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Author Topic: Portal 2 ... YAY YAY  (Read 152185 times)
Malakili
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Reply #385 on: May 09, 2011, 05:04:05 PM

Ingmar
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Reply #386 on: May 09, 2011, 05:06:15 PM

You say "the story" like there is, or should only be, one.

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Venkman
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Reply #387 on: May 09, 2011, 05:34:54 PM

I'm ok with them making it up as they go. That's a good kind of success, where you have a surprise hit and a world interesting enough to tell more stories in. Just as long they don't retcon the hell out of stuff down the road because they hated the decisions made early on, they've got a nice world of stories they can tell while responding to the playerbase.
Samwise
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Reply #388 on: May 09, 2011, 06:28:52 PM

It's been well established that Portal and Half-Life take place in the same universe, and stuff from one has appeared in the other and vice versa, with very strong hints that there will be a lot more of that in HL Ep 3, but I suspect they will remain independent stories.  I don't think I'd really want Gordon and Chell in the same game anyway... spending a lot of time with either of them in the third person would just feel weird.

Doug Rattman would make a fantastic addition to the HL universe IMO, but since he wasn't on the Borealis when it vanished I doubt he'll be making any appearances there.
Malakili
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Reply #389 on: May 09, 2011, 07:13:54 PM

You say "the story" like there is, or should only be, one.

I "the story" like, what the hell is actually happening is almost entirely pieced together and entirely speculation, and then when you are finally going to get a big reveal at the end of Half Life 2 Episode 2 they say FUCK YOU WERE KILLING THE CHARACTER WHO KNEW SHIT.

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Reply #390 on: May 10, 2011, 01:43:06 AM

Very spoiler filled interview with the Portal writers that's very revealing about how, at one point, neither Chell nor GlaDOS were going to be in the game and why they got included again. From a story point of view, I can't help but wonder if Valve even know how Episode 3 is going to pan out storywise (if it ever materialises).

I do recall that Gabe Newell or someone did say that Chell does interact with a key figure in the HL universe a few years ago. I doubt it'll end up happening though.

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Lantyssa
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Reply #391 on: May 10, 2011, 05:56:23 AM

Chell meets Gordon:

Gordon: ...
Chell: ...
Gordon: ...
Chell: ...
Gordon: ...

<awkward pause>

Chell: <jumps>

Hahahaha!  I'm really good at this!
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Reply #392 on: May 10, 2011, 06:40:54 AM

Fantastic.  Five Forum Collaboration Points for Lantyssa.

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Reply #393 on: May 10, 2011, 09:28:41 AM

Chell meets Gordon:

Gordon: ...
Chell: ...
Gordon: ...
Chell: ...
Gordon: ...

<awkward pause>

Chell: <jumps>

Bravo


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K9
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Reply #394 on: May 10, 2011, 02:45:38 PM



GLaDoS meets Chell

I love the smell of facepalm in the morning
Ironwood
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Reply #395 on: May 11, 2011, 03:08:41 AM

 swamp poop

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eldaec
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Reply #396 on: May 11, 2011, 10:27:11 AM

I suspect they will remain independent stories.

I'm not sure Portal will even continue in any real form.

Portal 2 didn't really leave anything to the imagination or have anything mysterious to delve further into. I kind of felt they burnt out the portal story by the end.

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Prospero
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Reply #397 on: May 11, 2011, 02:01:55 PM

GlaDOS and Chell are definitely done with each other but I think there are a lot more stories that could be told at Aperture Science.
K9
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Reply #398 on: May 11, 2011, 04:34:13 PM

I suspect they will remain independent stories.

I'm not sure Portal will even continue in any real form.

Portal 2 didn't really leave anything to the imagination or have anything mysterious to delve further into. I kind of felt they burnt out the portal story by the end.

I figure that Portal's story will go forward with robots, if at all. Given the extended period between Portal and Portal 2 it seems completely possible that HL2:Ep3/HL3 could be set in between the two, with Chell returning to aperture at the end.

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Reply #399 on: May 11, 2011, 06:20:09 PM

I figure that Portal's story will go forward with robots, if at all. Given the extended period between Portal and Portal 2 it seems completely possible that HL2:Ep3/HL3 could be set in between the two, with Chell returning to aperture at the end.

Chell definitely wouldn't be appearing in HL in that case, since it's been established that she went into stasis almost immediately after being retrieved by the Party Associate at the end of Portal 1.  Not that I think she'd show up in HL anyway.
Simond
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Reply #400 on: May 12, 2011, 10:27:43 AM

The beta version of the P2 authoring tools was released: http://www.thinkwithportals.com/blog.php?id=5443&p=1
Also - http://youtu.be/K8UNb-QkpWw

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Prospero
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Reply #401 on: May 12, 2011, 10:32:56 AM

The hip thing to do with Portal 2 is cube throwing tricks. Some of these are ridiculous.

Part 1
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Strazos
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Reply #402 on: May 12, 2011, 03:05:47 PM

Insane, and with an Xbox controller, too!

I need to learn how to throw, and how to build up the sort of fling speed he did without actually using any elevation to start.

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Lantyssa
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Reply #403 on: May 12, 2011, 08:40:02 PM

Fling your cube.  Fling it into space.

Hahahaha!  I'm really good at this!
Prospero
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Reply #404 on: May 12, 2011, 09:14:52 PM

Here are a couple recent Valve interviews that are pretty decent.

Great interview with Eric Wolpaw at NYU It's a long interview, but it provides a pretty nice behind the scenes look at Portal 2 development.

Gabe Newell talking about software development at Valve.
K9
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Reply #405 on: May 13, 2011, 03:12:50 AM


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Surlyboi
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Reply #406 on: May 14, 2011, 08:04:42 AM


Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Morfiend
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Reply #407 on: May 14, 2011, 08:46:52 PM

I figure that Portal's story will go forward with robots, if at all. Given the extended period between Portal and Portal 2 it seems completely possible that HL2:Ep3/HL3 could be set in between the two, with Chell returning to aperture at the end.

Chell definitely wouldn't be appearing in HL in that case, since it's been established that she went into stasis almost immediately after being retrieved by the Party Associate at the end of Portal 1.  Not that I think she'd show up in HL anyway.

Maybe I missed something. I thought the Chell in P2 was a different Chell clone from the one in P1.
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Reply #408 on: May 14, 2011, 09:54:26 PM

Picked this up the other day, maybe an hour or so into it right now.  It's amazing, the only flaw so far is that they should have packaged P1 with it for people that haven't played the first one.  My wife (non-gamer) seems genuinely interesting in trying it, but she has no connection to the story.  Would have been great showing her, but that puts me trying to find an Orange box for PS3...  which I already have for PC. 
Samwise
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Reply #409 on: May 14, 2011, 09:56:06 PM

Maybe I missed something. I thought the Chell in P2 was a different Chell clone from the one in P1.

At the end of P1 (post-patch) she gets dragged back into the lab by a "Party Associate".  In the Lab Rat comic she's shown being put into stasis immediately afterwards.
Prospero
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Reply #410 on: May 17, 2011, 01:25:38 PM

Some robotics guy built his own set of personality cores They light up, but they don't move on their own. I'd still like a light strand of them for my office.
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Reply #411 on: May 17, 2011, 06:15:10 PM

I just finished portal 2 multiplayer, and my gosh that made my regrets about 50 bucks fade away.  I don't want more Chell I want to kill P body in every way possible.  It was hilarious to hear my friend laughing as I closed a door killing him. Not knowing if your co-player is going to kill you at any moment really makes it a ton of fun.

Venkman
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Reply #412 on: May 17, 2011, 07:31:08 PM

Maybe I missed something. I thought the Chell in P2 was a different Chell clone from the one in P1.

At the end of P1 (post-patch) she gets dragged back into the lab by a "Party Associate".  In the Lab Rat comic she's shown being put into stasis immediately afterwards.

The heck? When did that get patched in, and did they patch it in as part of a promo, or was it something "left out" in the drive to launch?
Lantyssa
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Reply #413 on: May 17, 2011, 08:22:29 PM

Last year some time.  Maybe with the announcement of Portal 2?  I forget exactly when.

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Samwise
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Reply #414 on: May 17, 2011, 09:27:49 PM

Yeah, I think it was when they first announced Portal 2.  That was also when they started the whole ARG thing with hidden transmissions scattered throughout the first game, real-life BBSes you could log into with passwords that were written on the walls of the facility, etc.
Malakili
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Reply #415 on: May 18, 2011, 08:49:08 AM

Portal 2 co-op: solo solutions

http://www.youtube.com/watch?v=rW6gQu9Q7dE

edit: Yeah, he uses glitches sometimes, and a lot near the end.
« Last Edit: May 18, 2011, 08:54:51 AM by Malakili »
Samwise
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Reply #416 on: May 18, 2011, 11:22:31 AM

Playing co-op with random Internet tards is a great motivator to figure stuff like that out.   awesome, for real  I've been surprised by how many of the tests are solvable by one person who's good at flinging and shooting on the fly.
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Reply #417 on: May 18, 2011, 11:26:15 AM

Anyone have a problem with PS3 trophies gained during the PSN outage not updating Steam?

I realize the reaction this question may get but I am going to ask anyway. Ohhhhh, I see.

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Reply #418 on: May 18, 2011, 12:57:35 PM

Mine updated the first day PSN was back after I linked accounts on the PS3. Went to my Steam profile and it showed 0.7 hours played, which I'm guessing is from when I started online coop as I searched for someone wanting to complete the very last level after my local partner left me for a while. My search was unsuccessful.
Teleku
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Reply #419 on: May 18, 2011, 10:16:12 PM

Just finished this game last night.  Absolutely great, it was a worthy equal.  I'd also say the story probably hit me more emotionally than the first one.  While the first one had the uniqueness factor, the dark comedy tale of Cave Johnson, Caroline, and GLaDOS (along with Caroline potentially being Chells mother) hit me harder.  Going through those old test chambers were both hilarious and very depressing by the end.  I thought the ending was very touching and appropriate (especially when you learn the lyrics of the song).  Though I hope Chell likes running around in post apocalyptic Michigan.

I need to go back through and get all the hidden shit now, and make sure I stick around for all the dialog.  The British robot never stopped talking half the time, and everything he said was fucking hilarious.

That said, Cave Johnson is amazing.  The fact that he appears to be dead and didn't actually get to live on in a computer deeply depresses me.  If Cave Johnson and Saxton Hale got into a fight, the world might explode.

Though, from what I'm reading, everybody seems to assume Chell was out for centuries.  Why?  I was more under the impression it was a decade or possible two at most t, which would put her into the current HL timeline.  The facility could certainly decay that badly in a decade or two with nobody looking after it.  Why the hell does everybody think its centuries?

On another note, Chell can't be the daughter of Cave and Caroline.  This is what they look like:


And as well all know, Chell is Half Japanese and Half Brazilian.  Since neither of them look Japanese, they can't both be the parents.   awesome, for real
« Last Edit: May 18, 2011, 10:18:29 PM by Teleku »

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