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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Upcoming change to taunt 0 Members and 1 Guest are viewing this topic.
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Author Topic: Upcoming change to taunt  (Read 15040 times)
MrHat
Terracotta Army
Posts: 7432

Out of the frying pan, into the fire.


Reply #35 on: November 21, 2004, 12:32:18 PM

Quote from: Darniaq
I enjoyed my Warrior, but I'm really much more a caster sorta guy, and in WoW have a hard time choosing between Mage and Warlock. Heck, every class feels like a hybrid to me, even the Warrior for a time. But the Mage and Warlock abilities offer me options I like the most, particularly when complemented with Herbalism and Alchemy.
Quote from: Kageru
Casters do have a no-mana, equipment dependant damage source (wands) and there are casting focuses on gear, but it's pretty un-impressive so far. Which might be a good thing, gear inflation does it's own damage to a game.

In my experience, Wands sorta sucked. The only time they're useful is when the player blew through their mana. Wand DPS is not really much different from good spell DPS, given the level ratings on them. I would argue that a player has better DPS if they employ better mana management than they would if they just overnuked and then Wand'd the rest. This in both solo and group situations. Besides, in groups, overnuking just means a Priest has to waste mana on a class that shouldn't be drawing aggro anyway (though the PBAoE Root on the Mage and the Voidwalker on the Warlock are good defense against over aggroing.

But that's just been my experience. I haven't heard many casters bothering with Wands too much, but that could change if they started getting better or if they started giving the caster an ability they didn't already have (like a Root for a Warlock or a nice debuff for the Mage).

Every character caps out levels, Talents, and equipment eventually. A Warrior's DPS is tied to their weaponry and Talent, as well as their ability to not die from holding aggro. But that's their role. Every class can benefit from better stats though, or items that given secondary benefits. That doesn't make the Warrior unique in this regard, though I will agree they are the primary market for the "best" equipment.

Which is fine.

And what the ubers do really doesn't matter, except for those interested in being uber.


I'm actually having a hard time choosing my alt as a UD mage or warlock.

I've finally settled on a DoT/Curses heavy Warlock.   We'll see if it's enjoyable.
Righ
Terracotta Army
Posts: 6542

Teaching the world Google-fu one broken dream at a time.


Reply #36 on: November 21, 2004, 01:34:04 PM

I haven't settled on any characters yet. Assuming I settle on a particular server, I'll have to have ten characters there. It would be remiss to pass up the storage space. At least one character will be a warlock, they look fun and there's summon.

As well as the mule thing, regularly played alts will benefit from sharing common equipment types. At least one character, maybe my main will be skinning/leatherworking as a result.

The camera adds a thousand barrels. - Steven Colbert
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