Welcome, Guest. Please login or register.
July 20, 2025, 07:59:12 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Everquest 2  |  Topic: Official EQ2 Q&A Thread 0 Members and 1 Guest are viewing this topic.
Pages: 1 2 3 [4] 5 6 ... 8 Go Down Print
Author Topic: Official EQ2 Q&A Thread  (Read 82975 times)
Riggswolfe
Terracotta Army
Posts: 8046


Reply #105 on: October 07, 2004, 05:09:53 PM

I'm trying to think of a nice way to say this but I can't. Shouldn't somebody who is a little less fanboish about EQ2 be writing the front page about it? Sorry but you've been practically sucking Sony cock for months now over this game.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
schild
Administrator
Posts: 60350


WWW
Reply #106 on: October 07, 2004, 05:14:18 PM

Quote from: Riggswolfe
I'm trying to think of a nice way to say this but I can't. Shouldn't somebody who is a little less fanboish about EQ2 be writing the front page about it? Sorry but you've been practically sucking Sony cock for months now over this game.


Have I? That's interesting. I thought I was sitting here saying it's turned from it's own game into EQ1-2. Oh my mistake, you don't like me dissing WoW. I'm very much non-fanboish about it, kthx.
jpark
Terracotta Army
Posts: 1538


Reply #107 on: October 07, 2004, 05:38:54 PM

What I would like to see in the write up is what is new by way of game mechanic.

"I think my brain just shoved its head up its own ass in retaliation.
"  HaemishM.
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #108 on: October 08, 2004, 07:47:37 AM

...

This silence sponsored by NDA.

Alluvian
Terracotta Army
Posts: 1205


WWW
Reply #109 on: October 08, 2004, 11:03:42 AM

EQ2 is a good game.  Not everyone will like it.  I do like it.  Best mmog to date IMO, but that really aint' saying much.

WoW is a good game.  Not everyone will like it.  I don't.  I think it is too simplistic visually and gameplay.  Others disagree.
jpark
Terracotta Army
Posts: 1538


Reply #110 on: October 08, 2004, 11:55:55 AM

Quote from: HaemishM
...

This silence sponsored by NDA.


heh - Glad you clarified that - thought it was the new Bush Cheney rational for the invasion of Iraq.

Alluvian - by simplistic - you mean worse than WoW or CoH

(Blast it cannot get punctuation on this keyboard - travelling)

"I think my brain just shoved its head up its own ass in retaliation.
"  HaemishM.
SirBruce
Terracotta Army
Posts: 2551


WWW
Reply #111 on: October 08, 2004, 12:15:35 PM

Isn't it against the NDA to even indicate you're in EQ2 beta by saying you're under NDA?

Bruce
Soukyan
Terracotta Army
Posts: 1995


WWW
Reply #112 on: October 08, 2004, 12:38:42 PM

Quote from: HaemishM
...

This silence sponsored by NDA.


Ahahahahahaha! Good one.


And what Bruce said. Most NDAs state that you cannot even acknowledge that you are testing for them. Not sure about EQ2 though as I'm not testing it... yet.

"Life is no cabaret... we're inviting you anyway." ~Amanda Palmer
"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~Lantyssa
"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
schild
Administrator
Posts: 60350


WWW
Reply #113 on: October 08, 2004, 12:59:04 PM

The first post in this thread mentions all the people from f13 in the beta. I have gotten some limited permission to say things. It was part of the condition by which I got them and myself in. When someone breaks NDA, I'll be the first one to call them on it. :)

Edit: I didn't like the...phrase I used the first time.

Another Edit: From the looks of Haemish and Alluvian's posts, they aren't exactly NDA breaking from a 'content' standpoint. I will say to actually back up Haemish's...Yes, there are new things, but they are so covered by the sort of 'meh' gloss that they have their work cut out for them (EQ2 dev team) at the moment.
SirBruce
Terracotta Army
Posts: 2551


WWW
Reply #114 on: October 08, 2004, 03:42:26 PM

Quote from: schild
The first post in this thread mentions all the people from f13 in the beta. I have gotten some limited permission to say things. It was part of the condition by which I got them and myself in. When someone breaks NDA, I'll be the first one to call them on it. :)


Yeah, but your phrase was:

Quote from: schild

(which would be Joe, Haemish, Alluvian, Signe, and a few others)


Which is open-ended to include any number of people you DIDN'T mention by name.  So... there are certainly people in the beta you didn't mention directly. :)

Anyway, I was just making a joke, not trying to get HaemishM (or myself) in trouble.

Bruce
Kageru
Terracotta Army
Posts: 4549


Reply #115 on: October 08, 2004, 04:53:55 PM

The NDA was clarified (or modified) to allow you to say you're in the beta, but nothing more.

I'm still trying to work out what the point is of starting beta so late in a game with a substantial levelling curve. Have they been buffing characters up to higher levels or are they only intending to test their newbie zones again? MMORPG problems mostly tend to show up mid to late game from what I've seen.

I haven't yet seen anything interesting about EQ2. The existence of a combat wheel is primarily indication that combat is dull so you need a mini-game to keep you occupied. The class system with 4 archetypes and various flavors is either boring (if the archetypes dominate) or probably un-balanceable (if the flavors do).

That and SOE always screw up in execution anyway.

Is a man not entitled to the hurf of his durf?
- Simond
SirBruce
Terracotta Army
Posts: 2551


WWW
Reply #116 on: October 08, 2004, 05:24:32 PM

Quote from: Kageru
The existence of a combat wheel is primarily indication that combat is dull so you need a mini-game to keep you occupied.


Tabula Rasa has the same sort of combat wheel.  It seems to be a logical progression in the evolution of MMOG combat design.  We had auto-attack, then auto-attack with special moves, then special times for you to use those special moves, and now a special timer which tracks your special moves and triggers new opportunities to use new special moves when the time arises.

Bruce
Kageru
Terracotta Army
Posts: 4549


Reply #117 on: October 08, 2004, 06:13:11 PM

It's very console inspired and like FFIX too I would think. The problem with it is that it exists outside of the logic of the combat. People have already mentioned that a fighter doing a slice, shield block, kick (while solo) shouldn't neccessarily cause a lightning bolt to shoot from the sky and hit their enemy.

The auto-attack on / watch TV problem is better solved by situational chaos, balancing of local resources / abilities (which WoW has for what are traditionally melee classes) and co-operative effects within the abilities themselves (for example a sequence of melee specials that reduce AC / resists).

More seriously one report I saw said that most parties don't end up bothering with the combat wheel at all. Which is a pretty serious problem when one of the 4 archetypes is based around manipulating that mechanism.

Is a man not entitled to the hurf of his durf?
- Simond
Margalis
Terracotta Army
Posts: 12335


Reply #118 on: October 08, 2004, 06:27:18 PM

I am also in the EQ2 Beta.

Or am I?

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #119 on: October 08, 2004, 07:04:20 PM

Quote from: Kageru
More seriously one report I saw said that most parties don't end up bothering with the combat wheel at all. Which is a pretty serious problem when one of the 4 archetypes is based around manipulating that mechanism.


At what level?  In the combat wheel's defense, newbs in FFXI don't use the Renki attack chains either.  But as they advance it's required in order to be anywhere near an effective group.

The past cannot be changed. The future is yet within your power.
Kageru
Terracotta Army
Posts: 4549


Reply #120 on: October 08, 2004, 08:32:22 PM

The comment didn't have the degree of detail... sadly.  And of course no one has permission to say what the effort vs. return of high level heroic opportunities is like. SOE were considering doing a combat reaction system for EQ, where you get prompts and can then activate a special to match it, which had laughably inadequate returns.

Is a man not entitled to the hurf of his durf?
- Simond
Signe
Terracotta Army
Posts: 18942

Muse.


Reply #121 on: October 09, 2004, 03:58:47 AM

Quote from: Margalis
I am also in the EQ2 Beta.

Or am I?


I thought I saw you there.

... or did I?

My Sig Image: hath rid itself of this mortal coil.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #122 on: October 09, 2004, 06:45:44 AM

Quote from: Kageru
The comment didn't have the degree of detail... sadly.  And of course no one has permission to say what the effort vs. return of high level heroic opportunities is like. SOE were considering doing a combat reaction system for EQ, where you get prompts and can then activate a special to match it, which had laughably inadequate returns.


When they tried that system, it was too radicaly different to install in a game that was almost 5 years old.  First problem with it was it added a 'twitch' element into a game that never had it. (Outside of Kiting or rogue positioning.  And those weren't split-second twitchy by far.)

By all accounts I read it was a 1-2 second window that was very eccentricly random.  If you didn't punch the key within that window then you didn't get your special.  And even if you did, the specials weren't very special anyway.  If they had been, it would have changed the EQ game too much and risked driving off players because it changed combat from 'attack and snooze' to something more twitchy.

The past cannot be changed. The future is yet within your power.
Raven
Terracotta Army
Posts: 25


Reply #123 on: October 09, 2004, 06:53:01 AM

I've always been fuzzy on Scouts. I know that Swashbucklers and Brigands are the good and evil Rogues, and that Troub"whatever" and Dirges are the good and evil Bards, but what about Rangers and Assassins?

Are Assassins like evil Rangers or something?

Like Rangers, is the bow their weapon of choice?

Hopefully, this info is not NDA protected.

