Welcome, Guest. Please login or register.
July 21, 2025, 04:49:19 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Savage 2: It is What it is. 0 Members and 1 Guest are viewing this topic.
Pages: [1] 2 Go Down Print
Author Topic: Savage 2: It is What it is.  (Read 18601 times)
bhodi
Moderator
Posts: 6817

No lie.


on: December 25, 2007, 07:16:19 AM

Quote
S2 Games has some very special announcements for the Holiday season. First off, the NDA has been lifted! Feel free to tell the world about Savage 2, and to help you do that we’re launching a very special Christmas Day promotion. Anyone who has created an account prior to or on December 25th will have the option of activating their account for beta access. Their account can be activated by logging into the front page of http://savage2.s2games.com on December 25th ONLY. If they activate their account on that day they will enjoy complimentary beta access to the game until January 16th 2008. This also brings up a very important topic, currently we do not have ranked servers and a large amount of “fresh blood” is being introduced to the game. Try your best to help the new players along and remember that destroying them immediately will only destroy their desire to play the game and ultimately result in less competition for you. We hope you and yours enjoy a safe and happy holiday season, Maliken

If you create an account TODAY ONLY, you'll get access to the beta.

here's some info about savage

I enjoyed savage 1, and it still gets broken out at lan parties.

« Last Edit: December 25, 2007, 07:20:50 AM by bhodi »
Megrim
Terracotta Army
Posts: 2512

Whenever an opponent discards a card, Megrim deals 2 damage to that player.


Reply #1 on: December 25, 2007, 07:46:10 AM

So, wait, do you still have to pay for it?

 * Edit:

Nevermind, had to reload the site. Downloading now.
« Last Edit: December 25, 2007, 07:48:56 AM by Megrim »

One must bow to offer aid to a fallen man - The Tao of Shinsei.
Krakrok
Terracotta Army
Posts: 2190


Reply #2 on: December 25, 2007, 10:20:58 AM


Nice! Savage was awesome and you have to give props to a developer that bypasses the distribution chain and sells online.

Downloading.
Trippy
Administrator
Posts: 23657


Reply #3 on: December 25, 2007, 11:17:20 AM

They probably didn't have much choice in the matter (read: Savage didn't sell well).
schild
Administrator
Posts: 60350


WWW
Reply #4 on: December 25, 2007, 03:10:13 PM

Hm. If anyone wants to play this, shoot me a PM with your email (like you'll see it today). You can get persistant items for referring people from their control panel. ^_^ <-- whore.

Scratch that, just enter "schild" under who referred you. Turns out, you don't need to putz with emails.
« Last Edit: December 25, 2007, 03:17:59 PM by schild »
Megrim
Terracotta Army
Posts: 2512

Whenever an opponent discards a card, Megrim deals 2 damage to that player.


Reply #5 on: December 25, 2007, 04:24:18 PM

Ok, it runs well on a relatively low-end system and seems pretty easy to pick up. The downside is, there is apparently no-one playing.

One must bow to offer aid to a fallen man - The Tao of Shinsei.
geldonyetich2
Terracotta Army
Posts: 811


Reply #6 on: December 25, 2007, 07:27:39 PM

The downside is, there is apparently no-one playing.
The legacy lives on.
DarkSign
Terracotta Army
Posts: 698


Reply #7 on: December 25, 2007, 08:34:31 PM

Savage was a great game. That is all.
Arrrgh
Terracotta Army
Posts: 558


Reply #8 on: December 26, 2007, 05:51:07 AM

Ok, it runs well on a relatively low-end system and seems pretty easy to pick up. The downside is, there is apparently no-one playing.

Christmas day isn't likely to be busy.
Megrim
Terracotta Army
Posts: 2512

Whenever an opponent discards a card, Megrim deals 2 damage to that player.


Reply #9 on: December 26, 2007, 06:42:09 AM

Ok, it runs well on a relatively low-end system and seems pretty easy to pick up. The downside is, there is apparently no-one playing.

