Zzulo
Terracotta Army
Posts: 290
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Is there any kind of personal development other than getting to buy new gear?
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Lantyssa
Terracotta Army
Posts: 20848
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I hope there is an option to fix the camera in relation to the ship. The only problem I had with the video was the player's ship flying all over the screen.
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Hahahaha! I'm really good at this!
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Tmon
Terracotta Army
Posts: 1232
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Is there any kind of personal development other than getting to buy new gear?
yup, but gear seems to be the one that most of these games go for. What would be nice for once is if you could change your approach dynamically. For example having the option to do things like direct power from your shields to your guns so you could have a shot at winning a battle you had no chance to win otherwise, or or to power to increase speed so you could get away from that same battle would spice things up a bit and even leave room for a little bit of player skill to intrude into the button mashing fest that is most MMO combat.
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Draegan
Terracotta Army
Posts: 10043
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The skill in this game is flying your ship and the dog fighting. If you can't fly for shit you will die. Toss in Newtonian physics if they are actually working appropriately, you won't need all that fancy stuff you're talking about.
It's all speculation of course, but the game I played is like playing any other action based dog fighting game.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Just watched the video: looks like they went the Air Rivals/Space Cowboy way for the action. Not a bad choice, that game is lotsa fun. I could consider playing JEVO, now.
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Draegan
Terracotta Army
Posts: 10043
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JEVO? Really?
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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See what I did there?
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Mrbloodworth
Terracotta Army
Posts: 15148
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Toss in Newtonian physics if they are actually working appropriately,
I would think they would get that right first, lol, it mean they are the makers of the dancer engine. But yeah, everything i have read says the two modes will be toggle able with the press of one key.
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Draegan
Terracotta Army
Posts: 10043
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Toss in Newtonian physics if they are actually working appropriately,
I would think they would get that right first, lol, it mean they are the makers of the dancer engine. But yeah, everything i have read says the two modes will be toggle able with the press of one key. I saw the toggle! But it didn't work.
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Big Gulp
Terracotta Army
Posts: 3275
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I saw the toggle! But it didn't work.
Huh? Wouldn't this put a major imbalance into the game? If you could just turn off Newtonian physics I'd think you'd have a major advantage in PvP since you've got a hell of a lot more control over your craft.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I saw the toggle! But it didn't work.
Huh? Wouldn't this put a major imbalance into the game? If you could just turn off Newtonian physics I'd think you'd have a major advantage in PvP since you've got a hell of a lot more control over your craft. Everyone can do it. But no, some things you can do in atmospheric, some only in Newtonian, technically Newtonian gives you more control .
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Tmon
Terracotta Army
Posts: 1232
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I wonder if there are enough advantages from each that toggling flight model will become the bunny hopping of space combat.
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Draegan
Terracotta Army
Posts: 10043
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Well the toggle was in a menu area, so you can't just toggle it with one keypress. THere might be a short command for it though so who knows.
Everyone has access to it so their isn't any advantage or disadvantage, just pilot skill.
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Ratman_tf
Terracotta Army
Posts: 3818
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Everyone has access to it so their isn't any advantage or disadvantage, just pilot skill.
Or latency. 
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Venkman
Terracotta Army
Posts: 11536
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They've always tried to set this up as a personal preference thing. And yes, latency will play a part in that personal preference. But I'm waiting for Beta to see if this toggle survives first contact with hundreds of concurrent players. The PvP battles will decide whether they can balance both modes or they have to nix one for the fun or the lowest common denominator.
At least the lcd these days probably isn't dial-up anymore, at least not for an obviously-action game like this. I don't know what their final minimum spec is going to be though.
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Lantyssa
Terracotta Army
Posts: 20848
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Anyone who flys exclusively in one mode is going to be at the mercy of those whom use both. They may still yank it for that reason, but I doubt it.
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Hahahaha! I'm really good at this!
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Ratman_tf
Terracotta Army
Posts: 3818
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Anyone who flys exclusively in one mode is going to be at the mercy of those whom use both. They may still yank it for that reason, but I doubt it.
I dunno- the computer game version of newtonian physics can be a harsh mistress. Then again, someone who hobbles themselves by only using that may get good and then have an advantage over those who fly arcadey style. Swing users may not have the skill levels of a specialist. This is the kinda thing where I don't think we can predict how it's going to turn out. It's got to be released to a bunch of screaming fans and go through a trial of fire.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Goreschach
Terracotta Army
Posts: 1546
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Trying to use two physics and control systems in a multiplayer game is idiotic. Within one week of release, anyone who's anything will be using easy-mode exclusively.
The lot of you talking about how they can 'balance it out' remind me of the many talks had before the launch of WAR.
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Draegan
Terracotta Army
Posts: 10043
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Trying to use two physics and control systems in a multiplayer game is idiotic. Within one week of release, anyone who's anything will be using easy-mode exclusively.
The lot of you talking about how they can 'balance it out' remind me of the many talks had before the launch of WAR.
That doesn't even make sense. The discussion here is two types of control systems. For instance you can play this game with the keyboard and mouse and a joystick. I had a very difficult time playing the game with a joystick and it was easymode with K+M. The same could very well about the two physic systems. Then again of course, with newtonian physics you can flip your ship 180 ala BSG and shooting your enemy while still going in the same direction. However I think assisted physics will better for tight dog fights when you are in pursuit.
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Lantyssa
Terracotta Army
Posts: 20848
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Fly in Assisted. Switch to Newtonian to do a 180 flip. Switch to Assisted.
Everyone has access to both. Learning how to fly both, learning when to use one or the other, and learning to take advantage of their strong points will make the best pilot.
If everyone uses EZ-Mode, then it won't matter if a few people choose to use the non-easy mode or both. They'll be a tiny minority. If lots of people use it, then it's getting use and people are happy. There is no losing situation here. Why would they remove it?
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Hahahaha! I'm really good at this!
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Goreschach
Terracotta Army
Posts: 1546
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The fact that they're trying to do both shows that instead of trying to design the game for the arcade fans or the sim fans, they've opted for the time-tested mmo strategy of 'hey, lets just do both! that way we get twice the moneyhats!".
This will have the same results of TR trying to please both the fps crowd and the diku crowd and WAR/AOC trying to please both the hardcore pvp and hardcore pve segments. MMO's, historically, are a segment where the developers usually can't even get one gameplay style to work right; trying to shoehorn two into a game is just asking for Fail.
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Draegan
Terracotta Army
Posts: 10043
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You are dumb.
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Mrbloodworth
Terracotta Army
Posts: 15148
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The fact that they're trying to do both shows that instead of trying to design the game for the arcade fans or the sim fans, they've opted for the time-tested mmo strategy of 'hey, lets just do both! that way we get twice the moneyhats!".
This will have the same results of TR trying to please both the fps crowd and the diku crowd and WAR/AOC trying to please both the hardcore pvp and hardcore pve segments. MMO's, historically, are a segment where the developers usually can't even get one gameplay style to work right; trying to shoehorn two into a game is just asking for Fail.
This has like, nothing to do with anything, and if you knew anything about this games history, you would know they already tried the Newtonian only in the original game, it was a huge barrier to entry and made them a niche game instantly. The fact that are now including both is a sign of growth and understanding, not to mention addition of FUN. You are dumb.
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Venkman
Terracotta Army
Posts: 11536
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Fly in Assisted. Switch to Newtonian to do a 180 flip. Switch to Assisted.
From what Draegan said, this is a menu option outside of the game so not just a toggle switch. THAT would be nuts. Though fun in a nigh-unbalanceable sorta way 
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Mrbloodworth
Terracotta Army
Posts: 15148
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Like i said, and have read, heard, and watched, their intent is to have it one key press swap. I don't know if this has changed, but i don't think so. See here, and here. Dampeners increase the magnitude of the Drag Force on a ship. New to JGE.
* Dampeners can be turned on and off on the fly * Hermann Peterscheck invented the concept o Hermann's position was the JGE flight should be less “Newtonian” and more “Freelancer-ish”. o Members of his development team felt strongly that flight should remain Newtonian thus dampeners were added as a compromise. o Now that he knows how to fly, Even Hermann deactivates dampeners in combat. * The Dampener is a flight-assist tool. Motion in any direction other then the current direction of thrust is quickly damped out. o A common JGC veteran perception is that Dampeners make Jumpgate Flight feel more "arcade" and less "flight-sim". o Testers have said they are especially useful when starting out because they allow you to learn the game instead of learning how to fly; the latter can be a frustrating experience to rookies. * They are additional drag in the equation as opposed to an inverse thrust. Dampeners work as a thick atmosphere would, in terms of flight physics.
"Flying in Jumpgate is like driving on ice. Dampeners are like deployable spikes for your tires."[2] -- Vinegar Goose (Jumpgate Wiki Editor) As you can see, its not simply black and white.
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« Last Edit: February 14, 2009, 02:31:13 PM by Mrbloodworth »
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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My guess is that they want anyone trying the game to get to the fun in the short time they have to play the game. I'm pretty sure your average player would get blown up real fast like while they tried to grasp how newtonian physics work in a spaceship.
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Mrbloodworth
Terracotta Army
Posts: 15148
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My guess is that they want anyone trying the game to get to the fun in the short time they have to play the game. I'm pretty sure your average player would get blown up real fast like while they tried to grasp how newtonian physics work in a spaceship.
Dude, i played the original for like a hot second. I could never land..i just smacked into the side of the station every time. lol.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I was referring to why it's probably not on a hotkey during their recent demos.
But, I recall the same experience in JE. Align with station, start gliding to one side, smack and ragequit.
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Ratman_tf
Terracotta Army
Posts: 3818
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Where does manual docking get fun anyway? I mean maybe the first few times if you're into that shit... but every damn time?
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Venkman
Terracotta Army
Posts: 11536
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Man, yea. Besides, if you're colonizing space with expensive stuff, you're not going to rely on hotshot pilots to land in your station anyway. That's what tugboats or traction beams are for.
Yea, I had the same experience in JG. When bad ideas strike, next on Animal Planet!
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slog
Terracotta Army
Posts: 8234
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Where does manual docking get fun anyway? I mean maybe the first few times if you're into that shit... but every damn time?
Some of the best PvP fights in Jumpgate classic involved flying full speed at the station, spinning your ship 180 degrees, hitting the afterburner, and pulling off the perfect speed-dock while being shot at.
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Friends don't let Friends vote for Boomers
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Ratman_tf
Terracotta Army
Posts: 3818
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Where does manual docking get fun anyway? I mean maybe the first few times if you're into that shit... but every damn time?
Some of the best PvP fights in Jumpgate classic involved flying full speed at the station, spinning your ship 180 degrees, hitting the afterburner, and pulling off the perfect speed-dock while being shot at. Isn't that running away? 
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Lantyssa
Terracotta Army
Posts: 20848
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It's not running away if you're facing your opponent.
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Hahahaha! I'm really good at this!
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calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
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Brave Sir Robin ran away. Bravely ran away away. When danger reared it's ugly head, He bravely turned his tail and fled. Yes, brave Sir Robin turned about And gallantly he chickened out.
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Restoration is a perfectly valid school of magic!
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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The dual control methods thing might work like Warhawk. There's 2 flight modes for the warhawks - normal & pro. Normal is a lot easier but pro gives you a lot more control. All the new players use normal and the guys at the top of the scoreboard use pro mode.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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