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Topic: Patch day for 2.2 shaping up to be quite interesting.... (Read 13920 times)
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Simond
Terracotta Army
Posts: 6742
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Educated guess: 2.2 is off Test (patch 2.2.2 - the Oktoberfest-inspired seasonal event - is on there now) so 2.2 goes live this week.
Probably.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Trouble
Terracotta Army
Posts: 689
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*WoWJitsu is very interesting reading and I hope that Blizzard has their own version of it. The way that most (non-twink) guilds have at least attempted one Karazhan run, but something stupid like 0.01% of guilds have 'killed' Illidan - and the way that the content completion curve turns into a cliff-face somewhere around Tempest Keep - goes to show that Blizzard really needs to take a look at the tuning of the later TBC content. I mean, sure - Illidan is killable but it's probably in much the same was as original-C'thun was killable: If you have a group of just over two dozen people in the absolute best gear, who all know exactly what to do, when to do it, and never make a mistake...you'll probably win. But that's no way to run a MMOG (The Vision aside).
Actually WoWJutsu says 0.61% of guilds have killed Illidan. Also funnily enough he's easier to learn than Kael'thas.
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Chimpy
Terracotta Army
Posts: 10633
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They kinda had to release it tomorrow, as this next weekend is the AV holiday and they want to make sure they can run the anti afk feature through it's buggy paces on the highest volume weekend they can have :p
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'Reality' is the only word in the language that should always be used in quotes.
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Zetor
Terracotta Army
Posts: 3269
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Actually WoWJutsu says 0.61% of guilds have killed Illidan. Also funnily enough he's easier to learn than Kael'thas.
You mean 0.61% of RAIDING guilds. There are plenty of guilds on my server that don't raid at all, just do 5mans / pvp / heroics. Maybe they have a few pieces from pug kara/gruul runs, but I doubt that puts them on the wowjutsu map... or does it? Edit: My guild isn't on wowjutsu (even though we cleared kara in cooperation with the #12 guild on the server).. we have about 20 lv70s and lots of sub-70s. Half of those 70s are alts, but eh. -- Z.
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« Last Edit: September 25, 2007, 12:03:42 AM by Zetor »
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Simond
Terracotta Army
Posts: 6742
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Actually...it does. WoWjutsu works by brute force - "if guildmember_35 has loot_from_mob_56456456, then flag guild as killing mob_56456456" is pretty much it.
Anyway, now that the non-content 'content' patch is going live we can all start looking forward to 2.2.2 and getting e-drunk for victory!
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Actually...it does. WoWjutsu works by brute force - "if guildmember_35 has loot_from_mob_56456456, then flag guild as killing mob_56456456" is pretty much it.
Well, yes and no. Won't a player from a higher guild moving to a lower guild skew the scores? Not normally. When WowJutsu finds gear for the first time on a player it attributes that gear to the guild the player was in at that time. This means that when a player in a higher ranked guild leaves to go to a lower ranked guild that their points will not transfer over with them - they will stay with the guild. However, if the player in question is actually a server transfer then this poses another problem entirely, but we are working towards a way to handle these situations.
So if, for example, Nihilum were to disband and reform(for some bizzare reason) under a different name - even with the exact same people- they'd drop to a 0 rank and then be forced to claw their way up in the rankings. They'd never achieve the #1 spot again (in BC) because the other top-ranked guilds would be flagged as having killed those bosses first and more often. An imperfect system, but still better than just "If your guild has X you have to have killed y" As to why your guild isn't on the list, Zetor; Why is my guild not on the list? There are a few reasons why a guild might not show up in the list:
* Most commonly your guild is simply not on the list yet. Click here to add your guild to the queue. * A guild must have a score of 20 or higher to show up in the listmake it on the lists. This usually boils down to your guild being about half way through Karazhan. * If your guild has less than 10 level 70 members then it won't be included.
Maybe you don't have 20 points yet? I duuno.. if you want to add yourselves, the link is http://www.wowjutsu.com/addguild.php
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The past cannot be changed. The future is yet within your power.
