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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Things you hate about EVE 0 Members and 1 Guest are viewing this topic.
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Author Topic: Things you hate about EVE  (Read 5152 times)
nurtsi
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Posts: 291


on: March 31, 2008, 03:31:59 AM

Moved my stuff from the recruitment thread so it doesn't scare the new people. List the things that suck and/or are broken in EVE. Fire away.

The EVE UI is shit. No question about it.

1) Can't do shift-right click or something to loot everything in a wreck (target, click open, CTRL-A, drag to cargo == :wrists: as in CTS)
2) Can't assign keyboard shortcuts (like target nearest red guy/NPC. Haven't checked if you can do approach, orbit, stay in range gotta look that up)
3) In-game mail client sucks donkey balls (WTF is so hard with adding threads so you could actually follow a conversation)
4) Can't resize all fonts
5) Can't move all windows (I think they fixed most in last patch, like drones & overview)
6) UI bugs (windows don't stay where you put them when you dock/undock etc)
7) WHY CAN'T YOU SEE DRONE HP WHEN THEY ARE IN YOUR DRONE BAY?!?
8) Why can't I repair my own ship with my drones
9) There's so many windows you need while flying (local, drones, overview, chat, modules, target icons, target window) that you usually see very little of the graphics

Those just from the top of my head. The first ones are just simple fixes, they know what they need to do. The last one needs some actual thought, dunno if anything can be done to that.

And while we're at it: there's a lot of other small bugs that they just don't seem to fix: attributes not calculated right in 'show info', the always jolly "fleet bonus to armor", take a lot of damage, dock, can't undock because of negative armor damage since you lost the fleet bonuses, drones on passive decide to change targets in mid-flight, lose items when you crash while trading (get them back next downtime) etc.

I still  Heart the game though.

ajax34i
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Posts: 2527


Reply #1 on: March 31, 2008, 05:25:57 AM

UI sucks, lag sucks (but is unfixable), and I disagree with how paper-thin the unarmed ships (haulers, barges) are and with how tedious mining is due to small (IMO) cargo bays on the dedicated miners (hate the drag-to-jetcan mechanic).
Thrawn
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Posts: 3089


Reply #2 on: March 31, 2008, 05:38:20 AM

The UI and related things would make up 90% of my gripes about the game.

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
IainC
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Reply #3 on: March 31, 2008, 06:00:16 AM

The UI is the big one for me too. What I'd like is the option to have support for dual monitors such that you can open a separate game window on the other monitor and move all your non-essential stuff there without it cluttering up the main screen while still being accessible. That would be awesome The main game window with the core UI elements and your ship etc on screen one and a supplemental game window with various secondary UI elements on screen two.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
Quinton
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is saving up his raid points for a fancy board title


Reply #4 on: March 31, 2008, 06:05:52 AM

The UI is the big one for me too. What I'd like is the option to have support for dual monitors such that you can open a separate game window on the other monitor and move all your non-essential stuff there without it cluttering up the main screen while still being accessible. That would be awesome The main game window with the core UI elements and your ship etc on screen one and a supplemental game window with various secondary UI elements on screen two.

I need to check and see at what rate the log files are flushed out to disk, but I'm thinking it might not be unreasonable to build a companion UI that can run on a second machine, pick up data from the logfiles (chat channels, combat status, location info) and handle things like mapping/plotting, etc.  I find the in-game map browser (F10) kinda klunky and have been toying with the idea of hacking on something that can approach the usefulness of the paper maps (which I have printed in color on 11x17 and pencils handy for scribbling notes on, etc).
Phildo
Contributor
Posts: 5872


Reply #5 on: March 31, 2008, 06:13:18 AM

Is there a way to change the pace of how damage numbers appear on screen?  I can't read it fast enough most times, and they lay themselves overtop of windows I'm trying to view sometimes.
ajax34i
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Posts: 2527


Reply #6 on: March 31, 2008, 06:17:13 AM

You know the F11 mini-map?  I'd love to be able to pin the solar system square into my regular screen somewhere, and then the constellation square too.  Heads-up maps, so to speak.  They should make the F11 thing a tabbed window, with each square being its own tab, and then let us apply the F10-map's control pannel settings to it, esp. color stars by x.

For chat channels, I'd just like to see the text, no user list.  I'd like to get an overview-like list of the local userlist, sortable, with many columns, no pictures just text.

Re: damage numbers, no.  I don't like that black pop-up square either.  If the Combat log weren't so crappy, I'd use it as a scrolling damage notification window.
« Last Edit: March 31, 2008, 06:18:45 AM by ajax34i »
Quinton
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is saving up his raid points for a fancy board title


Reply #7 on: March 31, 2008, 06:20:53 AM

Phildo -- check out the Log window available under the accessories tab (with notepad and calculator).

ajax34i -- you can make channel windows text-only without the people-list (I believe you click the person-with-red-x icon?).  Sadly you cannot get the people list without the chattext, though you can kind of fake it by undocking local and hanging the window off the left edge of the screen.

Agreement on the minimap.  I'd love to have maps up for reference constantly. 
ajax34i
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Reply #8 on: March 31, 2008, 06:37:47 AM

I know, it's not the chat text that bothers me, it's that the list of who's in local is so damn tall due to the fact that all those pilots have pictures displayed, rather than just their name.  I want a list of just the names, no pictures, it would be much easier to scroll up and down through it (that's what I meant by overview-like...  can you imagine how bad it would be if each ship in the overview had its mini-icon displayed, and you couldn't take that off?).

I also want columns, so I can have:

Pilot Name  CorpTag  AllianceTag  SecStatus  Time In-system  Flags

So I could sort by either SecStatus and see who the suspicious characters are, or time in-system and see when local spikes right at the top, or by Flags and see all my war enemies at the top.
schild
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Reply #9 on: March 31, 2008, 06:39:40 AM

The GUI is the reason I've never given Eve another chance.

At the end of the day, I can get over the fact that it's basically a super advanced form of Math Blaster. But the GUI I can not overlook.
Quinton
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is saving up his raid points for a fancy board title


Reply #10 on: March 31, 2008, 06:46:49 AM

The GUI is the reason I've never given Eve another chance.

I thought you never gave EVE a chance because you're afraid you might accidentally enjoy it and thus deny yourself the pleasure of bitching about it so much?

- Q
Akkori
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Reply #11 on: March 31, 2008, 03:59:15 PM

You can get rid of the portrait pane in char windows by clicking the tiny icon with the red X over it.
GUI does get crowded.
The damage notifications are too small and you can't see them. I'd like to see a separate location for all non-damage stuff like getting scrambled.
Customizable Keyboard shortcuts would be awesome, at LEAST for things that control your ship, like speed, warps, and targeting.
Station environment is too boring. I'd like to be able to see the ships docked there.
All the text is too small.
Dual monitor would be good, and give me an excuse to get a second monitor.

I love the position : "You're not right until I can prove you wrong!"
IainC
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Reply #12 on: March 31, 2008, 04:14:09 PM

Station environment is too boring. I'd like to be able to see the ships docked there.

Have you seen this video? Apparently it's scheduled for 2008.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
Kail
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Posts: 2858


Reply #13 on: March 31, 2008, 04:56:41 PM

The big sticking point for me is the combat system.  I feel like a StarCraft unit or something, where the guy at the controls of this huge battleship matters less than the gear he loaded on to it before he undocked.  Which is par for the course in MMOs to a degree, but in this game, there doesn't seem to be anything else to combat than gear.  You warp in, switch on your guns, if you're geared for close range stuff you might orbit at your optimal range, otherwise you just lock targets and watch bars go down.  If you get too damaged, you try to warp out.  Maybe there's a lot of really kickass depth and fun in massive fleet battles, but loner stuff like running missions (and mining, but that's another issue) is generally boring as dirt.

One thing which I'd like is joystick control, at least for things like Frigates.  Double click to turn is annoying.

PvP seems filled with cheese.  Stupid stuff like hiding in stations, or the arcane rules around when, exactly, you're allowed to shoot someone in empire, fleet battles being decided by lag, that kind of thing.  Loosing a ship in combat is one thing, but loosing it to someone jacking around with the rules kills my desire to engage in any kind of serious PvP.
Krakrok
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Posts: 2190


Reply #14 on: March 31, 2008, 08:18:25 PM


Calling a carrier something that doesn't carry other players in an MMOG is swamp poop.

Not being able to interact with planets is swamp poop.
Mook
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Posts: 71


Reply #15 on: March 31, 2008, 09:11:38 PM

The thing I love most about EvE as a game is: The learning curve  Oh ho ho ho. Reallllly?

The thing I hate most about EvE is: ... the learning curve  ACK!
Grand Design
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Posts: 1068


Reply #16 on: April 01, 2008, 08:05:11 AM


I was holding back because I don't think the Eve UI flamefest needs another contributor.  But, damnit, every time I fleet up, the damned fleet window opens underneath my overview, pushing it and the selected item window off screen.  It never used to do this.  Now, somehow, it does this on both computers.  Its a minor issue, but I'm screwed if someone manages to target me in the ten seconds or so it takes to move everything around to get the windows back on screen.

I'm starting to think that my Eve UI will eventually devolve into one massive window with thirty tabs just so I don't have to constantly move windows around.

Other than that, I love Eve.   Love Letters
Phildo
Contributor
Posts: 5872


Reply #17 on: April 01, 2008, 08:07:33 AM

I've more or less solved my fleet window issues, but now sometimes when I undock half the overview goes off screen and I have to relocate-minimize-maximize it to get it to display properly.
Viin
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Posts: 6159


Reply #18 on: April 01, 2008, 08:57:31 AM

yah I have the same problem - it only really happens when I have drones and the drone window shows up, pushing everything up. For some reason it won't remember where I put it (on the left side of the screen so this won't happen!) and keeps trying to put it right between the fleet and overview windows, pushing the overview up.

I may try clearing out some of my cache files and see if that helps.

- Viin
brellium
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Reply #19 on: April 01, 2008, 07:17:57 PM

The fact that I'm not in BoB, and don't have devs as friends. Beating a Dead Horse

‎"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task."
—‘Abdu’l-Bahá
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