Welcome, Guest. Please login or register.
June 25, 2025, 05:16:23 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: AoC vs WAR vs ? - Biggest Launch Disappointment 2008 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 3 4 [5] 6 7 ... 13 Go Down Print
Author Topic: AoC vs WAR vs ? - Biggest Launch Disappointment 2008  (Read 227790 times)
HRose
I'm Special
Posts: 1205

VIKLAS!


WWW
Reply #140 on: May 07, 2008, 11:58:19 AM

Yes. Many talented artists work on those titles, what ever you think of the game as a whole, the art direction was sound on those titles.
Oh, okay then. ;)

-HRose / Abalieno
cesspit.net
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #141 on: May 07, 2008, 12:00:06 PM

Yes. Many talented artists work on those titles, what ever you think of the game as a whole, the art direction was sound on those titles.
Oh, okay then. ;)

 rolleyes

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Miasma
Terracotta Army
Posts: 5283

Stopgap Measure


Reply #142 on: May 07, 2008, 12:20:12 PM

So tell me HRose, what MMOs are blessed with your stamp of approval for artwork?  We've already eliminated Aoc, WAR, EQ2 and Vanguard.
shiznitz
Terracotta Army
Posts: 4268

the plural of mangina


Reply #143 on: May 07, 2008, 12:31:37 PM

The boobs on the middle WAR screenie are almost coming out of her shoulders. There is too much belly.

I have never played WoW.
Venkman
Terracotta Army
Posts: 11536


Reply #144 on: May 07, 2008, 12:45:20 PM

That's the difference: style preference vs integrity of art.

And Hrose, not sure where you got that AoC character render, though of course I believe it's from AoC. It's just that every character I've seen, both player and NPC, looked a LOT better than that frumpy thing. I'd expect that image from EQ2 (which I found rather bland stylistically, with unfortunately shaped characters). AoC actually has some great models, even if the overall style is not something I like.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #145 on: May 07, 2008, 12:57:36 PM

That's the difference: style preference vs integrity of art.

And Hrose, not sure where you got that AoC character render, though of course I believe it's from AoC. It's just that every character I've seen, both player and NPC, looked a LOT better than that frumpy thing. I'd expect that image from EQ2 (which I found rather bland stylistically, with unfortunately shaped characters). AoC actually has some great models, even if the overall style is not something I like.

Yeah, he decided to skip this part in my post.

Stylistic preference aside.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Signe
Terracotta Army
Posts: 18942

Muse.


Reply #146 on: May 07, 2008, 01:27:26 PM

I haven't seen an AoC character in game that looks at all like that pic.  I guess, since you have sliders and all for facial appearance, you could make something that awful looking.  I did try and make a cute little fatty but they were never fat when I logged them in.  Oh well. 

My Sig Image: hath rid itself of this mortal coil.
Evildrider
Terracotta Army
Posts: 5521


Reply #147 on: May 07, 2008, 01:39:52 PM

I haven't seen an AoC character in game that looks at all like that pic.  I guess, since you have sliders and all for facial appearance, you could make something that awful looking.  I did try and make a cute little fatty but they were never fat when I logged them in.  Oh well. 

I did the same thing, I tried to make a short, fat lil Tempest of Set... yet he still looks as buff as a pro wrestler.
tmp
Terracotta Army
Posts: 4257

POW! Right in the Kisser!


Reply #148 on: May 07, 2008, 01:41:42 PM

Of course the game art will be simpler than concept art. But there are in that case arbitrary changes for the worse I don't understand. For example the two vertical black lines on the chest that are ugly and that don't correspond to any technical need. The same for the other slight differences and body proportions.

But what's wrong is especially the face.
Correct me if i'm wrong, but since MMOs allow the player to wear different sets of armour, customize body size/proportions and pick different faces for their characters... it's not really very surprising there's some differences between that concept art and a random character in game? I.e. this screenshot doesn't mean it's not possible to create a character with appearance and armour much closer to the concept art than the one you've found... given choice of another set of gear and different face option.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #149 on: May 07, 2008, 01:47:42 PM

Your mixing things. First, i don't think thats the same outfit, at all.

 Spinning star

Since I don't think hotlinking works from WAR's site. Here's the 'concept art' for that outfit.  Oh noes.

http://mythicmktg.fileburst.com/war/us/home/images/armiesofWAR/darkelves/socc_08.jpg



The past cannot be changed. The future is yet within your power.
HRose
I'm Special
Posts: 1205

VIKLAS!


WWW
Reply #150 on: May 07, 2008, 01:57:26 PM

So tell me HRose, what MMOs are blessed with your stamp of approval for artwork?  We've already eliminated Aoc, WAR, EQ2 and Vanguard.
MMOs simply don't have very good art direction. Nor good production value. It doesn't help that the only MMO companies come out of nowhere and are often vaporware or close to it.

Some solid companies that released MMOs have STRONG art direction.

Final Fantasy XI. World of Warcraft. Guild Wars.

Mythic has some very good artists, also. The problem is that they aren't managed correctly, are limited by a shitty engine, and have been very poor with the level design in general.

Just an example about the screenshots I've seen today, huge castles that have unplayable, impractical layouts. You wonder why artists spent time to do something that will surely be just cardboard scenery.

-HRose / Abalieno
cesspit.net
bhodikhan
Terracotta Army
Posts: 240


Reply #151 on: May 07, 2008, 05:44:44 PM

Goddamn.  Just because you're an Italian doesn't automatically make you the almighty arbiter of artistic purity. It's all about poly counts and texture  space. Learn what real CG artists do and then go ahead and yak. Until then shut the hell up.
 
Megrim
Terracotta Army
Posts: 2512

Whenever an opponent discards a card, Megrim deals 2 damage to that player.


Reply #152 on: May 07, 2008, 07:47:40 PM

My god, the amount of stupid in the last two pages is amazing. There is nothing wrong with the posted WAR renders. Stop crying.

One must bow to offer aid to a fallen man - The Tao of Shinsei.
stray
Terracotta Army
Posts: 16818

has an iMac.


Reply #153 on: May 07, 2008, 08:00:21 PM

I might not have the same rationale as HRose, but WAR does look like shit. The environments do at least. Not even much of a step up from DAoC (also shit).

The character models are OK (the animations, otoh, are not).
Brogarn
Terracotta Army
Posts: 1372


Reply #154 on: May 08, 2008, 08:22:59 AM

Delurking just to say that it does really come down to taste. Because, unlike the previous poster, I thought DAoC's graphics were about perfect. For me they were "realistic" without being freakish looking and not completely cartoonish like WoW. Saying that, what I'm seeing from WAR so far looks pretty darn good to me. It's all about taste and opinion. Pollock's paintings look like some jacktard sneezed paint all over canvas. Yet, his paintings sell for millions.
WayAbvPar
Moderator
Posts: 19270


Reply #155 on: May 08, 2008, 09:48:10 AM

I might not have the same rationale as HRose, but WAR does look like shit. The environments do at least. Not even much of a step up from DAoC (also shit).

The character models are OK (the animations, otoh, are not).

I will give them the benefit of the doubt until closer to launch. I would rather see low res backgrounds if it means playable FPS rates in a PvP game anyway.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Draegan
Terracotta Army
Posts: 10043


Reply #156 on: May 08, 2008, 01:00:56 PM

They are saying a lot of the animations and textures/art are place holders right now.  I hope that's the case because they look like garbage.

As far as the world design... NDA
schild
Administrator
Posts: 60350


WWW
Reply #157 on: May 08, 2008, 01:13:47 PM

Didn't we confirm HRose was shit for brains like 8 years ago? I don't understand why people are paying attention to what he says.

Edit: I should preface this: He's a fanatic. Much like I'm admittedly irrational about some console stuff (despite playing more and enjoying more games than most, if not all of the people here) - HRose is a fanatic about MMOG design. Even though he has no experience and zero rationale behind most of what he says. He's just blabbering to hear himself speak. He's got zero credentials for 99% of the statements he makes and tries to pass them off like his opinion matters. But really, he's just another forum lurker poking around for whatever attention he can get from devs. He's like that dev from the WH40K studio who posted here, except he hasn't gotten a 'break' yet. Fuck, I can't remember that guys name. He's like Grunk, except he somehow became a developer. Whatever, let's just call him Shortbus.
« Last Edit: May 08, 2008, 01:18:00 PM by schild »
Signe
Terracotta Army
Posts: 18942

Muse.


Reply #158 on: May 08, 2008, 03:08:59 PM

Didn't we confirm HRose was shit for brains like 8 years ago? I don't understand why people are paying attention to what he says.

Edit: I should preface this: He's a fanatic. Much like I'm admittedly irrational about some console stuff (despite playing more and enjoying more games than most, if not all of the people here) - HRose is a fanatic about MMOG design. Even though he has no experience and zero rationale behind most of what he says. He's just blabbering to hear himself speak. He's got zero credentials for 99% of the statements he makes and tries to pass them off like his opinion matters. But really, he's just another forum lurker poking around for whatever attention he can get from devs. He's like that dev from the WH40K studio who posted here, except he hasn't gotten a 'break' yet. Fuck, I can't remember that guys name. He's like Grunk, except he somehow became a developer. Whatever, let's just call him Shortbus.

This is one of the reasons I decided you were my perfect little soldier!  You made me all misty-eyed.

My Sig Image: hath rid itself of this mortal coil.
Venkman
Terracotta Army
Posts: 11536


Reply #159 on: May 08, 2008, 05:14:24 PM

Edit: I should preface this: He's a fanatic. Much like I'm admittedly irrational about some console stuff (despite playing more and enjoying more games than most, if not all of the people here) - HRose is a fanatic about his MMOG design

FIFY.

And otherwise, yes. He'd probably be more effective if he didn't act like a stalker.
lac
Terracotta Army
Posts: 1657


Reply #160 on: May 08, 2008, 11:21:25 PM

Quote
AoC costs $14.99 per month in the US, it costs €14.94 per month in Europe, which at today's exchange rate is over $23
linky Raspberry
stray
Terracotta Army
Posts: 16818

has an iMac.


Reply #161 on: May 09, 2008, 03:50:05 AM

They are saying a lot of the animations and textures/art are place holders right now.  I hope that's the case because they look like garbage.

As far as the world design... NDA

Otoh, I shouldn't be talking. My favorite mmo to date is still shadowbane.  swamp poop

That said, I never liked Mythic's take on PvP either.
schild
Administrator
Posts: 60350


WWW
Reply #162 on: May 21, 2008, 05:53:03 AM

Quote
All in all, 111,000 Collector's Edition units have been sold since January and no less than 700,000 regular units are expected to be sold only in North America on day one. No matter if we're talking about a MMO or an offline game, these numbers are really impressive. And, since they're probably going to grow as soon as people start talking about the game, Funcom has decided to order extra servers in order to facilitate handling more customers.

Well, that's the end of this thread.
Brogarn
Terracotta Army
Posts: 1372


Reply #163 on: May 21, 2008, 06:29:13 AM

Even though I missed out on epic fail entertainment, a Funcom success is a really good thing for the industry.
tazelbain
Terracotta Army
Posts: 6603

tazelbain


Reply #164 on: May 21, 2008, 07:44:35 AM

Seems like a good omen for WAR to me.  The market is hungry.

"Me am play gods"
schild
Administrator
Posts: 60350


WWW
Reply #165 on: May 21, 2008, 07:57:30 AM

Seems like a good omen for WAR to me.  The market is hungry.

