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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Warhammer Online (Moderator: tazelbain)  |  Topic: The classes of WAR 0 Members and 1 Guest are viewing this topic.
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Author Topic: The classes of WAR  (Read 30580 times)
veredus
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Reply #70 on: August 28, 2008, 05:57:13 PM

Quote
Ahh so they are demonology speced warlocks.  Got it.

Um, I guess there are some similarities.  Maybe you could call them a warlock with a unique pet with mid range AE or long range sniper shot hybrid of some sort.  That would just be getting silly though.

I actually take it back, they aren't much like demonology specced warlocks at all.  Affliction or destruction would actually be more similar.
Elemental shaman.

They actually sound a lot like that Hib class with the shroom turrets. Which was a really fun class to play actually.
trias_e
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Reply #71 on: August 28, 2008, 07:00:55 PM

Yeah, it's similar to that one.  Except you only get one turret, and the turret isn't as much the focus as it is supplementary.

Not much like an elemental shaman.  Unless you used flame totem and lightning bolt exclusively...in which case that would emulate 1/4 of the class.
Morfiend
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Reply #72 on: August 29, 2008, 09:59:10 AM


EDIT:  From what I see about the spec lines they appear to be either spec in healing, spec in debuffing or spec in damage.  i.e. with a Zealot is Alchemy for healing, Ritual for debuffing and Witchcraft for damage, or for an Archmage it's Isha for healing, Asuryan for damage and Vaul for debuffing. 

Nope.

Alchemy is the direct line, Witchcraft is the over-time line, and Dark Rituals is the AE line. I know this because Zealot is one of the 2 main classes I have played.
cevik
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Reply #73 on: August 29, 2008, 10:39:13 AM

Alchemy is the direct line, Witchcraft is the over-time line, and Dark Rituals is the AE line. I know this because Zealot is one of the 2 main classes I have played.

Then they need to drastically change the documentation, because there are going to be some disappointed people out there.

From the official site:

Quote
Path of Alchemy
The Path of Alchemy is the Zealot's primary healing mastery. A specialist in Alchemy will become a mighty healer, capable of mending the most grievous wounds and ensuring that Tzeentch's armies live to see their enemies fall before them. While a player who selects this mastery may not necessarily gain the most powerful offensive capabilities, they will have absolutely no problems finding allies to protect them and do their bidding.

Path of Ritual
The Path of Rituals is focused on warping the entire balance of power across a battlefield, skewing the fight to bring about the inevitable triumph of Tzeentch's followers. They are just as proficient at enhancing their allies as they are at stunting their enemies - and, in fact, can do both at the same time.

Path of Witchcraft
The Path of Witchcraft is for a Zealot who chooses to make himself into a talon of Tzeentch, reaching out to slaughter his enemies through magical attacks. These manifest themselves as deadly portents of chaos. Flocks of shrieking ravens may fall upon a Zealot’s foe to consume their flesh, or strange demonic manifestations may appear out of thin air to lash at his foes.

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Nonentity
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Reply #74 on: August 29, 2008, 11:41:39 AM

They changed it for the Zealot and the Rune Priest.

Rather then have a dedicated 'healing' tree (because that's what it was - the healing tree, the damage tree, the debuff tree) - they split them up, and re-sorted it by instant effects, over times, and AEing.

The reason behind this is that they didn't want everyone to feel like they had to get locked into just the healing tree, and to give all specs both healing and damage capabilities.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

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Morfiend
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Reply #75 on: August 29, 2008, 04:47:12 PM

Then they need to drastically change the documentation, because there are going to be some disappointed people out there.


Yes, they do. They forgot to change the descriptions when they changed the focus of the trees a little while ago.
Draegan
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Reply #76 on: August 31, 2008, 10:44:13 AM

I'm a whore :(
« Last Edit: September 02, 2008, 12:20:57 PM by Draegan »
schild
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Reply #77 on: August 31, 2008, 04:09:09 PM

852 to posts, you should know better. Don't whore yourself like that here. I let the other one go because you just pointed people to your sig, that said - that's enough.

Sorry, equal treatment to pretty much everyone on this front. Except for me. ^_^
Draegan
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Reply #78 on: September 02, 2008, 12:10:15 PM

852 to posts, you should know better. Don't whore yourself like that here. I let the other one go because you just pointed people to your sig, that said - that's enough.

Sorry, equal treatment to pretty much everyone on this front. Except for me. ^_^

Sorry bout that.  But I was drunk when I posted it.  You can delete it. I took it out.
« Last Edit: September 02, 2008, 12:21:24 PM by Draegan »
Ingmar
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Reply #79 on: September 02, 2008, 12:57:15 PM


Not much like an elemental shaman.  Unless you used flame totem and lightning bolt exclusively...in which case that would emulate 1/4 of the class.


Have you ever played an elemental shaman? Because you just about summed it up. Minus the flame shock.  awesome, for real

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Sjofn
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Reply #80 on: September 02, 2008, 03:17:46 PM

Now now, you use chain lightning too. I seen it!

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