Simple premise - sneak through dungeons, enjoy the pickings, leave without ever engaging in combat.
Starting skills - Either 50 Lockpicking/30 tinkering/Carpentry (no money) OR 20 Lockpicking/30 tinkering/30 Carpentry (or buy after creation). Doesnt matter elsewise (except to save money). You will need a secondary lumberjacking crafter for best time investment; he will also gather feathers for bolts.
Hiding/Stealth = macro. raise AR to 13 to get skill up- pretty easy. Detect Hidden takes roughly 2-3 hours to macro, target self. BLAM - 3 skills GM'd within 24 hours.