Christmas day isn't likely to be busy.

pfft, excuses.

One must bow to offer aid to a fallen man - The Tao of Shinsei.
DarkSign
Terracotta Army
Posts: 698


Reply #10 on: December 26, 2007, 08:08:33 AM

I went ahead and bought my way in since Savage 1 was freakin' awesome...and I want to support these guys.
Prospero
Terracotta Army
Posts: 1473


Reply #11 on: December 26, 2007, 04:02:02 PM

I never could quite get into Savage. The "commander" interface always seemed very crude. Natural Selection >> Savage.
geldonyetich2
Terracotta Army
Posts: 811


Reply #12 on: December 26, 2007, 04:32:48 PM

Natural Selection >> Savage.
Very true.  Unfortunately, Natural Selection 2.0 == Long In Coming.
Nija
Terracotta Army
Posts: 2136


Reply #13 on: December 27, 2007, 11:14:07 AM

This game is pretty awesome.

The movement and ability useage alone could be copy/pasted into a MMO and it would be great. The default movement speed and camera speed while in 3rd person works PERFECT for me.

Once some balance issues get worked out it'll be A++. The sad thing is that Savage has a hard time attracting players. The learning curve is like Eve, where absolutely nothing makes sense for a couple hours. A few hours into i, EVERYTHING suddenly clicks at once.
Samwise
Moderator
Posts: 19324

sentient yeast infection


WWW
Reply #14 on: December 27, 2007, 11:23:15 AM

Have you played Natural Selection?  If so, how does this compare?
Kail
Terracotta Army
Posts: 2858


Reply #15 on: December 27, 2007, 06:44:24 PM

Have you played Natural Selection?  If so, how does this compare?

Been a long time since I played NS, but from what I can recall:

-Graphics, obviously, in S2 are a lot better.  There's some things that bug me (the titular Savages have this sad, puzzled expression on their faces that I can't stand) but generally it looks nice.

-Combat is generally outdoors,  in wide open areas.  You're hiding behind rocks and trees and stuff, rather than running down corridors and securing rooms.

-A bit of a stronger emphasis on personal gear/choice.  In NS as I recall, it was the commander who gave everyone everything (for Marines, at least).  In S2, the commander researches technologies, but players have to upgrade themselves with their own money.  Player money is separate from team money (though players can donate and commanders can gift money to players).  Players can also level up and stuff.

-Stronger emphasis on melee combat, especially early on.  Slower move speed than NS, and than S1, as far as I can recall, which makes the melee combat a bit less spastic and random.  I could be imagining that, but the melee combat does feel a lot more reasonable than it did in S1.

-Game is currently buggy as hell.  Presumably this will be cleaned up, but I'm not putting money down until it is.  Game minimizes to desktop the first time I click "spawn" in every match.  Menus and lists (like the server list, or your lifebar) seem to fuck up the UI and spill over to the end of the screen.  Sometimes I spawn into the map and find that none of the assets have loaded, so everything but the ground is invisible.  Random crashes to desktop.  Tutorials have a lot of "Fill this part in later" entries.  After every match I can't figure out how to do anything except disconnect from the server or exit the game. 

-Steeeep learning curve.  Every character has something like five or six different weapons, which are represented by indecipherable blobbly little icons.  Some of them are fairly self-explanatory (e.g. select one and your guy pulls out a shotgun) while some of them are not (select another one and your guy glows purple for a second).  The game lacks a physical manual or useful tooltips, so the only way to figure out what these things do are to die or go back to your base and hilight the items in the loadout screen for every character and try to remember them.  There is no real way to practice against bots either, which is kind of annoying for soldiers and very annoying for someone who wants to be a commander (though as I recall, this was the case with NS as well).
tazelbain
Terracotta Army
Posts: 6603

tazelbain


Reply #16 on: December 28, 2007, 09:24:20 AM

I don't have much to say other than I am glad I didn't pay money to prove once again that I suck at twitch.

