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Author
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Topic: WoW presses the big EZ button (Read 42015 times)
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Morat20
Terracotta Army
Posts: 18529
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I was just discounting your rather arrogant view that "if you can't find a group, you're doing it wrong."
In fact, I was doing it right, but the content does not reward me doing it right. The content forces me to either know lots of people or suck a big one.
Uldaman is a fucking bitch if you don't have a decent group, and ZF is simply faster. The only reason I went there was because I had an enchanter -- which I bound to Shat city ASAP so I wouldn't have to go back. The upcoming changes -- tightening the level bands so less overlap and less disparity in the dungeon (no more "a third of the dungeon at level 30 elite, a third at 34 and a third at 37 elite") and adding decent damn loot (I wonder if my smelting pants are going to turn blue, since 2.3's Smelting pants are -- I should pick up a pair of Buzzer blades for my rogue just in case), there'll be more reason to go. Less overlap with ZG, and a hell of a lot better loot -- so you'd do Uldaman at one point, then a few levels later be able to do ZF.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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I have an level 45 enchanter, and I'll be damned if I set foot in Uldaman. I'll pay a mage to portal me to Shattrath in a second rather than visit that ho one more time. She's probably pretty damn lonely in there lately.
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Witty banter not included.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I have an level 45 enchanter, and I'll be damned if I set foot in Uldaman. I'll pay a mage to portal me to Shattrath in a second rather than visit that ho one more time. She's probably pretty damn lonely in there lately.
Only if you're Scryer. I tried doing this the other day, but on my L70 Aldor pally I'm teaching enchanting so I can farm shards in Scholo with her. Uldaman was my only option, as the GM enchanter won't teach Master-level enchanting, only Artisan.
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The past cannot be changed. The future is yet within your power.
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Xanthippe
Terracotta Army
Posts: 4779
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Try levelling a hunter and finding groups to do low level instances, then get back to us. I levelled my hunter the first year, and even then had trouble finding groups.
Now, my priest gets invites constantly. My 'lock even gets invites. I don't think I've ever been whispered cold to join a group on my hunter, the toon I've played almost 3 years.
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Zetor
Terracotta Army
Posts: 3269
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Hmm, my shaman didn't get many invites either (only when I stuck in the instance queue and got auto-assigned into a group, or if someone was explicitly looking for dps, but I was still turned down a few times due to not having CC), I think it's a general DPS curse. Twice I only got a group because they were really desperate for a healer (ZF and Blood Furnace ... we finished both with zero wipes, but it wasn't pretty, with plenty of mana pots + downtime between pulls).
On the other hand, I've seen a TON of hunters all over the place while leveling up my shaman (according to wowcensus, 15% of Crushridge is hunters, making them the most popular class). I've been in maybe 1-2 groups that didn't have a hunter (and one of those was a 3-man Manaforge Ara group), and since my shaman was enhancement spec, it was always a pain trying to distribute instance loot in pugs -- since I wasn't elemental/resto, all caster / healer mail got sharded in most cases (I need to remember to bring extra shards so I can "bribe" the party members :p), and a lot of the time hunter loot sucks for enhancement shammies... we don't need int or mp5!
Ahem, ontopic: I really like the redesign and rebalance of lower-level dungeons. It always bugged me how Uldaman was basically "two instances", since you had no hope in hell of defeating the end boss with a level 41-43ish group. Some instances could also use some trash mob trimming, especially Maraudon (ugh), Sunken Temple (bleah) and BRD (nooooo), along with the old lv60 instances (is their loot getting retuned to BC-level, or will they still be useless?)
-- Z.
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« Last Edit: October 17, 2007, 03:02:30 AM by Zetor »
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Dren
Terracotta Army
Posts: 2419
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Uldaman is also a really long instance that is a huge quest hub. There's literally no way to go there with a pug and not clear the whole thing, because the chances of all four other group mates only needing the same quests as you are slim. People don't like clearing whole wings in a pug 'cause so-and-so needs to talk to the Enchanter trainer. The potential pug suck factor in Uldaman is abnormally high. So if you needed another reason not to pug it, there you go. But I think we both know that this isn't the point. I mean, you know it's possible right? I really don't feel like an elitist in saying I've pugged Uldaman with no problem. You know that even if it's hard to pug, it wouldn't be that hard for you to cash in a couple favors from people on your friends list and get it done if you really wanted to do it, right? Uldaman, or any other instance sucking balls isn't a good reason to make it a single player game.
I must have missed something. Patch 2.3 is going to make instances soloable at appropriate levels? Huh?
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