Are Dev's Bad, or do MMO PVP Games Not Work?

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TheCastle:
Quote from: tmp on November 17, 2008, 02:25:37 PM

Quote from: Ratman_tf on November 17, 2008, 12:45:10 PM

Achievements? This seems to be a pretty popular thing for FPSes nowadays.

They seem to make many retards focus exclusively on completing them though, which tends to mess up gameplay for other people in team-based encounters.


this can easily be solved by carefully crafting achievements so the goals are not so random or cause undue friction.

tmp:
Except this is basically "it just needs to be done right" argument...

(trying to develop fool-proof solution remains largely theoretical when the environment keeps coming up with continually better fools)

TheCastle:
Quote from: tmp on November 17, 2008, 03:17:57 PM

Except this is basically "it just needs to be done right" argument...

(trying to develop fool-proof solution remains largely theoretical when the environment keeps coming up with continually better fools)


true true.. What can you do when the larger your audience is the more shallow the waters become....
Still, handing out achievements only for winning X battle X number of times seems pretty fool-proof. You then only have to worry about people throwing matches just to farm achievements. You should be able to solve/reduce that problem over the course of a year or two.. hehe

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