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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: What is the best setup for a new mfg char? 0 Members and 1 Guest are viewing this topic.
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Author Topic: What is the best setup for a new mfg char?  (Read 2299 times)
mokianna
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on: September 14, 2008, 07:48:40 AM

I am considering getting a 2nd acct, and setting up a char to mfg Ogre II's, or some other useful stuff. What starting stats are best? What should my long-range plan look like? And, is it worth it? I'm just tossing this out to see if it is feasable to do. I tried to set up a plan using EveMon, but don't even know what skills I need, nor where to find out. Point me in the right direction please.
« Last Edit: September 17, 2008, 09:16:39 AM by Ookii »
Der Helm
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Reply #1 on: September 14, 2008, 08:27:17 AM

There is a public article about setting up a manufacturing alt on the goonwiki. But I can't find it.

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Thrawn
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Reply #2 on: September 14, 2008, 08:30:06 AM

We have people here that do a lot of manufacturing so I'm sure they can give you some tips once they see this.  I THINK you need a POS setup to do manufacturing of any T2 items.

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Endie
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Reply #3 on: September 14, 2008, 09:29:38 AM

There is a public article about setting up a manufacturing alt on the goonwiki. But I can't find it.

Most of the pages on the GF wiki that I can find are hidden from public view, but this one is a good start, and is public.

We have people here that do a lot of manufacturing so I'm sure they can give you some tips once they see this.  I THINK you need a POS setup to do manufacturing of any T2 items.

What you'll want to make T2 stuff is a POS with an Advanced Mobile Laboratory, or a station with spare lab slots.  Going by the (private, I'm afraid) GF wiki page on invention, you'll also need a T1 BPC of what you're going to build from (eg stabber BPC to make a vagabond BPC), a data interface, some datacores and some electronics and science skills.  Decryptors help by improving the results, since invention has a varying range of results, which are chance-based, from complete failure through to multiple copies.  The base chance of success for a T2 battleship is 20%, for instance, while an interdictor is 30%.

Basically you want an alt that maxes out intelligence and memory, and which has as many industry skills as possible already, which the above article will help with.

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ClydeJr
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Reply #4 on: September 17, 2008, 09:06:13 AM

To do the actual invention of Ogre IIs, you'll need a lot of skills:
Science 5
Electronics 5
Mechanic 5
Electronics Upgrades 5
Hacking 2
Gallente Encryption Methods 1 (but you want at least 3)
Electronic Engineering 1 (but you want at least 3)
Mechanical Engineering 1 (but you want at least 3)

You'll also need an Incognito Data Interface, Electronic Eng Datacores, and Mechanical Eng Datacores. You only need one Interface but you'll need a steady supply of datacores which you can buy off the market or you can earn them from an R&D agent (need a high enough standing from the agent's corp).

For production, you need Production Efficiency 5 (which requires Industry 3). Anything less and you're wasting materials and won't be able to compete with other industrialists.

Unfortunately I think most public research slots of booked for weeks in advance to so almost need to have access to a POS with labs.
lac
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Reply #5 on: September 17, 2008, 12:22:07 PM

Heh, I never knew I had the skills to do invention.
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