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Topic: Integrated in-game voice chat that works! (Read 4299 times)
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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I know many of you don't pay attention to EQ2 any more, but once again the team delivered.
Integrated voice chat went live with the last update. And it works well. Its introduction does not mean that our guild is dumping our Ventrilo server just yet, but that could happen.
When you log into EQ2 for the first time after the latest update (GU 47?), see a window informing you about the new chat funtionality and are prompted to go through a very short tutorial or just ignore it and turn it off. If you opt to leave it on, you will automatically join your guild's voice chat channel. If join or start a group, you will also automatically join a group channel. Obviously - like Ventrilo and Teamspeak - you cannot be in both channels at the same time.
The interface is simple. For the group channel, each member of the group in the voice channel has a voice bubble icon next to their character name in the group window that is faded. When anyone talks, the bubble icon turns guildspam green.
For the guild channel, the V key will open a window that lists all the people in the guild voice chat channel. When someone speaks, their name turns green.
As far as the quality goes, in the two times I have used it the sound quality was good and did not lag. There was some incidents of low level static/scratchy-ness but well within tolerable levels.
You can have the ingame voice and a thrid party chat program running simultaneosls but the push-to-talk button has to be different for each or the feedback is horrific.
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I have never played WoW.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Nice, other games have this, but that one sounds very featured.
Screen shots of the UI?
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taolurker
Terracotta Army
Posts: 1460
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SOE also added a voice chat functionality to SWG too.
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I used to write for extinct gaming sites details available here (unused blog about page)
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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SOE also added a voice chat functionality to SWG too.
Talking to yourself is pointless.
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Numtini
Terracotta Army
Posts: 7675
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But the big question is do people actually use it.
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If you can read this, you're on a board populated by misogynist assholes.
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Tale
Terracotta Army
Posts: 8567
sıɥʇ ǝʞıן sʞןɐʇ
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Everybody I've ever played MMOGs with is currently playing and enjoying the hell out of the EQ2 raiding game. They've gone UO-EQ-AO-DAoC-EQ2mk1-WoW-VG-LOTRO-WoW-AoC and a million other betas and minor MMOs, and been settled on EQ2mk2 for a year now.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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I was very skeptical when they put voice into EVE, but it's great. Works flawlessly and integration gives you all sorts of handy things that you just can't do with external voice apps.
Best thing about it being integrated IMO is that it's right there for new players and new situations - Faction Warfare in EVE is the perfect example. Without EVE-Voice it wouldn't have been half as accessible and sucessful.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Rendakor
Terracotta Army
Posts: 10138
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Its a good start but isn't quite perfect. A number of players in my guild are randomly unable to join the in game voice, so we've been using Vent still. Also voice quality on the whole seems less good, but not substantially so (just some static). On a whole its a good step forward, but having to listen to every jackass when i PuG is kind of annoying.
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"i can't be a star citizen. they won't even give me a star green card"
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eldaec
Terracotta Army
Posts: 11844
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To put it into context,
TeamSpeak < EVE Voice < Ventrilo
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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SOE attempt with Planetside failed, glad they got the EQ2 one to work, maybe they can fix PS voice now.
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Numtini
Terracotta Army
Posts: 7675
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This is the same voice that will be (or is in?) COX. It's some company shopping it to different publishers, it's not actually something SOE came up with. The big thing for me is whether or not people use it. I don't mind the mediocre voice in WoW, but the only time I everh eard anyone use it, I head the voice, said hi, and he apologized for having his mic on and turned voice off. Everybody I've ever played MMOGs with is currently playing and enjoying the hell out of the EQ2 raiding game. If anyone raids less than two "work nights" a week and is earlyish eastern and needs a mystic let me know. I loved loved it but my guild kept going later and later.
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If you can read this, you're on a board populated by misogynist assholes.
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Draegan
Terracotta Army
Posts: 10043
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I got a free month of EQ2 from a buddy of mine and tried it out last night. It's not bad.
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MahrinSkel
Terracotta Army
Posts: 10859
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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Eve Voice works well for Faction Wars because the fleets in that are overgrown PUG's, where trying to get everyone onto the same Ventrillo or TeamSpeak server would be nearly impossible (hard enough to do when you're doing joint Alliance ops and everyone is at least used to using them). But in features (especially security and multi-channel coordination) it's a distant second at best, and the fact that if the game servers crash they take your comms with them is a deal-breaker for 0.0.
--Dave
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--Signature Unclear
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Venkman
Terracotta Army
Posts: 11536
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I know many of you don't pay attention to EQ2 any more, but once again the team delivered.
Integrated voice chat went live with the last update. And it works well. Its introduction does not mean that our guild is dumping our Ventrilo server just yet, but that could happen.
The team "delivered" by bringing in Vivox to do it for them. Same group that did it for SL and then later for Eve. They're a bunch of good guys, and their founders came from a telecom background. If SOE chose to (and if CCP did), you could make phone calls from ingame to both landline and mobile sets. It's a question of course of how of the technology much the company wants to license. Vivox is better than most other ingame solutions I've seen.
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pants
Terracotta Army
Posts: 588
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If SOE chose to (and if CCP did), you could make phone calls from ingame to both landline and mobile sets. Heh, that actually brings up some pretty scary scenarios. <sitting at home, watching TV> Ring! Ring! "Hello?" "Dude, where are you? We need a tank."
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Mrbloodworth
Terracotta Army
Posts: 15148
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SOE attempt with Planetside failed, glad they got the EQ2 one to work, maybe they can fix PS voice now.
Keep in mind, PS shipped with voice chat, its using some really OLD software. And in a game where FPS matter, having the initiator as the Voice host is a bad idea. Would be good if they did upgrade it. But i bet its unlikely.
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Tarami
Terracotta Army
Posts: 1980
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If SOE chose to (and if CCP did), you could make phone calls from ingame to both landline and mobile sets. Heh, that actually brings up some pretty scary scenarios. <sitting at home, watching TV> Ring! Ring! "Hello?" "Dude, where are you? We need a tank." You mean this hasn't already happened to you? Gee! 
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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