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Topic: Was re: War, is re: POS mechanics/CSM platform (Read 14775 times)
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Endie
Terracotta Army
Posts: 6436
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And hey Trevor. Is life in AAA any more cheery for you than it was under Darius? And just how many parachute accounts do you have?
Not having to run ops / do strat planning takes a lot of stress off. I've got a few parachute accounts, but didn't need them until some forum stuff got changed :( I really feel bad right now for DBRB from the posts I've been seeing around-I know exactly what the position is like that he's in right now, and having people start to dogpile on him just makes it that much worse. I agree about DBRB: he can be annoying but fuck knows he has a work ethic that we need, and seeing a bunch of the usual suspects pursuing the goal of driving him out (or at least making him stop FCing) is depressing. I think that a bunch of people are now aware of the possibility, though, so he gets vocal support that folks didn't realise would have been useful with you. That said your csm platform was terrible. Or was it a troll and your mind was made up by then?
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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trevorreznik
Terracotta Army
Posts: 213
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And hey Trevor. Is life in AAA any more cheery for you than it was under Darius? And just how many parachute accounts do you have?
Not having to run ops / do strat planning takes a lot of stress off. I've got a few parachute accounts, but didn't need them until some forum stuff got changed :( I really feel bad right now for DBRB from the posts I've been seeing around-I know exactly what the position is like that he's in right now, and having people start to dogpile on him just makes it that much worse. I agree about DBRB: he can be annoying but fuck knows he has a work ethic that we need, and seeing a bunch of the usual suspects pursuing the goal of driving him out (or at least making him stop FCing) is depressing. I think that a bunch of people are now aware of the possibility, though, so he gets vocal support that folks didn't realise would have been useful with you. That said your csm platform was terrible. Or was it a troll and your mind was made up by then? I firmly believe in all that stuff I had on the CSM platform. I think EVE would be a lot better off with it all implemented :I For those who didn't see, my platform had a lot of mechanic changes like: Remove DDs, remove remote assigning of fighters, stacking nerf remote reps, remove POSes from Sov and make sov be determined in a manner similar to FW, same with station service disabling. It's best not to argue about it here because there were so many changes of such controversy almost everyone hated them.
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Goumindong
Terracotta Army
Posts: 4297
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make sov be determined in a manner similar to FW, same with station service disabling.
Retarded. Shooting at POS is actually a good mechanic. There are problems with its implementation only
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xorx
Terracotta Army
Posts: 52
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<snip>
Edit: Yoru, you're faster than a speeding bullet ...
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Already ahead of you.
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Phildo
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Retarded. Shooting at POS is actually a good mechanic. There are problems with its implementation only
I can't believe I actually just read that. Wow. It's just about my least favorite thing in the game. Trevor: I don't remember it from before, but the idea of stacking penalties on remote reps is pretty interesting. It would really increase the rate of capital ship losses.
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Vedi
Terracotta Army
Posts: 499
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Retarded. Shooting at POS is actually a good mechanic. There are problems with its implementation only
I can't believe I actually just read that. Wow. It's just about my least favorite thing in the game. I guess you do need a mechanic that allows the defender some advantage and allows attacker and defender to each choose the time of part of the battle. In addition they threw in a upkeep to balance the defender advantage, and an additional advantage if you can hold continously for a long time. All of the above seems quite sensible to me, although POS shooting is still boring to actually do, it's not clear that there is an alternative. The Eve POS mechanics are in the above properties very similar to Shadowbane sieges, for instance.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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Bubble dipping or whatever you call it is so shit. At least in SB you were fair game no matter where you were.
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slog
Terracotta Army
Posts: 8234
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If Shadowbane proved anything to me, it's that there is no way to solve this problem without having stations with pre-designated open windows.
For example, take imaginary Zone SUX-M3. Put 4 "stations" "points" or "tribbles".
