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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Everquest 2  |  Topic: EQ2 Guild/Clan/Squad 0 Members and 1 Guest are viewing this topic.
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Author Topic: EQ2 Guild/Clan/Squad  (Read 1232 times)
Ookii
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Posts: 2676

is actually Trippy


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on: October 16, 2004, 02:02:50 AM

So being on the other day, and deciding to meet up with other people, I found Signe, and then after, we formed a guild called "The Rebel Alliance" (based on Righ's suggestion).  I think it's a good choice (it's funny) and also has the added bonus of pissing of a fanboi here or there.  So far it's just for fun, but pretty soon we should come up with a name we're going to stick to, because the longer you have a guild, the more stuff you get (I don't really know how you get those guild points, but I'm sure the longer a guild has been around the better).

If you want in to the current one, just message Twee or Leon in-game, i'm sure Twee is on much more than I am though.

Oh and according from the devs: In next week's update you should see a system quite similar to what [random eq2 fanboi] described: take 6+ players to the city registrar, choose a name, pay a fee, and form the guild.

Jon Carver
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Reply #1 on: October 16, 2004, 07:46:20 AM

You get guild points by performing writs for different city factions.  There are four writ givers in each city, each gives a quest like "Kill 10 Plains Hunters."  

If the person completing the quest is a Patron inthe guild, the guild gets guild points.
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