Welcome, Guest. Please login or register.
April 26, 2024, 03:24:44 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Age of Conan  |  Topic: Letter from the Game Director - January 2009 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: Letter from the Game Director - January 2009  (Read 5091 times)
Mrbloodworth
Terracotta Army
Posts: 15148


on: January 23, 2009, 10:53:50 AM

Quote
The latest Letter from Game Director Craig Morrison is here!

Now that the server merges are complete and the new communities start to come together, in some cases alongside new allies, in others against new foes, I wanted to take some time out and talk a little about what’s coming up in the immediate future.

This starts with the next major game update, and with it some great new game-play and a host of new game-play updates and new features. The update is currently available on the test servers and we’ve been making good progress on getting it polished up and ready for the live environment.

I have enjoyed playing through the new Xibaluku dungeon with the dev team over the last few weeks and I wanted to share a little more in terms of what you can expect to see coming your way when this dungeon hits the live servers. Xibaluku is a six person instance for level 80 players found in Thunder River. That much we have already said in previous information, so more importantly – what does it play like?

With Xibaluku we have challenged the developers to make the dungeon an even more dynamic, interactive and challenging encounter for players that will stand up well to replay. I think the game-play we introduced with Ymir’s Pass in the previous update cycle raised the bar in terms of the fun factor of the new content and we wanted to take it even further with this dungeon.

Xibaluku contains up to a dozen boss encounters, some are essential to progress, some are completely optional but all have been designed to try and provide a really dynamic and changing experience in the dungeon. Some of the bosses may even appear with different abilities or in different forms across different visits! I also say ‘up to’ a dozen because not all the bosses may appear on any given single play through, some are rotated in and out, and there are even two very different end encounters in the dungeon. Which end boss you get will depend on factors relating to your progress through the dungeon itself (and no, I’m not going to provide any spoilers here as to what those factors are!).

Many of the encounters take the game-play challenge up a notch and require you to not just consider the boss itself, but also to consider the environment around you, and even to perform other challenging, even platform style, actions during the boss fight. I think the team has done a fantastic job on focusing keenly on the fun factor in this dungeon and I am really looking forward to what you all make of it!

Another major change that’s on the horizon with the next update that I wanted to mention in this letter are the new PVP resources. This new game mechanic means that after this update PVP Battlekeeps must be made from special resources harvested in the Border Kingdoms themselves. Open world PVP is a game element that many of you have said you enjoy, but we wanted to introduce more reasons for you to take the fight to the open spaces of the Border Kingdoms and give you meaningful resources to fight over. Want to restrict an opposing guild from building up their resources, and head off a challenge? Now you have the ability to do so! We will be keeping a close eye on how this element plays out and are prepared to continue to tweak and adjust the resources and their locations as we continue testing. We firmly believe that continually looking to add more meaningful goals for PVP is very important and we will continue to work on this area of the game over future updates!

Open world PVP is also only one flavor of the PVP available and we are also taking steps to make sure that the instanced PVP battles are also more accessible. The next update will bring with it a better sign-up process that should allow people to find games much easier, and result in more frequent games.

That’s just a few of the new changes and features that will be introduced with the new update. Remember you can check out the test servers for full details of what’s coming up, including full provisional update notes on the test server forum.

Last, but by no means least, the Direct X10 version is also starting to shape up nicely. While we aren’t going to allow it hold back the deployment of the rest of the update we are hard at work ensuring that we concentrate on optimizing the DX10 features and making sure it’s ready to launch as soon as possible. A huge thanks to everyone who has given us excellent feedback from the test server, it really does make this stage of the process much easier.

In my next letter we start to cover the upcoming item and statistic changes in a lot more detail. As soon as the latest update is live the attention will move to introducing you to the nature of these changes and how they will affect the game. All the core work is now done internally and we are currently working on converting all the existing items to the new system. We hope to move the items and statistics update to the test servers as soon as possible after the upcoming update is released to live.

So that’s about it for this update. Thank you all again for continuing to make Hyboria an exciting and dynamic world!

Link

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Threash
Terracotta Army
Posts: 9167


Reply #1 on: January 23, 2009, 11:19:00 AM

Do conquerors still suck balls? i'd like to give this game another try but i sure as hell don't wanna level again.

I am the .00000001428%
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #2 on: January 23, 2009, 11:56:11 AM

Great stuff overall. Next patch is awesome.

Too bad:

a) it's not live yet
b) it's still not enough. Yes I am greedy.

ghost
The Dentist
Posts: 10619


Reply #3 on: January 23, 2009, 03:25:34 PM

I'm playing this again.  It seems much improved from previous iterations.  Can't wait for the updates.
Shatter
Terracotta Army
Posts: 1407


Reply #4 on: February 02, 2009, 07:31:04 AM

I tried it again and unsubbed.  The game is better today in regards to lag, etc but still lacks any real end game.  This update IMO offers little to maxed players, wow 1 dungeon which is what 3 weeks of content, then what? 
schild
Administrator
Posts: 60345


WWW
Reply #5 on: February 02, 2009, 07:33:33 AM

Quote
1 dungeon

Quote
3 weeks of content

Does not compute.
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #6 on: February 02, 2009, 10:42:16 AM

Did you clear all the wings of Black Ring Citadel, Shatter?

Anyway yes, more endgame PvE content would be welcome. New stuff is coming, but too slowly. If you fully beat the game, until they revamp items and itemization in a couple of patches there's not much else to do.

I don't do PvE, just PvP, and we have the same identical problem: not enough content. Which is odd when you think that PvP content is supposed to create itself, but the lack of rewards or simple tools like Alliances (so lots of meaningless and unfun friendly fire) make it repetitive despite having the best MMORPG combat ever.

Engels
Terracotta Army
Posts: 9029

inflicts shingles.


Reply #7 on: February 02, 2009, 03:39:57 PM

I played till I got my horse. I rode my horse for 45 minutes, then logged out, and never came back again after that. News of new epic costum...er, armor piqued my interest for a moment, and then I saw screenshots and was sad again.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
ghost
The Dentist
Posts: 10619


Reply #8 on: February 03, 2009, 10:53:12 AM

Yeah, I'm bored of this again now and unsubbed.  It seems to keep my attention for about 2 weeks.  I'm not sure why though.  My instincts tell me that this could be a cool game, but I don't know what would need to change about it. 
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #9 on: February 03, 2009, 03:52:21 PM

Uncool items, uncool GUI, dubious goals.

schild
Administrator
Posts: 60345


WWW
Reply #10 on: February 03, 2009, 03:57:06 PM

Itemization is still the games biggest problem. And stats that make no sense.
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #11 on: February 03, 2009, 04:44:08 PM

Itemization and silly stats total revamping is the main focus of the next patch cycle (means it will probably be live in April).

So little so late.

Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Age of Conan  |  Topic: Letter from the Game Director - January 2009  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC