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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Vendetta Online 0 Members and 1 Guest are viewing this topic.
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Author Topic: Vendetta Online  (Read 3374 times)
Viin
Terracotta Army
Posts: 6159


on: November 02, 2004, 03:16:22 PM

Anyone had a chance to play this yet?

http://www.vendetta-online.com/

I downloaded the trial and got to play for about an hour last night. Basically feels like a FPS space game to me. Not even sure I even really noticed I was flying a space ship except when I went to the Buy Ship screen. Might be kinda fun for a little while but I can't really see myself paying monthly to play.

One cool thing is that you can play it on Mac, PC, or Linux. Nothing like playing an MMO while at work on my G4 iBook - but I think WoW will fill that niche nicely.

- Viin
ajax34i
Terracotta Army
Posts: 2527


Reply #1 on: November 02, 2004, 05:54:37 PM

I've played it for the free 8 hour trial period.

The graphics are similar to Freelancer, I thought, and combat is quite similar to that game, except you CAN use a joystick (and I did).  

The default controls for space flight aren't that great, and you can't really win fights until you realize that you have to turn off the "flight assist" (which makes the ship behave like an airplane) so you can actually thrust backwards and sideways, in effect circle-strafing your opponents.  Once I got the hang of circle-strafing in space, the game seemed easy.

The grind is present:  you need to gain XP in 4 areas (light weapons, heavy weapons, piloting, and commerce) and raise your level in each so you can get better ships and gear.

Otherwise, the game could be fun to spend a few hours with now and then.  Doesn't have a big audience (couple hundred players, I think), and is quite simplistic if you judge by the standards of EVE and other big MMOG's.
Belzac
Terracotta Army
Posts: 24


Reply #2 on: November 02, 2004, 08:17:11 PM

I read the back story at work today and enjoyed it.
Scold
Terracotta Army
Posts: 331


Reply #3 on: January 20, 2013, 10:53:52 AM

They're doing Kickstarter to fund their latest patch and porting the game to the iPad.

http://www.kickstarter.com/projects/guild/vendetta-online

They make the game sound like EVE but with twitch combat, and as of 2008 they've been introducing player-created combat. Interesting.
Sir T
Terracotta Army
Posts: 14223


Reply #4 on: January 20, 2013, 03:16:08 PM

Played it several years ago. Its a pretty good inertia based fighter combat game, and a steller achievement for a small team. Plus its still going. I might give it another look now actually as I'm hunting for a new game to play.

Heres the email I got today

Quote
Vendetta Online launches a Kickstarter crowdfunding effort.
http://www.kickstarter.com/projects/guild/vendetta-online

After some feedback from our userbase, we've launched a crowdfunding campaign with Kickstarter to help support the development of Vendetta Online 1.9, along with bringing the game to the iPad.

If there has ever been a time when you've wanted to see the game make a huge leap in development, and wished you could help make it happen, then now is the moment for action!

For complete details, check out the Kickstarter link above, particularly the video. If the Kickstarter video doesn't work for you, it's also available in HD on Youtube.

In exchange for individual crowdfunding pledges, we're offering massively discounted subscription time (as low as $2.50/month), along with a number of cool exclusive offers, like specialized ships (the new EC-108KS), unique achievement badges, signed posters and more.
EC-108KS picture

We'll ONLY receive the funding contributions and be able to give out all this cool stuff IF the Kickstarter successfully reaches our $100k goal in the next few weeks, so please consider jumping in. There are a lot of different options for pledging, from just a single dollar up to thousands, with different rewards for different pledge amounts. Some special rewards will go to those who pledge EARLY, so please keep that in mind.

Beyond that, we can also really use your help to try and get the word out about the Kickstarter, so if you think it's worth recommending, please feel free to post it on Facebook, Twitter or your favorite forum.

Vendetta Online 1.9

One of the two goals of this fundraising process will be the expansion of the game in a series of milestones we're grouping under the heading of "1.9". If we can pull off this Kickstarter funding, we intend to ship ALL of this content before the end of 2013:

    Updated graphics, sounds, and rendering technology.
    Major improvements to player-owned capital ships, like custom ship names, shields, shared ownership, and improved hangar access for captains.
    A significant re-working of the game galaxy to make for larger and denser asteroid fields, with updated graphical assets.
    An increase in the number of mineral and ore types, re-distributed throughout this updated galaxy.
    More complex space stations, along with capship stations located at all Capitol sectors.
    More persistent NPC types and "named" NPCs, offering specialized missions and gameplay (disabled freighters, lost colonists, wandering smugglers, wanted assassins, etc).
    Expansion of the dynamic economy to support more supply-side variability in cases where territory is conquered during Dynamic Warfare.
    Expansion of the current Dynamic Warfare implementation to include the outbreak of small wars (lasting weeks to months) between minor factions in unaligned space, creating gameplay situations for Letters of Marque (privateering), smuggling and espionage.
    More tools for player created content, related to creating events and persistent NPCs.

Beyond these, the Kickstarter also includes "stretch goals" that go out as far as "running around on stations" and "landing on procedural planets", so if you'd like to see that come to pass, help us get the word out.

Aside from VO 1.9, we're also looking to fund some additional polish to an upcoming release of the game for the second-generation iPad and newer. If you'd like to play VO on the iPad, with the benefits of retinal display support and other enhancements, please consider supporting the Kickstarter.

Why Crowdfunding?

Some might ask why an established game with a supportive community would do a Kickstarter, or need to gather these funds to help build this expansion. The simplest answer is in the size of our team. With only four people, there is not a lot of time to go around, and a lot of focus goes to things like ongoing marketing and business development, as opposed to pure forward gameplay development. We've made a number of unplanned sideways jaunts onto projects that pay in the short-term, like last year's externally-subsidized port of the game to WinRT. These projects are good for the stability of the company and the game, but they detract from development progress on gameplay.

If we can build up a block of funds in advance, it'll give us the time to just focus exclusively on gameplay development (yes, a little on the iPad, but the vast majority on gameplay), and Kickstarter is one way to try and go about that. The goal we've set, after taxes and the fees taken by Kickstarter and Amazon, is just enough to close the gap when added to our own funds. So please consider helping us push the game to another level.

Other Recent Game Changes

I just sent out a newsletter in late December, but a few cool things have been added since then:

    Manufacturing/Crafting fix: Delivery missions will now take directly from your inventory, without needing to launch and re-dock.

    Much more convoy traffic around stations. There's now a pretty continual stream of vessels flying in and out of station sectors, and docking. We intend to improve on this a lot more, with more types of NPC ships and pilots to tell different stories, and allowing interaction in Station Bars, etc.

    Local Faction Standing now shows up in the default Targeted Player Info area, without the need for a plugin.

    Robustness enhancements to Android, plus crash reporting and support for Mali GPUs (including the Nexus 10 tablet, Galaxy Note II, and others).

    NPC capships no longer twist on jump-out, capship jump effects also re-scaled.

    We've also had a few new player-built capships join the galaxy, and would like to express congratulations to their captains.

Hic sunt dracones.
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