Tribble 1 comes out in EST primetime. Tribble 2 comes out in PST Tribble 3 comes out in Euro Time Tribble 4 comes out in Asia time.
No kiting bullshit or anything else. Everyone knows when it's vulnerable and fights over it.
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Goumindong
Terracotta Army
Posts: 4297
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Retarded. Shooting at POS is actually a good mechanic. There are problems with its implementation only
I can't believe I actually just read that. Wow. It's just about my least favorite thing in the game. You don't know what "implementation" means do you?
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Phildo
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Nope. I am, in fact, functionally retarded.
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slog
Terracotta Army
Posts: 8234
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Retarded. Shooting at POS is actually a good mechanic. There are problems with its implementation only
I can't believe I actually just read that. Wow. It's just about my least favorite thing in the game. You don't know what "implementation" means do you? Shooting at POS sucks completely. I cannot imagine how anyone could think that sitting there for hours shooting at a POS is fun. Hell, shooting at a POS for 5 minutes sucks completely.
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Friends don't let Friends vote for Boomers
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Viin
Terracotta Army
Posts: 6159
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Retarded. Shooting at POS is actually a good mechanic. There are problems with its implementation only
POS control is a tough nut to crack. On the one hand you want it easy to defend so people actually put them up and don't lose them willynilly, on the other hand you can't make it so hard to take out that no one bothers... If they change the sovereignty mechanics, I could see POSes that are not part of the sovereignty becoming much easier to kill (vastly reduced HP from what it is today? No stront timing? Something?) Personally, I'd love to see POSes removed from the sovereignty mechanic completely and make them much easier/cheaper to setup and run. They should be used solely for the purpose of manufacturing/research/moon mining/logistics base - their fuel costs and storage systems should be setup to reflect this - screw this claiming sov crap.
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- Viin
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Goumindong
Terracotta Army
Posts: 4297
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Shooting at POS sucks completely. I cannot imagine how anyone could think that sitting there for hours shooting at a POS is fun. Hell, shooting at a POS for 5 minutes sucks completely.
Shooting a POS should never take you an hour. Then again, you also don't know what implementation means.
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setar
Terracotta Army
Posts: 329
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I agree with some of the mechanics proposed, just think that the CSM is the wrong venue for it; my understanding was that the council was supposed to act as a filter / voice, not as game developers.
Having said that.. what ever happened to the idea of more 'fluid' sovereignty boundaries? There was an ongoing discussion of having it based on the number of pilots that were active in system (currently, last 24h, last week), as well as structures, mining and a lot of other factors which effectively would create an upper boundary on the territory of a given playersize could hold.
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EVE - Yalson [BDCI] [-A-]
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Phildo
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According to a certain CSM rep that we know, CCP is going to be addressing the 0.0 sov issue shortly.
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Sir T
Terracotta Army
Posts: 14223
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Well the CSM was originally just a sop to players that wa intended to have no power at all, but had grown into something far more worthy I think.
As for sov mechanics. well I remember when shooting Poses was even more boring than it is now. Moving the modules out of the shield at least gave some degree of stratagy to the thing... only turned it into even more of a time sink with the repping, and I'm still in 2 minds of the halving of stront timers. It pretty much forces people to log in every night.
Attacking sov mechanics would mean a drastic re-ordering of the whole 0.0 thing as CCp has the whole thing revolving around Poses at this point. Also we all know that vast areas of 0.0 are completely empty of anything bar the occasional robot isk Farmer.
Putting a fortress on a planet would mean fewer things to siege, thing is though that as the number of capital ships has grown poses seem less and less powerful, so the temptation would be to make them tougher and tougher. However if you make a planet base a massive structure, you are again locking out the small poor corp that is gambling everything they have on a move into 0.0. That's the problem. Low sec sucks, and in no way gives you nearly enough income to even make a play for 0.0. The ones that are there are rich as fuck and can swat away the low sec attack and then that low sec alliance is gone for 6 months trying to recover from that defeat. This is in no way fair or fun. And a low sec alliance would never be able to generate a force powerful enough to defeat a super pos.
I don't really have a solution yet I'm just thinking out loud really nd teasing through the issues here. I thin EVERYONE can agree that pos warfare, as is, sucks.
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Hic sunt dracones.
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Endie
Terracotta Army
Posts: 6436
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Shooting at POS sucks completely. I cannot imagine how anyone could think that sitting there for hours shooting at a POS is fun. Hell, shooting at a POS for 5 minutes sucks completely.
Shooting a POS should never take you an hour. Then again, you also don't know what implementation means. Gou, don't be a retard if you're going to try and smack around newbies. I've shot scores, probably over a hundred POSes thanks to following scavok and Suas around in Feyth, and thanks to being one of those who actually turned up in Geminate and in the current war, and I think I have only once been in a pos shot op that didn't take an hour (VNG) from posted time to boom/reinforced. I have certainly been in a great many where the actual shooting of a single pos took a lot more than an hour, sometimes five, six or more. We have to kite POSes in this war, which means there are very few fast takedowns happening.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Predator Irl
Terracotta Army
Posts: 403
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There is far too much 0.0 space wasted due to all of the superpowers controlling the areas. CCP should really look at limiting the amount of space controlled by alliances.
One thing that came to mind was that sov should affect how difficult it is to take a pos down. (I know sov 4 does this already) however, if they made a few changes:
- A POS in a sov 1 system easier to kill than a POS in a sov 2 or sov 3 system and so on. - Sov 3 systems (and lower) not within a constellation containing a station should be weaker than if protected by station.
It may force alliances to make strongholds in areas, rather than blobbing the maps.
Thoughts ?
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Opinions are like assholes, everybody has one!
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slog
Terracotta Army
Posts: 8234
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Shooting at POS sucks completely. I cannot imagine how anyone could think that sitting there for hours shooting at a POS is fun. Hell, shooting at a POS for 5 minutes sucks completely.
Shooting a POS should never take you an hour. Then again, you also don't know what implementation means. I've noticed a trend with your posting. When people don't agree with you, and they make a good arguement, you just retreat into "you don't know what this even means" territory. Also, IRL, I work in implementation. (haha)
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Friends don't let Friends vote for Boomers
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slog
Terracotta Army
Posts: 8234
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There is far too much 0.0 space wasted due to all of the superpowers controlling the areas. CCP should really look at limiting the amount of space controlled by alliances.
This really isn't possible. Once an alliance hit the limit, they wold just form a second puppet alliance.
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Friends don't let Friends vote for Boomers
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Goumindong
Terracotta Army
Posts: 4297
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Gou, don't be a retard if you're going to try and smack around newbies.
No, i am tired to too many fucking retards not realizing that the answer to "omg it took to long" is not "omg scrap the whole system it sucks fuck this" its "lower their god damned hit points of the things that take too long to kill"
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Phildo
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Unfortunately, lowering their HP isn't a solution either. It's already been mentioned in here that there has to be a balance between being killable and not being too killable if you're going to stick with POS as a sovereignty mechanic. Lower the HP and it suddenly becomes easy to burn through more POS with a dread fleet. Reinforced mode is also an issue when you have wars like the current one where the only way to effectively kill a tower is to kite it out of your enemy's prime time.
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Sparky
Terracotta Army
Posts: 805
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Whatever the shittiness around setting up, maintaining and destroying POS, at least they're focal points for some epic fights.
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Murgos
Terracotta Army
Posts: 7474
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Gou, don't be a retard if you're going to try and smack around newbies.
No, i am tired to too many fucking retards not realizing that the answer to "omg it took to long" is not "omg scrap the whole system it sucks fuck this" its "lower their god damned hit points of the things that take too long to kill" Nah, the answer probably is to use a different mechanic for system holding. I'd rather see it be similar but gate based. I'm against POSs being pvp targets to the point where they aren't serving a purpose other than as time/money sinks. As was posted earlier they should be player structures, not corp structures. Wealthy, well organized corps should have an advantage but not to the point were it's just spamming down billions in death stars and running hours long kiting ops to take and hold territory. Where you need fleets of logistics people to run around refueling and repairing just to maintain status quo. I mean, how boring is that?
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Goumindong
Terracotta Army
Posts: 4297
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Lower the HP and it suddenly becomes easy to burn through more POS with a dread fleet.
That is entirely the idea. That and reduce the number of POS you have to grind through...
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slog
Terracotta Army
Posts: 8234
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Lower the HP and it suddenly becomes easy to burn through more POS with a dread fleet.
That is entirely the idea. That and reduce the number of POS you have to grind through... If this were implemented as you propose it, I would think Alliances would react by taking their dread fleets and reinforcing so many towers in so many systems that the defenders would not know where to defend. This would defeat the purpose of reinforcing, which as I understand it, is twofold: 1) To allow the defenders to organize a defense and 2) to allow CCP to organize their servers so large fleet battles can be supported in sectors that are known ahead of time.
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Friends don't let Friends vote for Boomers
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Sparky
Terracotta Army
Posts: 805
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Lower the HP and it suddenly becomes easy to burn through more POS with a dread fleet.
That is entirely the idea. That and reduce the number of POS you have to grind through... How? Siege time is fixed and any big player(not to mention many little players) can single cycle towers. Plus you always bring many dreads as possible to guard against hot drops. Lower HP would mainly help smaller or poorer entities who have to do it all with battleships.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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So, can anyone tell me what the point of the kiting mechanic is?
Why aren't the levels at which the stront bay is locked and the level at which it goes into reinforced equal? That seems to defeat the defender's advantage.
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Witty banter not included.
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slog
Terracotta Army
Posts: 8234
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So, can anyone tell me what the point of the kiting mechanic is?
Why aren't the levels at which the stront bay is locked and the level at which it goes into reinforced equal? That seems to defeat the defender's advantage.
I believe kiting is how the players reacted to a design flaw in POS warfare.
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Friends don't let Friends vote for Boomers
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Sparky
Terracotta Army
Posts: 805
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So, can anyone tell me what the point of the kiting mechanic is?
Can't adjust stront after shields are below 50%.
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Phildo
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Kiting is still to the defender's advantage. It gives you x more hours to defend your POS from even going IN to reinforced, presumably approaching your own prime time. If the defender is competent he should be able to scramble a force to run off the hostiles and repair the POS thus averting a bad timer.
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slog
Terracotta Army
Posts: 8234
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Kiting is still to the defender's advantage. It gives you x more hours to defend your POS from even going IN to reinforced, presumably approaching your own prime time. If the defender is competent he should be able to scramble a force to run off the hostiles and repair the POS thus averting a bad timer.
Do you think this is a good game mechanic? Having a fleet sits there for hours keeping the POS between 25% and 50% doesn't seem like a fun activity.
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Friends don't let Friends vote for Boomers
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Endie
Terracotta Army
Posts: 6436
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I want to see sovereign player space made way more valuable, but the means of holding it made absolutely horrible as it scales.
In other words, make it really worthwhile to hold 0.0 space (including more worthwhile than NPC 0.0) but not worth holding hundreds of systems like GF do. Even though we don't hold sov in it all, we have to protect it all in order to hold the good bits.
That way we might get lots and lots of new alliances holding a patchwork of space, so that thereare lots of people worth shooting within ten or so jumps. Of course, power blocs will arise, but the political situation will be more unstable.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Phildo
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No, I think it's a necessary adaptation to a terrible mechanic. I dislike nearly everything about POS immensely. I'm very much in favor of the idea of consolidating sov-holding bases to planets or some other method of reducing the number of targets that have to be sieged in the event that CCP cannot free us permanently from the shackles of POS warfare.
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