Welcome, Guest. Please login or register.
June 25, 2025, 04:32:11 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Blockade Runner changes 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: Blockade Runner changes  (Read 11811 times)
Thrawn
Terracotta Army
Posts: 3089


on: October 28, 2008, 06:13:03 PM

http://myeve.eve-online.com/devblog.asp?a=blog&bid=598

TLDR: Blockade Runners loosing +2 warp stab and probably some tank, gaining Cov. Ops Cloak, Deep Space Transports getting +2 warp stab and tanks changing some, mackinaw, skiff, rorqual, procuerer getting small boosts.
« Last Edit: October 28, 2008, 06:20:28 PM by Thrawn »

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Phildo
Contributor
Posts: 5872


Reply #1 on: October 28, 2008, 08:42:48 PM

Whaaaaaaaaaaaaaaaaaaaaaaaaaaat?

Edit: on second though, a hauler than can warp while cloaked and use black ops cynos is fucking rad!
« Last Edit: October 28, 2008, 08:50:50 PM by Phildo »
Pezzle
Terracotta Army
Posts: 1618


Reply #2 on: October 28, 2008, 09:03:22 PM

Justification for my training T2 haulers (not yet happening)
« Last Edit: October 28, 2008, 10:02:22 PM by Pezzle »
Pax
Terracotta Army
Posts: 258


Reply #3 on: October 29, 2008, 01:41:34 AM

*rearranges skill training*

Mia san de Borg. Aichan Widastaund keannt's aich ind' Hoar schmian.
Gets
Terracotta Army
Posts: 1147


Reply #4 on: October 29, 2008, 01:43:48 AM

Sounded really "wat" to me too at first. But when you start thinking of ninja haulers, hauling stuff through or from enemy space, it kind of makes sense.

T2 industrials with regular cloaks fitted are pretty good already though. Agreed that if they change how Local works everything will have to be viewed differently and Transport ships will be the new "You're never gonna catch that." Or aren't they already?
Vedi
Terracotta Army
Posts: 499


Reply #5 on: October 29, 2008, 02:36:45 AM

As a user of both types of transports: Awesome!!

T2 industrials with regular cloaks fitted are pretty good already though. Agreed that if they change how Local works everything will have to be viewed differently and Transport ships will be the new "You're never gonna catch that." Or aren't they already?

No, if you get bubbled, the blockade runners are helpless. You can't fit an MWD on them (you can on the other type of transports) so you won't be able to burn through either. In Empire, though, they are hard to catch.
Predator Irl
Terracotta Army
Posts: 403


Reply #6 on: October 29, 2008, 03:27:33 AM

No more getting ganked on my way to empire \o/

Opinions are like assholes, everybody has one!
Endie
Terracotta Army
Posts: 6436


WWW
Reply #7 on: October 29, 2008, 04:01:59 AM

This is a pretty sweet change.  I used both T2 Caldari transports but there was never really a point in me training up the transport ships skill that much (like deep space transports were ever going to run out of cap from tanking before getting cap-drained or blown up) but now I will.

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Slayerik
Terracotta Army
Posts: 4868

Victim: Sirius Maximus


Reply #8 on: October 29, 2008, 08:15:41 AM

As a user of both types of transports: Awesome!!

T2 industrials with regular cloaks fitted are pretty good already though. Agreed that if they change how Local works everything will have to be viewed differently and Transport ships will be the new "You're never gonna catch that." Or aren't they already?

No, if you get bubbled, the blockade runners are helpless. You can't fit an MWD on them (you can on the other type of transports) so you won't be able to burn through either. In Empire, though, they are hard to catch.

Yes, you can fit an MWD on a blockade runner. I have seen more than one escape a bubble.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Pax
Terracotta Army
Posts: 258


Reply #9 on: October 29, 2008, 09:58:57 AM

This is a pretty sweet stealth boost to black ops as well.
As much as having a useful role is a boost.

Mia san de Borg. Aichan Widastaund keannt's aich ind' Hoar schmian.
Faust
Terracotta Army
Posts: 215


Reply #10 on: October 29, 2008, 12:59:07 PM

Minmatar Industrial V: 18 days

:(

Kin Rha
TripleDES
Terracotta Army
Posts: 1086


WWW
Reply #11 on: October 29, 2008, 02:33:10 PM

Got Industrials V, Transport Ships IV (or whatever that skill's called) and CovOps V. Now if I'd actually be subbed.  DRILLING AND WOMANLINESS

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Logie
Terracotta Army
Posts: 7


Reply #12 on: October 30, 2008, 03:54:07 AM

Good changes, esp being pirates because it will encourge more people to use them through 0.0. More people using them, busier the the routes will be, more incentive to go out there and pirate!
JoeTF
Terracotta Army
Posts: 657


Reply #13 on: October 30, 2008, 12:06:21 PM

Wow, and Slayerik isn't letting out even tiniest little whine. Respect, man.
Phildo
Contributor
Posts: 5872


Reply #14 on: October 30, 2008, 12:40:26 PM

This will have little to no impact on untanked AFK t1 industrials in empire.  Hopefully  DRILLING AND MANLINESS
Thrawn
Terracotta Army
Posts: 3089


Reply #15 on: October 30, 2008, 12:55:15 PM

T2 haulers were mostly off limits allready anyways unless you were running more then one person or a heavy gank BS.

