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Author
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Topic: WoW Reaches 10... (Read 35164 times)
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Xanthippe
Terracotta Army
Posts: 4779
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<fanboi>
CoH came out before WoW and there was a wide consensus is that it was fun out of the box. It also had a great launch. It is also, for its budget and studio, a financial success.
</fanboi>
I agree completely about CoH being fun right out of the box, and for a few months after. But then it fails to remain fun. What I just don't understand - really don't understand - is why Cryptic doesn't do something about it. ("It" being the levelling grind that kicks in after 25, I mean.) Every time I think about going back to CoH, I remember why I left and how it's not different now in that regard. It's a pity, too - I would have levelled several characters to pvp with, if the level cap was 30 or even 40.
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Mrbloodworth
Terracotta Army
Posts: 15148
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You don't polish the transmission belt or the power steering fluid container. You design and engineer it well. What you actually polish is the integration of all these individual systems into a cohesive system.
But often, what people refer to as "polish" (beyond being of Poland) is the prettiness of the graphics or the cleanlines of the UI. That, as has been said here already, is just making something prettier. It doesn't solve fundamental architectural issues. Pretty cars fall apart too.
Polish doesn't start on day one. Design and engineering does. Once you've proven they work (as in function and are fun), then you proceed with polishing.
Thank you, that what i was getting at. I do, at many times, fail at words.
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murdoc
Terracotta Army
Posts: 3037
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<fanboi>
CoH came out before WoW and there was a wide consensus is that it was fun out of the box. It also had a great launch. It is also, for its budget and studio, a financial success.
</fanboi>
CoH's fun started right away too. I made sooo many chars that really never got played. Their character creation was just that awesome.
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Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Nebu
Terracotta Army
Posts: 17613
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CoH's core gameplay is in character creation, travel powers, and re-rolling alts. I think this is as much a bane as a success. The game suffers from a severe lack of gameplay variety.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Draegan
Terracotta Army
Posts: 10043
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In the month I subbed to COH I think I made 20 different characters to level 10 and spent hours upon hours making characters. It was awesome. Gameplay and control scheme was awful though.
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Dren
Terracotta Army
Posts: 2419
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CoH's core gameplay is in character creation, travel powers, and re-rolling alts. I think this is as much a bane as a success. The game suffers from a severe lack of gameplay variety.
Exactly. That is what I did for about 3 months. I quit and never looked back. Never will unless they announce some huge revamp that adds more dimension to the game. Endlessly going from instance to instance that all looked and played the same is just not my thing. While I do this in WoW to a much lesser degree, there are a ton of other things to do when I get bored with that small element of the game. For CoH, it just means quitting. Hell, they probably did add some things to it that I'd like. Sorry, too little too late.
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