Oh, and what about crowd control. I notice that Enchanters fall under the Mage tree, so what makes their crowd control different from the other Mage classes?

And lastly, how crucial are stats? Is it super important to select a race that offers a high stat, such as Erudites for Mages, or Ratonga for Scouts?

I ask this because I think a grey skinned Erudite Assassin would look bad ass. Unfortunately, Erudites have extremely low stats for a Scout. I really don't care that much. I'm not a min maxer. Just as long as the race selection doesn't totally gimp him out. That's my only concern.

And thanks for the Q+A.

Raven
Murgos
Terracotta Army
Posts: 7474


Reply #124 on: October 09, 2004, 08:26:48 AM

Yeah, I'm curious about how the scout subclasses differ, considering thats the class you played the most Schild could you expound on what makes each variation interesting?  Or, is asking for noticible play affecting variation among subclasses asking to much of a Sony dev team?

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
schild
Administrator
Posts: 60350


WWW
Reply #125 on: October 09, 2004, 08:49:46 AM

Quote from: Raven
I've always been fuzzy on Scouts. I know that Swashbucklers and Brigands are the good and evil Rogues, and that Troub"whatever" and Dirges are the good and evil Bards, but what about Rangers and Assassins?


Troubadors and Dirges are actually neutral. You get to pick either class. The others are good/evil variants.

Quote
Are Assassins like evil Rangers or something?


Yes, though I'm going the Brigand route so I can't tell you much.

Quote
Like Rangers, is the bow their weapon of choice?


No clue. I would expect bows, shortswords and smaller blades.

Quote
Oh, and what about crowd control. I notice that Enchanters fall under the Mage tree, so what makes their crowd control different from the other Mage classes?


In all of my grouping, I have seen very little crowd control. Good thing? Bad thing? I mean there are roots and whatnot, but crowd control is so far very 'meh' compared to CoH.

Quote
And lastly, how crucial are stats? Is it super important to select a race that offers a high stat, such as Erudites for Mages, or Ratonga for Scouts?


Not crucial.

As for the differences in combat between the classes. Scouts generally do best when in combat and behind or to the side of the enemy. They have anti-aggro abilities, some movement debuffs (ensnare), and other abilities that will keep them shredding mobs from an advantageous angle. Mages and Priests play like damn near any other mage and priest in any game. Warriors are better damage dealers than the CoH Tanker. They also SOAK up damage. It's nice. But they tend to die fast in group.

They have to work on the enemy grouping code.
MrHat
Terracotta Army
Posts: 7432

Out of the frying pan, into the fire.


Reply #126 on: October 09, 2004, 10:12:51 PM

Because I'm a lazy whore:

Q: Can you group with people of the opposite city?  Can evil group with good? How hard is it, at what level do you start to get quests that branch into 'opposing' territory?  What else can you talk about the alignments system?
SirBruce
Terracotta Army
Posts: 2551


WWW
Reply #127 on: October 09, 2004, 11:08:34 PM

Quote from: Margalis
I am also in the EQ2 Beta.

Or am I?


Are you sure it was EQ2 Beta you were in?  Are you sure it wasn't... NOTHING?

Bruce
schild
Administrator
Posts: 60350


WWW
Reply #128 on: October 10, 2004, 04:43:28 AM

Quote from: MrHat
Q: Can you group with people of the opposite city?  Can evil group with good? How hard is it, at what level do you start to get quests that branch into 'opposing' territory?  What else can you talk about the alignments system?


Nothing is stopping you from playing with people from the other city. I don't know how hard the betrayal tests are. The alignment system is made up of arbitrary boundaries and other BS. More important, the experience had from playing the game in Freeport or Qeynos is fantastically different. The cities are bipolar oppisites. I played a bit in both and Freeport wins hands down in terms of game environment. I wouldn't recommend anybody go good in EQ2. Ever.
MrHat
Terracotta Army
Posts: 7432

Out of the frying pan, into the fire.


Reply #129 on: October 10, 2004, 09:32:57 AM

Quote from: schild
Quote from: MrHat
Q: Can you group with people of the opposite city?  Can evil group with good? How hard is it, at what level do you start to get quests that branch into 'opposing' territory?  What else can you talk about the alignments system?


Nothing is stopping you from playing with people from the other city. I don't know how hard the betrayal tests are. The alignment system is made up of arbitrary boundaries and other BS. More important, the experience had from playing the game in Freeport or Qeynos is fantastically different. The cities are bipolar oppisites. I played a bit in both and Freeport wins hands down in terms of game environment. I wouldn't recommend anybody go good in EQ2. Ever.


So did you ever group with someone from the opposing city?
schild
Administrator
Posts: 60350


WWW
Reply #130 on: October 10, 2004, 11:59:37 AM

Quote from: MrHat
So did you ever group with someone from the opposing city?


I believe I grouped with a high elf once. So yes. One of my friends in game also went all the way to Qeynos once and I do believe he grouped for a couple zones there.
Cosmik
Terracotta Army
Posts: 26


Reply #131 on: October 10, 2004, 01:57:07 PM

Quote from: Raven

Like Rangers, is the bow their weapon of choice?


Assassins are more melee inclined. To quote a HOC answer;

Quote
Rangers primarily use bows and ranged attacks, Assassins do more stealthed backstab maneuvers within melee range.


Basically, if you want to fling wooden sticks through the air, you're restricted to a Good-aligned class.
Raven
Terracotta Army
Posts: 25


Reply #132 on: October 10, 2004, 04:23:33 PM

If Assassins are melee, then I wonder what the big difference is between them and Rogues. Maybe Rogues backstab, and Assassins can attack from any angle, as long as they are in stealth mode.

I am glad to hear that stats are not so crucial that you're forced to min max. Erudites have crummy stats for a Scout, but they just look very sinister to me, and that's what I imagine a Predator looking like.

Any non nda breaking info on exactly what differs between Assassins and Ranges, besides using a bow, will be welcomed.

I enjoyed Enchanters in EQ, so I'm super curious how they play in EQ2.
schild
Administrator
Posts: 60350


WWW
Reply #133 on: October 10, 2004, 05:03:09 PM

I can share this. I would never want to be a ranger because Qeynos is drab and hippie-type characters (druid/ranger) are nothing I would want to play in a game. At least not a virtual world.

Freeport is the place to be. I don't say this because I'm inclined to being evil but because it's just more fun. The passion of whoever designed all the characters really shows.
Nebu
Terracotta Army
Posts: 17613


Reply #134 on: October 10, 2004, 05:37:52 PM

Quote from: schild
I can share this. I would never want to be a ranger because Qeynos is drab and hippie-type characters (druid/ranger) are nothing I would want to play in a game. At least not a virtual world.

Freeport is the place to be. I don't say this because I'm inclined to being evil but because it's just more fun. The passion of whoever designed all the characters really shows.


I officially hate you.  

I normally play the good_guy_save_teh_princess type, but now will probably be some dark, evil bastard.  Hell... may be a nice change of pace given the genre hasn't really changed much.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Luxor
Terracotta Army
Posts: 124


Reply #135 on: October 10, 2004, 05:43:04 PM

schild -  How many zones does freeport have? what level were you when you first left freeport? Hows the lag outside?
schild
Administrator
Posts: 60350


WWW
Reply #136 on: October 10, 2004, 05:52:15 PM

Quote from: Luxor
schild -  How many zones does freeport have? what level were you when you first left freeport? Hows the lag outside?


You can't leave freeport really until you're level 7 and a citizen. So I was level 7 and a citizen.

Zones...sigh, I'd have to look at the map. A decent number though. I never complained about the lack of places to play.
Xtro
Guest


Email
Reply #137 on: October 10, 2004, 06:25:23 PM

1.  Two boxing in EQ was huge. Many people like to play two chars at once. It created an uper soloing style of play.  Will there be the ability for smaller groups less than 4 to do well, or does it look more like you run either solo, or 4 plus people groups with little in between. I also know of many who like just to hunt with a partner and stay away from the larger group environment.

2. I plan on playing an enchanter. Can you say a little about if that mage class was done right?
schild
Administrator
Posts: 60350


WWW
Reply #138 on: October 10, 2004, 07:17:30 PM

Quote from: Xtro
1.  Two boxing in EQ was huge. Many people like to play two chars at once. It created an uper soloing style of play.  Will there be the ability for smaller groups less than 4 to do well, or does it look more like you run either solo, or 4 plus people groups with little in between. I also know of many who like just to hunt with a partner and stay away from the larger group environment.


I generally grouped in 3-4 person groups if that says anything. Of course, if I knew the other players I'd be more inclined to group with them. When I was constantly playing I knew nobody else in the beta.

Quote
2. I plan on playing an enchanter. Can you say a little about if that mage class was done right?


I never play mage types. So, no.

Edit: Lemme rephrase that - the only magetype I play is necromancer/lord of the undead/the grim reaper, himself. Regular Mages and pure support characters bore me to no end.
Raven
Terracotta Army
Posts: 25


Reply #139 on: October 10, 2004, 07:23:03 PM

How is travel time? Is the little run buff a nice boost, or something you've already grown addicted to.

And can you cast it on strangers, or is it group only?
Pages: 1 2 3 [4] 5 6 ... 8 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Everquest 2  |  Topic: Official EQ2 Q&A Thread  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC