomplish this task. Hard doesn't mean only a miniscule dedicated few will even want to attempt and survive this task. This is WoW, not the fucking Marines.
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CPA, CFO, Sports Fan, Game when I have the time
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Fordel
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Posts: 8306
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Does it (wowjutsuwhatever) Track the 3 Drake encounter? I'm guessing 3 Drakes is probably in that 10-5% only range still, and will be for a long, long time.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Does it (wowjutsuwhatever) Track the 3 Drake encounter? I'm guessing 3 Drakes is probably in that 10-5% only range still, and will be for a long, long time.
Yes it does. 7.6% have completed it in 25 man, and only 1.6% have done it on 10 man. All the Drake Achievements are done in higher numbers on 25 man than 10 man. All the achievements that involve nobody dying are higher in 10 mans than 25 mans, logically.
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CPA, CFO, Sports Fan, Game when I have the time
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Azaroth
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Posts: 1959
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« Last Edit: February 22, 2009, 04:23:42 PM by Azaroth »
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F is inviting you to start Quarto. Do you want to Accept (Alt+C) or Decline (Alt+D) the invitation? You have accepted the invitation to start Quarto. F says: don't know what this is Az says: I think it's like Az says: where we pour milk on the stomach alien from total recall
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Kail
Terracotta Army
Posts: 2858
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"Everyone in a guild has done it" != "Everyone who has done it is in a guild"
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Phunked
Terracotta Army
Posts: 249
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Pugs don't steamroll content with ease.
Pugs have a solid two tanks, a solid group of healers (or two good ones and some idiots), and a mess of DPS that may or may not qualify as intelligent life.
The healers and tanks are working their asses off, know the mechanics of the fight, and learn it. The DPS CAN do this as well, but except for very technical fights and shorter enrage timers, they don't even have to break 1200 dps, really.
Agreed and stating it otherwise is nerdcoreQQ. I'll be polite since everyone else is already calling you on it. But frankly the cool-kid whining about the dumbing-down-of-the-game is just old. The reality of WoW is now 70 levels of grey content that people don't even bother with. Subsequently, there are many people who have never ever seen BWL let alone BC raid content. By the time their casual guild or PUG is able to manage an old tier zone its valueless, and I mean valueless on normal mode. This isn't "coolkid > you". If you feel like that, stop getting butthurt about being told that heroics and raids now are easier than they were before. I see no reason to be upset that you're being called out on the fact that current content is clearable with everyone doing 2k DPS. F13 has a pretty casual WoW population, but you're also (largely) not retards, so I wanted your opinion: are you pleased with this situation? As for myself, I'm glad I have an extra 4 nights a week to do more RL stuff. So are my friends, my family and my significant other. What I'm not so happy about is the fact that the barrier to entry is non-existent. The reason that the old world raids were so 'hard' to get into is because they required stiff group synergy, complicated strats (not really, but people QQ'd) consumables, speccing, etc. Only at the really high end required amazing personal player skill. Now that most of that first list is gone (thankfully) from this game, the only thing holding people back should be a basic knowledge of their class and ability to press the right buttons at the right time. It seems though, that this whole 'skill' requirement is also set too low. You can be a very good casual, play 20 minutes a night and always contribute meaningfully. You can also be a terribad hardcore and wipe the raid 5x a night. What bothers me isn't so much that everyone can do it, but mostly the fact that the minimum level of output is so low. What surprises me is that all of you get butthurt at the suggestion that it makes sense to have to play the game properly to be able to do content. You have to time jumps over platforms in Mario. There's no way to skip over that part. I sometimes missed the jumps. So I went back and tried again until I learned how to. That was required to beat the game. Shouldn't being able to play your class properly be required to 'beat' (see endgame) in WoW? And in anticipation of your objection; yes there is a 'right' way to play the game. Warriors do not use caster swords. That is the WRONG way to play. Just like you have to avoid the Chomps in Super Mario. That was the right way to play. It is entirely possible for the end game to be as accessible as it is now and still require basic player skill. You can do 2.5k DPS in leveling greens. If content was tuned to require at least that from everyone you could still do it the moment you hit 80, the only difference is that you'd have to press the right buttons more often than you do now. You'd still have to press the same amount of keystrokes, but you might need to think about which ones. What is so wrong with this?
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Sjofn
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Posts: 8286
Truckasaurus Hands
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I still haven't seen Kel'thuzad on either difficulty. :( My brother is in a 25 man raiding guild, and he and I have somehow convinced his guild I am competent, so I'm often a filler for them. They HAVE killed KT, I just haven't been along on those nights. MY guild is a 10 man guild, and we've killed up to Sapphiron but haven't actually tried to kill him yet. And from my one-person perspective, 25 mans seem like they have way more leeway than 10's. I don't like it as much though, too damn crowded. I have no idea how people could deal with 40 people raids.  EDIT: And it's not that my brother's guild has a higher quality of player than mine. If nothing else, our tanks and healers are definitely on-par or better. Their MT actually sort of sucks, they usually beat encounters by him dying early and their offtank (who is a far better tank) take over. 
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« Last Edit: February 22, 2009, 12:28:42 PM by Sjofn »
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God Save the Horn Players
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Gobbeldygook
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Posts: 384
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wowjutsu's numbers are useless for determining what percentage of players have completed the content. The numbers it lists are only for guilds in their database. You only get into their database by having done a certain amount of content and I THINK you have to add yourself to their search list. So the data is useful for stuff like "What percentage of naxx-clearing guilds have Undying?", but not "What percentage of people, period, have been able to raid naxx?" That they give an entire guild credit if one person has gear also screws with the data. Finally, for some retarded legacy reason they still use gear instead of achievements for bosses. So if you buy your 10-man chest with heroic emblems, you instantly give your guild credit for four horsemen and gluth.
Someone will eventually come up with a really good armory index thingy and we'll all abandon the horrible, horrible wowjutsu for it.
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Paelos
Contributor
Posts: 27075
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Wowjutsu's not absolute, but it does track achievements if you are in the system. What it tells you is of the people that DO raid, how much have they seen in a ballpark figure. It's a pretty large sample size as well, even if it isn't random. Is it exactly 25% that have finished Malygos 25? No, but it's certainly a good benchmark even if it's 5% off. What I'm not so happy about is the fact that the barrier to entry is non-existent.
The only people who enjoy barriers to entry are those already involved in the system. As a hardcore raider, you in a smaller subsect of people who would enjoy keeping out "the stupids" but you do this already through your recruiting objectives and gameplay criteria. In essence, you don't need Blizzard to do more of what you already do. So seriously, at that point you're trying to get the gamemaker to piss on people's fun, which they aren't going to do if they like money at all. Also, this is the first set of instances and there IS a barrier to entry. You can't go rolling into Malygos without killing Sapph. That's a reasonable one because it's the hardest boss, but you wouldn't want a barrier on just walking into Naxx. That's the TBC way of thinking, and it's dead. What surprises me is that all of you get butthurt at the suggestion that it makes sense to have to play the game properly to be able to do content...yes there is a 'right' way to play the game.
It doesn't surprise me that it surpises you. I'm wondering why you are butthurt over the fact that other people, retards or not are succeeding. Frankly, I'm not even sure how you know these people who are semi-functional are even doing well. Does it somehow diminish the fact you beat a computer? Do you have to trod on others doing well in order to know that you are successful? Do you run around Dalaran checking people's specs and gear, then smacking your forehead and cursing when you find out they have the same thing as you? I'm hoping not. In any case, let's get to the real reason you're asking this. You're fucking bored, and the content didn't hold your interest because there wasn't enough challenge. So now, you're going to ask the majority of the WoW populace who's not 3 Draking Sarth, and not even done yet with most of the content if we're happy? Yes, of course we're happy with it. You're not happy. Most of us would say, get over it. The only drawback to this whole situation is that Blizzard is taking forever to come out with the next level of content. But then yall will burn through that and wonder how in the fuck anyone can deal with this game.
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« Last Edit: February 22, 2009, 03:16:47 PM by Paelos »
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CPA, CFO, Sports Fan, Game when I have the time
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Ratman_tf
Terracotta Army
Posts: 3818
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I am quite happy. I went to weekend warrior status due to work schedule just before my guild beat Malygos on 10 and then 25 man. I might have a shot at Mally tonight.  I'm kind of on standby mode too, I'm playing AO and Tabula Rasa during the weekdays, and only log in for raids in WoW now, and I do just damn fine. I'll probably get back to WoW fulltime in a bit, just cutting back due to having spent the whole summer grinding at it. I wish Blizzard would explore other "elder game" content besides raids and PvP, but I'm relativley happy with the pace of raiding nowadays.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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