It also proves a market for Rated-M MMORPGs. Which I suppose was obvious given Second Life and such. Also, 2 entirely different animals. WAR will do well for other reasons, Conan doing well not being one of them.
waylander
Terracotta Army
Posts: 526


Reply #166 on: May 21, 2008, 08:42:33 AM

Seems like a good omen for WAR to me.  The market is hungry.

The market isn't hungry for a clone of what's already out there though. AOC feels and plays differently than the EQ-WoW model games to me. The player city thing gives guilds something to own and care about other than downing the next raid boss, and the grouping has a lackey system (like COH) where you can bring along lower level members.  Gear is a non factor other than looking cool, you can do most quests in groups of 1-4, and it feels like there is a story arch to follow through the whole game.

Yeh it takes a decent rig to run it, but it can still run fine on a 3 year old PC.

Lords of the Dead
Gaming Press - Retired
sam, an eggplant
Terracotta Army
Posts: 1518


Reply #167 on: May 21, 2008, 08:53:31 AM

Seems like a good omen for WAR to me.  The market is hungry.
I dunno. AOC benefited from great release timing. I guess we'll see.
tazelbain
Terracotta Army
Posts: 6603

tazelbain


Reply #168 on: May 21, 2008, 09:41:38 AM



The market isn't hungry for a clone of what's already out there though. AOC feels and plays differently than the EQ-WoW model games to me. The player city thing gives guilds something to own and care about other than downing the next raid boss, and the grouping has a lackey system (like COH) where you can bring along lower level members.  Gear is a non factor other than looking cool, you can do most quests in groups of 1-4, and it feels like there is a story arch to follow through the whole game.

Yeh it takes a decent rig to run it, but it can still run fine on a 3 year old PC.
awesome, for real Really can't see outside your niche, can you?

Anyway plenty of room for both games to succeed.  It really is not a horse race.

"Me am play gods"
shiznitz
Terracotta Army
Posts: 4268

the plural of mangina


Reply #169 on: May 21, 2008, 12:50:03 PM

I cannot believe that I just did it, but I bought AoC from Amazon. When schild reported that you can hit any mobs in your weapon arc without having to actually target them, I almost bonered.

I have never played WoW.
Brogarn
Terracotta Army
Posts: 1372


Reply #170 on: May 21, 2008, 12:55:53 PM

I cannot believe that I just did it, but I bought AoC from Amazon. When schild reported that you can hit any mobs in your weapon arc without having to actually target them, I almost bonered.

There was a loud thump from under my desk when I read that as well. I might... just might... be stopping by Worst Buy on my way home from work. I haven't decided if I'm ready to get back into another MMO at the moment, though. Tempting... so very damn tempting...
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #171 on: May 21, 2008, 12:58:20 PM

I cannot believe that I just did it, but I bought AoC from Amazon. When schild reported that you can hit any mobs in your weapon arc without having to actually target them, I almost bonered.

I cant believe you guys didn't know that.  ACK! Did you also know that if you use a LONG (polearms/spears) object, it will hit people rows back too?
The game plays more like a FPS/Action game, with a hint of Diablo if you get enough MOBS around ya.


That was like, the entire point of there combat system......  ACK!
« Last Edit: May 21, 2008, 01:00:05 PM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Kirth
Terracotta Army
Posts: 640


Reply #172 on: May 21, 2008, 01:00:07 PM

As far as I can tell healing isn't targeted either. all the bear shaman heals are group or aoe cone. and most of the improve when you melee
Vanifae
Terracotta Army
Posts: 73


Reply #173 on: May 21, 2008, 02:01:01 PM

GUYS I THINK THIS GAME CALLED AGE OF CONAN IS GOOD.  this guy looks legit

Teleku
Terracotta Army
Posts: 10516

https://i.imgur.com/mcj5kz7.png


Reply #174 on: May 21, 2008, 02:30:16 PM

I'll be waiting after the smoke clears from the launch to see whats left standing.  Then decide on buying it or not.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Pages: 1 ... 3 4 [5] 6 7 ... 13 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: AoC vs WAR vs ? - Biggest Launch Disappointment 2008  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC