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Topic: Portal 2 ... YAY YAY (Read 152019 times)
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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"Look at that poor little octopus"
And Eff D3.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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luckton
Terracotta Army
Posts: 5947
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Pause it at 0:57 and check out the stats of the Octopus Earth 
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Kageru
Terracotta Army
Posts: 4549
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They could have just done a press release, but no... bless them.
I liked the guy in the office watching porn :)
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Is a man not entitled to the hurf of his durf? - Simond
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K9
Terracotta Army
Posts: 7441
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A preview of how the level editor worksFirst impression is that they have probably made the most user friendly level editor I have ever seen. I guess for advanced people you can still make more complex stuff in hammer, but this seems like a great mass-market approach.
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I love the smell of facepalm in the morning
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TheWalrus
Terracotta Army
Posts: 4321
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Wow that video came down quick.
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vanilla folders - MediumHigh
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K9
Terracotta Army
Posts: 7441
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Ah too bad, well I guess everyone will see it properly soon enough. Looks really great though.
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I love the smell of facepalm in the morning
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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Yeah, I saw a bunch of "what another editor? for people too dumb to use hammer?" reaction to the original announcement... when my thought was "if the couple seconds in the video depicting level creation has any relationship to the new tool they've totally raised the bar in creating content like this!"
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K9
Terracotta Army
Posts: 7441
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Definitely; it reminded me somewhat of the level editors in the Tony Hawk series, which were dead easy to use and fun to play around with, but bitterly limited in what you could actually produce. This on the other hand seems to offer you the resources to make close to the same stuff that Valve offered in the actual game, while not being ball-bustingly complex.
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I love the smell of facepalm in the morning
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Malakili
Terracotta Army
Posts: 10596
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Yeah, I saw a bunch of "what another editor? for people too dumb to use hammer?" reaction to the original announcement... when my thought was "if the couple seconds in the video depicting level creation has any relationship to the new tool they've totally raised the bar in creating content like this!"
While Hammer is where it is at, Valve has been all about thinking up ways their users can add value to their games. Making it accessible to people who don't have the patience to learn a tool like Hammer (which is definitely not trivial) is a really huge step in my opinion. There are a lot of creative people out there who are portal fans, unleashing all that potential with an easy to use tool is a great idea. Not to mention if people get really into it but feel a little limited, maybe that will prompt them to learn something about Hammer, and that opens up map making for all the source engine games. Definitely a cool move by Valve.
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koro
Terracotta Army
Posts: 2307
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Yeah, I saw a bunch of "what another editor? for people too dumb to use hammer?" reaction to the original announcement... when my thought was "if the couple seconds in the video depicting level creation has any relationship to the new tool they've totally raised the bar in creating content like this!"
I'm willing to bet most of the "too dumb to use Hammer?" commenters haven't actually ever used Hammer. It's very powerful but it's also a complete pain in the ass and I don't even think Valve likes using Hammer all that much.
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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I'm willing to bet most of the "too dumb to use Hammer?" commenters haven't actually ever used Hammer. It's very powerful but it's also a complete pain in the ass and I don't even think Valve likes using Hammer all that much. Has it changed much since the era when it was called Worldcraft? Because if it hasn't, then I don't get it, it wasn't that hard to use back then.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Malakili
Terracotta Army
Posts: 10596
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I'm willing to bet most of the "too dumb to use Hammer?" commenters haven't actually ever used Hammer. It's very powerful but it's also a complete pain in the ass and I don't even think Valve likes using Hammer all that much. Has it changed much since the era when it was called Worldcraft? Because if it hasn't, then I don't get it, it wasn't that hard to use back then. It is definitely up a notch in complexity with the source engine stuff, but it is similar. I didn't find that transition too difficult. That being said, there are a lot of concepts that you have to understand that definitely aren't trivial and understanding errors in the compiler and such aren't things some average fan of Portal are probably going to be willing to wade through even if they get that far. My guess is that you take a lot of that knowledge for granted. How many people know what a leak is? How many people understand using a noclip brush to smooth out movement issues. How many people understand using a novis brush to help keep frame rates reasonable. Definitely not trivial stuff.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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I totally missed this blog post: http://www.thinkwithportals.com/blog.php?id=6632&p=1Portal 2 Puzzle Creator Sneak PeekOctober 27, 2011 - The Portal 2 TeamAfter we released the Portal 2 Authoring Tools earlier this year, we were thrilled by how quickly over 700 player-created puzzles were released into the wild. As successful as that was, the feedback we got was that many aspiring puzzle designers were finding that because of the complexity of the tool set, becoming the next GLaDOS was much harder than they expected. On top of that, it was too tedious and time consuming to actually find and play the puzzles that players were creating. We're going to fix all of that. The next major update to Portal 2 will make it far simpler (and more fun) to create and distribute your own Portal 2 puzzles. The simplified puzzle creator will let players easily carve out their creations in a straightforward but powerful way. They'll then be able to immediately upload those levels to their Steam Cloud and share them with other players online. We're also building a community site to host all of these player-created puzzles. The site will allow players to quickly find new puzzles and add them to their game, ready to play, with a single click. Players will then be able to rate the puzzles they've played, leave comments for puzzle creators, and follow creators they like. We're positive there are a ton of great puzzle designers just waiting for the right tools, and we're working hard to tap into all that creativity. We'll keep you posted as we continue to make progress with the update. For now, here are some screenshots of the puzzle creator to get the ideas flowing. 
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cironian
Terracotta Army
Posts: 605
play his game!: solarwar.net
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I can't wait. The "built from prefab components" look of the Portal test chambers really works in favor of this approach.
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K9
Terracotta Army
Posts: 7441
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 Something's coming from Valve shortly, according to the internet.
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I love the smell of facepalm in the morning
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I'm not sure if it's the map editor or some other implication. The fact that there's natural light is throwing me.
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Malakili
Terracotta Army
Posts: 10596
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It looks like a TF2 level being made in an Aperture Science facility. 
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K9
Terracotta Army
Posts: 7441
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Maybe the Pyro will get a portal gun? 
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I love the smell of facepalm in the morning
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Ironwood
Terracotta Army
Posts: 28240
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That's the house you drive by when you get the car in Half Life 2. I'd bet my fucking life on it.
The G-Man was in there.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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It's definitely from Half Life. Though it also reminds me of 2Fort in TF2, so who the fuck knows?
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Mrbloodworth
Terracotta Army
Posts: 15148
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Half life was all just a portal room.
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cironian
Terracotta Army
Posts: 605
play his game!: solarwar.net
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"They're waiting for you, Gordon. In the test chamber."
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Malakili
Terracotta Army
Posts: 10596
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If the big reveal is that Half Life was all a series of testing chambers I'm not sure if I would be pleased or annoyed.
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luckton
Terracotta Army
Posts: 5947
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If the big reveal is that Half Life was all a series of testing chambers I'm not sure if I would be pleased or annoyed.
Well we saw how that whole 'bad ending that makes no fucking sense' thing worked out SO well for Mass Effect... 
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Except that in Half Life, the presence of the G-Man kind of hints heavily at that sort of thing, only on a grander scale than the Portal test chambers.
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Simond
Terracotta Army
Posts: 6742
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G-Man. Glados. We're through the looking glass here, people. 
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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G-Man. Glados. Gordon. We're through the looking glass here, people.  Added to your theory. We're onto something!
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K9
Terracotta Army
Posts: 7441
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Hats for DOTA
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I love the smell of facepalm in the morning
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cironian
Terracotta Army
Posts: 605
play his game!: solarwar.net
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Made a nice little test chamber. Fun, but still a lot of work to get all the problem spots, dead ends and shortcuts worked out. Good testing takes much more time than building the chamber. Example: I wanted the player have to drop a cube into the path of a laser and block it, but one out of four times the cube bounced away on landing, so I put a button there instead. Published here, if you want to take a look: http://steamcommunity.com/sharedfiles/filedetails/?id=68505760
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Segoris
Terracotta Army
Posts: 2637
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Will give that a try soon
IMO, the tools given are great, I just wish you could subscribe to a map (while in game) and have it download without having to reload the game
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luckton
Terracotta Army
Posts: 5947
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Made a nice little test chamber. Fun, but still a lot of work to get all the problem spots, dead ends and shortcuts worked out. Good testing takes much more time than building the chamber. Example: I wanted the player have to drop a cube into the path of a laser and block it, but one out of four times the cube bounced away on landing, so I put a button there instead. Published here, if you want to take a look: http://steamcommunity.com/sharedfiles/filedetails/?id=68505760Did it. Had me stumped for a good 10 minutes or so, until... Of course, if that was not the intended solution, I suppose I get bonus points for "breaking the glass" 
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Segoris
Terracotta Army
Posts: 2637
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That's how I did it as well. I think that is the right way and it just seems like it's cheating because the level feels like you need to use all panels and the stairs that rise out of the ground. Of course I may be off on that
Also - look up the level called "Ridge to Bridge," it's the most fun level I've found so far (only completed about 5-6 or so I think at this point). Most of these levels just have one trick that make you feel like an idiot after you figure it out
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cironian
Terracotta Army
Posts: 605
play his game!: solarwar.net
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Yeah, that's how it's supposed to work. The stairs were a leftover from another pass, but I left them in because they allow the player to get a better view of the upper part of the level. That they double as a red herring is just a bonus.
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luckton
Terracotta Army
Posts: 5947
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Yeah, that's how it's supposed to work. The stairs were a leftover from another pass, but I left them in because they allow the player to get a better view of the upper part of the level. That they double as a red herring is just a bonus.
Aye, was kinda fooling me at first. I tried experimenting with using the stairs at a catapult for the cube to shoot it up into the ceiling for a portal that would drop it down onto the laser platform. More often than not though I'd miss and the cube would bounce over to the fizzler wall.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Simond
Terracotta Army
Posts: 6742
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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