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Author Topic: The loot market  (Read 3245 times)
Murgos
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on: February 09, 2008, 06:24:25 AM

Most of the time now I am running my missions in out of the way .5 systems and it seems that the only market buy orders that get set here are the ones where someone is offering 20 ISK for a 40,000+ ISK module.

Is there a list of viable market hubs so that I can just stockpile my loot and fly it over one day in an inty and sell it all off in bulk at reasonable rates?  Or am I pretty much just stuck carting everything to Jita (and dodging gate campers) every time?

Or is the reprocess return high enough on most things not to make it worth the effort?

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
ajax34i
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Reply #1 on: February 09, 2008, 07:48:04 AM

There should be market hubs in almost every region; I usually find them by looking where the big Tritanium buy/sell orders are.

But what I usually do for missions is I accumulate all the loot, then toss the named in a can or in a ship's cargo hold (so I don't recycle them) and recycle everything T1 unnamed.   You get something like 85% (compared to perfect) return when you recycle with no skills, and 95% when you have max skills (100% if you have max skills AND 8+ standing with the station).  So, I mean, 10% loss, eh, no biggie.  Then I haul the minerals and salvage materials to wherever the best buy orders are, and do "view market details" for all the named / rare-looking items, and set up sell orders for those at whatever looks like a good price.  You can set up 5 orders by default, and if you train Trade to 2 and Retail to 2 (a matter of a few hours), then you can set up 29 orders, which is plenty sufficient.
« Last Edit: February 09, 2008, 07:51:59 AM by ajax34i »
Calantus
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Reply #2 on: February 09, 2008, 10:08:30 AM

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=298379

Been looking into the market side of Eve lately following that AoC crafting thread. Pretty interesting how it works out really.

Also, does anyone know what "removal of the highway jump systems" means? I have no idea.
« Last Edit: February 09, 2008, 10:10:26 AM by Calantus »
Murgos
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Reply #3 on: February 09, 2008, 10:24:31 AM

Thanks Cal.  Much appreciated.  This will help a lot.

From the context of using "removal of the highway jump systems" it sounds like they removed some of the ease of getting to the 'main' systems by limiting the amount of jump gates some systems had.  Could be wrong though.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
IainC
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Reply #4 on: February 09, 2008, 10:26:59 AM

I melt down anything that's worth less than about 200k. Anything above that I keep in a giant secure container in my home base. WHen I have a bunch of any particular thing (including salvage materials or minerals) I put it on the market at a real price not the buy order value. Generally it goes pretty quickly.

I also have a fully researched BPO for my most commonly used ammo types and I siphon off most of the Trit, Mexallon and Pyerite off to cook my own ammo. The excess is again sold at a nice profit.

People will often pay over the odds for something at a remote station precisely because they don't want to deal with Jita. A couple of days training trade skills and you can easily have 40 or more open sell orders at a time.

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ajax34i
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Reply #5 on: February 09, 2008, 03:39:04 PM

Highway jump system:

When the game was released, a long time ago, people congregated just like now and formed a huge market hub in a system named Yulai (that system also had Concord agents, and if you did missions for Concord agents back then you could raise your faction with all empires at once, plus raise your sec standing just about as fast as you gain faction now).  So, pretty popular system, lagged to hell.

So they decided to force everyone out of it, and they changed the gates around and re-designed the jumps between the various regions, so that if you wanted to go from Amarr space to Caldari to Gallente to Minmatar and back to Amarr, you could do it within 4-8 jumps (for the whole trip) via these long distance gates that connected the capitals together.  They figured "less travel, everyone happy".  The autopilot path looked like a big square on the map.  The "highway system".

Of course, the nodes of the square immediately became trade hubs, and got lagged.  And the prices for stuff in all regions equalized, cause it was so easy to transport goods.  So they changed the square to a square with little round-about circles in the corners, sort of like some of those intersections where everyone goes around, in order to force the traffic to go around these lagged trade hubs and not enter the hubs.

But then everyone started complaining that the highway system was all high sec, they couldn't pirate, risk vs. reward was borked, prices were all equal everywhere so you couldn't be a reseller, etc etc. so they redesigned the map again and took the highways out and put some lowsec systems in between the empires, so that if you wanted to go from Amarr to Caldari fast, you had to pass through lowsec, or you could take a roundabout route and stay in highsec but it would take longer.

Basically, what we have now.

Of course, they somehow failed to notice that Jita had a hell of a lot of inter-region gates in it, and it became the next trade hub.  So rather than try to force everyone out of Jita again, they just put Jita on its own hardware and buffed it as far as it would go.  And that's the status quo.
Morat20
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Reply #6 on: February 09, 2008, 09:07:50 PM

Most of the time now I am running my missions in out of the way .5 systems and it seems that the only market buy orders that get set here are the ones where someone is offering 20 ISK for a 40,000+ ISK module.

Is there a list of viable market hubs so that I can just stockpile my loot and fly it over one day in an inty and sell it all off in bulk at reasonable rates?  Or am I pretty much just stuck carting everything to Jita (and dodging gate campers) every time?

Or is the reprocess return high enough on most things not to make it worth the effort?
I do the bulk of my sales through sell orders. Here's my general missioning approach to this sort of thing:

1) Setup a home base -- somewhere, hopefully close to a lot of activity, and not too far from wherever you're missioning. This is where you'll place your sell orders.
2) Setup a "remote" base -- basically whatever station your agent is at, just get a giant station container or two and label them things like "Salvage", "Sellables", "Minerals". Make srue they're configured for items to be unlocked when stuck into the bin. It's just for storage. If you're making your own ammo or something, make a bin called "Blueprints" and stick them there.
3) Mission. Every time you come back to turn in the mission, dump all the loot into the main area. I dump salvage straight to the salvage bin so it doesn't get accidentally recycled.
4) At some point (after every mission, before you log off for the day, or once a week, whatever) sort through the loot.

Here's how I sort it:
1) If there's a buy order out for it (if I try to sell it, there's an automatic offer) I only sell if the price is more than about 50 to 75k AND it's within about 10% of the going rate for the region. (This is generally smartbombs and some common PvP components, like armor plates).
2) If the buy order ISN'T reasonable, I check the market details -- if the sell price for the system is under about 75k, I set it aside to be melted. If it sells for more than 75k, I throw it in the "sellable" bin. Anything worth over about 200k, I just throw up on the market as a sell order for that price. (This doesn't work as well if you're in low sec). Most people will travel to get in-demand named stuff.
3) Anything left, I reprocess, and throw all the materials into the "Minerals" bin.

Every once in awhile I take all the stuff in the "Sellable" bin, as well as the "salvage" bin and put it together and create a courier contract on it. I generally pay someone a good amount to haul it to my home base, where this stuff will fetch a better price. I then throw it up on the market in big chunks. I tend to do the minerals as a seperate courier contract, simply because I tend to have a really high volume of minerals alone.

It really helps to have some of the basic trade skills to increase your number of active orders -- then again, half of my actives are generally tied up fleecing mission runners of their 200k named T1 missile launchers for 2k a pop. :)
Hoax
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Reply #7 on: February 11, 2008, 07:01:04 AM

Am I crazy or can you train up a trade skill that allows you to remotely sell things to locations you aren't at?  I was looking at the description of Marketing and thinking wow that would make it so much easier to resell things...

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ajax34i
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Reply #8 on: February 11, 2008, 07:05:41 AM

The skills let you set up orders remotely, or modify orders remotely.  Your stuff still has to be in the station where you want to sell at; modules/gear don't magically transport themselves.

The remote skills are good if you want to buy / resell in Jita without going there, or if you can't get to some station deep in 0.0 where your stuff is (all you have to do is enter the region, and the entrance could be many jumps away from where the station is).

The goods don't transport themselves (you can, however, set up courier contracts to get them moved).
bhodi
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Reply #9 on: February 11, 2008, 07:07:10 AM

Remember the goods already have to be there. It doesn't magically teleport them from you to the remote station.

It works best when people want to buy low (from the station) and sell high (to the region or system, depending on abilities). This is common on higher ticket items where people are willing to do two or three jumps to save a bundle.

Edit: Scooped by ajax
Endie
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Reply #10 on: February 13, 2008, 01:09:13 AM

It's also pretty useful (although kinda broken) to be able to mess up an opponent's markets in 0.0 by setting up buy and sell orders remotely to relist all their stuff even though you can't dock in their station.

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Slayerik
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Reply #11 on: February 14, 2008, 07:13:57 AM

Totally not related to anything here, just popped Kaikka in Venal for a 1 billion isk scoop! WOOOO

Dropped about 100 mil in blue salvage too.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
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