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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Pirates of the Burning Sea  |  Topic: PotBS - Question. 0 Members and 1 Guest are viewing this topic.
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Author Topic: PotBS - Question.  (Read 26473 times)
WayAbvPar
Moderator
Posts: 18569


Reply #70 on: February 13, 2008, 04:10:22 PM

I haven't been home since Monday morning, so I have been tough to find ACK! I should be on tonight though.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Who the hell taught you how to write? Fuck, that sentence is like internet transmitted face-attacking knives. Jesus. schild
LK
Terracotta Army
Posts: 4268


Reply #71 on: March 17, 2008, 12:46:17 PM

I highly recommend that anyone is considering this game do fuck all but level up to 50 before engaging in anything else.  The other areas of the game feel extremely weak compared to what I imagine is a good PvP game at the higher level.  Plus, if you're not 50 and in a group, you're fodder anyway.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Samwise
Moderator
Posts: 16456

sentient yeast infection


WWW
Reply #72 on: March 17, 2008, 06:22:03 PM

I highly recommend that anyone is considering this game do fuck all but level up to 50 before engaging in anything else.

I was considering this game...   swamp poop

"Nice attempted blast about my "drinking".  I do enjoy a nice cuppa, but that is because I am a bon vivant of gregarious nature and cheery disposition." - Ab
LK
Terracotta Army
Posts: 4268


Reply #73 on: March 18, 2008, 01:00:51 AM

I'm having a real tough time with various aspects of the game.  A lot of stuff is pretty fucked up.  The only enjoyment I can foresee is group PvP.  The rest is grind, bad design, or a whole lot of time spent doing nothing (sailing).  NPCs only serve as a deterrent to slow you down if you aren't fighting them in Open Sea.  Swashbuckling is about as deep as a kiddy pool with NPCs, and you need to be 50 and with friends to compete in PvP.  Don't get me started on the overly complicated and fucked up economy.  I like how EVE boiled components for things down to various ores that was increasingly harder to get.  This is not true in this game.  It is a mess.

I'm sure others can contest but this is my perspective.
« Last Edit: March 18, 2008, 01:02:51 AM by Lorekeep »

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
WayAbvPar
Moderator
Posts: 18569


Reply #74 on: March 18, 2008, 07:45:51 AM

I think today's patch will be a watershed moment. If it fixes enough of the existing issues, the game will keep chugging along. If it doesn't, it is going to die a lonely, agonizing death.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Who the hell taught you how to write? Fuck, that sentence is like internet transmitted face-attacking knives. Jesus. schild
Slyfeind
Terracotta Army
Posts: 2037


Reply #75 on: March 18, 2008, 08:06:17 AM

I really wanted to stick with this game, like, forevar. It just doesn't have enough over-arching content to keep me interested. Too much enjoyment relies on me sitting here in my computer chair, pretending I'm a sailor, instead of finding the fun in the game itself. The world is gorgeous, the stories are engrossing, and the RvR has a lot of great ideas to it. Fortunately the level grind is short enough that you can get to the end-game in a couple weeks of solid play. I just can't bear sailing into the wind for much longer. (Woooo metaphor.) Too much of the game feels like the devs went there from Matrix Online, after it left Seattle, and said "No really! These systems can work!" Either that, or trying to be different just to say it's different.

What would I like to see changed? Remove sailing into the wind; it's irritating half the time, and wouldn't be missed. Make combat More Like WoW, and get rid of the weird pseudo-MxO Interlocking thing. Let us jump and fall off things; the ports are small enough that the bugs would be easy to find. Simplify the auction system so the economy can be tweaked more easily. Not so much instancing; it's annoying to have to wait through a loading screen just to go from one room to another, in the same damn house.

I hope it stays afloat. I'd love to see how it's going six months from now.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Khaldun
Terracotta Army
Posts: 8092


Reply #76 on: March 18, 2008, 09:00:35 PM

Yeah, I give up too. It's not just the deep dark abyss of badness that's hidden under a thin crust of promise, but that the devs are sweetly clueless. They're not malevolent troglodytes like some other MMOG-fuckups I could name, they really want the best, but they don't even seem to have read up on the MMOG basics. There was one forum thread where Isildur (or maybe it was Rusty, I forget) popped in and said, "Well, we maybe could adjust the rate of dB drops, but we can't fiddle with the rate of commodity production under any circumstances." I was honestly wondering if he thought that it was impossible to do that, or just had made a fixed decision that this was something they'd never tamper with. That's like a dev in a conventional Diku-design saying, "Well, I'm sorry if the Monk class is ridiculously overpowered: we don't tamper with class abilities that we set up at launch".

The game has a great sail combat engine. That's about where the unambiguously good stuff stops. The avatar customization is ok, even if avatar movement and combat are awful. The mission text is kind of fun to read, and there's a decent variety of variations on the basic mission objectives for the first 15-20 levels or so.

The economy is basically a huge mass of fakery, and most of the die-hard players are too dumb to understand how screwed-up it really is. FLS certainly doesn't seem to understand it. They think that if it *looks* like Port Royale in terms of the types of commodities and production chains, it'll be as complicated and interesting as Port Royale. Wrong-o.

The PvP model is messed up in a zillion ways.

I can stick with something that looks like it has promise. But I don't see this group of developers having the abilities or the resources to even recognize the right direction, let alone move towards it.
« Last Edit: March 18, 2008, 09:02:47 PM by Khaldun »
Pennilenko
Terracotta Army
Posts: 3420


Reply #77 on: March 21, 2008, 01:29:58 PM

But I don't see this group of developers having the abilities or the resources to even recognize the right direction, let alone move towards it.


But riding that wave while staying on the board is the fun part.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
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