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Author Topic: Colonization returns as a Civ4 mod  (Read 10364 times)
Stormwaltz
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on: June 09, 2008, 02:38:52 PM

Quote
As a complete reimagining of the 1994 classic, Colonization is a total conversion of Civilization IV that combines Civilization's addictive "just one more turn" gameplay with all-new graphics and features that add more depth to the franchise. New features, such as a brand-new interface, improved diplomacy options and the included modding tools ensure that Colonization will be the next great title from gaming's premier strategy game developer.

Colonization does not require the original Civilization IV product in order to be played.

http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=315205

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Teleku
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Reply #1 on: June 09, 2008, 03:34:01 PM

« Last Edit: June 10, 2008, 09:25:09 PM by Teleku »

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Murgos
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Reply #2 on: June 09, 2008, 03:36:51 PM

Como se dice, "Alpha Centauri"?

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Sky
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Reply #3 on: June 09, 2008, 05:52:13 PM

Splendid. Now an updated SMAC and SimGolf and we can start the whole cycle over! (seriously)
Yoru
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Reply #4 on: June 10, 2008, 02:29:11 AM

Holy fuck yes. I have got to try this at some point. I loved Colonization years back.



Oh wait, this is an official total conversion, one I have to pay for instead of a fan-made one? Then I expect a massive, massive cock-up.
Teleku
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Reply #5 on: June 10, 2008, 07:37:35 AM

Oh wait, this is an official total conversion, one I have to pay for instead of a fan-made one? Then I expect a massive, massive cock-up.
What makes you think that?

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Yoru
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Reply #6 on: June 10, 2008, 07:54:58 AM

Oh wait, this is an official total conversion, one I have to pay for instead of a fan-made one? Then I expect a massive, massive cock-up.
What makes you think that?

I'm predicting that they'll try to make it more accessible and easier to play. The original was not exactly a triumph of usability; it was a pretty complex resource management game, the sort that you don't see these days. A fan-made conversion wouldn't need to sacrifice things in order to make a given number of sales to justify its budget; an official one might.

But I'm willing to be pleasantly surprised.
Teleku
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Reply #7 on: June 10, 2008, 09:19:56 PM

Yeah, I can see that.  I think they should do a pretty good job of transferring it over though (I hope, obviously, heh).  I actually found Colonization to be more straight forward in its logic and usage than the Civilization games at the time were.  But your right, it had a very unique element to it with the resource management, and I'm hoping they transfer that over plus some.

Also, a new updated version of SMAC would be  DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS DRILLING AND MANLINESS
« Last Edit: June 10, 2008, 09:26:20 PM by Teleku »

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Sky
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Reply #8 on: June 11, 2008, 11:37:32 AM

As much as I love Civ, going back to it after Col came out was something of a disappointment. They made so many great advancements with Col, with natives, lots of citizen types, school, buildings in the cities to add citizens to; lots of great stuff.

Wish the FoH guys were on board the team for Col 2 :)
Paelos
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Reply #9 on: June 12, 2008, 07:29:12 AM

The cost/benefit part of desigining your own troops in SMAC was something that really took the game from great to pure awesome. I kept wishing they would add that aspect to the Civ games, but they never did.

CPA, CFO, Sports Fan, Game when I have the time
Stormwaltz
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Reply #10 on: June 12, 2008, 08:35:02 AM

The cost/benefit part of desigining your own troops in SMAC was something that really took the game from great to pure awesome.

That was actually what ruined SMAC for me (well, that and BS techs like "Ethical Calculus"). After half a game, managing the designs list and finding specific units in it became an obnoxious chore.

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Sky
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Reply #11 on: June 12, 2008, 10:31:59 AM

That was actually what ruined SMAC for me (well, that and BS techs like "Ethical Calculus"). After half a game, managing the designs list and finding specific units in it became an obnoxious chore.
Did you use the options to auto-prune the list and also stop making automatic designs based on new techs? I think those were the two available options that made that much better. Something along those lines, anyway.
sinij
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Reply #12 on: June 12, 2008, 11:38:45 AM

Holy fuck yes.

/signed

Now lets dump some tea into the bay.

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pants
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Reply #13 on: June 12, 2008, 07:06:15 PM

Wish the FoH guys were on board the team for Col 2 :)

I assume you mean FfH - not FoH.  Unless you want Furor designing your rampaging indians :)
Stormwaltz
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Reply #14 on: June 12, 2008, 09:34:48 PM

I assume you mean FfH - not FoH.  Unless you want Furor designing your rampaging indians :)

PATCH NOTES:
* The "Discoverer" difficulty level has been removed. L2P, n00bs.
* Declaration of Independence was too easy for unskilled players to get. It now requires completion of "Signing" projects in every city, and defeat of a major British unit.
* Scalping has been replaced with Teabagging.

Sky: It's been so long, I don't remember. sry.

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Phildo
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Reply #15 on: June 12, 2008, 09:37:02 PM

I remember thinking the game was fun but that it totally lacked the military diversity of Civ.  Footsoldiers, horsemen, cannons and ships.  That's it?  I still enjoyed it, but not nearly as much.

I didn't play SMAC until about 8 months ago and I didn't enjoy it for reasons similar to Stormwaltz.  It wasn't nearly as intuitive or fun as similar options were in Master of Orion which I have played and loved for years.
Paelos
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Reply #16 on: June 12, 2008, 10:14:24 PM

Seriously? Yall hated designing your own units?



Yall are fucking broken. I'm sorrry.

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Moaner
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Reply #17 on: June 13, 2008, 12:27:12 AM

Heart desinging my own units.  It's what keeps me playing GalCiv2 + expansions.  Well, that and the awesome tech trees. 

I could not be more excited for Colonization though.  I played the shit out of the original.

PS:  EA owns the rights to Alpha C. so don't expect a proper sequel any time soon.

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Reply #18 on: June 13, 2008, 08:36:13 AM

Seriously? Yall hated designing your own units?



Yall are fucking broken. I'm sorrry.

Loved designing them.. hated having to go back and remove obsolete shit by hand.  Then there were the turns where you'd get 2-3 useful upgrades in a row before you'd even built the prototype of the last unit you designed.  All that wasted energy. ACK!

The past cannot be changed. The future is yet within your power.
Teleku
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Reply #19 on: June 13, 2008, 10:16:27 AM

Yeah, sorry, same for me.  Designing my own units became a big chore and wasn't terribly fun in its implementation.  I just went for default the entire way (well, except for 1 specialty unit here or there).

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Paelos
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Reply #20 on: June 13, 2008, 02:56:48 PM

I loved making top of the line ridiculous costing prototype units and making like 2-3 of them to go stomp a couple towns. It was expensive as hell, but they were usually unstoppable.

CPA, CFO, Sports Fan, Game when I have the time
Phildo
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Reply #21 on: June 13, 2008, 08:31:06 PM

I also love unit customization.  As I said, MOO did it better.
Abel
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Reply #22 on: June 14, 2008, 12:36:01 AM

 Heart Finally someone thought of remaking Colonisation  Heart! I don't understand how it took so long, it's a gem of a game and an original take on the Civ formula.

Also, want to sign up for MoO2 and MoM (Masters of Magic) remakes. These were all games I actually played more then the Civ series itself (bar maybe the original).
Merusk
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Reply #23 on: June 14, 2008, 05:20:59 AM

Atari owns the rights to MoM and has wanted to control the marketing aspects entirely themselves.  Stardock was trying to get the rights to make a MoM2, but the marketing bit killed it for them. 

http://en.wikipedia.org/wiki/Master_of_Magic#Legacy

I also love unit customization.  As I said, MOO did it better.
Spinning star

MOO's customization was stellar.  I still load-up MOO2 every now and again just to build killer ships. GalCiv is the next-closest thing, but I feel too compelled to do lots of ship designing as well as weapon placement.   Plus you have no way of adding 200+ lasers to your uber Huge.  DRILLING AND MANLINESS

The past cannot be changed. The future is yet within your power.
Stormwaltz
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Reply #24 on: June 18, 2008, 08:11:55 PM

Official page up. No significant new info.

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Stormwaltz
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Reply #25 on: July 17, 2008, 02:46:55 PM

Four new screenshots. Normally not worth posting, but in this case it includes a shot of the city interface.


Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Teleku
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Reply #26 on: July 17, 2008, 03:30:05 PM

Oh, nice.  Looks like they have all the original commodities plus some new ones.  Looks like the main mechanics of the game are remaining the same from that screenshot, which is a big relief.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
dusematic
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Reply #27 on: July 17, 2008, 04:43:25 PM

Colonization was one of the greatest games ever.  I STILL fire it up on occasion.  Can't wait to play the new one.
Stormwaltz
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Reply #28 on: September 19, 2008, 09:08:05 PM

It's already available for preorder on GamersGate. $30, and you get Europa Universalis III as a free bonus.

http://www.gamersgate.com/?page=product&what=view&sku=DDB-CIVCOL

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
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Reply #29 on: September 21, 2008, 08:56:45 AM

Dammit, now I need to see if I can find my SMAC disks in all of our moving wreckage. I can't imagine I'd have tossed out a perfectly good game, and for some reason, I don't recall the "design your units" thing.

Now I need it as a way to wean myself off of compulsively starting new games in Spore.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Teleku
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Reply #30 on: September 24, 2008, 08:17:42 PM

It's out.  Available for download on Steam as well.  Anybody try it yet (I'm without a computer capable of running it until I move into my new place)?

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Sky
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Reply #31 on: September 25, 2008, 06:46:07 AM

At the top of my list to get, but I'm broke.
Moaner
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Reply #32 on: September 25, 2008, 07:11:25 AM

I'm broke too but I think I may pick it up tomorrow.  The screenshots just look too tempting.

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lac
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Reply #33 on: September 25, 2008, 07:54:17 AM

Here's the classic city interface.


It's payback time Tupi's!
Aez
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Reply #34 on: September 25, 2008, 01:15:32 PM

I read a couple of review.  Generally positive but apparently the end game is more frustrating than the original because your king is completely paranoiac and you only get rookie militia when you revolt.  I'm not sure it's different enough from civ for me.
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