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Dren
Terracotta Army
Posts: 2419
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Yet more proof that only the tiniest of fractions actually see the end of the 25-man content and yet they plan to have yet another one soon.
I thought it was strange the other day when one of our guild leaders finally was able to purchase elixirs from that guy in the center of Shattrah only to find out they were basically for 25-man raids. His response? "Meh, guess I won't be using this "feature.""
More emphasis on the 10-man or less instances please.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Yet more proof that only the tiniest of fractions actually see the end of the 25-man content and yet they plan to have yet another one soon.
I thought it was strange the other day when one of our guild leaders finally was able to purchase elixirs from that guy in the center of Shattrah only to find out they were basically for 25-man raids. His response? "Meh, guess I won't be using this "feature.""
More emphasis on the 10-man or less instances please.
I dunno, I think a flask is perfectly fine for people wanting to do heroics. BT aside though, if you've been to underbog or botanica you've done serpentshrine and tempest keep. Same mobs, more hitpoints. Sure it's content a lot of people won't see but rally, I wouldn't say it's terribly interesting content, just time consuming which is I guess the point.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Chimpy
Terracotta Army
Posts: 10633
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Yet more proof that only the tiniest of fractions actually see the end of the 25-man content and yet they plan to have yet another one soon.
I thought it was strange the other day when one of our guild leaders finally was able to purchase elixirs from that guy in the center of Shattrah only to find out they were basically for 25-man raids. His response? "Meh, guess I won't be using this "feature.""
More emphasis on the 10-man or less instances please.
I dunno, I think a flask is perfectly fine for people wanting to do heroics. BT aside though, if you've been to underbog or botanica you've done serpentshrine and tempest keep. Same mobs, more hitpoints. Sure it's content a lot of people won't see but rally, I wouldn't say it's terribly interesting content, just time consuming which is I guess the point. The flasks can only be purchased by using a trash drop token from BT trash, and they can only be used in the 25 man dungeons.
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'Reality' is the only word in the language that should always be used in quotes.
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Koyasha
Terracotta Army
Posts: 1363
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I, for one, am looking forward to the voice chat for a couple reasons. Arena teams - no, I don't have a vent server and I didn't feel the need to get one - only recently have I started to get serious about arenas, and what the hey, we've got voicechat patch coming up. Semi-pug battlegrounds - even if it doesn't work cross-server yet, it means it's a lot easier to recruit a bunch of people from my server and queue as a group. NAMES ON SCREEN WHEN PEOPLE TALK. That one is kinda big for me, cause with people I don't hear often, I have no clue who's talking. I just try to pick out the voice of the battlefield commander and the rest I just kinda sorta guess at. I tested it out on the PTR and the quality was acceptable for me. Me and a friend did a few arena matches using it, we could understand each other. I don't need any more sound quality than that. Direct integration into the game seems like a plus - it takes less memory and CPU time if it's part of WoW than a separate process, I would presume. And of course the names thing. Also channels.
The downside of course is that I hate voicechat while raiding, and now even more imbeciles that can't write a decent string of instructions and instead give half-understandable speeches with annoyingly repetitive orders will want me listening to them. Ugh, no thanks, I'd rather go afk, grab my raid snacks, use the bathroom, and take care of anything else I need to handle for the next few hours while the raid leader gives out instructions, then come back, sit down, and read them, where they'll be vastly clearer and considerably less repetitive than spoken instructions.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Goatdude
Terracotta Army
Posts: 8
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I have no idea why they've spent so much time on the voice chat 2+ years post release. People who "must" use it already are, and those who don't really want to, probably still won't. The number of people who were oblivious or didn't want to use vent/teamspeak are probably fairly small, or, not worth hearing to be fairly honest.
2.1 came out on May 22nd. 2.2 came out today.
Why can't they do bug fixes/tweaks to exisiting content WITHOUT waiting 4 months between?
Put those damn heroic badges in Karazhan already. Where's the raiding buff for Enh shaman? Things going to be tweaked so guilds that have been working on SSC and TK for the last 3 months can actually kill Vashj and Kael (it's happened to every guild on my server, 2/3 top alliance have killed Vashj once or twice, but are now stalled on a 3rd kill)?
