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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Quantum Rise 1.0.2 out 0 Members and 1 Guest are viewing this topic.
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Author Topic: Quantum Rise 1.0.2 out  (Read 1419 times)
Viin
Terracotta Army
Posts: 6159


on: November 27, 2008, 09:57:46 AM

Quote
Fixes, Changes and Improvements

Features

    CRITICAL
    • Running two clients on a single core machine has been streamlined and players will no longer experience excessive delays when undocking and switching between clients.
    • Cycle timers on modules can now be enabled and disabled. This will allow players who experience discomfort with cycle timers the option of disabling the effect completely.
    • Moving multiple items between containers is now working properly. You will no longer receive a message telling you the item is locked.
    • To address performance issues in EVE we are making some changes to the EVE Mail system in Quantum Rise 1.0.1. You will now be able to fetch up to 1000 undeleted EVE Mails, however, EVE Mail number 1001 and beyond will not be fetched, whether it has been read or not. To gain access to those EVE Mails, you must delete newer EVE mails. In addition to this all EVE Mails sent by NPCs that are older than 3 months will be deleted. CONCORD EVE Mails and NPC EVE Mails older than 3 months will be excluded from deletion, however, they will still be subject to the fetching 1000 EVE Mails limit so if you have CONCORD EVE Mails going back further than your last 1000 EVE Mails you will have to delete newer EVE Mails to gain access to them.

    Changes

    Ships
    • All blockade runners (Crane, Prorator, Prowler and Viator) now have a 5 second reactivation time when using a covert ops cloaking device.
    • The shield recharge time on the Orca has been changed to 2100 seconds.
    • The bonus for cloaking which is applied to blockade runners now states as "-98.5% to -99.25% bonus to cpu need of covert ops cloaks"

    Player Owned Structures, Outposts and Stations
    • Increased the capacity of the Large, X-large and Capital ship assembly arrays by 500m3 to allow for some other items than the largest possible ships to be stored or assembled within them. This change allows for ships to be assembled whenever blueprints are held in the array.

    Fixes

    Ships
    • The correct armor repair bonus has been applied to the Occator. The ship will now give a 5% bonus to armor hit points repaired per level.
    • The missing forth turret on the Harpy has been replaced.

    Weapons & Ammunition
    • Moving ammunition and charges between grouped and ungrouped weapons now works like so; moving ammunition and charges between ungrouped modules in the fitting screen will work as normal. Attempting to move ammunition and charges from ungrouped weapons to a weapon group,  grouped weapons to and ungrouped weapon or grouped weapons to grouped weapons in the fitting screen will not be possible. Attempting to change ammunition and charges between the last three examples will result in the move failing with a notify message.
    • Loading ammunition into weapon groups via the fitting screen will work properly in all cases. Attempting to load an odd amount of turret ammunition or missiles into a weapon group will split the ammunition over all grouped weapons and any odd number will not be used. For example, attempting to load 51 cruise missiles into a group of two Cruise Missile Launcher II's will display as 25 charges and the additional missile will remain in your cargo or hangar. Attempting to load one missile or one unit of ammunition into a weapon group will not work and the ammunition will not disappear but will remain in your cargo hold or hangar.
    • A pop up window will now appear for both weapon groups and single weapons when trying to load more ammunition than the turret, launcher or weapon group can hold.
    • You can no longer drag and drop ammunition into grouped weapons on the fitting screen when a different type of ammunition is already fitted. Fitted charges will need to be removed before you drag and drop any new ammunition into the weapon group.
    • Turret damage is now displayed correctly in the player logs. Wrecking and excellent hits will be shown in all of their pew pew glory.
    • Removing a fitted turret which is loaded with ammunition to the Corporation hangar, players will no longer see phantom ammunition appear in their personal hangar. All loaded ammunition will now be correctly stored in the Corporation hangar when the turret is unfitted there.
    • The blueprint for Gurista Citadel Torpedoes has been removed. In addition, Gurista Torpedoes will no longer display the "I" after their name i.e. Gurista Doom Torpedo I will now display as Gurista Doom Torpedo.

