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Topic: Trinity V2 next patch (Read 15495 times)
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bhodi
Moderator
Posts: 6817
No lie.
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Yeah, I think it's V2. Anyway. I'll put more changes up as they are released. For now, look what's on the test server: 
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lac
Terracotta Army
Posts: 1657
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Sweet. More functionality improvements please.
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Predator Irl
Terracotta Army
Posts: 403
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I hope they include an "add safespot" option too!
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Opinions are like assholes, everybody has one!
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Gets
Terracotta Army
Posts: 1147
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EZ-mode ftw?
I feel dubious about these sorts of improvements. Surely right-click shouldn't be the answer to everything.
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Phildo
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We're fine until you can Right-Click -- "GET HIS POD!"
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ajax34i
Terracotta Army
Posts: 2527
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If they don't have an option of "Align Fleet To" for Fleet commanders, they haven't gotten the idea of what we want. It's not about adding little features here and there, it's about changing their mindset to think about UI features from the user's point of view.
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MahrinSkel
Terracotta Army
Posts: 10859
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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I don't think so. They already have an "Align to" fleet order, and now the right-click to keep people from having to double-click. Probably the "Align To" right-click will work with the "Align To" fleet order. If you're going to let the fleet commander take over navigation completely, why not let him take over your targetting and activate your guns, and everyone can just go smoke a cigarrette and wait to see who wins? I've seen the gang warp cause all kinds of problems, and had my covert yanked off the field by it more times than I can count, more ways for the FC to mess with ship control are probably not a good idea.
--Dave
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--Signature Unclear
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bhodi
Moderator
Posts: 6817
No lie.
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Well, they already have a warp-to and a regroup, so the remote-controlling can of worms is already open. Whether it's good or not, it's there, and it would make sense to include a fleet-align command as well.
I can especially see it being good for sniper fleets, it makes using chain warpins much easier.
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ajax34i
Terracotta Army
Posts: 2527
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So we need a checkbox for "Don't obey fleet commands to enter warp." and "Don't obey fleet commands to align to." 
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eldaec
Terracotta Army
Posts: 11844
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I agree on the fleet commands=bad meme.
The game is all about the cat herding, fleet members should not become robo-pussies.
However, the game shouldn't be about fighting with the interface in order to get a particular waypoint on screen and double click vaugely around it. So 'Align to' is 110% win.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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ajax34i
Terracotta Army
Posts: 2527
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The game is all about the cat herding, fleet members should not become robo-pussies.
Ok, so we're good at following instructions to align and to keep warping to a MWD'ing interceptor, but think of all the other alliances that aren't so leet!! I mean, their FC's are going coarse from repeating "Guys, align, please." "Please align." "Dammit, why aren't you guys aligned." " WTF was that! 50 DKP minus! Odd wings align left, even wings align right. More drones! MORE DRONES!"
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Calantus
Terracotta Army
Posts: 2389
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What I'd really like them to do is give us a way to set a fleet destination, a fleet location, and the ability to toggle stargates as open or closed (on display) to the fleet. I've only been in fleet ops for a couple of weeks but the "where are we headed?" and "where are you guys at?" questions people have to ask every time they join are already driving me mad. The stargate toggle would just be a nice little feature to help fleet commanders other than having to say every time we have to hold at a gate or go through. I think that would help far more than the fleet commander being able to warp everyone.
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Sparky
Terracotta Army
Posts: 805
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If they don't have an option of "Align Fleet To" for Fleet commanders, they haven't gotten the idea of what we want. It's not about adding little features here and there, it's about changing their mindset to think about UI features from the user's point of view.
I'd be against an automated FC align-to command. Sometimes catching inattentive stragglers is all you can do vs a big blob with a little hit-and-run gang. If pilot interaction is reduced to clicking jump every couple of minutes those opportunities will be less common. Warp-to is reasonable as there's really no other way to do large simultaneous warps. Regroup is useful mainly useful when people are so desynced they don't know where they are. Perhaps that's why they put it in.
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Predator Irl
Terracotta Army
Posts: 403
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But is this a fleet commanders option to align to or is it for the individual pilots to align themselves to? If its the latter then its a welcome change because I dont know how many times Ive done a few 360's looking for a stupid gate because the sun was blocking my view.
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Opinions are like assholes, everybody has one!
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lac
Terracotta Army
Posts: 1657
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CCP discusses new ships in this thread Tier one faction cruisers are the only new ships available in the next patch. Tier 1 -> Augoror, Exequror, Scythe, Osprey Tier 2 -> Omen, Vexor, Stabber, Caracal And I forgot to mention that the Magnate is also being made available, the Amarr Navies long lost frigate. All the tier 1 faction ships are geared towards combat of course, and will be significantly cheaper than the tier 2 faction cruisers. Anathema hull changed from Crucifier to Magnate, same with Cheetah, its now using the Probe hull. Buzzard remains the same. Helios now uses the Imicus hull.
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« Last Edit: May 21, 2008, 04:41:53 AM by lac »
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ajax34i
Terracotta Army
Posts: 2527
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The Tier2 faction cruisers are already in the game, right? So they're adding Tier1 cruisers, cool.
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Murgos
Terracotta Army
Posts: 7474
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They mentioned in that thread that everything got a balance pass as well, so I wouldn't expect the faction ships to be exactly the same after the patch.
The real question is where do they see these ships as fitting into the grand scheme? A bridge between Tech I and Tech II or something else altogether, like specific combat roles?
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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ajax34i
Terracotta Army
Posts: 2527
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Something else altogether, like, ISK and LP sinks.
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Phildo
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Why make them combat? I want a faction Exequror to be a ridiculous logistics boat, dammit!
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Phred
Terracotta Army
Posts: 2025
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EZ-mode ftw?
I feel dubious about these sorts of improvements. Surely right-click shouldn't be the answer to everything.
Are you trying to imply that double clicking on the map is a test of skill or something? Some users have trouble getting double clicks recognised by Eve, probably from borderline systems. Why shouldn't there be a menu option that does the same damn thing? Are you also in favor of removing every other hotkey in the game? Or is it just the ones you dont like that should go?
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Fordel
Terracotta Army
Posts: 8306
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Hah, why did they give the Helios the Imi hull? I love that silly little frigate (Seriously, a like 100k frigate that has (had?) room for 3 light drones  ) but wasn't the Helios a sensor boat? What's the deal with the faction ships now? Can you buy like, a Navy Vexor off the market or something? Or do you have to turn in whatever 'battle points' you get from this faction warfare?
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and the gate is like I TOO AM CAPABLE OF SPEECH
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lac
Terracotta Army
Posts: 1657
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You can get them exactly the same way as before but the new ones will be significantly cheaper.
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TripleDES
Terracotta Army
Posts: 1086
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They're changing hulls of the T2 ships? Now, after so long time? What the fuck is this about? If changing hulls at all, how about these fuckers design some more new models instead?
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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eldaec
Terracotta Army
Posts: 11844
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Hah, why did they give the Helios the Imi hull? I love that silly little frigate (Seriously, a like 100k frigate that has (had?) room for 3 light drones  ) but wasn't the Helios a sensor boat? Imicus has bonuses to Astrometrics. Apparently Astrometrics is something people do during the week and a half they fly T1 frigates (frigate club excluded), and it is terribly important that if you upgrade from T1 astro to Covert Ops, the hulls match.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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MahrinSkel
Terracotta Army
Posts: 10859
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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Astrometrics is the base skill for scanning. In addition to the PvP use of it to run down enemy safespots (not as tactically significant as it used to be) and track pods of logoffskis (also not as common since dictor bubbles), it's integral to the exploitation of the spawnable content, "hidden" complexes and belts (which tend to be better than that of the system in general, -0.4 truesec systems can spawn high-grade ore belts like Crokite and Bistot, which are normally only found in -0.75 and lower).
--Dave
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--Signature Unclear
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Simond
Terracotta Army
Posts: 6742
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They're changing hulls of the T2 ships? Now, after so long time? What the fuck is this about? They're finally giving Amarr their missing frigate, so it's as good a time as any to get the rest of T2 (covops) frigs onto the correct T1 (astronautics) hull, especially since the T2 (EA) frigates were added based on the T1 (ewar) hulls.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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If this is gonna be Trinity V2 does this mean they'll be adding the new graphics for all the things that weren't updated with the graphics engine in Trinity V1, like moons, planets, mission structures etc?
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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lac
Terracotta Army
Posts: 1657
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CCP announced today that EVE Online's Empyrean Age expansion will go live on the 10th of June. The expansion will be free for all EVE subscribers. Features added include factional warfare with a ranking system, new agents, a new region of space, details on hidden deadspace complexes, and new system occupancy rules.
EVE's in-game news sources have been filled with reports of one violent diplomatic disaster after another, setting the stage for the all out war to come. In addition to those reports, CCP commissioned writer Tony Gonzales to write a novel (also titled Empyrean Age) that reveals in detail the back-story of the conflict.
Empyrean Age is already live on EVE's test server, Singularity. User reactions have been positive so far, and we suspect this update will offer plenty of satisfactory content to tide users over until the Ambulation update downloads later this year.
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Sparky
Terracotta Army
Posts: 805
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we suspect this update will offer plenty of satisfactory content to tide users over until the Ambulation update downloads later this year. They sound so enthusiastic!
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Calantus
Terracotta Army
Posts: 2389
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What kind of patching history does EVE have? As in, should I expect fire and burning pain or are they relatively smooth?
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lac
Terracotta Army
Posts: 1657
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It's usually not too bad but I always set a long skill just in case, especially with expansions.
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dwindlehop
Terracotta Army
Posts: 1242
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Plan for the worst case of more then 24 hours of downtime, though they've done better than that plenty of times. It usually doesn't hurt to skim the boards before attempting much of anything (I'm remembering the one bug with jump clones and lost implants).
You should expect the weekend after the patch to be fully playable.
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Simond
Terracotta Army
Posts: 6742
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And backup your Windows boot.ini file. 
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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eldaec
Terracotta Army
Posts: 11844
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Is this Ambulation thing some extended in-joke or are they serious?
It sounds pointless on a truly heroic scale.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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