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Topic: The Money Thread (Read 16174 times)
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Phildo
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The question is this: what are the most effective ways to make ISK? Both individually and as a corp.
Is ratting really a viable option once someone is flying ships that cost over 100 million? What about mining? How does one go about profiting from manufacturing? Is there a profitable option in empire aside from suicide ganking or market manipulation?
As a corp, how do we make cash besides simply hiking up the tax rate? I've heard mention of moon mining, but are there other ways beside that?
Rich friends, tell us how you've made your fortunes.
Discuss.
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Thrawn
Terracotta Army
Posts: 3089
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You're gonna get at least two replys saying to suicide gank. 
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Phildo
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That's fine, this is intended to be a general information thread so that we can all evaluate ways to make money. And to refer newbies to in the future. So an explanation of suicide ganking would be nice.
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Vedi
Terracotta Army
Posts: 499
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I made my money doing three things: - Mineral trade: Set up buy orders for high-end minerals (Zydrine, Megacyte, Nocxium) at systems on the edge og empire. A couple of time a month, bring the load to a hub to sell. Profits are typically around 15%, but turnaround can be long.
- Manufacturing: You have to find a niche, and you have to get Production Efficiency 5. Do not try to sell cruisers in Jita, the margins are sometimes negative (!). Battleships can have better margins, and you can make good money if you have a high volume. I went for high-margin, low-volume at a system on the edge of the Empire in a pipe to 0.0, where rich but lazy people would pay a premium to avoid jumping an extra 15 systems to buy a ship.
- Invention: Usually smart to start with modules and not ships, and you need a fair amount of skills and quite a bit of money to invest with to do it properly (I used about half a billion to get started I think). A research POS helps since you will be doing a lot of blueprint copying.
The above are methods that basically require you to have some starting capital, and then log on for 15 minutes twice a day to make good money, and they also require you to do your research to figure out what pays. When they do, you can easily make 10-20 million a day. This may not sound like that much, but this is steady income - and 20 mill/day is 600 mill a month. It's actually hard to blow up ships worth that much every month.
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Morat20
Terracotta Army
Posts: 18529
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I've done trading -- fleecing mission runners, mostly. Find something that sells for a decent amount (100k+, but you can do it for even 50k) that doesn't have a region wide buy-order on it. Set up one for something like 10% of the value, at most. 5% is just as good. Leave it up for three months, collect it all at the end, sell for profit. :)
I mostly just kept tabs on the 50k to 250k drops off of whatever mission hub I was at, and covered it at 10% or less for the region. It's a bitch to collect it all, but I think I spent about 30 million and sold it for ten times that.
Research is another method -- it's very passive. Just hit up your R&D agents once a month to turn RP's into datacores, throw them up on the market, and profit. It takes some skill investment (one of the needed skillbooks -- the one to have more than one research project running -- is something like 40 million), but it's completely passive income.
I think with my RP rate, I'm runing about 2 million a day worth of RP points. I'm grinding towards another high-quality agent, and can have up to two more going -- so eventually it'll be up to 5 or so million a day. That's pretty much a HAC a month in totally passive income.
Mission running and salvaging is another path. Run the mission, collect the loot, salvage the wrecks. I tend to collect everything in the 50k to 200k range in a bin, put anything over 200k on the market directly, and melt the rest. About once a month I place large sell orders of minerals (reprocessed loot), and some salvage (others I keep for rigs I want). When I'm done at a particular mission hub for good (moving agents) I put everything in the misc bin up on the market. Big sell orders are the way to go. :)
But never, ever, EVER sell anything directly. Always check the market details -- fleecing mission runners (offering you 10% of the price, for instance) is common, and if there's a low enough supply and a big enough number of people with buy orders out, they can seriously screw up. (I've seen modules worth 500k -- and they got snapped up in days when I put them up for sale) with an "average" price of 5k because apparently everyone was just selling them directly to the buy orders.
