tazelbain
Terracotta Army
Posts: 6603
tazelbain
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Welcome to another episode... So the world is divided up in to territories like Risk. Each territory has states: War, Open, Peace. War is pvp+, building destruction, no teleports. Open is pvp+, no burning, telports. Peace is pvp-, no burning, teleports. Each territory has a War meter and Peace meter. When "warful" activities happen in near by territories, a territorry's War meter goes up based on severity/distance. These activities like include pvp deaths, destroyed building, captured objectives, etc. Same goes that peaceful activities like PvE quest running, building and crafting fills up a territories Peace meter.
The territories' states are shifted in the course of a round. At the beginning of the round, territories with the highest war meters are selected to be in the war state. Their war meters are cleared and all the adjacent peace meters are cleared as well. Next the territories with the highest peace meters are selected for the peace state. All the reset would be set to open state.
The number of war territories and peace territories would be relatively static and balanced how much conflict you wish in the game. Carebears can live safely in peace zones and given fair warning when war meter gets too high so they can move to a new peace area. But every area would be attackable under the correct conditions which I think preserves the openPvP ethos. I also think you'd have a system to determine which gains control of a territory when it goes to war state, so you could sweep the board like Risk.
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