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Topic: Fallout MMO (Read 3211 times)
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Riggswolfe
Terracotta Army
Posts: 8046
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First off, I know there is no way in hell Interplay is going to get it made. But if they did what would you want to see? I'd like to see something bigger than Fallout 3 but with similar gameplay. I'd like to see housing options very similar to what you get in the game.
Anyone else? How would something like VATS work in an MMO if at all?
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Nija
Terracotta Army
Posts: 2136
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Garry's mod style where you build whatever the fuck you want out of blown up shit left behind in the wasteland.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Anyone else? How would something like VATS work in an MMO if at all?
Potentially like MXO.
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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VATS in an MMO would likely work like either a macro string of attacks, or like the Ryzom 'build-a-skill' function. It would really need to maintain the FPS shootery feel to work, I think.
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Mrbloodworth
Terracotta Army
Posts: 15148
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The Vault-Tec Assisted Targeting System, or V.A.T.S.is a queuing system for Fallout 3, inspired partly by the ability to target specific body parts in the turn-based combat system of Fallout and Fallout 2.
While using V.A.T.S., the otherwise real-time combat is paused. Various actions cost action points, and both the player and enemies can target specific body areas for attacks, inflicting specific injuries.
When using V.A.T.S. against a humanoid enemy, there are generally seven different that are targetable; the head, torso, left arm, right arm, currently held weapon, left leg, and right leg. However, there may be other points available when specifically facing off non-humanoid creatures (I.E. Bloatfly wings, Ant's Antenna). When targeting a part, the screen displays a percentage of how likely the attack will hit the targeted area based on distance from the target, and combat skill. Unlike previous Fallout games, it is not possible to target the eyes or groin nor target any individual body parts in melee and unarmed combat (In the case of Melee and Unarmed, the VATS only targets the enemy's head).
It is also possible to target a thrown grenade before it reaches you.
VATS is introduced to the player character on their 10th birthday in the vault upon receiving a BB gun. Link MXO's Bullet time.
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kaid
Terracotta Army
Posts: 3113
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I always love the simple pleasure of shooting a grenade out of somebodies hand right as they are about to throw it heheh BOOOM.
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Venkman
Terracotta Army
Posts: 11536
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I couldn't imagine VATS working in an MMO any more than I though MxO's bullet time was going to work. It's too detached. I actually dislike VATS quite a bit. I'm not sure if it was inspired because the engine couldn't handle true FPS or Bethesda was concerned the RPG players couldn't. And it's not all that for ranged stuff like the missile launcher and sniper rifle. I'd much prefer take my chances with skill and a dice roll. I've had more luck that way. And in close range, it's such a God-mode, that it's boring. But it's probably ok because Fallout 3 isn't just about the combat... well, unless you're a goody-two-shoes loaded for bear  Combat in any game for the mass market wants to be as realtime as allowable by the tech and the conventions of the genre. Press button, get action. The playing-underwater aspect of some MMOs has only held those games back. This is fine for people who want a more visceral experience, but that's not the way to attract gamers from completely different and as successful genres accustomed to a deeper and more instant connection between action and reaction.
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TheCastle
Terracotta Army
Posts: 176
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Well I would like it if they could at the very least capture the open feeling you get while exploring. The feeling that you are just playing and not trying to always get xp to level. And while you play you simply by chance bump into quests and combat.
Well with that said.... The mindset for fallout3 is fairly different to that of any standard mmo.
MMOs are created with a theme park mentality. "Come 1 come all we have everything you can possibly want! 20 classes with unique skill trees and abilities, PVE, PVP, Teamwork, solo play, raiding, RVR, auction house, npcs that sell stuff, crafting ect, rare items not all will have, a hoste of meta games and challenges! Every possible mechanic to keep your ass busy for years at a time"
Fallout3 is "The world revolves around you and we have some cool quests!" ( And with out a mod community the game wont last terribly long )
Baby steps ok Lets start by at least seeing how the game plays with lan support. Release the construction set.
Honestly, I would love to play an MMO that felt like fallout3. You take fallout3 and apply the amusement park mentality I doubt it will even be remotely the same game though. However if you CAN at least capture the feeling you get while exploring you would have something very unique to the MMOG genre. The VATS system would have to be real time....
It would break my heart if it was a Tabula Rasa clone...
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« Last Edit: November 06, 2008, 07:19:04 AM by TheCastle »
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SnakeCharmer
Terracotta Army
Posts: 3807
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Isn't Fallen Earth kind of a Fallout MMO thing?
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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Isn't Fallen Earth kind of a Fallout MMO thing?
I bolded the important part.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Isn't Fallen Earth kind of a Fallout MMO thing?
In setting, sure, sort of, in combat mechanics, nope. Its the combat system that makes it wildly diffrent.
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ashrik
Terracotta Army
Posts: 631
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Throw in a liberal helping of S.T.A.L.K.E.R. and we may be on to something.
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