Well they made Shield Slam and Imp D-stance baseline now, so that alone should help the non-Prot warrior Tanks.
As to Paladins, after looking at the new shaman abilities (they roughly gave Shamans cleanse and Illumination along with other things), I *really* get the feeling we are going to see a DRASTIC rethink in paladin design.
My personal hope for Holy Paladins, is some kind of Healing through Melee spec. Place a buff on the Tank, then all Damage done is converted into healing onto the marked person. Or something.
They also added have tactical mastery as a first tier Protection talent that allows partial rage retention on stance swapping and greatly increases the threat of Mortal Strike or Blood Thirst while in Defensive stance
They also added have tactical mastery as a first tier Protection talent that allows partial rage retention on stance swapping and greatly increases the threat of Mortal Strike or Blood Thirst while in Defensive stance
No green text? Not insulting, just curious... but they made that change in bold about a year ago, iirc.
Would have been nice if they'd put that talent at the base of the Fury or Arms tree, where Warriors could actually take it... but that's Kalgan for ya.
Doesn't really help PvE spec Arms or Fury Warriors, since they don't pick up Tact Mastery; and while the default 5v5 Arena spec has TactMastery, the 3v3/2v2 spec does not.
The expansion talent fixes warrior tanks in their main issue (gear giving you less rage). Beyond that, I think warriors are still fine in other specs and can continually tank lower stuff.
They also added have tactical mastery as a first tier Protection talent that allows partial rage retention on stance swapping and greatly increases the threat of Mortal Strike or Blood Thirst while in Defensive stance
No green text? Not insulting, just curious... but they made that change in bold about a year ago, iirc.
Would have been nice if they'd put that talent at the base of the Fury or Arms tree, where Warriors could actually take it... but that's Kalgan for ya.
Doesn't really help PvE spec Arms or Fury Warriors, since they don't pick up Tact Mastery; and while the default 5v5 Arena spec has TactMastery, the 3v3/2v2 spec does not.
Ahh... must have missed that bit.
My war was done during the days where the final talent in the Fury tree was a 100% damage boost to the next strike after killing something. Been quite some time since I last dusted it off.
Anyway pvp wise I feel that warriors are solid - if a trifle dependent on good support to really shine. Rogues on the other hand is possibly the most overpowered class in game at the moment.