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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Game Design/Development  |  Topic: Phre-Engine 0 Members and 1 Guest are viewing this topic.
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Author Topic: Phre-Engine  (Read 2856 times)
Ultralaz3r
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Posts: 3


on: February 26, 2008, 06:44:36 PM

so I came across this which makes me very excited....though I can't find out a date on release or any more news.....I can't wait anyways

http://www.joystiq.com/2008/02/21/gdc08-phyreengine-sonys-new-free-cross-platform-engine/
schild
Administrator
Posts: 60345


WWW
Reply #1 on: February 26, 2008, 06:50:36 PM

Wtf. A PS3 debug is only $1200?

I want one.
KallDrexx
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Posts: 3510


Reply #2 on: February 26, 2008, 08:01:51 PM

Wow that's sweet.
Margalis
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Posts: 12335


Reply #3 on: February 27, 2008, 01:59:43 AM

The problem with this and with XNA is the distribution channel, or lack of one.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
KallDrexx
Terracotta Army
Posts: 3510


Reply #4 on: February 27, 2008, 06:35:38 AM

The problem with this and with XNA is the distribution channel, or lack of one.

For XNA, I believe thats what the new community games thing is supposed to solve.

*edit*

On second look this might not be as interesting to me as I first thought.  The page calls it a graphics engine instead of a game engine, which has me thinking it's just like OGRE, where you still have to hook it up and do all the tools, networking, etc programming yourself. 

Personally (since I'm doing game creation as a hobby) I'd rather have an all inclusive engine whre I can focus just on gameplay programming.  Still will be useful for a lot of people though.
« Last Edit: February 27, 2008, 07:11:37 AM by KallDrexx »
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