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Nerf
Terracotta Army
Posts: 2421

The Presence of Your Vehicle Has Been Documented


Reply #16 on: October 30, 2008, 01:35:43 PM

Actually, the only t2 haulers we /could/ kill were blockade runners, and now only if they were untanked (if I'm in a battlecruiser).  This just makes it even easier to gank BRs.
Gogo CCP!   awesome, for real
TripleDES
Terracotta Army
Posts: 1086


WWW
Reply #17 on: October 30, 2008, 03:41:11 PM

You and what interceptor bee nest swarming the gate trying to uncloak the thing before it's off to warp?

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Nerf
Terracotta Army
Posts: 2421

The Presence of Your Vehicle Has Been Documented


Reply #18 on: October 30, 2008, 03:57:19 PM

You really can't catch a blockade runner without a bubble, but I thought it was understood whenever I said "gank" I meant "suicide gank".
Less tank = easier afk viator kills!
Endie
Terracotta Army
Posts: 6436


WWW
Reply #19 on: October 30, 2008, 05:25:29 PM

You and what interceptor bee nest swarming the gate trying to uncloak the thing before it's off to warp?

Yeah, in highsec anything fast enough to catch, decloak, lock and scram/web a blockade runner won't last long enough against the gate guns after they tackle to see concord arrive...

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Goumindong
Terracotta Army
Posts: 4297


Reply #20 on: November 01, 2008, 12:55:25 AM

You and what interceptor bee nest swarming the gate trying to uncloak the thing before it's off to warp?

Yeah, in highsec anything fast enough to catch, decloak, lock and scram/web a blockade runner won't last long enough against the gate guns after they tackle to see concord arrive...

Does it have to? A point is a point for 5 seconds, if it allows you to make the lock and get that one point on, a throwaway might be all you need.

Or do points automatically end if the ship is destroyed?
Endie
Terracotta Army
Posts: 6436


WWW
Reply #21 on: November 01, 2008, 02:28:46 AM

You and what interceptor bee nest swarming the gate trying to uncloak the thing before it's off to warp?

Yeah, in highsec anything fast enough to catch, decloak, lock and scram/web a blockade runner won't last long enough against the gate guns after they tackle to see concord arrive...

Does it have to? A point is a point for 5 seconds, if it allows you to make the lock and get that one point on, a throwaway might be all you need.

Or do points automatically end if the ship is destroyed?

The second that your tackler is killed his point dies with him. Of course, you're right that he's not going to die instantly, so maybe your heavy tackler can get there in time.  It's all getting a bit complicated by then.

Also, I've never suicide ganked in my life, just stolen the proceeds from the gankers, so I'm just spouting theory.  Slay, Nerf, Amarr etc are the pros.

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
TripleDES
Terracotta Army
Posts: 1086


WWW
Reply #22 on: November 01, 2008, 04:43:55 AM

Yeah, but flying a blockade runner, you're likely to carry valuable stuff. And in that case, you won't fly unattended. And furthermore, if you can fit a cloak, you will, and thus be virtually invisible all the time. At least when I quit, the transistion from jump to device cloak was seamless.

And for important chokepoints (including one jump before and ahead), you'll ideally would have created offgrid bookmarks that are above, below, behind and/or next to the gate, so that you either can warp in by-passing a bubble (i.e. coming in from behind) or scram the shortest path out of a bubble (since they usually extend in direction of the partner gate). At least that's how I did it.

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Thrawn
Terracotta Army
Posts: 3089


Reply #23 on: November 01, 2008, 08:08:05 AM

Yeah, but flying a blockade runner, you're likely to carry valuable stuff. And in that case, you won't fly unattended.

Are we still talking high-sec here or 0.0?  awesome, for real

Cause if we're talking high sec....you'd be amazed what people carry untanked and unattended.

http://f13.7mph.com/?a=kill_detail&kll_id=4492
http://f13.7mph.com/?a=kill_detail&kll_id=3775
http://f13.7mph.com/?a=kill_detail&kll_id=3759

etc....

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Amarr HM
Terracotta Army
Posts: 3066


Reply #24 on: November 01, 2008, 10:13:07 AM

The Cov-op cloak on the BR gives you an advantage in 0.0 when you cloak and pulse MWD you go a lot faster making you hard to decloak so that's a good addition, the blackops ability was one I have seen suggested a lot on eve-o tis a good idea.

The +2 on the DST seems pretty handy for certain situations but I don't like the way it has a passive tank and active tank bonus they have limited mids/lows so in all cases one of those bonuses is gonna be wasted. I personally think it should be given dual cargo bonuses +5% for transport skill aswell cause currently the Itty V can out-cargo all of them.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
IainC
Developers
Posts: 6538

Wargaming.net


WWW
Reply #25 on: November 01, 2008, 10:26:15 AM

The Itty V can outcargo all of them at the moment as well. You pay for that additional cargo capacity with paper thin armour and practically zero survivability. Ittys are great for moving high volume, low value stuff like minerals around Empire, not so great for anything you actually care about losing.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
Amarr HM
Terracotta Army
Posts: 3066


Reply #26 on: November 01, 2008, 11:58:35 AM

Aye that's true but there should be more reason to train transport skill even if it was a 2% bonus I don't see the point in the active tanking bonus unless you were gonna rat in one with fighters assigned.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Pezzle
Terracotta Army
Posts: 1618


Reply #27 on: November 01, 2008, 02:22:07 PM

Maybe it makes you better at killing inties in 'battle' mode.  Really though, active tank bonus?  Meh
Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Blockade Runner changes  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC