Amarr HM
Terracotta Army
Posts: 3066
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*** Damage types ***
Guristas - Kinetic / Thermal Gallente - Kinetic / Thermal (Navy Officers + Convoy Escort EM) Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation - EM / Thermal Angel Cartel - Kinetic / Explosive / (thermal) Mordus Legion - Thermal / Kinetic Minmatar Fleet - Thermal / Explosive (Rep. Detective - EM, Rupture - Kin) Freedom Fighters - Kinetic / EM Amarr Navy - EM / Thermal Thukker Tribe - Thermal / Explosive Seven - Kinetic / EM / Explosive Drones - All dmg types caldari navy - kinetic / thermal
*** Damage types to use ***
Angel - (Explosive allround) EM (shields) Explosive (Armor), or thermal all round Amarr Navy - EM (shield) Explosive (Armor) Mordus - EM (shield) Explosive (Armor) Freedom Fighters - Thermal Gurista - Kinetic Gallente - Thermal Blood Raiders - EM Sansha - EM Serpentis - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM (shields) Explosive (Armor) Zazzmatazz - EM (shield) / Explosive (Armor) Rogue Pirate - EM (shield) / Explosive (Armor) Thukker - EM (shield) / Explosive (Armor) Thermal/Kinetic all round Seven - Thermal Odamian - EM (shield) / Explosive (Armor) Drones - Thermal
***Mission types***
Administration: 75% Kill, 25% Courier Advisory: 34% Kill, 66% Courier Archives: 5% Kill, 90% Courier, 5% Trade Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade Command: 97% Kill, 3% Courier Distribution: 5% Kill, 95% Courier Intelligence: 85% Kill, 15% Courier Internal Security: 95% Kill, 5% Courier Legal: 50% Kill, 50% Courier Manufacturing: 5% Kill, 95% Courier Marketing: 5% Kill, 95% Courier Mining: 5% Kill, 85% Courier, 10% Mining (II) Production: 5% Kill, 95% Courier Public Relations: 34% Kill, 66% Courier R&D;*: 0% Kill, 50% Courier(S), 50% Trade Security: 90% Kill, 5% Courier, 5%Trade Storage: 5% Kill, 95% Courier(L) Surveillance: 95% Kill, 5%
*** Security status: Empire restrictions ***
Below -2 = not in 1.0 sec systems Below -2.5 = not in 0.9 sec systems Below -3 = not in 0.8 sec systems Below -3.5 = not in 0.7 systems Below -4 = not in 0.6 systems Below -4.5 = not in 0.5 systems -5 or below = KOS in all empire
*** List of compounds & alloys ***
Condensed Alloy - 88 tritanium, 45 pyerite, 10 mexallon Crystal compound - 39 mexallon, 2 isogen Dark Compound - 23 isogen, 10 nocxium Gleaming Alloy - 299 tritanium, 5 nocxium Glossy Compound - 6 megacyte, 3 nocxium Lucent Compound - 174 pyerite, 2 mexallon, 10 isogen, 5 nocxium Lustering Alloy - 88 mexallon, 32 isogen, 35 nocxium, 2 zydrine Motley Compound - 28 isogen, 12 nocxium Opulent Compound - 2 morphite Plush Compound - 119 pyerite, 20 isogen, 18 zydrine Precious Alloy - 7 pyerite, 18 isogen Sheen Compound - 125 tritanium, 45 pyerite, 23 isogen, 1 nocxium
*** ECM ***
Caldari - Destabilizer Minmatar - Inverter Gallente - Ion Amarr - White
*** Targeting systems ***
Minmatar - Ladar Caldary - Gravimetric Gallente - Magnetometric Amarr - Radar
*** Scanning info ***
1 au = 149.000.000 km 3 au = 447.000.000 km 7 au = 1.043.000.000 km 48 au = 7.152.000.000 km Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)
*** Exploration Sites ***
Unknown - Combat sites. Can be found with any probe. Gravimetric - Hidden asteroid belts Magnetometric - Archeology/Salvage sites Radar - Hacking sites Ladar - Gas Cloud sites
*** Exploration Probes ***
Multi-spectral - solar system Quest - 4 AU Pursuit - 2 AU Comb - 1 AU Sift - 0.5 AU
*** Recon Probes ***
Observatory - Solar System Ferret - 40 AU Spook - 20 AU Fathom - 10 AU Snoop - 5 AU
*** Module stacking ***
1st mod=100% of buff 2nd Mod=87% of buff 3rd mod=57% of buff 4th mod=28% of buff
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