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« Last Edit: March 29, 2008, 11:47:02 PM by Morat20 »
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Grand Design
Terracotta Army
Posts: 1068
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Is ratting really a viable option once someone is flying ships that cost over 100 million?
I had a nice response full of details and sensitive info but then I realized that this isn't the secure forum. So, all I will say is Yes. 
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Vedi
Terracotta Army
Posts: 499
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We can at least say that there are rats in even fairly bad 0.0 space worth 500k-1m per rat. Also, the cost of losing a 100 million battleship may be closer to 20-30 million because of insurance. So, if you kill 40 rats, that pays for losing the ship.
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Phildo
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My net loss on a Domi after refitting, when I'm not using faction gear, is roughly 20 million. That's about 4-5 hours of ratting tops with decent skills and having a system to yourself (which can happen often out here).
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eldaec
Terracotta Army
Posts: 11844
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If I start planning to do some R&D for cash, should I be picking a field based on anything other than the price datacores sell for and the research points per day of the agents I can access?
Are some datacores quicker to make, or do any of the research skills give any advantages to space flight?
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Allameeda
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Posts: 2
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If I start planning to do some R&D for cash, should I be picking a field based on anything other than the price datacores sell for and the research points per day of the agents I can access?
Are some datacores quicker to make, or do any of the research skills give any advantages to space flight?
If you're not planning to use your datacores for invention then I recommend mechanical engineering. It's a ubiquitous datacore, nearly everyone needs them. Chances are, however, that you will have a hard time finding more than one or two lvl 4 R&D agents in a given corp in the same research field. At least that was my experience. So unless you plan on mission running your butt off for four different corps to get sufficient standings, you will need to diversify your datacore research. One thing that will increase your RP production, aside from agent standing, is having complimentary skills. Each agent has three or four research skills. Regardless of what you are using that agent to research, the more skills you have in common, and the higher the lvl of those skills, the more RP you will get per day.
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Morat20
Terracotta Army
Posts: 18529
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One thing that will increase your RP production, aside from agent standing, is having complimentary skills. Each agent has three or four research skills. Regardless of what you are using that agent to research, the more skills you have in common, and the higher the lvl of those skills, the more RP you will get per day.
That I've never heard of. Is it documented anywhere? I was under the impression that RP's were pretty straightforward. Agent Effective Quality (standings, social skills, etc) and your ranking in the skill being researched being the whole kit and caboodle.
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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Same here morat, I havn't heard anything at all about getting more RPs in X skill by training other completely unrelated skills.
Also, money trickles in at first, it does start to pour after awhile, wait til you get an officer spawn and are instantly 350m-2b richer.
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Morat20
Terracotta Army
Posts: 18529
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Same here morat, I havn't heard anything at all about getting more RPs in X skill by training other completely unrelated skills.
Also, money trickles in at first, it does start to pour after awhile, wait til you get an officer spawn and are instantly 350m-2b richer.
I've started splitting my time -- I rat in 0.0 when I'm playing often, or wanting to PvP. When I'm going to be busy or have irregular hours, I JC back out and mission -- because my PvE clone is my head full of implant one. Speaking of -- question: I jump cloned into Promethia. In that clone, I was PvPing and got killed, and woke up in my medical clone in Promethia. (I'm smart -- I move my medical clone). When I jump clone out of Promethia back to empire, does the body I was occuping in Promethia count as a jump clone? Can I jump BACK into promethia, or do I need to buy a new jump clone?
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eldaec
Terracotta Army
Posts: 11844
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Speaking of -- question: I jump cloned into Promethia. In that clone, I was PvPing and got killed, and woke up in my medical clone in Promethia. (I'm smart -- I move my medical clone). When I jump clone out of Promethia back to empire, does the body I was occuping in Promethia count as a jump clone? Can I jump BACK into promethia, or do I need to buy a new jump clone? Yes. Anything you jump out of always becomes a jump clone. Though I have never died, so this is all 'as I understand it'.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Allameeda
Terracotta Army
Posts: 2
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That I've never heard of. Is it documented anywhere? I was under the impression that RP's were pretty straightforward. Agent Effective Quality (standings, social skills, etc) and your ranking in the skill being researched being the whole kit and caboodle.
I've never seen it documented, but a former alliance mate heavy into invention told me about it, I experimented, and confirmed it for myself. It's easy enough to try yourself. Post your results here.
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MahrinSkel
Terracotta Army
Posts: 10859
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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Yes, you can leave a jump clone anywhere just by jump-cloning away, you will leave behind a jumpable clone (with any implants you were wearing). Don't jump to a jump clone in the same station to get back into your implants, they won't be there.
--Dave
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--Signature Unclear
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ClydeJr
Terracotta Army
Posts: 474
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That I've never heard of. Is it documented anywhere? I was under the impression that RP's were pretty straightforward. Agent Effective Quality (standings, social skills, etc) and your ranking in the skill being researched being the whole kit and caboodle.
I've never seen it documented, but a former alliance mate heavy into invention told me about it, I experimented, and confirmed it for myself. It's easy enough to try yourself. Post your results here. The formula I've used (found here): RpPerDay = ((AgentSkill + YourSkill)^2 * (1 + (EffectiveQuality / 100))) * AreaBonus
* RpPerDay: How many research points you get in 24 hours. * AgentSkill: The agents level (Range from 0 to 4, not sure if there are level 5 research agents) * YourSkill: The level you have the required science skill trained to for this agent/field (ex. Graviton Physics) * EffectiveQuality: The quality of the agent (Range from -20 to 20). Note: this is after your skills are added, so it is possible to get above 20. * AreaBonus: Depends on the research field. Most fields have a modifier of 1, weapon related research is 2, and ship research is 3. Always worked for me.
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eldaec
Terracotta Army
Posts: 11844
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Another question before a sink the skill points into research skills.
Am I right in understanding that once I set an R&D agent off on his merry way, he just keeps on generating points until I return?
There's none of this 'must return every 3 hours to give him a prod' crap like you get with the skill training system?
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Morat20
Terracotta Army
Posts: 18529
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Another question before a sink the skill points into research skills.
Am I right in understanding that once I set an R&D agent off on his merry way, he just keeps on generating points until I return?
There's none of this 'must return every 3 hours to give him a prod' crap like you get with the skill training system?
Right -- but if you're in the area, he'll occasionally send messages saying "Oh noes! Our research has hit a snag! You need to see me!". Ignore that. The research continues, it's just basically an offer for a daily "To a job for me and get double RP for the day" thing. Since mine are so far from where I rat and mission, I only tend to get those when I actually dock at their station to trade points for cores.
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Thrawn
Terracotta Army
Posts: 3089
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Another question before a sink the skill points into research skills.
Am I right in understanding that once I set an R&D agent off on his merry way, he just keeps on generating points until I return?
There's none of this 'must return every 3 hours to give him a prod' crap like you get with the skill training system?
Correct, they just keep going and going and going and...well you get the idea. *edit* Doh, beaten by <20 seconds.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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ClydeJr
Terracotta Army
Posts: 474
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Whenever I go to pick up datacores, I bring along 8100 trit since that's almost always what my particular agent wants for the R&D mission. That's basically a free datacore for me.
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eldaec
Terracotta Army
Posts: 11844
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What is the difference between the +1 research jobs from the Laboratory Operation skill, and +1 research agents from Research Project Management?
Does Lab operation mean I can run more than one research job per agent? Or do they both, in effect, limit the number of agents?
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Reg
Terracotta Army
Posts: 5281
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Extra agents means you can be accumulating research points for datacores from more than one agent at a time. Extra research jobs means you can be researching several BPOs and be running some invention jobs all at the same time.
They're two entirely different skills.
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Sparky
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Posts: 805
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Same here morat, I havn't heard anything at all about getting more RPs in X skill by training other completely unrelated skills.
Also, money trickles in at first, it does start to pour after awhile, wait til you get an officer spawn and are instantly 350m-2b richer.
I've played for years and have only ever seen/killed one officer; he was crappy too, didn't drop any X's modified Whatever  . Still made a good few hundred mill though - like you'd expect off a decent faction spawn.
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« Last Edit: May 17, 2008, 07:30:25 AM by Sparky »
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Endie
Terracotta Army
Posts: 6436
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I got back from holiday last night and logged in to change a skill on my GF main. He was in space, so I warped to a belt to see if I would get lucky. No: a hauler spawn, and I am never going to bother moving 6m trit. I kill it anyway, since I have a few minutes to spare and i've not shot at anything for almost ten days, and look at the wrecks to see if there is any megacyte or other easily-moved high value stuff. There is not, but there is a named ice harvester upgrade which seems to be worth nine figures, judging by the contracts out for it...
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Slayerik
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Posts: 4868
Victim: Sirius Maximus
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Ohhhhhh really? I think I got one of those somewhere, if it is the same one.
9 figures huh? Whodathunkit!
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Endie
Terracotta Army
Posts: 6436
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Ohhhhhh really? I think I got one of those somewhere, if it is the same one.
9 figures huh? Whodathunkit!
There are a few different ones, so prices will vary. I think this one is harvester cycle time.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Der Helm
Terracotta Army
Posts: 4025
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Since someone mentioned hauling, I noticed I am not that far away from freighters, how much is Advanced Spaceship Command ?
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"I've been done enough around here..."- Signe
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Calantus
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Posts: 2389
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45 million in empire.
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Kamen
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Posts: 303
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The question is this: what are the most effective ways to make ISK? Both individually and as a corp. Speaking only for myself, I've made far more through trading than anything else. I don't do it all the time, but when I want to dedicate myself to trading for a spell I can make some pretty impressive coin. For a corp it's moon mining. Hands down. You guys would call me a liar if I told you the amounts my son generates for his corp.
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ajax34i
Terracotta Army
Posts: 2527
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If he has a good moon or two, sure. Crappy moons = like trying to make money by doing L1 missions for a Q -19 agent in lowsec.
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Kamen
Terracotta Army
Posts: 303
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If he has a good moon or two, sure. Crappy moons = like trying to make money by doing L1 missions for a Q -19 agent in lowsec. I really didn't think I had to spell out that good moons are good and crap moons are crap.
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eldaec
Terracotta Army
Posts: 11844
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I'm probably going to train Lab Operation and Research so I can then train Project Management and multiply up my datacore income in the nearish future.
I gather there is some other nonsense activity these skills allow me to perform that involves blueprints and other complicated jiggery-pokery but which in no way includes pew-pew.
As much as I fear and distrust any activities that don't centre around pew-pew, I'm wondering if there is anything useful and/or profitable I could be doing with these skills that doesn't involve too much effort or travel?
Most of guides I can find just want to tell me how to produce datacores.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Reg
Terracotta Army
Posts: 5281
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Datacore farming is the easiest income I know of. Unfortunately, it looks like everyone knows about this now and the price of datacores is on a long term slide.
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apocrypha
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Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Yeah I have to admit I regret the 4m and 11m (!) SP's I have in Science on my 2 mains now. It's several months since I even bothered going to collect my datacores, the prices are just so low now.
Also, it's not entirely passive. You do have to go and physically collect the damn things and if you've got 10 research agents spread over 2 characters that's a lot of travelling. I think if I do a full round of all of mine and then back to Jita it's over 100 jumps, and the datacores are 1m3 each so if you leave it a few months you need a hauler so it's VERY unwise to AFK it.
I think I'll probably forget about mine until I either run totally out of money or there's a sudden price-hike in core prices for some reason (lots of new T2 ships maybe).
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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