    Skills
    • It is now possible to start skill training a level 0 skill from the Certificate Planner. This means that skills that have not been trained to Level 1 ,and were added to be trained at a later date, will now train normally via the planner.

    Player Owned Structures, Outposts and Stations
    • The order of modules within the production tab of a player owned structure will no longer change with the reloading or sorting of fuel within the tabs. This fix will directly affect the listing of silos, reactors and moon harvesting arrays.
    • Shooting at a station service with turret weapons will no longer generate an exception error once the station service is at 0%. This situation occurred when shooting a station service which was at 0% directly after downtime.
    • An error message is no longer generated when attempting to move items into the Corporation hangar. When items were totalling in excess of 1000 items, this error message was being displayed.

    Market & Contracts
    • The "Item Name (exact)" filter is now working properly in the contracts window.

    Graphics General
    • Orbital maps in the solar system show info window now display correctly.
    • Medals created with characters that are not English i.e. Chinese, Cyrillic or Greek characters will now display properly.
    • It will now be possible to create a medal using UNICODE characters in the medal name.
    • Character portraits will now be captured correctly when using the "capture portrait" option. The image will be displayed in the My Documents>EVE>capture>portrait as one large picture rather than four passport sized pictures.
    • All ships, drones and stations will now render properly in the client.
    • Players will no longer see a ship giving off smartbomb effects after the smartbomb has been turned off. This was happening when a ship was destroyed by a smartbomb and the pod was still active.

    Graphics Premium
    • The missing forth turret on the Harpy has been replaced.

    User Interface
    • The character sheet will now list skills and attributes correctly. The skills and attributes listing will always display in the correct alphabetical order from A-Z.
    • Attempting to link modules other than turrets and launchers will now display an appropriate error message.
    • The price history tab in the market window now shows the correct price history. For example, two decimal places have been added so prices will list as 1M, 1.25M, 1.50 M instead of 1M, 1M, and 1M.
    • The option to "Show activation timer" on the HUD will now display correctly in the premium client. It previously displayed incorrectly as "UI_SHARED_ACTIVATIOTIMERON"
    • Fitting stacked modules from the Corporation hangar will no longer display an "Admin Lock Trace" warning.
    • The Gremlin Javelin Rocket Blueprint has been fixed and now displays the Tech II icon.
    • The information window displayed when using "show info" has been adjusted to the proper height.
    • Scroll bars will no longer appear when opening the character sheet.
    • Jumping through a stargate with the mini map open (F11) will no longer cause the map to break. Your position will now display normally via the indicator on the map.
    • Opening and closing the fitting window within a five second time frame will no longer generate an exception error.
    • On selecting a locked object (in space or in overview), the 'selected item' icon remains the same. There is no duplicate icon upon selecting the locked object.

    EVE API and Static Data Dump
    • The missing column attribute for the certificates in the EVE API has been added.
    • The certificate tables added to the Quantum Rise data dump will now display as intended. Unnecessary wide columns have been shortened.
    • Certificates and certificate relationships have been added to the bulk data files.

    Miscellaneous
    • Fixed a server side warning that occurred when moving items.
    • Reprocessing a mixture of mission loot and salvage will no longer cause an exception error to be thrown. The reprocessing job will execute as normal and salvage will remain untouched.
    • The In Game Browser has been fixed and all appropriate buttons and tags are working as intended.
    • The "Open monitor" feature which was opened by shift+ctrl+alt+M has now been reinstated in a new form.
    • Attempting to link modules other than turrets or launchers will now display the message "You can only group turrets and launchers."
    • Accessing cargo containers on an inactive ship will now work as intended. Players will be able to access cargo containers in an inactive ship's cargo hold and add or remove weapons as normal.

    - Viin
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