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		|  Author | Topic: IA.com Mech game Lore:Aftermath pre-selecting beta testers  (Read 3735 times) |  
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						| Stephen Zepp 
								Developers 
								Posts: 1635
								
								InstantAction   | 
 re: http://forum.beta.instantaction.com/smf/index.php/topic,5355.0.html Lore is opening up the request list for closed beta testers on the InstantAction platform. This will be a "true beta", where user feedback is strongly valued when presented logically. The game has been in standalone private beta outside of the IA framework for the last several months, so they will be looking for primarily IA integration feedback and bugs, but will also listen to game feedback with the expanded audience. As I mentioned with Blur, normally tester priority is given to active and helpful IA forum members first, but getting your name on the list early can't hurt if you're interested.  |  
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						| Mrbloodworth 
								Terracotta Army 
								Posts: 15148
								
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 You need to block the giant GIF's on your forums.
 Also, is this an update to lore, or just a port?
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						| Stephen Zepp 
								Developers 
								Posts: 1635
								
								InstantAction   | 
 You need to block the giant GIF's on your forums.
 
 Not quite sure what you mean--the ads? Or the attachments in the message itself? Also, is this an update to lore, or just a port?
 It's pretty much a ground-up re-write. The developers have stated that Lore:Aftermath is what they wanted the original to be, but didn't have the budget for. |  
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						| Mrbloodworth 
								Terracotta Army 
								Posts: 15148
								
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 You need to block the giant GIF's on your forums.
 
 Not quite sure what you mean--the ads? Or the attachments in the message itself? Also, is this an update to lore, or just a port?
 It's pretty much a ground-up re-write. The developers have stated that Lore:Aftermath is what they wanted the original to be, but didn't have the budget for.Signatures. Also, nice to hear they are improving it.    |  
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						| Aez 
								Terracotta Army 
								Posts: 1369
								
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 Never gonna give you upYou need to block the giant GIF's on your forums.
 
 Not quite sure what you mean--the ads? Or the attachments in the message itself?Never gonna let you down
 Never gonna run around and desert you
 Never gonna make you cry
 Never gonna say goodbye
 Never gonna tell a lie and hurt you
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						| WindupAtheist 
								Army of One 
								Posts: 7028
								
								Badicalthon | 
 "Lore: Aftermath"?
 Did the title come out of some kind of random game name generator?
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 "You're just a dick who quotes himself in his sig."  --  Schild"Yeah, it's pretty awesome."  --  Me
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						| Stephen Zepp 
								Developers 
								Posts: 1635
								
								InstantAction   | 
 This (closed) beta went live this week--if you previously signed up but weren't following it, log on in!
 They are still accepting testing requests for follow-on waves, but the list is growing rapidly, so if you hadn't gotten around to signing up but still want to, you might want to jump in soon.
 
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						| Stephen Zepp 
								Developers 
								Posts: 1635
								
								InstantAction   | 
 A new marketing video came out from the MGT guys today for one of the CTF-style game types: Nuclear Winter--Reverse CTF . In the mini-nuke game mode, the goal is to capture the single nuke in the level, and deploy it in the enemy's base area. |  
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						| Lantyssa 
								Terracotta Army 
								Posts: 20848
								
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 How customizable are the mechs in appearance and load-out?  I don't want to beta test due to not having the time nor inclination these days, but graphically it looks like it would be a nice updated take on the MechWarrior games. |  
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 Hahahaha!  I'm really good at this! |  |  |  | 
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						| Fordel 
								Terracotta Army 
								Posts: 8306
								
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 It's like GarageGames is dedicated to remaking my favorite games from the 90s    |  
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 and the gate is like I TOO AM CAPABLE OF SPEECH |  |  |  | 
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						| Stephen Zepp 
								Developers 
								Posts: 1635
								
								InstantAction   | 
 The Mav lab allows you to select a chassis, then configure all of the weapons, armor, special mods, etc. with a drag and drop interface. Mavs have a set number of battlepoints that are available for a particular configuration, and there are some derived statistics for a mech (speed/acceleration being one set) that are dependent on the total layout of your Mav. Right now, nose decals and other minor customizations are available for end user detailing, and you can select the paint scheme for the Mav itself based on a set of choices. I',m not sure if this will be expanded any more deeply. Here is a Video of the Mav Lab  as of the last recording. It's been tweaked a bit since this video, but it's substantially the same.  |  
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						| Lantyssa 
								Terracotta Army 
								Posts: 20848
								
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 Thanks.  That's pretty nice.  Some of the weapon options seem fixed by location, but that will annoy me less in a non-Mechwarrior game.  Definately will be worth checking out when it's released. |  
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 Hahahaha!  I'm really good at this! |  |  |  | 
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						| Stephen Zepp 
								Developers 
								Posts: 1635
								
								InstantAction   | 
 For those that were interested, Lore is now in open beta on www.instantaction.com .  Basic gameplay is free (and will remain so), although you can purchase some advanced weapons and the ability to save more than 1 custom mav save slot. |  
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