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Author Topic: Whoa, my pally owns.  (Read 15588 times)
WindupAtheist
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Badicalthon


on: January 12, 2008, 03:55:29 AM

I don't remember the one I had years ago being this good.  I'm 24, my buddy is 21, both pallies.  We're doing ogres in Duskwood.  We fuck up and pull a pair of 27s and a 28.  Kill them all.  Spent a little more time farming level 30s.  We're caught up to each other level-wise now, and routinely beat up elites five levels higher than us.

At least around the high 20s and low 30s, a pair of decently played paladins seem to be pretty much invincible against anything but stupidly lopsided odds.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Baldrake
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Reply #1 on: January 12, 2008, 05:39:18 AM

Yep. A buddy and I were playing a pally-hunter-cat duo the other night, and it was really gratifying how quickly we could mow through anything. I just wish pally's could taunt better - probably less of an issue with a two-pally duo.
Phred
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Reply #2 on: January 12, 2008, 08:29:28 AM

Yep. A buddy and I were playing a pally-hunter-cat duo the other night, and it was really gratifying how quickly we could mow through anything. I just wish pally's could taunt better - probably less of an issue with a two-pally duo.


Using your +agro from holy dmg buff and judgment of command should get good initial agro if you have any points in ret at all.

WindupAtheist
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Badicalthon


Reply #3 on: January 12, 2008, 03:50:26 PM

I run with a warlock a lot too.  I slap Blessing of Salvation on her, hit my Righteous Fury, then let fly with Judgement of Command and Consecration.  Seems to work pretty well.  I dropped my first 10 into Holy to get Spiritual Focus, and now I'm going all Retribution.  Vindication is fucking awesome.  Minus up to 15% of the target's total stats, with a duration and proc rate great enough to keep it up more or less constantly?  Holy shit.

EDIT:  And Vindication is PASSIVE.  You just put points into it, and from then on your melee hits fuck up the stats of whatever you hit by default.  Woot.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Merusk
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Reply #4 on: January 12, 2008, 04:29:59 PM

Yeah, Ret got some pretty nice buffs recently, including the removal of +spelldam to SoC in the latest patch.  Build 'em up like a melee dpser now and you will pwn shit hard.  Most folks still say "lolret" but fuck me they HURT when they hit you now.

The past cannot be changed. The future is yet within your power.
Baldrake
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Reply #5 on: January 13, 2008, 06:19:29 AM

Yep. A buddy and I were playing a pally-hunter-cat duo the other night, and it was really gratifying how quickly we could mow through anything. I just wish pally's could taunt better - probably less of an issue with a two-pally duo.


Using your +agro from holy dmg buff and judgment of command should get good initial agro if you have any points in ret at all.


I'll pass that on. I was actually the hunter in the duo.  Oh ho ho ho. Reallllly?
Fordel
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Reply #6 on: January 13, 2008, 11:23:38 AM

Vindications problem is it doesn't work on the things where it would *really* be nice. IE: Bosses and tough elites in dungeons. :(

and the gate is like I TOO AM CAPABLE OF SPEECH
Polysorbate80
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Reply #7 on: January 14, 2008, 10:01:37 AM

Yep. A buddy and I were playing a pally-hunter-cat duo the other night, and it was really gratifying how quickly we could mow through anything. I just wish pally's could taunt better - probably less of an issue with a two-pally duo.

I run a Prot paladin, and my wife runs a not-really-anything-spec'd paladin.  I picked the class for her since it seems to synergize well with my own paladin, allowing her to not have to be very good at playing the game but still be able to have fun squishing monsters (oh, and the horsey.  She loves the horsey.)  She runs around like a loose cannon most of the time since so she'll grab aggro from things now and then.  It's not really a problem, she's crunchy enough to survive until I bail her back out of it.

“Why the fuck would you ... ?” is like 80% of the conversation with Poly — Chimpy
Dren
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Reply #8 on: January 14, 2008, 10:42:42 AM

Pallies are wonderful to lvl.  Very safe and if you spec ret during that time, not too slow.  Other classes are much faster and almost as safe though.  Anyway...

The issue I have with my Pally is that I felt the requirement to pigeonhole myself into one of three rolls at 60-70.  I chose to go healing since that is the role I get the most satisfaction from in groups, but would like to still be able to provide tanking or dps on occasions that require it.  This all leads into my long winded post about free respecs, blah blah.

Now, if you don't care about anything more complicated than 5 man instances from 60+ then you're fine with whatever you want to do.  My issue all started with 5-mans and ended with raiding really.  You really do have to provide a good role in those cases and cannot just "wing it" like we'd all like to do.

Go go design for min/max hardcore catass.  Ah well, I've learned to just build up multiple groups of armor/weapons to suite my purposes.  I have my healing set of course.  I'm halfway through a tank set.  I'm 1/4 the way for a DPS set.  I just now started working on my PvP/Healer/Tank set.

PvP:  Right now I can do pretty well standing on the flag in AB or EoTS, heal, and/or capture, but my large lack of PvP gear makes me a bit squishy against veteran groups.
SurfD
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Reply #9 on: January 15, 2008, 10:27:52 PM

Having never played a paladin before, and seriously considering starting one to round out my stable of alts (i think a paladin is the only character class i dont have that is over level 30), does anyone have any advice on how to spec talents up to, say, level 40 or so, for a viable ret leveling build?   I generally have no clue how to spec a class in the early stages untill i have managed to play them for a bit and see how they work.

Darwinism is the Gateway Science.
WindupAtheist
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Badicalthon


Reply #10 on: January 16, 2008, 04:17:35 AM

Well me, I dump my first ten points into Holy to get max Spiritual Focus.  Being able to cast reliable heals even while taking a beating is a god damned lifesaver I would never consider doing without.  Then I rush for Seal of Command.  By then I'm like 30.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Tebonas
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Reply #11 on: January 16, 2008, 04:29:55 AM

The issue I have with my Pally is that I felt the requirement to pigeonhole myself into one of three rolls at 60-70.  I chose to go healing since that is the role I get the most satisfaction from in groups, but would like to still be able to provide tanking or dps on occasions that require it.  This all leads into my long winded post about free respecs, blah blah.

So you have three distinctive rolls you can choose from and that is bad compared to other classes that only have one role ever? Or am I misinterpreting you now?
Ironwood
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Reply #12 on: January 16, 2008, 04:40:15 AM

That was my thought.  There's not many classes that can say they get different roles depending on spec.

The Warrior has 2 and the 'hybrids' (druid Shaman) have kinda 2/3.

 

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Jayce
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Diluted Fool


Reply #13 on: January 16, 2008, 05:17:48 AM

And then there's rogues with a grand total of 1.  You can do combat damage, stealthy damage or um... some other damage.

Witty banter not included.
Ironwood
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Reply #14 on: January 16, 2008, 05:21:58 AM

Same with Mages.  Burn, Freeze or, er, concentrate.

Hunters are wildly different though.  Pet can do damage, range can do damage or Forums can do damage.

Wildly different trees.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
MrHat
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Out of the frying pan, into the fire.


Reply #15 on: January 16, 2008, 05:48:04 AM

Same with Mages.  Burn, Freeze or, er, concentrate.

Hunters are wildly different though.  Pet can do damage, range can do damage or Forums can do damage.

Wildly different trees.


First laugh of the day.

lol.

Forum Tree.
Montague
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Reply #16 on: January 16, 2008, 10:34:48 AM

Having never played a paladin before, and seriously considering starting one to round out my stable of alts (i think a paladin is the only character class i dont have that is over level 30), does anyone have any advice on how to spec talents up to, say, level 40 or so, for a viable ret leveling build?   I generally have no clue how to spec a class in the early stages untill i have managed to play them for a bit and see how they work.

Unlike WUA I generally take Seal of Command first. Verigan's Fist + Seal of Command at level 21 is pure sex (Alliance only, unfortunately).

My suggestions:

Tier 1 - Benediction, 5/5
Tier 2 - 2/2 Imp Judgment. 3/3 Imp Seal of Crusader
Tier 3 - 1/1 Seal of Command, 5/5 Conviction, 3/3 Pursuit of Justice, 3/3 Vindication
Tier 4 - 3/3 Two-handed weapon specialization, 1/1 Sanctity Aura.
Tier 5 - 5/5 Vengeance, 3/3 Sanctified Judgment
Tier 6 - 3/3 Sanctified Seals, 1/1 Repentance
Tier 7 - 2/5 Fanaticism
Tier 8 - Crusader Strike.

When Fascism comes to America it will be wrapped in the flag and carrying a cross - Sinclair Lewis.

I can tell more than 1 fucktard at a time to stfu, have no fears. - WayAbvPar

We all have the God-given right to go to hell our own way.  Don't fuck with God's plan. - MahrinSkel
Dren
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Reply #17 on: January 16, 2008, 11:09:04 AM

The issue I have with my Pally is that I felt the requirement to pigeonhole myself into one of three rolls at 60-70.  I chose to go healing since that is the role I get the most satisfaction from in groups, but would like to still be able to provide tanking or dps on occasions that require it.  This all leads into my long winded post about free respecs, blah blah.

So you have three distinctive rolls you can choose from and that is bad compared to other classes that only have one role ever? Or am I misinterpreting you now?

Well, my issue with this is more from the standpoint that I have to completely choose one path whole-hearted even if I have 3 distinctive talent trees.  As a healadin, it really doesn't matter much if I put on tank gear or dps gear.  I just become a really bad healadin at that point.  Same for the other trees.  Although, a Retadin with healing gear can do pretty well as a back up healer, but never a main (in anything higher than a 5-man.)

It is a weak argument I know.  It is ony a small issue I have that doesn't really affect my choice since I continue to play my healadin as my main.  I just know that druids, for example, can do a pretty good job of being a healer/dps no matter what they chose for talents.  It is all in the gear they wear at the time.  The same can be said for priests and shaman.  I have alts in all those classes and noticed a huge difference.  No, they can't do all 3 roles, but 2 is better than 1.

Chenghiz
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Reply #18 on: January 16, 2008, 01:28:33 PM

And then there's rogues with a grand total of 1.  You can do combat damage, stealthy damage or um... some other damage.

Rogues don't change roles based on spec but they do play much differently. I'd rather have that, honestly.
Dren
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Reply #19 on: January 16, 2008, 01:37:10 PM

And then there's rogues with a grand total of 1.  You can do combat damage, stealthy damage or um... some other damage.

Rogues don't change roles based on spec but they do play much differently. I'd rather have that, honestly.

Plus, they have the lowest concern for multiple gear sets compared to the other classes, which isn't bad either.  No distractions that way.
Chenghiz
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Reply #20 on: January 17, 2008, 11:50:16 AM

Yeah, although getting appropriate weapons in kara was the biggest pain for me. I was damned lucky to have a spiteblade drop because elsewise I got jack. Good thing season 2 arena gear wasn't rating-limited.
Ironwood
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Reply #21 on: January 18, 2008, 02:05:16 AM

And then there's rogues with a grand total of 1.  You can do combat damage, stealthy damage or um... some other damage.

Rogues don't change roles based on spec but they do play much differently. I'd rather have that, honestly.

That's pretty much what everyone's agreeing here.  When Talents are like that, I find it makes the character easier and better to play.

I fucking HATE having to respec Sil when I want to PvP vs Tank.  It's fucking clownshoes.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
WindupAtheist
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Badicalthon


Reply #22 on: January 18, 2008, 04:52:40 AM

Hit 40.  Spent all the money I didn't have to spend on a horse on plate instead.  Woo.  Ran through Razorfen Downs with a group consisting of me, two other 40 pallies, and a 40 lock.  Tore shit up.  Was fun.  I like this better than my shaman, I must say.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Paelos
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Error 404: Title not found.


Reply #23 on: January 18, 2008, 11:34:42 AM

I'm 23 on my pally now and sitting in Astraanar. Things always start to bog down a bit for me in the 20s because I'm not yet to where Jame's leveling guide kicks in. Any tips for cranking through those levels?

CPA, CFO, Sports Fan, Game when I have the time
Arrrgh
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Reply #24 on: January 18, 2008, 11:50:25 AM

I'm 23 on my pally now and sitting in Astraanar. Things always start to bog down a bit for me in the 20s because I'm not yet to where Jame's leveling guide kicks in. Any tips for cranking through those levels?

Have your Verigan's Fist yet? It's great in the low 20s if you can find a babysitter to help you get the instanced bits.
Xanthippe
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Reply #25 on: January 18, 2008, 02:07:39 PM

I avoided Barrens completely this time around on my little horde.  Did Ashenvale, Stonetalon, Hillsbrad, 1000 Needles quest rotations.

For alliance, it's Redridge, Wetlands, Ashenvale, Hillsbrad.

Get a mage buddy to port you to Shat City so you can bind there.  Makes it much easier to float around the continents.
Driakos
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Reply #26 on: January 18, 2008, 03:31:51 PM

Get a mage buddy to port you to Shat City so you can bind there.  Makes it much easier to float around the continents.

True story.  I need to do this on Venture Co.

oh god how did this get here I am not good with computer
Paelos
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Error 404: Title not found.


Reply #27 on: January 18, 2008, 04:00:38 PM

I avoided Barrens completely this time around on my little horde.  Did Ashenvale, Stonetalon, Hillsbrad, 1000 Needles quest rotations.

For alliance, it's Redridge, Wetlands, Ashenvale, Hillsbrad.

Get a mage buddy to port you to Shat City so you can bind there.  Makes it much easier to float around the continents.

Good call, I'll do that. Thanks.

CPA, CFO, Sports Fan, Game when I have the time
WindupAtheist
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Badicalthon


Reply #28 on: January 18, 2008, 10:28:50 PM

Switch zones frequently and do green quests in each.  You don't get bogged down on orange shit, you feel like a superhero tearing up greens, and you don't get so sick of the scenery.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Dren
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Reply #29 on: January 21, 2008, 10:27:56 AM

Ok, now that I have my healadin better geared for PvP, I'm really enjoying my role in BG's.  I'm harder than hell to kill and keep my teams up and killing longer which is normally death to the opposing side.  I usually turn the battle so much that I turn into target number one.  The problem is, I can heal myself too.  While an entire group of horde try to kill me, my cohorts kill them and we remain victorious.

Yes, my experience changed dramatically with better gear, so it certainly is a gear checked experience, but now that I'm farther along it is great.  Now I'm trying to imagine what it will be like with a full Gladiator suit on and other nice little PvP trinkets (the one that gets you out of stuns is my next buy.)  Time will certainly tell.

I just got on a 2v2 team too.  We'll see if my lack of dps, but increase in survivability will be enough to get anywhere.  My partner is a feral druid with tons of purple PvP and PvE items, so we should do fairly well I think.
Arrrgh
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Reply #30 on: January 21, 2008, 11:32:32 AM

(the one that gets you out of stuns is my next buy.) 

Go wild and get the expensive one. 2 minute vs 5 minute cooldown, and it has resilience.

Resilience is your friend.



Dren
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Reply #31 on: January 21, 2008, 12:03:49 PM

(the one that gets you out of stuns is my next buy.) 

Go wild and get the expensive one. 2 minute vs 5 minute cooldown, and it has resilience.

Resilience is your friend.

Yep, that's my plan.  I have my chestpiece.  I'm getting my shoulders next so I get the two piece bonus on res.  Then I'll grab that trinket with the additional res and reduced cooldown.

I was going to get the trinket after the chestpiece, but just with additional stats and res from the chest I'm far above where I was.  The shoulders will add a ton to my general survivability.  The trinket will be icing on the cake.  Oh I can't wait to piss people off.  Gonna be good.




Merusk
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Reply #32 on: January 21, 2008, 02:58:53 PM

The biggest problem I've had in arenas is the sheer number of ways OTHER than stuns you can shut a pally down.  Since we have a long cast time (for pvp) on our heals, and it's obvious that's ALL you are once you start healing, good teams can counter you quickly and just ignore you from that point.  The biggest mistake most folks make is actually trying to kill the pally instead of leaving him for last.

The most infuriating one in a 3v3 was the Warrior, Druid, Mage team.  They were good at rotating CC on me to keep immunity from kicking in.  Sheep, pummel, cyclone, imp. counterspell, back to pummel, then cyclone then sheep.   Even with a trinket, blessing of sac. for sheeps and my bubble they kept me locked-down and all I could do was watch my team die.

Bastards.

I hated that team even more than the shadow priest, holy priest, + lock combo that tore us up before that. "Mana? What mana?"

The past cannot be changed. The future is yet within your power.
Montague
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Reply #33 on: January 22, 2008, 02:48:22 AM

The biggest problem I've had in arenas is the sheer number of ways OTHER than stuns you can shut a pally down.  Since we have a long cast time (for pvp) on our heals, and it's obvious that's ALL you are once you start healing, good teams can counter you quickly and just ignore you from that point.  The biggest mistake most folks make is actually trying to kill the pally instead of leaving him for last.

The most infuriating one in a 3v3 was the Warrior, Druid, Mage team.  They were good at rotating CC on me to keep immunity from kicking in.  Sheep, pummel, cyclone, imp. counterspell, back to pummel, then cyclone then sheep.   Even with a trinket, blessing of sac. for sheeps and my bubble they kept me locked-down and all I could do was watch my team die.

Bastards.

I hated that team even more than the shadow priest, holy priest, + lock combo that tore us up before that. "Mana? What mana?"

QFT.

They nerfed the hell out of Holy pallies with the BoSac nerf back when Arenas first started because they dominated the lower brackets. Warrior + Holy Pally meant easy 2000+ rating. Now that everybody has L2P the holy pally is the worst healer in 2v2 and 3v3. No HoTs and no CC of their own, and too easy to lock down as you experienced. And the so-called drain teams are annoying as hell but from all indications Mana Burn is going to be nerfed to hell and back so we'll see.

When Fascism comes to America it will be wrapped in the flag and carrying a cross - Sinclair Lewis.

I can tell more than 1 fucktard at a time to stfu, have no fears. - WayAbvPar

We all have the God-given right to go to hell our own way.  Don't fuck with God's plan. - MahrinSkel
MrHat
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Out of the frying pan, into the fire.


Reply #34 on: January 22, 2008, 05:50:30 AM

Now that everybody has L2P the holy pally is the worst healer in 2v2 and 3v3. No HoTs and no CC of their own, and too easy to lock down as you experienced.

Worse than shaman?
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