Welcome, Guest. Please login or register.
June 23, 2025, 01:02:48 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: MMOG News Roundup 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: MMOG News Roundup  (Read 6196 times)
SirBruce
Terracotta Army
Posts: 2551


WWW
on: October 07, 2004, 12:44:44 PM

There's been a lot of developments lately, and I'm not going to link to every MMOG thingy from the past few weeks.  However, there have been three things that have jumped out at me lately:

Forbes Magazine Examines City of Heroes
http://www.forbes.com/smallbusiness/free_forbes/2004/1004/100.html
An interesting and revealing article about some the the facts behind how City of Heroes runs and how it came to be.  Interesting that they still quote 180K subscribers; it will be interesting to see the official NCSoft numbers later this month.
Quote

In the 18 months before the Heroes debut, Cryptic's staff of 35 made the art and story come alive in 480,000 lines of code. The code is separated into 740 computer instruction files that handle everything from dressing up a character in an almost infinite selection of outfits (a total 10 to the 27th power, in fact) to flying through the city, as well as 25,000 graphics files. At peak hours 30,000 automated villains roam each of ten versions of the city. All the possibilities are managed by 600 2-gigahertz chips (from AMD) in ten servers. They can manage four teraflops, equivalent to the world's biggest supercomputer.


Dungeons & Dragons Online Website Launched
http://www.ddo.com/
Not a whole lot of information yet, but the forums are up and the developers are in their early "chatty" stage before everything goes to hell.  They still say they're coming out next year.
Quote

It actually makes the job of releasing information about the game more difficult. For Generic_MMORPG, they can write an article about one of their exciting classes – a tough, wilderness warrior, who can specialize in two-weapon combat or missile combat, skilled in herbalism and natural lore! We call him the Ranger! (Ooh! Aah!) Well, for Generic_MMP03, that constitutes a press release. For us, it merits a yawn from our audience, at best.


GamersInfo.Net Interviews David Bowman About Horizons
http://www.gamersinfo.net/index.php?art/id:130
There are already 4 parts to this interview; 5 and 6 have yet to be released.  While a lot of it is just a Horizons advertisement, there's also some good behind-the-scenes information in there as well.  I enjoyed the following passages where David discusses subscriptions for Horizons and, later, Asheron's Call:
Quote

GI.n: As far as I'm concerned 15,000 is a successful game...

David Bowman: We've got a lot more than 15,000.

GI.n: Do you know your numbers, can you quote them?

David Bowman: Yeah, I know them. What I will tell you is that when we filed for Chapter 11 we had 20,000 North American customers. It's up to Game Network to share their European numbers if they want to. We had 34,000 people at our peak. We had too little for 8 shards, too much real estate for too few players. Right now with the consolidation, our concentration is where we want it be. This game is best when there's a feeling of a constant flow of people into the world.

[...]
Quote

GI.n: I don't imagine you've got a particularly large marketing budget and truthfully, you've never had particularly great or supportive fansites.

David Bowman: Right now we have our existing fans and they deserve our full attention so we're giving it to them.

Let me back up a little on that. When I was with Asheron's Call 1, we had 30,000 subscribers and we were getting hammered. We were never mentioned in the press we were always being compared to Ultima Online and Everquest. So it didn't get its due in the press and it wasn't getting any marketing - you couldn't find it on store shelves. But we went from 30,000 to 114,000 doing exactly what I'm doing here. This is, turning them into evangelists by giving them something that they're excited about and they can tell people they're excited about.


Bruce
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #1 on: October 07, 2004, 12:55:39 PM

David Bowman needs to get a bigger shovel. My word that was awful.

CPA, CFO, Sports Fan, Game when I have the time
Ardent
Terracotta Army
Posts: 473


Reply #2 on: October 07, 2004, 12:56:36 PM

Quote from: SirBruce
But we went from 30,000 to 114,000 doing exactly what I'm doing here. This is, turning them into evangelists by giving them something that they're excited about and they can tell people they're excited about.


There are people who love AC, no doubt about it.

I have yet to hear from the proselytizers for Horizons. I'm curious about just how many "AMENS!" are rising up from the chorus for this game.

Um, never mind.
SurfD
Terracotta Army
Posts: 4039


Reply #3 on: October 07, 2004, 01:03:19 PM

Quote
All the possibilities are managed by 600 2-gigahertz chips (from AMD) in ten servers.


Ok, maybe I am a bit behind the times on my PC hardware, but I wasnt aware that it was even remotely possible to put 60 processors on a single server board.  Am i missing something here?

Darwinism is the Gateway Science.
Margalis
Terracotta Army
Posts: 12335


Reply #4 on: October 07, 2004, 01:15:20 PM

Quote from: SurfD
Quote
All the possibilities are managed by 600 2-gigahertz chips (from AMD) in ten servers.


Ok, maybe I am a bit behind the times on my PC hardware, but I wasnt aware that it was even remotely possible to put 60 processors on a single server board.  Am i missing something here?


We have a customer with a 32 processor machine, so 60 is probably possible. In their case they actually pay based on CPUs in use. Like metered CPU usage...

I believe their machine is some sort of HP server.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
kidder
Terracotta Army
Posts: 123


Reply #5 on: October 07, 2004, 01:20:18 PM

Quote from: SurfD
Quote
All the possibilities are managed by 600 2-gigahertz chips (from AMD) in ten servers.


Ok, maybe I am a bit behind the times on my PC hardware, but I wasnt aware that it was even remotely possible to put 60 processors on a single server board.  Am i missing something here?



My guess would be blade servers.  Must be running on unix or linux...or how many processors can windows support?

Kidder
-I read forums.  Dur!
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #6 on: October 07, 2004, 02:00:17 PM

Who says that one server is one machine? The only people I know who were stupid enough to do that were the Shadowbane dev team and look where that got them.

I think by "server" they mean the "shard" sense of the word, in that there are a number of boxes for 1 server. Of course, I have been known to be wrong before.

So they had 20k when they went bankrupt, but no mention of how many they have left in the aftermath. I'm somehow dubious of anyone that would subscribe to an MMOG knowing the MMOG dev company filed for bankruptcy within the last month.

Krakrok
Terracotta Army
Posts: 2190


Reply #7 on: October 07, 2004, 02:12:24 PM

Quote from: SurfD
Ok, maybe I am a bit behind the times on my PC hardware, but I wasnt aware that it was even remotely possible to put 60 processors on a single server board.  Am i missing something here?


In this sense I'm guessing "1 server" isn't one physical box. All the MMOs use multiple boxes and only "1 server" shows up in the server list. Isn't an EQ "server" something like 60 boxes (or was it 120)? And didn't DAOC launch with 3 physical boxes (one for each realm) and a database box which made up "1 server"? I'd also guess that each continent in Planetside runs on it's own box (as there is a max player limit).
doubleplus
Terracotta Army
Posts: 133


Reply #8 on: October 07, 2004, 05:12:19 PM

Quote from: Ardent


There are people who love AC, no doubt about it.

I have yet to hear from the proselytizers for Horizons. I'm curious about just how many "AMENS!" are rising up from the chorus for this game.


From the games I've been playing and the boards I've been lurking, there seems to be very few of them left. Tons of refugees have been making their way over to the newer games out, and seem to have been happier there.

WoW! GaH!
schmoo
Terracotta Army
Posts: 171


Reply #9 on: October 07, 2004, 05:33:08 PM

According to the Horizons bankruptcy documents, a shard consists of 20 'player/world/control servers' and 1 'database server'.  Assuming dual CPU boxes, that's 42 CPUs/shard.

I seem to remember reading somewhere that EQ had something like 20 or 30 boxes/server, but that could be sheer fantasy on my part.  

60 CPUs/server seems about right for COH to me.
Alkiera
Terracotta Army
Posts: 1556

The best part of SWG was the easy account cancellation process.


Reply #10 on: October 07, 2004, 10:19:40 PM

Counting on one of the fansites for EQ indicates it has 201 normal zones, and 19 instanced zones(some of which are randomly different, but start from the same place.)

The bazaar, I'm pretty sure, is a server all it's own, just due to the insane traffic that one zone gets.

For other zones, I believe there are between 3 and 4 zones per box, as when zones go down due to hardware/network/OS issues, it's generally been those kinds of numbers of zones down.  So call it another 50 boxes for the other static zones.

19 instanced zones, which at least last I checked, were pretty heavily trafficed, but they are smaller than normal zones, and support fewer players... I'd guess there's 1 box for each 'zone', which runs all the instances for that zone, so 19 more.

EQ shares login servers with several other games, namely Planetside (it's how they manage that all-access thing, I guess.  Mostly, it means logging into EQ was nigh impossible the first week of live Planetside) so won't count it, and each shard needs a world server which seems to co-ordinate between the various zone servers, and maintain the authenticity of client connections and character data and stuff.

World server may hold all the character data as well, or that may be an additional machine.  Either way, I'd guess about 75 machines per EQ server, maybe more, but almost definately not less.

--

As far as CoH, 60 CPUs sounds reasonable, there aren't all that many outdoor zones, but they did go hog-wild on instanced content, and if they're really good, their system sets up new instances on less-busy nodes, thus doing some load-balancing.

--

As far as Horizons...  Was AC1 ever as buggy as Horizons?

--
Alkiera

"[I could] become the world's preeminent MMO class action attorney.  I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer

Welcome to the internet. You have the right to remain silent. Anything you say can and will be used as evidence against you in a character assassination on Slashdot.
Kageru
Terracotta Army
Posts: 4549


Reply #11 on: October 07, 2004, 10:49:21 PM

EQ instanced zones are shared out of a common pool I believe. When LDoN first came out they'd frequently hit maximum capacity and that would be reflected on all servers. I've often wondered if they considered instancing some of the less commonly visited static zones, which much spend an immense amount of time empty, but I assume hardware is cheaper than programming time for them.

Is a man not entitled to the hurf of his durf?
- Simond
Jayce
Terracotta Army
Posts: 2647

Diluted Fool


Reply #12 on: October 08, 2004, 05:34:22 AM

Quote from: Forbes
They can manage four teraflops, equivalent to the world's biggest supercomputer.


Um.  I realize it's a bit nitpicky, and that Forbes isn't exactly a tech-centric magazine, but the "world's biggest supercomputer" can manage quite a bit more.  Try in the 35-36 area (http://www.theregister.co.uk/2004/09/29/supercomputer_ibm/).

And yeah, I think 60 processors on one board, while I suppose it's possible, would have blown past the point of diminishing returns quite awhile back.

Witty banter not included.
schild
Administrator
Posts: 60350


WWW
Reply #13 on: October 08, 2004, 05:58:58 AM

There are computers that play chess that can handle more than 4 teraflops.

My flux capacitor, while upgraded, can handle many many gigawatts. Doesn't mean it's the most powerful flux capacitor in the world.
Ironwood
Terracotta Army
Posts: 28240


Reply #14 on: October 08, 2004, 06:42:48 AM

My Flux capacitor can only handle 1.21 Gigawatts.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Soukyan
Terracotta Army
Posts: 1995


WWW
Reply #15 on: October 08, 2004, 06:47:44 AM

All this flux capacitor talk is getting me HOT!

"Life is no cabaret... we're inviting you anyway." ~Amanda Palmer
"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~Lantyssa
"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
Trippy
Administrator
Posts: 23657


Reply #16 on: October 08, 2004, 09:10:27 AM

In other MMOG news, I saw this in the September 2004 issue of gamedeveloper magazine:

Quote

Anime MMORPG 25 Million Strong

According to Gravity Interactive representative David Kim, Ragnarok Online, an anime-styled MMORPG, recently topped 25 million registered users worldwide with over 780,000 concurrent users globally at any given time. Of those 25 million, nearly a million hail from the U.S. Ragnarok Online's rapid growth can be attributed to its distribution model where, in most cases, Gravity partners with an existing company in the target country that then hosts the game after the initial setup by Gravity.

Those numbers seem a bit...odd...and I didn't see any confirmation of that information on the Gravity Interactive Website. Even if you grant them Korean-style subscription counting could they really have that many players? That's like an order of magnitude larger than Lineage.
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #17 on: October 08, 2004, 09:15:42 AM

That doesn't say 25 million SUBSCRIBERS, it says 25 million registered users. It's the same language thing SWG used in its first press release. 25 million people may very well have signed up, made a character and played during its life cycle, but how many of them are paying the fee every month?

SirBruce
Terracotta Army
Posts: 2551


WWW
Reply #18 on: October 08, 2004, 11:40:12 AM

Still, it is a rather impressive number.  The number of actual "subscriber" types worldwide has to be millions more than Lineage's.  Legen of Mir is also quite huge.

Bruce
Trippy
Administrator
Posts: 23657


Reply #19 on: October 08, 2004, 12:04:06 PM

Quote from: HaemishM
That doesn't say 25 million SUBSCRIBERS, it says 25 million registered users. It's the same language thing SWG used in its first press release. 25 million people may very well have signed up, made a character and played during its life cycle, but how many of them are paying the fee every month?

I guess that's a little more believable if they are counting all the people who have ever registered including all the free trial people who never continued on as paying users.
Roac
Terracotta Army
Posts: 3338


Reply #20 on: October 08, 2004, 01:14:26 PM

Quote
Ok, maybe I am a bit behind the times on my PC hardware, but I wasnt aware that it was even remotely possible to put 60 processors on a single server board. Am i missing something here?


Some of the systems I manage/develop reside on a Win server that has 2 32x processor capacity that can be sliced into 1-16 logical servers.  Going with all 32 on one logical box, we still have over 95% capability out of all the CPUs.  They're not on one board; instead they're divided into "pods" with 4 CPUs each (each pod, if used, must be populated with 4 CPUs and divided between servers as a unit).  

Motherboard technology isn't that viable with more than 4 CPUs on one card - there's a serious dropoff.  New tricks mean new tools though, and the technology to put that server together is several years old now.  Plus, if you talk about distributed applications, you could count multiple servers as "one" if they're networked together tightly enough.  We do that now with a pair of 4x boxes; parts of a service run on both and cooperate through a private ethernet.  Because it's clusterd, we could have it all run on one box, but you take a performance hit (half your available cpus/mem).  

It's neat.

-Roac
King of Ravens

"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
Alkiera
Terracotta Army
Posts: 1556

The best part of SWG was the easy account cancellation process.


Reply #21 on: October 08, 2004, 10:11:17 PM

Quote from: Roac
Plus, if you talk about distributed applications, you could count multiple servers as "one" if they're networked together tightly enough.  We do that now with a pair of 4x boxes; parts of a service run on both and cooperate through a private ethernet.  Because it's clusterd, we could have it all run on one box, but you take a performance hit (half your available cpus/mem).  

It's neat.


Beowulf!

We did some stuff like this in some of my Comp. Sci classes... wrote some multi-treaded software, and ran it on a 'machine' made up of 6-10 of the Sun machines we had in the lab, each group had a cluster of them to work with, ran them on a normal 100baseT switched ethernet network.  It was pretty neat seeing what you can get out of many machines working together.

--
Alkiera

"[I could] become the world's preeminent MMO class action attorney.  I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer

Welcome to the internet. You have the right to remain silent. Anything you say can and will be used as evidence against you in a character assassination on Slashdot.
Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: MMOG News Roundup  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC