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Author Topic: 2.4 is live  (Read 37897 times)
Miasma
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Stopgap Measure


Reply #35 on: March 28, 2008, 04:04:33 PM

Why/how does the fight screw Pally healers, do you need instants or something?
Nebu
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Reply #36 on: March 28, 2008, 04:05:07 PM

Yeah, but they probably need to tune the fight a bit better than it is. It's kind of stupid to give a big fuck you to all other healers besides priests and druids.

You guys think a resto shaman could pull it off?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Fordel
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Reply #37 on: March 28, 2008, 04:28:21 PM

Resto Shamans would be a smidgen better at it then Paladins, but not by much.


Being able to Heal, Move and hit everyone is the key. Druids and Priests have all the instants and the most dramatic AE heals. (I imagine Prayer of Mending is especially useful in the Floating phase with the constant damage), Shamans would struggle to find the time/place to toss out a chain heal and keep the squishier people alive. Paladins are just Shit out of Luck for that fight.


In order for a paladin to heal everyone in the group, they would have to stop and spam cast their heals one at a time on each person in turn, except they can't stop because a giant floating orb of magical death is bearing down on them, but everyone is still taking incremental damage the entire phase. There may also be a bird made of pure fire nuking the shit out of someone the entire time for bonus fun.

So a entire fight where everyone in your group is taking constant damage and you can't actually stop to cast proper heals anywhere. It's pretty much the antithesis to Paladin healing.

and the gate is like I TOO AM CAPABLE OF SPEECH
Rasix
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Reply #38 on: March 28, 2008, 04:43:07 PM

When the grav phase starts, you all swim toward the entrance to his room right?  That buys you a lot of time as the orb ramble down towards all of you.   Then swim out and you only have to avoid them a little. 

-Rasix
Fordel
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Reply #39 on: March 28, 2008, 09:09:16 PM

Yea, that's our general plan, but we apparently have a lot of people in guild with only 1 eye or something. Total lack of depth perception and some less then lighting reflexes mean people eat way to much damage. :(

Our biggest problem seems to be the phoenix, if we can down it and the egg just before the floaty phase, we'll do fine. If we kill it too early or too late, it just kicks our ass during that phase.

and the gate is like I TOO AM CAPABLE OF SPEECH
SurfD
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Reply #40 on: March 28, 2008, 09:25:29 PM

Gravity lapse starts at a specific percent of kael's health (50% i believe).  So if you are in doubt, you can simply stop damage at 55%, wait for a pheonix to pop, deal with it, and then drop him the last few % to start gravity lapse. Also, he takes something like 50% more damage during the interval that he is stunned between casting rounds of Gravity lapse.

I will agree though, single target healers, with no HoTs and no AoE heals are sitting at a pretty hefty disadvantage on Kael.

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Paelos
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Reply #41 on: March 28, 2008, 10:19:43 PM

I think it would do a major service to the place if they didn't make the orbs semi-transparent. Depending on your camera angle and level of panic you could lose sight of them. A more opaque orb might give them a bit more of the "OMG I SEE THE PURPLE DEATH!"

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Fabricated
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Reply #42 on: March 28, 2008, 10:28:21 PM

Magister's Terrace, as fun as it is (and it is fun) is a gigantic fuck you to pally healers and any group not sporting at least 3 forms of hard CC. The place REALLY screams for a shadow priest since only the golem and wyrm pulls don't have something that can be MC'd. After the sap (if you have a rogue), MC the most annoying mob in the pull, watch it get instagibbed, then pile right on with the traps/sheeps/banishes.

I started having successful pugs after I wrote a short guide to the Kael fight people can understand.

Phase One: 100%->50% - Kill Kael, Kill Bird, Kill Egg, Kill Kael
Phase Two: 50%->0% - AVOID ORBS, Kill Kael, AVOID THE FUCKING ORBS.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Chimpy
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Reply #43 on: March 28, 2008, 10:30:00 PM

Well, priests that are specced for Circle of Healing are the best healers by far, instant cast mana efficient group heals.

Resto shaman will probably end up being fine once they have done it a few times and know when his AE's hit so they can pre-channel chain heals. Right now it is very much a reactive healing fight with a lot of AE dmg, which means HoTs, group heals, and instant casts make things a lot easier.

My biggest problem with the gravity lapse is the shape/size of the room. I got stuck on architectural protrusions when I did it because the low ceiling tunnel shape is contrary to what I instinctively do on gravity lapse. In TK his room is enormous so you have a lot of room to swim (and you need to spread out/get to the floor) and the distances to things in the 5 man version really make it weird for me.


'Reality' is the only word in the language that should always be used in quotes.
Fordel
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Reply #44 on: March 29, 2008, 12:18:11 AM

I think it would do a major service to the place if they didn't make the orbs semi-transparent. Depending on your camera angle and level of panic you could lose sight of them. A more opaque orb might give them a bit more of the "OMG I SEE THE PURPLE DEATH!"


It would definitely help some folks, but the people who die to the orbs are also the same people who can't manage "stay out of the fire" or "don't stand in the void zone"  Cry


There is just SOMETHING about these kind of mechanics that break peoples minds.

and the gate is like I TOO AM CAPABLE OF SPEECH
Miasma
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Stopgap Measure


Reply #45 on: March 29, 2008, 06:03:19 AM

Since 2.4 whenever I hearth or portal the game freezes on me, it sucks.

Edit: Turns out it was Gatherer 3.1.
« Last Edit: March 29, 2008, 06:16:52 AM by Miasma »
Chimpy
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Reply #46 on: March 29, 2008, 07:53:54 AM

Since 2.4 whenever I hearth or portal the game freezes on me, it sucks.

Edit: Turns out it was Gatherer 3.1.

When I had cartographer data turned on anytime I exited the game it would lock up.

Must be something with those kind of mods writing their data to saved variables or something.

'Reality' is the only word in the language that should always be used in quotes.
Kail
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Reply #47 on: April 02, 2008, 03:37:58 PM

I'm liking the changes to PvP, so far.  No diminishing returns and instant honor calculation is a lot cooler than I thought it would be.  Plus, for some reason, now, in my Battlegroup, Horde just seems to stomp all over the Alliance in Alterac.  I've played games where we've ended the game with everything up; the Alliance wasn't even able to take Galvangar.  Before the patch, we generally won in Eye and Arathi, lost in Alterac, and Warsong was a crap shoot, but now we win everything (except maybe Warsong, which I haven't played, because the Queue times are up at like 15-20 minutes because everyone's out throwing sparklers at Brutalis).

Question:  I'm just getting in to tanking, so my gear is not great.  At what point would I concievably be able to tank normal MT without being pounded in to the floor, HP/Armor/Defense wise?
Rasix
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Reply #48 on: April 02, 2008, 03:48:18 PM

2-3k more unbuffed HP wouldn't hurt.  Spell damage/spell hit reduction talents wouldn't hurt either as most casters there do nothing but sit back and machine gun their favorite spell at you.

-Rasix
Merusk
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Reply #49 on: April 02, 2008, 03:58:12 PM

The badge vendor is taking forever to come through.   Only 58% through P3 on my server.  How's everyone else doing?

The past cannot be changed. The future is yet within your power.
Ralence
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Reply #50 on: April 02, 2008, 04:03:46 PM

Question:  I'm just getting in to tanking, so my gear is not great.  At what point would I concievably be able to tank normal MT without being pounded in to the floor, HP/Armor/Defense wise?

 http://maintankadin.failsafedesign.com/  This will be your best friend as a Paladin Tank.  Especially the Gear section and the Uncrushable before Kara guide.  I levelled as prot solely, so I pretty much had every item on their list when I started tanking heroics.  I haven't done MT yet, trying out the new Ret thing,  but I'd guess it would be as difficult as the other 70 instances, with the exception of a lot more CC required.  I'd make sure you're good in those first.

 
Rasix
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Reply #51 on: April 02, 2008, 04:16:00 PM

The badge vendor is taking forever to come through.   Only 58% through P3 on my server.  How's everyone else doing?

Halfway through 2 I think.  Podunk, backwater server.

-Rasix
Merusk
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Reply #52 on: April 02, 2008, 04:47:37 PM

PvP server?  I expect those to be behind with everyone crammed-in and PKing the shit outof each other for spawns.

The past cannot be changed. The future is yet within your power.
Chimpy
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Reply #53 on: April 02, 2008, 04:49:49 PM

The badge vendor is taking forever to come through.   Only 58% through P3 on my server.  How's everyone else doing?

Our portal is open on Eldre'Thalas, when I checked about an hour ago while picking up quests, we were at 69% on the armory. Then another phase after that to get the anvil and the badge vendor I guess, which is ok since I am still 10-15 badges short of getting everything I need.

'Reality' is the only word in the language that should always be used in quotes.
Fordel
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Reply #54 on: April 03, 2008, 11:42:13 AM

Question:  I'm just getting in to tanking, so my gear is not great.  At what point would I concievably be able to tank normal MT without being pounded in to the floor, HP/Armor/Defense wise?


You need to grab the two stamina increasing talents. Imp RetAura and Vindication aren't doing much for you, those points should go into Combat Expertise. You'll also want Sacred Duty. Most Paladins generally take Reckoning OR 1h Spec, don't really have the points for both.

You'll also want roughly 200 spell damage at a minimum for tanking. More the merrier, as long as it doesn't gimp your tanking stats.


The defense number tanks aim for is 490 to reach uncritable.

and the gate is like I TOO AM CAPABLE OF SPEECH
Chimpy
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Reply #55 on: April 05, 2008, 10:03:34 AM

So we just got the armory NPCs to spawn.

3 new quests and pvp vendors are up, the new badge gear vendor taunts me with her daily quest and no wares.


'Reality' is the only word in the language that should always be used in quotes.
Merusk
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Reply #56 on: April 05, 2008, 02:02:03 PM

So we just got the armory NPCs to spawn.

3 new quests and pvp vendors are up, the new badge gear vendor taunts me with her daily quest and no wares.



My server's odd.  Seems like everyone's just doing the quests on "Mains" during the week, then picking-up alts etc on the weekend.  I've seen an average of 9-10% completion during the week, but the weekend jumps between 20 and 30% completion rates.  We were at 83% when I logged off last night and 86% this morning. Meh..

I want my x-bow dammit. ;P

The past cannot be changed. The future is yet within your power.
Paelos
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Reply #57 on: April 05, 2008, 05:06:57 PM

My server, Proudmoore, seems to be in the lead atm according to the sites. We have a bunch of little grinder monkeys working overtime on this kind of shit. I think they were all pissed off about losing the AQ40 event when we had a close race, and then our server collapsed.

30% of the way to popping up Phase 4 NPCs, and 62% done with the badge vendor.

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Reply #58 on: April 05, 2008, 09:24:22 PM

My server, Proudmoore, seems to be in the lead atm according to the sites. We have a bunch of little grinder monkeys working overtime on this kind of shit. I think they were all pissed off about losing the AQ40 event when we had a close race, and then our server collapsed.

30% of the way to popping up Phase 4 NPCs, and 62% done with the badge vendor.
Thank the aussies I think, since that means we're getting turnins around the clock.

I had a hell of a good day today. Got in on a successful Heroic Magister's Terrace run (fuck Vexallus and alternatively the Priestess btw) and got my mage Kael's robes. My Kara run was killed by Hyjal signups and my guild's Kara run was short a tank so they grabbed me for Nightbane and Netherspite. Nightbane gave me my breastplate, and we one-shot Netherspite who my normal Kara runs never does since people hate him (don't know why, he was punk easy how we did it).

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Merusk
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Reply #59 on: April 06, 2008, 04:12:05 AM

and we one-shot Netherspite who my normal Kara runs never does since people hate him (don't know why, he was punk easy how we did it).

He's easy once you learn the fight, and staying the fuck out of everyone else's beams.  Lots of folks don't like learning that kind of coordination, so would rather skip it. My guild had the same problem until we finally sat down and had someone explain it fully to the folks who were the primary balkers.

The past cannot be changed. The future is yet within your power.
Gobbeldygook
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Reply #60 on: April 06, 2008, 08:04:50 AM

Quote
He's easy once you learn the fight, and staying the fuck out of everyone else's beams.  Lots of folks don't like learning that kind of coordination, so would rather skip it. My guild had the same problem until we finally sat down and had someone explain it fully to the folks who were the primary balkers.
Yeah.  Netherspite always takes a few minutes to explain because we need to work out beam assignments because we always have a slightly different group setup.  If we need to explain to someone how to dance the red beam, then we can guarantee ourselves at least one or two wipes right there.  Contrast him with the other 'hard' boss, Nightbane: Don't stand in the fire, let the tank get aggro, kill, kill, kill, don't use curse of doom goddamnit.

Also, if you aren't already doing so, try to run Kara with two healers.  It's SO nice to run 6 DPS.
Chimpy
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Reply #61 on: April 06, 2008, 10:47:28 AM

Also, if you aren't already doing so, try to run Kara with two healers.  It's SO nice to run 6 DPS.

Run it with a good pally tank, and a DPS warrior who has tanking gear with him (or a feral druid I guess) to tank Maiden.

Go go 7 dps and 22 badges in less than 2 hours.

'Reality' is the only word in the language that should always be used in quotes.
Fordel
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Reply #62 on: April 06, 2008, 02:25:51 PM

A paladin can tank Maiden fine, just have to prioritize Holy shield over every other cooldown.


Netherspite can best be described as easier done then said. The explanation for the fight tends to break people's minds, but once they actually see the mechanics, they all go "oooohhh I get it!" and then it's a matter of your DPS not sucking and not standing in void zones.

and the gate is like I TOO AM CAPABLE OF SPEECH
Simond
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Reply #63 on: April 07, 2008, 05:03:25 AM

My server, Proudmoore, seems to be in the lead atm according to the sites. We have a bunch of little grinder monkeys working overtime on this kind of shit. I think they were all pissed off about losing the AQ40 event when we had a close race, and then our server collapsed.

30% of the way to popping up Phase 4 NPCs, and 62% done with the badge vendor.
My server's about fifth from bottom in the Eu realms.  awesome, for real
Eu-Sporragagrgaggarragar.

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Xanthippe
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Reply #64 on: April 07, 2008, 09:19:24 AM

What happens when all this crap is done.

Some raid instance opens up that 2% of the server will see?
Fordel
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Reply #65 on: April 07, 2008, 10:45:24 AM

You get to do all your dailies on one island instead of trekking across Outlands mostly. That and the new badge vendor.

and the gate is like I TOO AM CAPABLE OF SPEECH
Mazakiel
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Reply #66 on: April 07, 2008, 10:56:22 AM

And pretty much all of the new dailies are easy as hell.  The only issues I've had with them is having to fight everyone else for spawns and such, and that's getting easier as time goes on.  On weekdays, at least, it seems as if a decent amount of people ignore the ones that aren't going towards unlocking the next phase.  Which works fine for me, that makes easy gold even easier.  Plus, some of the rep rewards are pretty nifty off the quartermaster, though some will get more favor than others in that area.  I'm hoping to be geared well enough soon to at least handle some of the easier heroics, there's several nice badge rewards I'm wanting for my shaman. 
Miasma
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Stopgap Measure


Reply #67 on: April 07, 2008, 11:43:35 AM

So the dailies won't go away when it's done?  That's going to be an awful lot of gold sloshing around, I'd be kind of worried about inflation.
Dren
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Reply #68 on: April 07, 2008, 11:55:04 AM

So the dailies won't go away when it's done?  That's going to be an awful lot of gold sloshing around, I'd be kind of worried about inflation.

The cost of mounts aren't affected.  That's all I buy or care about.  This is all good to me.

Sure, I will buy the occassional twinking gear for an alt I'm levell'ing, but at that point I pay what makes sense.  Anything under 5g gets bought, no questions.  Above that will take some real scrutiny.  Above 10G, no purchase.  They can inflate those blues and purples all they want.  I'm not buying it.

I suppose prices for consumables and trade items might go up, but there is a breaking point where people decide it is worth getting into the business for themselves and the market adjusts.  I don't believe you'll see a long term marked difference here.
murdoc
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Reply #69 on: April 07, 2008, 11:57:52 AM


Sure, I will buy the occassional twinking gear for an alt I'm levell'ing, but at that point I pay what makes sense.  Anything under 5g gets bought, no questions.  Above that will take some real scrutiny.  Above 10G, no purchase.  They can inflate those blues and purples all they want.  I'm not buying it.


It might be coincidence, but I've noticed a drastic increase in the price of twink gear lately, especially for the BG "optimal" blues and purples.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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