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Author Topic: Join your fellow F13ers as militant deep-space warriors!  (Read 122534 times)
bhodi
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Reply #105 on: January 17, 2008, 09:13:04 AM

Ok I have a couple of questions for the Eve fans here:

1. I hear the tutorial is a couple of hours long. (ouch!) Does it have to be done in one sitting, or can you do some, log out, and finish the rest later?
2. Can you log out anywhere or do you need to be docked?
3. Are the travel times excessive? (this might not matter based on 2.) Will I be sitting at my computer staring at the monitor for a half hour while I travel from system to system?
4. How quickly can someone get enough cash together to get a "decentish" ship to the point where they can make most of their money shooting pirates and looting them?

1. It's a large mission chain, 10 missions, each one takes about 10-15m to do -- you can do some, log out, and finish the rest later. The actual "Tutorial" part is about an hour (how to handle your ship, how to jump from system to system, targeting, etc.), but then it shoves you into the mission chain so you can a feeling of how missions are run.

2. You can log out anywhere. If you log out in space, you warp to a nearby location, and when you log back in, you warp back to where you logged off from. If you've attacked someone, your ship remains in space for 15 minutes afterward so it can be risky.

3. It depends. If you are on the other side of empire space, getting to 'friends' could take 30m or so, if you are sitting at your computer. If you're autopiloting and in anything but a shuttle, it will take twice as long. Generally people hang out in one area, so you're no more than 5-15m, from where you need to be.

4. If you wanted to run missions, it works like this. Missions take 15-45m to do (depending on level, higher takes longer). Frigate missions (lvl 1) pay about 100k. Cruiser missions (lvl 2) pay about 200k each. Battlecruiser missions (lvl 3) pay about 400k each. This is including mission rewards, bounty (money for killing the pirate npcs) and loot (stuff you get off their wrecks, and salvaging the wrecks themselves). Occasionally you'll 'strike it rich' and get a module or salvage part that is worth 500k+. If you bring an oversized ship to a mission (cruiser for L1) it's complete and utter overkill and you can obliterate everything.. You can get a lot of quick money this way.

However, that doesn't matter. We're willing to finance you if you want to throw frigates at the enemy all day long.

Anyone including me is happy to give you a cash hand up to a cruiser, and given the right starting skills (if you read the guide) you can fit in a cruiser within two days or so. I'm not sure what "most of the money shooting pirates and looting them" means; you aren't *really* going to make enough to live on by just killing the people we wardec.. we do it more for fun mostly although if you want to stay in a frigate it's cheap enough you can pretty much do it forever and we'll finance that. It takes about a month of training to fly a battlecruiser decently, but the rule of thumb is never fly into war what you cannot afford to replace. You'll have to make money somehow, but 1 or 2 L2 missions will set up for weeks and weeks of pvp in frigates.
« Last Edit: January 17, 2008, 09:20:26 AM by bhodi »
Valmorian
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Reply #106 on: January 17, 2008, 09:23:14 AM

You'll have to make money somehow, but 1 or 2 L2 missions will set up for weeks and weeks of pvp in frigates.

Thanks for the response bhodi!  This point intrigues me.  Do you mean 1 or 2 L2 missions will set me up to pvp in frigates actually FIGHTING, or as being bait and just holding ships in place while others actually fire at them? 
bhodi
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Reply #107 on: January 17, 2008, 09:29:01 AM

Thanks for the response bhodi!  This point intrigues me.  Do you mean 1 or 2 L2 missions will set me up to pvp in frigates actually FIGHTING, or as being bait and just holding ships in place while others actually fire at them? 
Actually Fighting. A fully fitted insured tackler frigate will "cost" you under 150k if you get blown up. At that price, you can get blown up all day long. Bait ships cost a lot of money since they use expensive modules to really up their tanking ability. They're also generally battlecruisers or battleships. frigates can't take a hit, you generally go pop if you're targeted.

Holding enemy ships in place so they can't escape or move is a critical part of combat. You may not be doing damage, but hey -- damage isn't my job either. My job is to make it so they can't lock onto our friends. Just because I don't do DPS doesn't mean I'm not fighting. For comparison, my EW (electronic warfare) cruiser costs 3.5 million, plus another million in modules. Insurance gives me back 3 million if it gets blown up, so, I'm really out about 1.5 million when I go pop. I can run level 3 missions, so I basically have to run 1-2 missions if (when) I get blow'd up to replace it.

Now, I run more missions than that, because I'm working my way up the cash ladder -- I bought and fitted my first raven for about 100m, so I can start to run level 4s.. which pay about 3 mil per mission (though the missions are longer, they can take an hour or two to complete). Then, I can lose cruisers all day long and not even care.

Come to think of it, my mission rewards may be a tiny bit low, when you factor in the 'strike it rich' modules which come up every two or three missions. Take what I said missions pay out, and double it.

There are plenty of roles for people who don't do straight DPS; you can even be a space priest if you want, healing up other people's armor and shields. Many of these roles are not skill point heavy, meaning you can jump right into them and be part of the action with a week old character.
« Last Edit: January 17, 2008, 09:42:05 AM by bhodi »
Valmorian
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Reply #108 on: January 17, 2008, 09:49:34 AM

Just because I don't do DPS doesn't mean I'm not fighting.

See, to many, that DOES mean they're not fighting.  I'm wondering if it would be possible to put together a relatively inexpensive ship that can actually do some damage.

It's neat that there are roles to play that I can jump into right away (healer, crowd control, etc..) but it sounds like damage dealer isn't one of them.  Is that the case?
LC
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Reply #109 on: January 17, 2008, 09:52:18 AM

Now, I run more missions than that, because I'm working my way up the cash ladder -- I bought and fitted my first raven for about 100m, so I can start to run level 4s.. which pay about 3 mil per mission (though the missions are longer, they can take an hour or two to complete). Then, I can lose cruisers all day long and not even care.

They should pay closer to 15mil if you add the bounties. You should also get some of your guys in there and let them salvage/loot while you take down the npcs.
bhodi
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Reply #110 on: January 17, 2008, 10:00:59 AM

See, to many, that DOES mean they're not fighting.  I'm wondering if it would be possible to put together a relatively inexpensive ship that can actually do some damage.

It's neat that there are roles to play that I can jump into right away (healer, crowd control, etc..) but it sounds like damage dealer isn't one of them.  Is that the case?
Unfortunately, it does take time (skill points) to be really good, and money (you need to fly a cruiser, frigates simply don't do enough damage). If you're focused on what you want (a specific gun/missile type) and you do nothing but do some quick training skills and then straight for the skill that lets you fly the ship, plus the guns that let you pew pew, plus enough support skills that you don't instantly explode when targeted, you can get there and be 'okay' within 2-3 weeks or so, and 'good' with another week or two.

Many of the 'tackler' skills are prerequisites for larger ships (cruisers require frigate IV, medium guns require smaller guns III, you're going to want the speed skills in both ships), so people start as a tackler and work their way up the chain as they get more skill points and money.

RE: LC: yeah, I haven't actually *done* any L4s yet, I was just estimating. I still have a day left on missile operation V so I can use cruises. Right now, my raven fits heavy launchers. It's pretty funny; I have less DPS than my drake (and my tank is worse, too!). I do plan to try and rope one of the f13s in to do my salvaging, I need to work out some sort of payment plan. I'm headed out of town for a week on sunday, so I'll be setting a long training skill and get into some serious mission running when I get back.
« Last Edit: January 17, 2008, 10:09:05 AM by bhodi »
Morat20
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Reply #111 on: January 17, 2008, 10:09:53 AM

Ok I have a couple of questions for the Eve fans here:

1. I hear the tutorial is a couple of hours long. (ouch!) Does it have to be done in one sitting, or can you do some, log out, and finish the rest later?
Yes, there's a lot to cover. You can break it up -- it remembers where you were. ANd you get a nice implant for finishing that generally sells well.

Quote
2. Can you log out anywhere or do you need to be docked?
Yes, but you're vulnerable for a bit after you log out that way.

Quote
3. Are the travel times excessive? (this might not matter based on 2.) Will I be sitting at my computer staring at the monitor for a half hour while I travel from system to system?
Only for longer hops, or slower ships, and if you leave it on autopilot. In faster ships, if you use warp to zero and stuff, it's pretty fast. Generally if you're only going a system or two, it's a minute or so.

Quote
4. How quickly can someone get enough cash together to get a "decentish" ship to the point where they can make most of their money shooting pirates and looting them?
Depends on whether you plan to work alone or not.
Valmorian
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Reply #112 on: January 17, 2008, 11:06:40 AM

Unfortunately, it does take time (skill points) to be really good, and money (you need to fly a cruiser, frigates simply don't do enough damage). If you're focused on what you want (a specific gun/missile type) and you do nothing but do some quick training skills and then straight for the skill that lets you fly the ship, plus the guns that let you pew pew, plus enough support skills that you don't instantly explode when targeted, you can get there and be 'okay' within 2-3 weeks or so, and 'good' with another week or two.

Hmm, interesting.. is that 2-3 weeks of playing casually?  (like, say 1-2 hours a night) or is it 2-3 weeks of /played?
Thrawn
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Reply #113 on: January 17, 2008, 11:13:11 AM

Hmm, interesting.. is that 2-3 weeks of playing casually?  (like, say 1-2 hours a night) or is it 2-3 weeks of /played?

Casual, EvE skills train in real time so you don't have to be on 24/7 to grind anything.

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Valmorian
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Reply #114 on: January 17, 2008, 11:17:07 AM

Hmm, interesting.. is that 2-3 weeks of playing casually?  (like, say 1-2 hours a night) or is it 2-3 weeks of /played?

Casual, EvE skills train in real time so you don't have to be on 24/7 to grind anything.

Yeah, I figured that for the skills, it's more the money thing I'm concerned about.  If making money is easy enough for the ship/insurance and implants/clone then I suppose the only real concern is skills right?
bhodi
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Reply #115 on: January 17, 2008, 11:25:20 AM

You can get the money; We'll give you enough to always be in a frigate, if you want to get above than then you'll have to earn it. If you run missions for 1-2 hours every night by the end of the second week you'll be in lvl 2 missions, by the end of the third week you'll be in lvl 3 missions, you can probably do 2 a night, so a quarter mil, then a half mil a day and then a mil a day... Skills speed it up, if you take a few points in social (more standing per mission) and a few in negotiation (more cash rewards per mission), you can bump it up even higher.

Begging is always an option too, if a mil or two is all that's stopping you from having fun with us, it's really not a lot for experienced people. We have several here who are throwing around billions and billions in the market.

What I did was beg for enough cash to buy a cruiser and basic skill books (I got a 10 mil donation from like 2 people during start), that got me to my level 2 missions. Then, when I had access to level 3 missions, and having a bit more experience in the game, I talked to and acquired a loan of 50 mil from regel with the promise to pay it back within a month. This allowed me to buy +3 implants and a drake to run the level 3 missions in. After running missions for 2 weeks, i was able to pay that money back. After running missions for another two weeks, I now have access to level 4s and I scraped up 100 mil to buy and outfit a raven. Currently I'm skill limited on that, I have one day to go until I can actually put battleship-class weapons on my raven.

Admittedly I play for more than 2 hours a night, probably double that most nights. It's still less than when I was raiding in WoW.
« Last Edit: January 17, 2008, 11:36:48 AM by bhodi »
Morat20
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Reply #116 on: January 17, 2008, 11:27:11 AM

Yeah, I figured that for the skills, it's more the money thing I'm concerned about.  If making money is easy enough for the ship/insurance and implants/clone then I suppose the only real concern is skills right?
If you're playing solo, especially if you like to hoard good drops "for later", you'll find your biggest outlay is skill books for new skills. I was pretty cash cramped for awhile, and resorted to mining for a bit to stake up a decent boat and the initial skills. If I'd sold the implant you get for finishing the mission, I would have had plenty (plus, admittedly, I was buying the advance learning books too which aren't cheap).

However, even me with my highly limited cash compared to everyone else -- I wouldn't even notice the cash required to get you into a combat worthy ship, get a clone, and get the basic skills stuck into your head.

Skills are the real gate to advancement, mostly because they gate equipment and ships. Luckily, unless you need rank 4 or 5 of a skill, it's a matter of hours to train enough to use something.

The new character creation process starts you out with access to all the basic skills for combat (so you don't have to pay for the books), and really you can train the short ones while ratting and set the long ones to train overnight. And if you like the game, get EVE-Mon. It's a pain to have to setup your implants there, but otherwise it'll just notify you when a skill finishes.
Valmorian
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Reply #117 on: January 17, 2008, 12:18:20 PM

Well, I think I may give the trial a little spin tonight if I can manage it, although I can see my participation in this game being extremely casual..
Morat20
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Reply #118 on: January 17, 2008, 12:26:19 PM

Well, I think I may give the trial a little spin tonight if I can manage it, although I can see my participation in this game being extremely casual..
Nice thing about EVE is -- say you see a skill group you REALLY like (for me, it was Drones) and some of the skills are worth taking all the way to rank 5 (sometimes as prereqs for other skill, sometimes because the bonus is just too nice -- things like Mechanics V, etc). Training rank 5 can take a week to a month, depending. If you're not figuring on logging on for awhile, set a long skill to training. (Same thing when a big patch is coming up!)

Half my level 5 skills came from times when I knew I wasn't even going to have a chance to log on to switch skills for weeks or more.
Jeff Kelly
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Reply #119 on: January 17, 2008, 12:31:18 PM

Damn, that advertisement was great I'm downloading the client as we speak ;-) (although technically we aren't speaking ;-) ).

You should consider a career in advertising or starting yourb own cult.
Yegolev
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Reply #120 on: January 17, 2008, 01:01:01 PM

I shouldn't be reading this thread.  I'm starting to want to mine ice.

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Reply #121 on: January 17, 2008, 01:01:18 PM

Hmm, interesting.. is that 2-3 weeks of playing casually?  (like, say 1-2 hours a night) or is it 2-3 weeks of /played?

Casual, EvE skills train in real time so you don't have to be on 24/7 to grind anything.

Except ISK. After losing my 3rd battleship (100M+ after fittings) on a level 4 mission, I ran out of patience for ISK grinding. My miner alt couldn't get to any of the decent rocks without getting blown to flinders, and mining in high-sec is about as interesting and profitable as watching paint dry.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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dbltnk
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Reply #122 on: January 17, 2008, 01:05:48 PM

Great introduction to the game. I'm on cold turkey now. Open PvP and full loot. Sounds like heaven to me.

All we ask is that you are not a spy. [...]  If you've been a member for a month or so, and have a decent number of posts, then you're probably in.  Unless you have ever earnestly posted charts in a Trammel thread.  We don't need your sort.

Guess I'll spend the next two weeks lurking these boards to meet your anti-spy-criteria. I'll call you guys when I've finished my exams end of january. =D

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Reply #123 on: January 17, 2008, 01:23:54 PM

Except ISK. After losing my 3rd battleship (100M+ after fittings) on a level 4 mission, I ran out of patience for ISK grinding. My miner alt couldn't get to any of the decent rocks without getting blown to flinders, and mining in high-sec is about as interesting and profitable as watching paint dry.

This is true, now WAP shouldn't have been running L4 missions apparently and if he'd stuck to L3's would have made good cash but sometimes you can find yourself grinding ISK.  If you can have fun at the frigate/cruiser/tackler/ewboat level you will always be able to fund yourself.

The other grind is travel, which is greatly reduced as you l2p but can be a downright killer if you make certain common newb mistakes.

To avoid the grind I suggest the following finger rules.
-Don't pilot a ship you can't afford to buy 5 more of (ignoring insurance payouts) with your liquid isk.
-Don't ever buy fittings in single sets, buy in groups of 5+
-Learn your local chunk of empire, learn to recognize the other locals/corps/pirates/miners/runners invest time/isk in instant travel bookmarks in/around your operating area and to Jita (the major market hub of eve).
-Always have a fully fitted ship docked somewhere where it can make you some cash.  Then you can fly your pvp bird, a shuttle or another fast ship out, make some isk and go back.
-Always fully outfit the following when engaged in small-scale skirmish warfare:  5x cheap expendable tackler frigs, 3x cheap expendable dps/ew cruisers, optional: 2x whatever your preferred top of the line combat ship is.  Nothing sucks more then having no ship or not the right ship to fly when the enemy comes knocking.  Also nothing at all sucks more then getting pop'd by your enemies while trying to go pick up a ship/module so you can fight them.  Double or triple these numbers the more serious the conflict is.

If you follow those 5 you'll have much less of a chance of encountering the soul crushing defeats that make people who do enjoy eve up and quit.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
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Morat20
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Reply #124 on: January 17, 2008, 01:26:35 PM

Except ISK. After losing my 3rd battleship (100M+ after fittings) on a level 4 mission, I ran out of patience for ISK grinding. My miner alt couldn't get to any of the decent rocks without getting blown to flinders, and mining in high-sec is about as interesting and profitable as watching paint dry.
I think that's a sign that your skills aren't up to the task. Run L3s for ISK while your skills train up for L4s -- you can run most of them in a BS and it's easy money.

Hoax: Dammit, now I have to go Vex + fittings shopping. Oh well, at least I know what I need now. :)
Valmorian
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Reply #125 on: January 17, 2008, 01:33:01 PM

Half my level 5 skills came from times when I knew I wasn't even going to have a chance to log on to switch skills for weeks or more.

Hm so if you set a skill to train and then it hits the next level, training stops?  You have to log in again to start training again?  I guess I'm just wondering if you have to do this every time you acquire a new skill/skill level.
Thrawn
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Reply #126 on: January 17, 2008, 01:36:13 PM

Hm so if you set a skill to train and then it hits the next level, training stops?  You have to log in again to start training again?  I guess I'm just wondering if you have to do this every time you acquire a new skill/skill level.

Correct.

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Reply #127 on: January 17, 2008, 01:56:13 PM

Great introduction to the game. I'm on cold turkey now. Open PvP and full loot. Sounds like heaven to me.

All we ask is that you are not a spy. [...]  If you've been a member for a month or so, and have a decent number of posts, then you're probably in.  Unless you have ever earnestly posted charts in a Trammel thread.  We don't need your sort.

Guess I'll spend the next two weeks lurking these boards to meet your anti-spy-criteria. I'll call you guys when I've finished my exams end of january. =D

I think the anti-spy test should be 50 posts in the politics forum....
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Reply #128 on: January 17, 2008, 02:05:37 PM

I think the anti-spy test should be 50 posts in the politics forum....

We should refrain from cruel and unusual punishment
Morat20
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Reply #129 on: January 17, 2008, 02:08:29 PM

Hm so if you set a skill to train and then it hits the next level, training stops?  You have to log in again to start training again?  I guess I'm just wondering if you have to do this every time you acquire a new skill/skill level.
Yeah, I think they're talking of letting you queue skills a bit. And alts (regular alts, not seperate account alts) can't train at the same time. ONE skill training among all characters on that account at a time.

There's a program called EVEMon that runs as a background task and once you configure your implants correctly, will alert you when a skill finishes training. It automatically grabs your character data and what skills you're training off of the Eve-O website. (The EVE developers actually added a nice API to allow programs like that access to character data as XML, so long as you give them the proper key to get in).

When I'm playing EVE, I have that running and it just pops up when a skill is done and I make a note to log into EVE briefly. Does a lot of other fun things too (like you can tell it a module or ship you want to use, and it'll chart out the fastest training pattern to get there).
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Reply #130 on: January 17, 2008, 02:52:50 PM

Except ISK. After losing my 3rd battleship (100M+ after fittings) on a level 4 mission, I ran out of patience for ISK grinding. My miner alt couldn't get to any of the decent rocks without getting blown to flinders, and mining in high-sec is about as interesting and profitable as watching paint dry.
I think that's a sign that your skills aren't up to the task. Run L3s for ISK while your skills train up for L4s -- you can run most of them in a BS and it's easy money.

Hoax: Dammit, now I have to go Vex + fittings shopping. Oh well, at least I know what I need now. :)

I had Level IV or V in nearly everything combat related. Didn't have much T2 gear though.

The major problem was that doing level 3s in a BS was like watching paint dry. The jump between L3 and L4 was dramatic. Overly so, imo.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

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Reg
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Reply #131 on: January 17, 2008, 03:10:19 PM

I still can't reliably do level 4s in a dominix and my skills are pretty good at this point. I think my main problem is the "drones aggro the galaxy" bug/feature.
Endie
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Reply #132 on: January 17, 2008, 04:28:12 PM

For those who are interested in how we're getting on, we tried the jumping-in-outnumbered-and-outgunned trick again last night, though this time it didn't work as well  ACK!.

They were sitting on the undock point as usual, with two battleships, a battlecruiser, two interceptors, and a destroyer, as well as one more in space elsewhere and two more in the station.  The thrasher pilot normally flies very advanced t2 ships, so that was obviously bait and switch stuff too.  Sure enough, while we warped in he swapped for a nighthawk command ship.  Ouch.  We had 2 battleships, a couple of cruisers and a few frigates.  Not good odds, but we had the urge for pewpew and my ship was insured  awesome, for real  So it was time to demonstrate gang warfare to our new pilots.  Everyone was keen to fight, and there was only place to do that.

We had three of us outside the system on gates: we jumped in and warped to our warpin member at zero, which landed us within 3km of our primary target.  Others undocked or warped in. By then their remaining members were undocked, but we'd been blueballed enough: time to fight.

First problem: the scorpion I'd called as primary simply didn't aggress: it waited for a bit then docked up (in retrospect I think Bhodii jammed it out of the fight so it never got the chance to aggress!)  After that I made a mistake in primarying the abaddon, when we should have just peeled off the hurricane and some smaller stuff.  At least I remembered not to primary the command ship!

Gang warfare and pvp in eve in general is really hectic (fleet sniping aside), and this was pretty much aimed at demonstrating that to new members.  It is a flurry of activity, and we did pretty well in the event: we lost a big ship - mine, which I was resigned to doing as soon as I chose to aggress instead of just calling for everyone to dock - but if the scorpion had attacked anything (like I am sure he meant to!) we would have exchanged battleships instead.

Learning curve experience for me as an FC, and for some other members: the new ones did really well, got their points on targets, and managed to get out when told to.

Main lesson is that we need more firepower all round: two more battleships, really.  And we need Slay to teach us how to bump ships off the undock properly.

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Reply #133 on: January 17, 2008, 04:34:39 PM

Heh, it may sound odd to say that I had fun just exploding and hearing people yelling (nicely) orders in voicechat. Still I did.
And now I am hitching for payback.  DRILLING AND MANLINESS

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Reply #134 on: January 17, 2008, 04:49:29 PM

Yeah, but how much Plagioclase did you get?

THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Reply #135 on: January 17, 2008, 05:41:06 PM

Yeah, bumping is a great thing to learn for station fighting and common roaming gangs. It can be done as simply as hitting MWD and Approach at full speed...that only really works on targets that are already webbed. A lot of times you have to manually drive your ship to where the opponent is heading and run into him at full speed ... bouncing him off the station/gate and out of dock/jump range.

Fleet command is the most tense thing in this game. You did fine, I thought to ask if the scorp had aggressed but i wasnt even sure if everyone knew what that meant :) Ive probably led 10 gangs in my life...and you did fine for facing the odds we had. You made the right call at the right time to disengage. I feel like a let down flying a rifter. I almost want to just buy a decent character and transfer em over so I can have some fun....Hmmmm

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
bhodi
Moderator
Posts: 6817

No lie.


Reply #136 on: January 17, 2008, 06:54:12 PM

First problem: the scorpion I'd called as primary simply didn't aggress: it waited for a bit then docked up (in retrospect I think Bhodii jammed it out of the fight so it never got the chance to aggress!)
Um. Oops. That was totally my fault. I instajammed him, he was the first one I locked. I didn't want him getting a jam off on me so he was my first.
Morat20
Terracotta Army
Posts: 18529


Reply #137 on: January 17, 2008, 07:11:24 PM

First problem: the scorpion I'd called as primary simply didn't aggress: it waited for a bit then docked up (in retrospect I think Bhodii jammed it out of the fight so it never got the chance to aggress!)
Um. Oops. That was totally my fault. I instajammed him, he was the first one I locked. I didn't want him getting a jam off on me so he was my first.
For those of us whose PvP experience in EVE has mostly been limited to running, squealing like a girl, away from gate camps in our precious, precious newb frigate, what's the signficance of the whole "agress" thing there?
bhodi
Moderator
Posts: 6817

No lie.


Reply #138 on: January 17, 2008, 09:09:32 PM

There are actually two timers.

The first is the lockout timer, in which you aren't allowed to dock or jump through a gate after attacking someone for something like 1-2 minutes. It's to prevent running away by docking when the going gets rough. CCP wants you to be able to get away legitimately, by warping, or not at all.

The second is the 15 minute aggression timer that you get when attacking someone or stealing something 'owned' by them, like a cargo container. It lets anyone from their corp attack you freely for the next 15 minutes, and shows in the upper left corner of the screen.

It's yellow if it's another corp or player, and red if it's concord. Red means that concord as a corp will attempt to attack you for 15 minutes, so any gate guns or station guns will consider you open season. You can still dock by warping to 0 and quickly getting inside the station, as long as the lockout time has expired. If you want to check this out, feel free to try an ECM burst on the undocking area of Jita IV, moon 4.

What happened in this case is that because I jammed him so fast, he wasn't able to lock and attack anyone, so he didn't have an aggression or lockout timer on him. When things got rough, he simply docked. He was allowed -- since he hadn't attacked anyone, he had no lockout timer. We, the aggressors, and his teammates, who attacked us back, could not have followed him in.
« Last Edit: January 17, 2008, 09:12:09 PM by bhodi »
Snee
Terracotta Army
Posts: 38


Reply #139 on: January 17, 2008, 11:06:45 PM


I had Level IV or V in nearly everything combat related. Didn't have much T2 gear though.

The major problem was that doing level 3s in a BS was like watching paint dry. The jump between L3 and L4 was dramatic. Overly so, imo.

I lost a command ship with insane (2 corpum-a repairers, and top officer everything else) fittings to a lvl 4, some of them are really quite vicious. Unless you know the mission very well , be afraid.

It may be you can relax a bit in a battleship, especially tricked out or t2, but I bet they have a few designed to kill those too, if you don't have good intel.

0.0 mining is very profitable, but impossible to do solo without getting podded every half an hour.

I made all of my money before they changed the old escrow systems to contracts... probably the best way to make solo money now ... is to go into HITRADE and ask the Powers-that-Be for advice. There's always a way.


Snee
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