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Topic: 2.4 is live (Read 37903 times)
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Nebu
Terracotta Army
Posts: 17613
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Inflation is the norm to MMO's. Unlimited mob supply with limited money sinks. I imagine it will get worse until the release of the next expansion, improve a bit, and then get worse again. It's a pretty natural progression in these games.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Mazakiel
Terracotta Army
Posts: 904
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I haven't really noticed large increases in the price of stuff on my server, at least. Probably the only thing impacted would be the market for high level greens, thanks to the supply packs from some of the new dailies, but most that stuff wasn't worth much to begin with. But no, the dailies aren't going away. Unless they plan on shutting them all down at some point, and I don't see that happening. I'm pretty sure I've read that their stated goal is to make it to where if people want gold, they can go do a ton of dailies instead of buy gold from IGE or whoever. And I have no objections to that. While you can do up to 25 dailies now, I don't think most people are, or will. The older dailies are pretty much empty now when I do them, and I have a feeling that as people hit exalted and all the phases and vendors are unlocked, activity on the new ones will fall off as well.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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Inflation is the norm to MMO's. Unlimited mob supply with limited money sinks. I imagine it will get worse until the release of the next expansion, improve a bit, and then get worse again. It's a pretty natural progression in these games.
This is different though, you get ten times more gold than what the mobs you kill would get you. A lot of the quests don't even require you to kill anything and give you ten gold. It could speed up the pace of inflation by an order of magnitude, literally. Levelling up my alts some of the harder to find level thirty "of the monkey" gear is already like 30-40 gold. I feel bad for anyone starting out fresh on a server without a level 70 to pay their way.
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Nebu
Terracotta Army
Posts: 17613
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This is different though, you get ten times more gold than what the mobs you kill would get you. A lot of the quests don't even require you to kill anything and give you ten gold. It could speed up the pace of inflation by an order of magnitude, literally. Levelling up my alts some of the harder to find level thirty "of the monkey" gear is already like 30-40 gold. I feel bad for anyone starting out fresh on a server without a level 70 to pay their way.
I agree completely. The newcomers always suffer the worst from inflation. I just transferred to another server just to support the new toons I'm leveling with an established 70. I can't imagine having to start cold anymore. With the leveling from 1-60 being faster, you really need to augment your gear at the AH and the costs are getting crazy.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Mazakiel
Terracotta Army
Posts: 904
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While I suppose it could get worse, twink gear for levelling alts has been crazy expensive long before now. If you're patient, though, you can usually find enough that's not overly expensive to get by.
On the flipside, so much gold being available to throw around means that you can make good money if you take, say, mining as one of your trade-skills as you level. Just mining what I came across as I quested kept me in enough gold to get some of the cheaper blues to level with. Then if you want you can drop it to take up a different one.
Another thing I've noticed is that now that there are more dailies, there are less people farming for, say, primals solely to sell for gold, so if you're so inclined, it's much easier to just go farm it yourself. It's a nice change of pace to not have to scramble madly for every elemental spawn. YMMV per your server, though.
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Ratman_tf
Terracotta Army
Posts: 3818
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On the flipside, so much gold being available to throw around means that you can make good money if you take, say, mining as one of your trade-skills as you level. Just mining what I came across as I quested kept me in enough gold to get some of the cheaper blues to level with. Then if you want you can drop it to take up a different one.
I got 22 gold for a single stack of 20 Mithril on my new char.  I always take Mining/Herbs when I start a new char now. Mining pays off early and Herbs pay off mid levels.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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I think smart newcomers are perfectly fine. Get no gathering skills and expect to pay for the shiniest gear in your level bracket all along the way? Not going to happen. Leave the twink gear to the twinks and get two gathering professions, you'll be rolling in it with the increased cash available to 70s who can't make their mind up which crafting profession to powerlevel.
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Witty banter not included.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I think they're also largely unconcerned about inflation for a few reasons:
1) At 10m subs worldwide they figure everyone interested in playing either knows someone, or knows how to be a 'smart player' and get gold at the early levels /should/ they need to buy something.
2) Gold is largely worthless. Sure, if you don't have your epic flyer yet you don't see this, but it really is. Between badges, pvp gear and raid gear the mount is your only reason to have gold. They could have dropped the price on mounts like they did before, but instead chose to open-up the faucets. I imagine that has something to do with all the "wahhh I had to pay 1k gold why don't newcomers!!" whining. The effect is still the same, but it's more subtle so nobody realizes it.
3) With the purples they're handing out to appease more casual players comes much, MUCH higher repair bills than they're used to. This required more gold out there, more freely available for those casuals. Hell, just doing dailies I wind-up with a 17g repair bill if I don't die. That's not hard for me to come by, but a 'casual' player doing 2 hours of gaming every other night or so will suddenly find those new purples are more expensive than their green/ blues and perhaps it's all more trouble than they're worth and quitting will look attractive.
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The past cannot be changed. The future is yet within your power.
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Fordel
Terracotta Army
Posts: 8306
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Hell, just doing dailies I wind-up with a 17g repair bill if I don't die.
Do you kill mobs by only letting them beat on your shield spike? 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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3) With the purples they're handing out to appease more casual players comes much, MUCH higher repair bills than they're used to. This required more gold out there, more freely available for those casuals. Hell, just doing dailies I wind-up with a 17g repair bill if I don't die. That's not hard for me to come by, but a 'casual' player doing 2 hours of gaming every other night or so will suddenly find those new purples are more expensive than their green/ blues and perhaps it's all more trouble than they're worth and quitting will look attractive.
What the hell? Did you find some way to headbutt mobs to death? Both of my main toons are mostly epic'd out now and I barely have a 4ish G repair bill on my prot warrior when I do ALL of the dailies.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Each tier of equipment gets more expensive. I noticed a HUGE jump once I switched from my T4 BP to the one off of Hydross. It's really kind of fucked-up. I went back to wearing lower-tier stuff when grinding mobs. PVP gear also seems to incur lower repair bills, but I'm not certain on that.
17g did seem high in retrospet, so I just logged-in to check. Last night I only did Quel'Danas dailies, a total of 8 quests. My durability was: Head: 75/85 Shou: 82/85 Ches: 118/140 Wais: 39/50 Legs: 91/105 Feet: 57/70 Wris: 41/50 Han: 41/50 MHd: 108/120 Rang: 60/90 Inv: 75/85 (no idea what this was.. maybe my T5 shoulders)
Repair bill was 6g 2s this moring with exaulted Scryers rep. If I'd gone through all 25 it'd have been that 17g bill. (Should have specified I meant all 25, I imagine you all were thinking "10") This is on a hunter with Mail. My problem is I do too damn much damage for my pet to keep aggro. I wind up meleeing everything after the first 2-3 shots, regardless of how much time I let him beat on it first.
My Pally I'll check tonight. I don't think I repaired after tanking ZA on Sunday, so her bill was 12g 89s this morning. Similar durability levels, though, so I think I did repair... I die a lot in ZA.
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« Last Edit: April 08, 2008, 06:48:06 AM by Merusk »
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The past cannot be changed. The future is yet within your power.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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You're a hunter with a 17g repair bill? Wow.
I'm also kind of concerned that when Lich King comes out some people might have a huge stockpile of gold and not think twice about paying 100g for level 71 greens. Oh well, we will see.
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Threash
Terracotta Army
Posts: 9171
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Theres absolutely no reason why a new player would ever need AH equipment for leveling. Quest rewards + whatever you find is way more than sufficient for leveling. Only people looking to level faster on their second or third chars have a legitimate reason to want the best equipment possible for every level bracket, and they can afford it. I remember wearing my gnomeragan pants all the way to the high 50s, using a thrash blade for months after hitting 60, etc, now that leveling is even easier it should be even less of an issue.
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I am the .00000001428%
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Lantyssa
Terracotta Army
Posts: 20848
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I only use the AH to get matching gear. I like matching.
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Hahahaha! I'm really good at this!
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Nebu
Terracotta Army
Posts: 17613
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Theres absolutely no reason why a new player would ever need AH equipment for leveling. Since the xp changes from 1-60 you outlevel your gear quickly. This is especially problemmatic when playing classes solo that are dependant on gear for success. My warrior is a nightmare to solo unless my gear is updated. Of course, this may be the only exception.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Lantyssa
Terracotta Army
Posts: 20848
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I can see a warrior needing it. My hunter gets by just fine at 40 with a couple of pieces from the Fang set and a couple of quested upgrades.
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Hahahaha! I'm really good at this!
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Horde side is also MUCH worse-off than Alliance in terms of quest upgrades. Alliance as a warrior I always got an upgraded piece of armor or weapon every few levels. Sure ALL my gear wasn't "max for level" but it was rare that I thought about picking a weapon up off of the AH, (unless I REALLY wanted to have something last me a long while.)
Again, these days they expect everyone to be able to have someone run them through instances if it's a big deal. This is NOT an ideal solution, imo, and they should have revisited a few quest rewards at the least for Horde.
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The past cannot be changed. The future is yet within your power.
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Mazakiel
Terracotta Army
Posts: 904
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Quest rewards 1-20 in the BE starting area, at least, tend to be pretty useful, and I would suppose it's the same in the Draenai area. But once you leave that, yu have to go back to the shitty quest rewards. I really wish they'd go in and alter the rewards a bit, in the scheme of things, I wouldn't think it'd be that hard.
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Nebu
Terracotta Army
Posts: 17613
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My tauren warrior has run into this in a number of zones. For example, I turned in a bunch of quests in STV and I think 3 of them gave cloaks as quest rewards... all of them useless to a warrior. AO had a cool quest system in that you could select a quest based on the usefulness of the reward. You'd think that Blizzard would have thought to implement something like this.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Chimpy
Terracotta Army
Posts: 10633
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Each tier of equipment gets more expensive. I noticed a HUGE jump once I switched from my T4 BP to the one off of Hydross. It's really kind of fucked-up. I went back to wearing lower-tier stuff when grinding mobs. PVP gear also seems to incur lower repair bills, but I'm not certain on that.
17g did seem high in retrospet, so I just logged-in to check. Last night I only did Quel'Danas dailies, a total of 8 quests. My durability was: Head: 75/85 Shou: 82/85 Ches: 118/140 Wais: 39/50 Legs: 91/105 Feet: 57/70 Wris: 41/50 Han: 41/50 MHd: 108/120 Rang: 60/90 Inv: 75/85 (no idea what this was.. maybe my T5 shoulders)
Repair bill was 6g 2s this moring with exaulted Scryers rep. If I'd gone through all 25 it'd have been that 17g bill. (Should have specified I meant all 25, I imagine you all were thinking "10") This is on a hunter with Mail. My problem is I do too damn much damage for my pet to keep aggro. I wind up meleeing everything after the first 2-3 shots, regardless of how much time I let him beat on it first.
My Pally I'll check tonight. I don't think I repaired after tanking ZA on Sunday, so her bill was 12g 89s this morning. Similar durability levels, though, so I think I did repair... I die a lot in ZA.
L2 plink and let pet kill shit on the island :p Seems odd that you would have a 17g repair bill just doing dailies. I was at 40% when I left Sunwell the other night (Brutallus learning, so fun) and I only had a 26g repair bill, and I have about 50/50 T5/6 including weapons. But gear, especially weapons, does get more expensive to repair as you go up in tiers/quality. More base durability per item for teh yay!
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'Reality' is the only word in the language that should always be used in quotes.
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Xanthippe
Terracotta Army
Posts: 4779
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You're a hunter with a 17g repair bill? Wow.
I think hunters are getting screwed. Our repair bills are comparable to other classes, plus we have to feed pets plus we have ammo costs. But I honestly don't know what plate wearers are hit with - I don't have one. My hunter costs the most of my toons (hunter, 'lock, priest, druid).
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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You're a hunter with a 17g repair bill? Wow.
I think hunters are getting screwed. Our repair bills are comparable to other classes, plus we have to feed pets plus we have ammo costs. But I honestly don't know what plate wearers are hit with - I don't have one. My hunter costs the most of my toons (hunter, 'lock, priest, druid). Plate is an exercise in pain. Basically take the amount of wipes you can endure before equipment breaking as a cloth/leather/mail wearer, and then double them. A good night of breaking all your shit results in 60+G repairs as a tank and probably breaks into triple digits in Tier 6+
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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L2 plink and let pet kill shit on the island :p
Seems odd that you would have a 17g repair bill just doing dailies. I was at 40% when I left Sunwell the other night (Brutallus learning, so fun) and I only had a 26g repair bill, and I have about 50/50 T5/6 including weapons.
But gear, especially weapons, does get more expensive to repair as you go up in tiers/quality. More base durability per item for teh yay!
That I'm too impaitient to plink is a good portion of my problem. The other part is that even when I DO plink, a 32% crit rating means, OH HAI AGGRO anyway.. so I do huge damage & shots to just get it over with faster. A few lucky crits and things drop before they get into melee range, but that's only 1/3 of the time. The rest is me-as-tank. Plate is an exercise in pain. Basically take the amount of wipes you can endure before equipment breaking as a cloth/leather/mail wearer, and then double them. A good night of breaking all your shit results in 60+G repairs as a tank and probably breaks into triple digits in Tier 6+ [/quote] Yes, yes it is. I still haven't checked the Pally.. was getting badges for my wife in Kara last night, and only did a quick anvil quest run (54%! Go faster you bastards!) on the pally the night before so I don't have exact figures yet. I've got a plan in mind to actually test how much repairs cost per-point of durability on plate vs mail vs leather vs cloth for the tiers I have available.. but I need to get more bored first.
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The past cannot be changed. The future is yet within your power.
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SurfD
Terracotta Army
Posts: 4039
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Im not sure it is plate, so much as "tank" that is the problem with tank class repair costs. I know as a Feral Druid, on a full kara clear where i main tank and never die, i still end up with around 40% durability loss simply from constantly getting hit all the time.
I believe that there are all sorts of things that can take your durability down. - every single time you enter combat appearently has a chance of giving you a durability hit (i actually had a 3 silver repair bill after repairing at the reagent vendor and then doing chess, without ever having cast a spell or hit an npc with my character) - every time you cast a spell (not sure if this works only while in combat) - every time you get hit by a mob - every time a warrior / paladin or shaman blocks with a shield, it has a chance to damage the shield.
Tanks in general are "always getting hit" + "always casting abilities / spells" so have twice the chance of suffering random durability loss as someone just casting spells.
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« Last Edit: April 10, 2008, 12:38:49 PM by SurfD »
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Darwinism is the Gateway Science.
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Nebu
Terracotta Army
Posts: 17613
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I think hunters are getting screwed. Our repair bills are comparable to other classes, plus we have to feed pets plus we have ammo costs.
Farm cash on a solo hunter and then try it on a solo warrior. You're not getting screwed at all.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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SurfD
Terracotta Army
Posts: 4039
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I think hunters are getting screwed. Our repair bills are comparable to other classes, plus we have to feed pets plus we have ammo costs.
Farm cash on a solo hunter and then try it on a solo warrior. You're not getting screwed at all. Feign death. The number of times i have been on wipes while learning boss encounters / pugging where the hunter survives EVERY SINGLE TIME over a period of hours, leads me to believe that hunters have less to complain about then they would like to believe.
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Darwinism is the Gateway Science.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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My guild is to the point they cheer when I die. I'm a fucking cockroach on raids.
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The past cannot be changed. The future is yet within your power.
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Xanthippe
Terracotta Army
Posts: 4779
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What exactly is the rationale behind repairs anyway?
I know it's a money sink, but why is there no attempt to make it even between the classes?
It defies reason.
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Chimpy
Terracotta Army
Posts: 10633
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What exactly is the rationale behind repairs anyway?
I know it's a money sink, but why is there no attempt to make it even between the classes?
It defies reason.
There was an attempt, they doubled the amount it cost to repair cloth a couple years ago. Used to be a clothie in all tier2 gear could walk away from a 0% durability repair only paying like 2g total. 1 death did that much repair dmg to my bow at the time.
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'Reality' is the only word in the language that should always be used in quotes.
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Chimpy
Terracotta Army
Posts: 10633
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So....the badge vendor was opened on my server last night. Bought the xbow and the ring. (still no gem vendor, sigh)
2 words (ok, letters) O. P.
Went to kara for a badge run after picking it up. Thing is just sick. I did just over 1400 DPS on Attumen, and I was messing around with getting misdirect on the tank for 20 seconds in the second phase (while I had heroism, no less).
Am actually somewhat happy that I did not get a bow off Illidan, though the looks of the illidan bow are much nicer.
Xbow looks retarded as hell, but it does the job so oh well.
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« Last Edit: April 12, 2008, 04:58:28 AM by Chimpy »
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'Reality' is the only word in the language that should always be used in quotes.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I bought a set of "Blood Knight" mail on the AH so I'd look right with the bow while dicking around/ doing dailies. The grey/ brown theme of my current equip will really clash with it on raids. Ah well.
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The past cannot be changed. The future is yet within your power.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Fordel
Terracotta Army
Posts: 8306
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Need the Maiden Gloves still!
What's your block value up to? I can't see it from the armory.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Need the Maiden Gloves still!
What's your block value up to? I can't see it from the armory.
# Dodge: 20.34% # Parry: 16.95% # Block: 25.11% I got the Maiden's gloves but I prefer my T4.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Fordel
Terracotta Army
Posts: 8306
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Block Value, not rating :).
How much damage you'll actually block on a successful block. You can get the number from hovering over your block rating percentage figure on your char sheet. Which doesn't work via the armory :(
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and the gate is like I TOO AM CAPABLE OF SPEECH
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