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Author Topic: Side-by-side Ship list  (Read 5771 times)
Akkori
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on: January 23, 2008, 06:19:07 AM

I am doing a lot of reading and figuring stuff out while I wait for a couple long skills to finish, and I decided to fill an apparent gap in Ship documentation. I found myself looking for a side-by-side comparison, and didn't find one anywhere. So I am making one.

I have Destroyers and Frigates done so far, Battleships are next.

http://spreadsheets.google.com/pub?key=pfMMRAj1WHDA92H7m7hEgFg

I love the position : "You're not right until I can prove you wrong!"
dwindlehop
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Reply #1 on: January 23, 2008, 07:22:44 AM

EFT, Evemon, and QuickFit also provide side-by-side ship comparisons. I prefer EFT because I can apply my skills and fit to the ship as well.
dwindlehop
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Reply #2 on: January 23, 2008, 07:39:47 AM

Also, you're missing the ship bonuses, which are a very significant part of a ship. And the grid/CPU use of the weapon systems each ship has bonuses for make a huge difference on the leftover grid/CPU for fitting other stuff. I did this type of thing when I was an Eve noob, though I was not so organized about it. I just jotted down notes about each race's ships. The meaning of the bonuses was completely lost on me. Even the things I thought I understood, like double damage bonuses on Minmatar ships, were subject to misinterpretation (Minmatar guns are underpowered without max double damage bonuses).

T1 frigate wise, the Rifter is excellent because it has artillery grid which means a ton of grid left over for tank if you use autocannons. All the EW frigates have a role of sorts with the Vigil mostly being a tackler. The cheaper 2 slot tackler frigates are a super cheap way to get a point on someone.

T1 destroyer wise, they're all about the same. I like the Thrasher because with max skills it pumps out as much alpha as a Rupture.

Battleship wise, you can really fit them all over the map so it's hard to make generalizations. Amarr have trouble fitting their best beams, but their T2 pulse can reach out with 40km optimal which is fantastic for small gang fire support. A cruise Raven is PvE on easy mode, and a torp Raven is pretty serious BS class damage for PvP. The Scorpion is the only EW BS, but it can also be fit as a nasty bait ship with a super tank. Rokh is a fleet sniper. Gallente do an excellent job of pumping out the dps, even with T1 skills, plus they can keep a target scrambled and webbed. Tempest and Maelstrom do a fine job of alpha strike with artillery. The Maelstrom with autocannons can fit a really mean tank and three damage mods which makes it a decent small gang BS. Typhoon has excellent structural integrity for a Matari ship.  awesome, for real

This info is really hard to glean from the stats. Try annoying folks with questions or cruising the public setups at Eve-O, SHC, Battleclinic, or someplace.

BC wise, the Tier 2 BCs generally completely outclass the Tier 1 variants. Brutix can do alright in a max gank, and you can tank a Prophecy pretty damn hard.
Grand Design
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Reply #3 on: January 23, 2008, 07:46:51 AM

My suggestion isn't nearly as helpful as dwindlehop's, but I noticed the colors on the frigates spreadhseet headers.  If you want to be accurate, I believe the colors are Amarr (gold), Gallente (blue), Caldari (green) and Minmater (red). 

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JoeTF
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Reply #4 on: January 23, 2008, 03:48:53 PM

EFT provides side to side comparisons?
EVEMON does, and it's awesome, but EFT?
dwindlehop
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Reply #5 on: January 23, 2008, 03:50:21 PM

It's an MDI interface, so you have as many ships open as you've got screen.
Akkori
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Reply #6 on: January 23, 2008, 03:57:25 PM

I use EFT, but have not seen anything even remotely like a side-by-side chart. All I see is a "ship browser" that lets you begin a new setup. It's v2.4.1

Whats this about double damage bonuses for Minmater? All I see in the description of a Rifter that might apply is this : "Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level."

When you use the word "grid", what does that mean exactly? How does the Rifter stand out from the pack with its artillery grid? artillery meaning missile launchers or smartbombs or something? Boy, I'm glad you gave the thumbs up to ask annoying questions!

The text I quoted above, is it represented in the raw stats of the ship? Minmater has a unique category called "Special Ability Bonus" that no other frigates have. The Rifter's is a "5", and could represent the 5% bonus to SPT, but the 7.5% to tracking doesn't seem reflected in the raw stats.

All I really wanted was a way to compare ships to see which would be the most effective depending on what my skill loadout and role was. And to plan a direction for future skill training. If someone else has a chart similar to what I started, but more detailed, I will gladly drop my project.
« Last Edit: January 23, 2008, 03:59:49 PM by Akkori »

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Akkori
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Reply #7 on: January 23, 2008, 03:58:50 PM

EFT provides side to side comparisons?
EVEMON does, and it's awesome, but EFT?

Where does EveMon do this? I have both installed, and can't find anything like what I started to build.

I love the position : "You're not right until I can prove you wrong!"
SurfD
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Reply #8 on: January 23, 2008, 04:19:20 PM

EFT provides side to side comparisons?
EVEMON does, and it's awesome, but EFT?

Where does EveMon do this? I have both installed, and can't find anything like what I started to build.

If there is any one complaint about the majority of the EvE user created tools out there, it is that I (as a layman) find them to be either incredibly overly complicated (i just cant seem to like QuickFit cause it's UI is fugging ugly as sin), or, in the case of EvEMon, they for some reason decided to bury half the useful functionality of it under 2 layers less useful stuff.

Anyhow, In order to compare Ships in EvEMon:

1: Create a Plan (just make a new one)
2: Pick the Ship Browser Tab (3rd Tab on the list)
3: Expand out all the ship trees down to the level of the ships you want to compare, Pick one ship, then CTRL-Click each additional ship you wish to add to the comparison list.

Never could figure out why EvEMon wont give you direct access to the Skills / Ships / Items browsers without having to create a plan.
« Last Edit: January 23, 2008, 04:27:17 PM by SurfD »

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Akkori
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Reply #9 on: January 23, 2008, 04:24:50 PM

Awesome. Thanks SurfD. I can now safely delete the chart I was making. But I am still curious about the other things I didn't know... anyone?

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SurfD
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Reply #10 on: January 23, 2008, 04:37:45 PM

Stuff from an earlier post.
Im a relative EvE noob (in that i dont understand 100% all the fine details that go into hefty minmaxing for firepower and the like, so also have NO idea what he means when he refers to Minmatar ships and stacking double damage bonuses.

The grid thing however, likely refers to "powergrid" and i'm just guessing that a ship having an "artillery grid" means that it is designed with the intent of putting Artillery cannons / guns on it (Long range, but slow tracking) which probably use a slight bit more Power grid then an equivient type Auto-cannon (Short Range, Fast tracking) gun.  So outfitting an "artillery grid" ship with auto-cannons leaves you with extra Powergrid to play around with in fitting other modules.

As to the "Special Ability Bonus".  All ships have one or two "special bonuses" that give you a boost to certain aspects of the ships performance based on how many skill points you have in the skills needed to fly it.  Usually it is something like 5% increased Gun damage / Cargo bay capacity / Mining Laser efficiency per point of Frigate Skill or Destroyer Skill, etc.  A few ships may get multiple bonuses (like Command Ships, which get a bonus per point of Command Ship Skill, AND a bonus per point of BattleCruiser Skill)

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lac
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Reply #11 on: January 24, 2008, 01:55:58 AM

Marauders get a double damage bonus but they are the only ones afaik.
Slayerik
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Reply #12 on: January 24, 2008, 06:14:29 AM

Maybe he is refering to tech 2 type ships that have 5% damage per frigate level and 5% per assault ship level, like the Jaguar and Wolf?

I consider the same to be in effect for the vagabond, YARRicane, Sleipnir, and tempest because of the RoF bonus.

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dwindlehop
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Reply #13 on: January 24, 2008, 09:53:53 AM

Everyone's replies are pretty much on the money.
I use EFT, but have not seen anything even remotely like a side-by-side chart. All I see is a "ship browser" that lets you begin a new setup. It's v2.4.1
Flie... Open Ship Browser. Rinse and repeat until you have ten ships open and not enough screen to compare them.

Quote
Whats this about double damage bonuses for Minmater? All I see in the description of a Rifter that might apply is this : "Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level."
Jaguar, Wolf, Sabre, Claw, Rupture, Tempest, Vagabond, Sleipnir, and Hurricane all have 2 5% projectile turret damage/ROF bonuses (or 1 10% bonus). Most races only get a single damage bonus, but projectiles are so weak they need two. And they're still weak until you get spaceship command skills to V.

Quote
When you use the word "grid", what does that mean exactly? How does the Rifter stand out from the pack with its artillery grid? artillery meaning missile launchers or smartbombs or something? Boy, I'm glad you gave the thumbs up to ask annoying questions!
Power grid. Artillery requires more than three times as much grid as autocannons, sometimes more. 125mm AC only takes 1 pg, for instance. Some Minmatar ships have sufficient grid to fit arty, and some don't. If you fit ACs on an arty ship, you get so much leftover grid that you can fit a mean tank. Grid for missiles/lasers/hybrids is not as different between short range and long range (though tachyons are a bitch), so other races mostly don't have this effect.

Quote
The text I quoted above, is it represented in the raw stats of the ship? Minmater has a unique category called "Special Ability Bonus" that no other frigates have. The Rifter's is a "5", and could represent the 5% bonus to SPT, but the 7.5% to tracking doesn't seem reflected in the raw stats.
There's a bunch of junk in the database dumps. Stick to the flavor description.

Quote
All I really wanted was a way to compare ships to see which would be the most effective depending on what my skill loadout and role was. And to plan a direction for future skill training. If someone else has a chart similar to what I started, but more detailed, I will gladly drop my project.
This is smart. Like I said, I tried to do the same thing. In fact, hell, I still do. But I use EFT, mostly, and I compare ships with a full fit, not unfit ships. Or the damage spreadsheet. But these variations come with experience and knowledge of what role you want to fill. EveMON's ship comparison is fine for the new player.
ajax34i
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Reply #14 on: January 24, 2008, 07:33:09 PM

When you use the word "grid", what does that mean exactly? How does the Rifter stand out from the pack with its artillery grid? artillery meaning missile launchers or smartbombs or something? Boy, I'm glad you gave the thumbs up to ask annoying questions!

Yeah, CCP uses two stats to balance out ships so that you can't put oversized modules in, etc.  Powergrid typically limits how many guns and defenses you can put on a ship, and CPU limits Electronic Warfare, sensors, and industrial modules such as mining lasers.  There aren't very many options to increase grid or CPU, and ships are typically "balanced" so that you can't fit every slot on the ship with the best stuff out there unless you max out your support skills.  One example would be people not being able to use 4 missile launchers on the 4-launcher Kestrel frigate until they train Engineering so they have enough powergrid to put the fourth launcher in.

Quote
All I really wanted was a way to compare ships to see which would be the most effective depending on what my skill loadout and role was. And to plan a direction for future skill training. If someone else has a chart similar to what I started, but more detailed, I will gladly drop my project.

There probably is a "most effective" ship per role, but I think they've spread the "best" out so that you'll have to train all 4 races if you want a "best" for each ship class, starting with frigate and moving on up.   Ultimately, the strategy seems to be "pick a race, get a few "best" ships for a few roles, and a lot of mediocre ones for the rest of the roles, and make up for that by bringing more people with you to the fight."
« Last Edit: January 24, 2008, 07:38:56 PM by ajax34i »
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