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Author Topic: Anarchy Online!  (Read 21771 times)
Ratman_tf
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on: January 24, 2009, 05:16:42 AM

 awesome, for real

I'm back playing this on a froob account while taking a week off from WoW raiding.

It's fun to be able to jack the client up full blast on my computer, but it's so old now. I'm no graphics whore, but damn does it show it's age.

And my game thought ideas. I go back to AO because I like to play the mission system. It's like a MMOG roguelike to me. (Also why I dug the heck out of Hellgate: London.)
But they abandoned it. They went on to Shadowlands, etc... and there's no reason for me to go past the froob account. And then about level 40-50ish I start to lose interest in running solo missions over and over.

They even added mechs, and that can't get me to subscribe. And that's just terrible.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Numtini
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Reply #1 on: January 24, 2009, 06:58:03 AM

I could never quite figure why they had a really successful and different type of game and went off into the Shadowlands stuff. Not that I wanted to run the same missions forever, but they'd have done far better to expand on that kind of gameplay than the more EQ-ish stuff in SL.

If you can read this, you're on a board populated by misogynist assholes.
peryn
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Reply #2 on: January 24, 2009, 09:12:38 AM

Yea. I think most pre-SL fans of the game would agree that Shadowlands was the best and worst thing to happen to AO. On one hand, the game needed a serious dose of content. At one point the most efficient means of leveling was running missions over and over again from 1-200. Somehow their solution to this in SL was to have you solo one monster (hecklers) for almost the entirety of the game.  Heartbreak

It seems like game developers have a difficult time distinguishing between design problems, and execution problems. AO had the perfect setting for a science fiction MMO, and it never fell prey to the cliche "pew pew laser" complex that seems to degenerate most science fiction games into cheese ball territory. The real problem with AO was that it launched in a completely unplayable state with bugs that persisted years into the games life. Rather than focusing on refining, fixing and expanding the core gameplay mechanics (which were good) they wasted years of development creating a new game world which had almost no connection to the old one.

I know WoW pulled basically the same stunt with BC, but at least that game's lore followed logically, rather than the "Hey we're at war over the most important planet in the universe. Oh wait now we're at war over another dimension." we got with SL.
« Last Edit: January 24, 2009, 09:14:35 AM by peryn »
Yoru
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Reply #3 on: January 24, 2009, 10:40:56 AM

I played AO immediately after launch and I'm not recalling any solid, excellent "core game". From what I remember, you had basically two options.

You could go to the Mission Dispenser Terminals and dial up a random dungeon somewhere nearby that would be filled with NPCs to murder and/or a glowy to click. If you were lucky, the random map generator hadn't shit its pants and you could actually get to the glowy/all the mobs. If you weren't lucky, doors led into walls or there were clusterfucks of seemingly-mislabeled green-con guys who would rape your sweet virgin buttocks the instant they saw your eyes.

Alternately, you could go out into the wilderness, usually with a group, to find a field full of essentially static-spawning NPCs. There, you stood a safe distance away, pulling and murdering single monsters of essentially interchangeable varieties until either your eyes bled or your healer had to go milk a cow.

Did I miss something?
Nebu
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Reply #4 on: January 24, 2009, 11:03:41 AM

Did I miss something?

That's pretty much exactly what I remember.  It did give me a giggle to see Leets outside of towns though. 

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TripleDES
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Reply #5 on: January 24, 2009, 11:16:11 AM

There needs to be an Anarchy Online 2. Same setting, done right, and less shitty graphics.

But yeah, it's boring as shit once you've explored the cool places. Level 78 or something is the farthest I got.

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Ragnoros
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Reply #6 on: January 24, 2009, 11:22:28 AM

There needs to be an Anarchy Online 2. Same setting, done right, and less shitty graphics.

But yeah, it's boring as shit once you've explored the cool places. Level 78 or something is the farthest I got.

Given the complete and utter failure that was AoC I would not hold your breath on "AO done right".

They might get some crazies to give them monies for an AO2 but to expect anything good from it would be folly.

Edit: I'll throw in that I cut my MMO teeth on AO, after the major fail had been patched out and things mostly worked. Even with rose colored glasses it was still mostly crap.

Running the same exact missions over and over (Why, hello CoX). Or just camping your spawn point of choice (hecklers!) in the overworld.
« Last Edit: January 24, 2009, 11:31:23 AM by Ragnoros »

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rattran
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Unreasonable


Reply #7 on: January 24, 2009, 11:23:11 AM

I played AO immediately after launch and I'm not recalling any solid, excellent "core game". From what I remember, you had basically two options.

You could go to the Mission Dispenser Terminals and dial up a random dungeon somewhere nearby that would be filled with NPCs to murder and/or a glowy to click. If you were lucky, the random map generator hadn't shit its pants and you could actually get to the glowy/all the mobs. If you weren't lucky, doors led into walls or there were clusterfucks of seemingly-mislabeled green-con guys who would rape your sweet virgin buttocks the instant they saw your eyes.

Alternately, you could go out into the wilderness, usually with a group, to find a field full of essentially static-spawning NPCs. There, you stood a safe distance away, pulling and murdering single monsters of essentially interchangeable varieties until either your eyes bled or your healer had to go milk a cow.

Did I miss something?

You forgot entering a mission and being stuck in a wall, making that toon effectively useless, or missions where the walls didn't exist for the mobs and being shot to death upon entering. And the outdoor vistas, while being pretty (for the time) randomly crashing, warping you to god-knows-where. Or joining up with 20 other people, and that being enough people in one outdoor area to bring down the server.

K9
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Reply #8 on: January 24, 2009, 11:35:29 AM

I had a lot of fun playing AO for a couple of years. Sadly most of the people who made it worthwhile for me have moved on.

I love the smell of facepalm in the morning
Ratman_tf
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Reply #9 on: January 24, 2009, 03:10:40 PM

There are people still playing. Obviously it's not a ghost town... but it's almost there. Mostly people in OOC chat bitching about WoW (Which is when I turned chat off.)
I started AO about a year after launch. I don't think I've given many MMOGs a chance out of the gate except for WoW and it's expansions. (And UO, which was my first MMOG - and the one where I learned what "potential" meant when used to refer to a video game  swamp poop) So I never had to deal with the game breaking bugs. Just the annoying little ones left over.

Anywho, here's my wish list for AO2, which will never happen:
1. Work the mission system like a whore putting her kid through college. More objectives. More tilesets and maps. More monsters. Sub-bosses and main bosses. Cardkeys and puzzles and all kinds of shit. Zelda dungeons meet roguelike with sci-fi skins.
2. Graphics bump. More variation on armor and equipment. (Thank god for the social armor tab)
3. Less levels. Do we really need 220 levels? Tighten up the advancement.
4. Fucking cool vehicles. I always hated the shoe cars. WTF retarted design makes them shrink down? Just make their hitbox small if you're worried about collision problems.
« Last Edit: January 24, 2009, 03:21:57 PM by Ratman_tf »



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
palmer_eldritch
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Reply #10 on: January 24, 2009, 04:05:21 PM

I played AO when it first came out and enjoyed it at the time.

I'm glad you bought this up, because I'd almost forgotten about it. Funcom's next MMO, assuming it happens, has a setting which is pretty original for an MMO and could be fun. Hopefully they might once again take a few risks and try out some new ideas.

Funcom is a company which I'd really like to see succeed, because you get the feeling that if they ever do manage to ship a finished game which works properly, it will be worth playing.
Hawkbit
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Reply #11 on: January 24, 2009, 05:46:59 PM

Fuck Funcom. 

I'm not even butthurt by them over AoC; I could care less about how it turned out.  They get a middle finger award for straight up lying to us pre-launch about features that were billed as ready but never made it in. 

I'm not buying their shit at launch anymore.  New games will have to be robot jesus for me to give them more money. 
Mrbloodworth
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Reply #12 on: January 24, 2009, 06:15:03 PM

You shouldn't be buying anything at launch if you cant handle the reality.

Other than that, did they just do a graphical update not to long ago?

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Ratman_tf
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Reply #13 on: January 24, 2009, 07:53:18 PM

You shouldn't be buying anything at launch if you cant handle the reality.

Other than that, did they just do a graphical update not to long ago?

Definitley not on the froob account.
http://www.angelfire.com/ak4/ratman/Anarchy/AO001.jpg
http://www.angelfire.com/ak4/ratman/Anarchy/AO002.jpg
http://www.angelfire.com/ak4/ratman/Anarchy/AO003.jpg
http://www.angelfire.com/ak4/ratman/Anarchy/AO004.jpg
As a matter of fact, I'm having texture flashing problems on the current client. (I chalk that up to the age of the graphics engine, although the lighting and camera problems have persisted over multiple graphics cards and 2 OSes now... Ohhhhh, I see.)

I see updates that it's coming soon on their homepage.
« Last Edit: January 24, 2009, 08:14:02 PM by Ratman_tf »



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
ashrik
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Reply #14 on: January 25, 2009, 12:26:10 PM

What a toothsome young lass
NiX
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Reply #15 on: January 25, 2009, 01:08:54 PM

I remember being a part of their "special" beta group that tested the infamous miracle patch right before launch. I could crash the server by running backwards against a wall and jumping. It would vault you at some insane velocity and the server would crash. The best part was when you logged back in you would hurtle at some insane speed to your death, fall through the world and crash the server again. The bug was there for a long time and we enjoyed using it.
Ratman_tf
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Reply #16 on: January 25, 2009, 07:41:04 PM

What a toothsome young lass

I like to pretend I'm a pretty princess.  Oh ho ho ho. Reallllly?



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
rattran
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Unreasonable


Reply #17 on: January 25, 2009, 08:17:57 PM

I remember being a part of their "special" beta group that tested the infamous miracle patch right before launch. I could crash the server by running backwards against a wall and jumping. It would vault you at some insane velocity and the server would crash. The best part was when you logged back in you would hurtle at some insane speed to your death, fall through the world and crash the server again. The bug was there for a long time and we enjoyed using it.

That and the 'thrash win2000 installs' beta patches were  swamp poop

But the magic patch would fix everything!
Lantyssa
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Reply #18 on: January 26, 2009, 09:17:59 AM

Ironically, AoC really did get the miracle patch.  (Well, until the post-20 game caught up with them.)

Hahahaha!  I'm really good at this!
Mrbloodworth
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Reply #19 on: January 26, 2009, 09:22:36 AM

You shouldn't be buying anything at launch if you cant handle the reality.

Other than that, did they just do a graphical update not to long ago?

Definitley not on the froob account.
http://www.angelfire.com/ak4/ratman/Anarchy/AO001.jpg
http://www.angelfire.com/ak4/ratman/Anarchy/AO002.jpg
http://www.angelfire.com/ak4/ratman/Anarchy/AO003.jpg
http://www.angelfire.com/ak4/ratman/Anarchy/AO004.jpg
As a matter of fact, I'm having texture flashing problems on the current client. (I chalk that up to the age of the graphics engine, although the lighting and camera problems have persisted over multiple graphics cards and 2 OSes now... Ohhhhh, I see.)

I see updates that it's coming soon on their homepage.


Humm, i did find what i recalled to be, they already did update the engine.


Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Ratman_tf
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Reply #20 on: January 26, 2009, 10:08:21 AM

Humm, i did find what i recalled to be, they already did update the engine.

Current version is 17.something. As of the unreleased 18 version forum, the players don't seem to have the new graphics engine yet.

http://forums.anarchy-online.com/showthread.php?t=545944

I can't say for sure, (Official forums, lolz keke) but my client's graphics are the same old in any case.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
WayAbvPar
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Reply #21 on: January 26, 2009, 12:32:16 PM

There were definitely some fun bits to AO, but I am not sure I ever totally understood all of it. Really disliked the level-tied equipment and having to upgrade to the exact same look with x number more DPS every 4 or 5 levels, but the missions could be interesting. The travel system was also interesting- really made the world seem gigantic.

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Reply #22 on: January 26, 2009, 12:33:58 PM

I don't know what game you guys were playing.  I played the one that Yoru and Nix played.  I can add my fond memories of strolling around by myself in the wilderness, then hearing voices!  Turns out I just could not see the other 15 people in the vicinity.

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CharlieMopps
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Reply #23 on: January 29, 2009, 01:33:33 PM

people still play this crap? Yet another example of something that should have rocked, but failed once funcom got hold of it. When the hell is Valve going to give me an MMO?
K9
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Reply #24 on: January 29, 2009, 04:18:59 PM

Actually, AO is one of the few MMOs that managed to make a comeback. It's also the game that pioneered various things, such as instancing. For all it's faults I still love it, and for a good while it had a great (and slightly more mature than average) community.

I love the smell of facepalm in the morning
Goreschach
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Reply #25 on: January 29, 2009, 06:50:04 PM

George Foreman made a comeback. AO never made it off life support.
taolurker
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Reply #26 on: January 29, 2009, 08:08:13 PM

It also pioneered advertising in MMO games and a free model.


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CharlieMopps
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Reply #27 on: January 30, 2009, 07:29:32 AM

Actually, AO is one of the few MMOs that managed to make a comeback. It's also the game that pioneered various things, such as instancing. For all it's faults I still love it, and for a good while it had a great (and slightly more mature than average) community.

Instancing is probobly one of the worst things ever to happen to mmos. It's like going to a rock concert, only to be put into a back room and forced to listen to the show on a boombox. Thank's AO, great idea.

And Listen, if you're going to make a game that involves SHOOTING and I don't have a crosshair in the middle of my screen when I log in... FAIL.
Numtini
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Reply #28 on: January 30, 2009, 10:52:08 AM

Quote
Instancing is probobly one of the worst things ever to happen to mmos. It's like going to a rock concert, only to be put into a back room and forced to listen to the show on a boombox. Thank's AO, great idea.

MMOs without instancing are like going to a rock concert and waiting outside in a line.

Yes, instancing can be overused (Conan), but the notion of instancing a dungeon, raid, or battleground to provide a more scripted encounter or to  avoid server rotations, waiting lists for spots in dungeon camps, etc etc. Fantastic idea.

Of the three major ways of "grinding" xp in different games, I will take running instanced missions, as generic as they are, in COX or AO over EQ's sit in a single place and camp or WoW's "follow the quest helper dots" quest grinding any day of the week.

If you can read this, you're on a board populated by misogynist assholes.
K9
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Reply #29 on: January 30, 2009, 10:52:59 AM

Actually, AO is one of the few MMOs that managed to make a comeback. It's also the game that pioneered various things, such as instancing. For all it's faults I still love it, and for a good while it had a great (and slightly more mature than average) community.

Instancing is probobly one of the worst things ever to happen to mmos. It's like going to a rock concert, only to be put into a back room and forced to listen to the show on a boombox. Thank's AO, great idea.

Non-instanced content is fun for approximately 1% of a server's population, the rest don't get a look in. Also, your analogy makes zero sense, a better analogy would be that instancing is like going to a rock concert, but everyone gets front-row seats, rather than just 1% of the crowd.

I love the smell of facepalm in the morning
CharlieMopps
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Reply #30 on: January 30, 2009, 10:59:19 AM

um... no... an MMO should have enough content to support the servers population. If it doesn't, it already sucks and instancing is just a way to spread out what is already thin. Instancing is counter to the very basis of what MMOs are about, plain and simple. If you want to play "missions" with just your "Friends" then get baulders gate, invite them over... and get out of my mmo.
K9
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Reply #31 on: January 30, 2009, 11:06:36 AM

While aspirational, the notion that you could make an MMO with enough content to support an MMO-level server population and have nobody left out is a pipe dream. The closest you'd get is something like EVE, where content is incredibly spartan. You cannot realistically design enough rich content for thousands of players to use simultaneously without instancing.

I love the smell of facepalm in the morning
Falconeer
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Reply #32 on: January 30, 2009, 11:11:06 AM

Yes, instancing can be overused (Conan)

How's that overused in Conan?

Yoru
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Reply #33 on: January 30, 2009, 11:13:04 AM

While aspirational, the notion that you could make an MMO with enough content to support an MMO-level server population and have nobody left out is a pipe dream. The closest you'd get is something like EVE, where content is incredibly spartan. You cannot realistically design enough rich content for thousands of players to use simultaneously without instancing.

Either that, or you'd have to make a huge amount of content to handle flash-crowds and population spikes, so the world would largely feel empty.
 
Alternatively, you have to step outside a model involving content gated by levels. That's another can of worms entirely and obviates the original point, so... smiley
Sky
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Reply #34 on: January 30, 2009, 11:15:27 AM

um... no... an MMO should have enough content to support the servers population. If it doesn't, it already sucks and instancing is just a way to spread out what is already thin. Instancing is counter to the very basis of what MMOs are about, plain and simple. If you want to play "missions" with just your "Friends" then get baulders gate, invite them over... and get out of my mmo.
Ohhhhh, I see.

Name some mmos that meet your criteria.
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