"Me am play gods"
DarkSign
Terracotta Army
Posts: 698


Reply #17 on: December 30, 2007, 04:57:25 PM

I wouldnt say "buggy as hell"..that makes it sound like it's entirely unplayable.

Yes, the tutorial is a bit bugged and there's some timer thing that never bothers me that stays red...but the game is entirely playable. There's supposed to be a way to practice..not only in the tutorial but also when you're idleing and waiting for more...but that doest quite work either. Quite fun actually - despite the fact that it's easy to die quickly.

If you had a group on TS/Vent you could quickly dispatch with another team.
Azazel
Contributor
Posts: 7735


Reply #18 on: December 30, 2007, 09:34:56 PM

If you had a group on TS/Vent you could quickly dispatch with another team.

erm, that applies to any kind of team combat game.

"if you had an organised clan/guild/group/etc all on TS/Venti you would pwn pickups". No shit?


http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
DarkSign
Terracotta Army
Posts: 698


Reply #19 on: December 31, 2007, 06:10:45 AM

Fair enough.
Nija
Terracotta Army
Posts: 2136


Reply #20 on: January 23, 2008, 07:06:34 AM

It's out 'retail' now. $30, downloadable off their site.

You get 5 free hours to try it out if you want to download it anyhow. It's only 700 megs.

http://savage2.s2games.com/main.php

They do a bunch of cool stat tracking, including keep replays on file for every match played ever. Here's a link to my stats and some of the games I've played. I'm still figuring it all out, so I'm not exactly great yet.

http://savage2.s2games.com/player_stats.php?id=18701
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #21 on: January 23, 2008, 07:09:13 AM

So, is it fun?

Is this the game that was an RTS + FPS hybrid?


EDIT: Yep, it is...

Main site has a cool Gameplay Vid.
« Last Edit: January 23, 2008, 11:16:01 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Nija
Terracotta Army
Posts: 2136


Reply #22 on: January 23, 2008, 09:38:37 AM

Yeah, it's pretty fun. You can watch a few replays to see what all is going on - I don't think they'll count towards your 5 free hours. You just have to make a replays folder in one of the sub-folders and copy the files there.


I think this is the one where I got a Tempest and just rained death on the other team for a long, long time without dying. Then I crashed and went to bed. We ended up losing.

Expand the demo controls at the bottom and you can look through any players view.

http://www.savage2replays.com/match_replay.php?mid=11289
schild
Administrator
Posts: 60350


WWW
Reply #23 on: January 23, 2008, 09:41:18 AM

Enough players in this that I should buy it? I liked what I'd played.

This shit needs to be on steam.
Nija
Terracotta Army
Posts: 2136


Reply #24 on: January 23, 2008, 09:46:56 AM

The 2 nights I've looked there have been about 4-6 servers to choose from. 2 west servers filled, one server in Colorado filled, then a couple east coast ones that I ping highish to that I ignore. Like 300-400 people on during primetime, which sounds pathetic but is pretty good for a game like this.

If you like it I'd try to play sooner rather than later. The more people playing the more interest it'll generate.
schild
Administrator
Posts: 60350


WWW
Reply #25 on: January 23, 2008, 09:52:35 AM

Like I said, needs to be on Steam.
Nija
Terracotta Army
Posts: 2136


Reply #26 on: January 23, 2008, 11:12:57 AM

Yeah, i agree.

They did copy the ease of joining via buddy lists from steam or xbl or whatever. At least they have that going for them.

If they do buy it, add Nijasan to friends. You can right click / info, join, msg, etc.
KallDrexx
Terracotta Army
Posts: 3510


Reply #27 on: January 23, 2008, 03:05:22 PM

Is this only sold on the web site and no where else?  If so that's pretty dumb.  I wouldn't even know about it if it wasn't for f13.  They need marketing or it will die a quick death just like the first.
Dtrain
Terracotta Army
Posts: 607


Reply #28 on: January 23, 2008, 07:06:43 PM

Got the client downloaded, going to give it the free 5 hour trial later tonight or tomorrow.

If it's at all entertaining (ie. PlanetSide,) I'll probably buy it.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #29 on: January 25, 2008, 01:42:46 PM

This game rocks!

Only real complaint right now i have is the Lagg...But im not sure where that coming from. This game solves some of the issues i have with Lan party's. as in, what type of game to play. FPS. RTS. RPG. Its got it all (Not the deepest wells, but it does have it all, and i can tell, there is a structure to add more content easily). I would suggest that if any one is having fun, buy it. It has some strong shades of Planetside, Wow (Or the like), and other RTS's. I'm really impressed by the concepts displayed in this game. Its fast. Some times frantic.

I really enjoyed the hours i played yesterday. Bugs aside (i have one encounterd graphical ones..and, well, lag) topnotch game.

If any one wants to, add Trucegore.


Oh, and they just patched today.
« Last Edit: January 25, 2008, 01:51:04 PM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Nija
Terracotta Army
Posts: 2136


Reply #30 on: January 25, 2008, 02:00:04 PM

There is a "netcode bug" that has been trouble for awhile. You can tell when you start rubber banding around a lot, despite a low, constant ping. If you try to fire and you see 2-4 "shots" go off, instead of one, just reconnect to the server to fix it.

It's pretty annoying, though.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #31 on: January 25, 2008, 02:01:16 PM

There is a "netcode bug" that has been trouble for awhile. You can tell when you start rubber banding around a lot, despite a low, constant ping. If you try to fire and you see 2-4 "shots" go off, instead of one, just reconnect to the server to fix it.

It's pretty annoying, though.

Thats the one.

I want to also through out this:

Its like WoW battle grounds with out the bullshit, the Waiting, the Gear divide, and requires real skills such as aiming..... Never mind, its not like it.
« Last Edit: January 25, 2008, 02:03:09 PM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #32 on: January 29, 2008, 10:17:39 AM

Just wanted to say (reason for double post) Is that the last patch seems to have cleared up the lagg i was experiencing. Played most of the weekend with not one hitch.

Thats not to say they don't have some bugs to work out.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #33 on: February 01, 2008, 08:17:48 AM

Wanted to post this here, as its a good disription and review of the game. Better than i could have written  Ohhhhh, I see. .

Quote
Savage 2: A Tortured Soul Review
Savage 2: A Tortured Soul, developed and published by S2 Games.
The Good: Unique gameplay amalgamation is fantastic and fresh, each class has its role, interesting melee combat system, stalemate avoidance, cheap price and a free five-hour demo
The Not So Good: No manual means a steep learning curve, occasional lag and connection issues
What say you? A stellar action role-playing strategy shooter…thing: 7/8

MY POORLY WRITTEN INTRODUCTION
We’re getting very close to the point where we will see a game that combines every single computer gaming genre. And that will be one long acronym. Adding role-playing conventions to shooters or strategy games is becoming very popular, especially with the success of massively multiplayer online games (or, as the kids call them, FUBAR). So here comes Savage 2: A Tortured Soul (there was a Savage 1? Why was I not informed?), a mix of (deep breath) first person shooters, role-playing games, and real-time strategy. I’m guessing one of two things will happen: the game will be a great mixture that takes advantage of disparate genres, or a complete unfocused mess. Let’s find out which!

GRAPHICS AND SOUND
Savage 2 has comparable graphics to any recent role-playing game, though it lacks the obscene polish of contemporary first person shooters. The characters have nice detail: the dream catcher on the back of the summoner, the dwarf–like builder, and the giant behemoth. Character models are varied between classes and designed well: it’s easy to spot a particular class at a distance. Spells also come with pleasing effects, especially the more powerful effects that feel like magic rather than a simple light show. I also like the ominous sign of a hell spawn unit: the sky turns dark and glowing ash falls from above. The environments, however, are a generally bland and undetailed mix of green maps; there are trees and buildings and such, but when you compare the attention to detail found in games like Call of Duty 4 to Savage 2, it’s a bit disappointing. But at least the game will run fine on most everyone’s system. The audio in the game is typical for whatever genres Savage 2 would like to claim: voice notification of events, good background music (I especially like the first ~30 seconds of the menu theme), and a voiced tutorial (though it sounds like “some guy” instead of an in-game character…out of place for a fantasy setting). I’m not one to focus on graphics and sound anyway as long as they don’t negatively impact the gameplay, so Savage 2 certainly looks and sounds good enough for my tastes.

ET AL.
Savage 2: A Tortured Soul is an online team-based game that combines several genres into a coherent package. The game currently features only one game mode, where you must destroy the enemy base, but more are apparently planned for future updates. You can play the game for free with a handful of limitations for five hours; after that, it’s $30 for a lifetime membership with no monthly fees, which is pretty cheap. Savage 2 also archives replays of every game ever played (how much hard drive space does that take up?): an impressive feature. Savage 2 also keeps persistent stats; while they don’t provide any in-game bonuses (thank goodness), they do determine which servers you can join. Currently, there are beginners servers for levels 1 through 4, and veteran servers for levels 5 and above. As more people purchase the game, the veteran servers are becoming more populated and games are generally a lot more organized there. This keeps the new players from being completely dominated as they are learning the game. Games are easy to join using the in-game browser, though the filters always default to show all severs even if you filtered out full and empty ones the last time you played. Savage 2 is also has modding support: the interface is in XML and the game ships with a map editor, expanding upon the paltry amount of maps that ship with the game. I should also mention that Savage 2 has no intro movies; it’s been quite a while since I’ve played a game I didn’t need to wait or press “escape” before starting. Since Savage 2 is a different breed of game and it takes a while to learn each class and the appropriate strategies, it is an absolute travesty that the game lacks a manual. There is a tutorial, but it lasts too long so you can’t remember specifics. This makes getting into the game a lot more difficult than it should be. You can scour the official message boards looking for threads that explain the basics, but this should not be necessary. Also, leaving before a match is over gives you a loss. I realize why they do it, but since I have a baby daughter, I have to quit in the middle of the game quite often, and it's left me with a less than desirable win-loss record.

Each round, a commander is voted into office and he/she plays the game in a real-time strategy mode. Commanders can use the team income (derived from mines) to build structures, recruit builder units that are not autonomous, and cast spells on friendly and enemy units. Savage 2 features a pretty linear technology tree: mines for income, garrisons for forward spawn points, an armory for advanced weapons, defensive towers, and three buildings to unlock better units. Players can earn gold by killing enemy units, which in turn can be pooled to help construct buildings. Builder units can construct mines on their own, but the rest of the buildings aren’t available for regular players unless there is no commander. The commander must decide whether to focus on defenses, more powerful units, or expansion, so the limited technology tree doesn’t limit strategic choices. The spells involve giving or taking away health, armor, and speed; in a close battle, the commander can intervene and give his squad a slight upper hand. The commander can also revive fallen allies and reveal the fog of war. The limiting factor for using spells is the cooldown time that prevents spamming. Commanding is almost like a completely separate game and it’s fun most of the time; occasionally it can get boring as you wait for money to build up, but casting spells can fill the void.

Both races in Savage 2 feature pretty much the same units: a construction unit, a scouting unit, an infantry unit, a tank unit, a healer unit, two siege units, and two powerful units unlocked by spending kills. Most units in the game have a melee attack, a ranged attack, a couple of area spells, and a special action (squad leaders also get a spawn point they can place). The beasts and the humans do differ somewhat on their spells and such, but in general the classes are the same and have a specific role in the game. You can change your class during the game between respawns based on your team’s strategy and which classes everyone else is playing. More powerful units cost additional gold to play, so keeping them alive is important. Your respawn time, by the way, is tied to your economy, so if you are losing badly, it’ll take a while to respawn. This tends to shorten the end-game once there is a team with a clear advantage. Each unit is rated in several areas: health, mana, stamina, armor, and experience. Kills, in addition to performing certain tasks like casting spells or repairing structures, give experience; when you level up, you are given attribute points to improve your base stats (health, mana, stamina, damage from spells, attack damage). These improves stats aren’t huge bonuses, but they do allow you to customize your character somewhat. Of course, if you choose to switch classes during the game, then you’ll be stuck with the upgrade path your chose. Items can also be bought to influence your stats: things like armor, health and mana potions, and speed increases. You can also collect small items from NPCs; persistent items that can be used in any future match will be implemented in a future patch.

The combat system of Savage 2 is slightly more advanced than simple attacking. While you can attack with the left mouse button, attacks can be blocked with the middle mouse button, and blocks can be blocked with the right mouse button. Blocking or blocking a block results in stunning the enemy, allowing you to get a couple of hits in before they recover. The melee system is a great way of introducing some skill (and luck) into the equation, although multi-person battles tend to just be mass attacking. Ranged attacks are performed simply by aiming and shooting, and spells are simple to cast as the game locks on appropriate targets near your cursor. I would have liked the interface to indicate the type of spell (friendly, enemy, attack, etc.) in the icon; I always have to check what they mean at the respawn screen since no information is provided in-game. Players can also place turrets and armor or mana depots, and some classes just involve area of effect spells. Savage 2 has a fast pace, though individual games average between 45 minutes and an hour, mainly because you’re always doing something. There is some running around on the larger maps, but forward spawn points are plentiful if you have good leaders. The game time could be reduced if the income rate was increased, but there is a limit to the game length since mines will eventually run out of gold, preventing teams from repairing structures and building replacements. Savage 2 plays like a first person shooter with spells and its gameplay is really fun if you can get a group to work together; this is much more likely on the veteran servers. People do need to work together since the classes are so specialized, but a squad with varied abilities working together can dominate a game. Savage 2 is one of those addictive online games that features a unique combination of gameplay elements. There have been some epic come-from-behind games I have been a part of, especially on the veteran servers with higher level players that are a lot more coordinated. Battling back against seige units and hell spawn, then raiding an enemy base for victory is a feat unmatched in many online gmaes. And now, for the bad news: I have had problems with lag in Savage 2, rendering the game essentially unplayable. It is very inconsistent, however; 80% of the time everything is fine, but there are usually one or two players on each server asking everyone else if they are lagging out. This is a problem in an online-only game, and hopefully a solution is not too far away.

IN CLOSING
I like Savage 2. The game features a polished combination of first person shooting action with role-playing spells. The commander mode, while alone is a somewhat superficial strategy game, is a fine change of pace as a component of Savage 2. While the effects and character models are good, the environments are bland and repetitive and could look more realistic. The specific classes require good teamwork in order to be successful. The online stat tracking (including replays of every game ever) and in-game experience model infuses some role-playing into Savage 2. Savage 2 reduces stalemating through finite gold supplies and increased respawn times for losing teams. When players are working together, the gameplay parts of Savage 2 assemble nicely to produce an exciting gameplay experience. Savage 2 is simply different and refreshing, something that sets it apart from more conventional games like Call of Duty 4. Savage 2 feels like Enemy Territory: Quake Wars: a couple of innovations makes for an interesting game, though I would say Savage 2 is a bit more original. There are a couple of problems with the game that keep it from earning a perfect score: occasional but annoying lag and the lack of a manual. Still, Savage 2 is certainly worth a download and it is a great effort from an independent developer at a cheap price.



I am really horribly addicted to this games game play.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Nija
Terracotta Army
Posts: 2136


Reply #34 on: February 01, 2008, 09:29:06 AM

What's your account name? I'll add you to my buddy list.

Mine's Nijasan
Pages: [1] 2 Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Savage 2: It is What it is.  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC