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Topic: Daoc going even more classic! (Read 11158 times)
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eldaec
Terracotta Army
Posts: 11844
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In DaoC, you could always latch onto the Zerg. Which is how most people got their PVP fix in DaoC. The game only *really* started to suffer once all the OTHER things wrong with it (DaoC), drove off enough players to seriously hamper the Zerg generation. Without a proper Zerg, the casual folks would just be meat for the hardcore gank groups which in turn would cause the casual folks to get frustrated and leave, which would shrink the Zerg some more, which would etc...
What he said, DAoC is pretty much the only diku where casuals have ever been able to pvp in the achiever end game. As we've discussed previously, the other approach taken by WoW is to have separate casual and achiever end game pvp. Personally I've always thought that defeats the purpose of a realm identity - if you're doing various grades of sport pvp you might as well build it guild vs guild, since with entirely separate end games like WoW, there is no social interaction and no way for players to move quickly between achiever groups and casual groups anyhow.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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I never saw him posting about pasta. That sounds like my territory.
I'm still not convinced that you two aren't the same person.  Oh fuck. Now that hurts. 
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chinslim
Terracotta Army
Posts: 167
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The simplest way to "balance" RvR, gank groups, high RR's, and lowbies and newbies is equalize all movement speed in the frontiers. Avoiding fights that can't be won is as important as the actual fighting itself.
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Nebu
Terracotta Army
Posts: 17613
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The simplest way to "balance" RvR, gank groups, high RR's, and lowbies and newbies is equalize all movement speed in the frontiers. Avoiding fights that can't be won is as important as the actual fighting itself.
Ranged instas render this a non-issue. I think you're lobbying for removal of the Speed of Sound RA. This is the single greatest tool for avoiding cc while fleeing/hitting a fight.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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eldaec
Terracotta Army
Posts: 11844
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It always amazed me how few people understood that although SoS allowed you to move whilst mezzed, you still couldn't attack while mezzed; it is purely an escape tool.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Nebu
Terracotta Army
Posts: 17613
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It always amazed me how few people understood that although SoS allowed you to move whilst mezzed, you still couldn't attack while mezzed; it is purely an escape tool.
I wouldn't say it's only an escape tool. SoS helps when closing on a group, mid-fight it can gain position for healers/casters, it can also help gain an advantage on Alb extension groups if you happen to be Mid/Hib. SoS has many wonderful uses.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Fordel
Terracotta Army
Posts: 8306
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It's a movement tool. Man that was hard 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Nebu
Terracotta Army
Posts: 17613
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Man that was hard  Mine was far more descriptive!
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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