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Yet more proof that only the tiniest of fractions actually see the end of the 25-man content and yet they plan to have yet another one soon.
I thought it was strange the other day when one of our guild leaders finally was able to purchase elixirs from that guy in the center of Shattrah only to find out they were basically for 25-man raids. His response? "Meh, guess I won't be using this "feature.""
More emphasis on the 10-man or less instances please.
Your wish is granted if current knowledge of WotLK is correct. Supposedly there are going to be FOUR new 10-man instances in the next expansion due to the incredible success of Kara. I imagine the hardcore raiders will once again get all of the best story shit (I think you get to finish off the dying patriarch of the black dragonflight, kill the matriarch of the blue dragonflight, and of course Arthas...all of which will likely be for TEH HARDCOERZ only), but I can kinda deal with that. Also, can someone confirm for me that the Sunwell (25-man) also comes with a new 5-man instance?
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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ClydeJr
Terracotta Army
Posts: 474
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Also, can someone confirm for me that the Sunwell (25-man) also comes with a new 5-man instance?
From an interview with lead designer Jeff Kaplan at the Games Convention in Leipzig: http://www.actiontrip.com/features/gc2007worldofwarcraftwrathofthelichking.phtmlAnd, also, this is something we haven't really talked about, so this is somewhat of an exclusive for you guys; Sunwell Plateau, which is an upcoming patch just before Wrath of the Lich King, we've announced that it's gonna have a 25 person raid instance. We will also be doing a 5 person instance which will have both Normal and Heroic mode.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Weird, I wonder what kind of gear they're gonna put in the 5-man. You already have basically 4 different sets of level 70 blue gear you can get for each class across all heroics/70 normal 5-mans. Your dungeon set, your class agnostic set (mana-etched, Doomplate, etc), and recolors of Tier 1 and 2 for each spec (I.E. Green Wrath set for tanks, Red Might set for DPS, purple Judgement for healadins, red Lawbringer for Ret pallies).
Maybe some oddball off-spec gear or more gear for slots that have very few options? Tank boots for example. The only level 70 blue pair of tank boots is a heroic drop...before that the best tank boots are a blue quest reward from Mana Tombs (a Level 64ish dungeon).
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Yet more proof that only the tiniest of fractions actually see the end of the 25-man content and yet they plan to have yet another one soon.
I thought it was strange the other day when one of our guild leaders finally was able to purchase elixirs from that guy in the center of Shattrah only to find out they were basically for 25-man raids. His response? "Meh, guess I won't be using this "feature.""
More emphasis on the 10-man or less instances please.
I dunno, I think a flask is perfectly fine for people wanting to do heroics. BT aside though, if you've been to underbog or botanica you've done serpentshrine and tempest keep. Same mobs, more hitpoints. Sure it's content a lot of people won't see but rally, I wouldn't say it's terribly interesting content, just time consuming which is I guess the point. The flasks can only be purchased by using a trash drop token from BT trash, and they can only be used in the 25 man dungeons. Ohhh, I misread. Yes those flasks are a pain but a cheap alternative for those who raid constantly but to clarify the marks you need to buy them drop off all trash in SCC and tempest keep. They also drop quite often, it's a reverse time sink in a way and quite nice.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Chenghiz
Terracotta Army
Posts: 868
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I have no idea why they've spent so much time on the voice chat 2+ years post release. People who "must" use it already are, and those who don't really want to, probably still won't. The number of people who were oblivious or didn't want to use vent/teamspeak are probably fairly small, or, not worth hearing to be fairly honest.
If I was still in a guild that didn't have 50-60 people online at peak, I'd be using this feature a lot. Using voice is really great for coordinating with pubbies in 5-man heroics, and it's always nice when you don't have to give out your guild's vent/ts info or know someone who knows a server you all can use.
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Goatdude
Terracotta Army
Posts: 8
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If I was still in a guild that didn't have 50-60 people online at peak, I'd be using this feature a lot. Using voice is really great for coordinating with pubbies in 5-man heroics, and it's always nice when you don't have to give out your guild's vent/ts info or know someone who knows a server you all can use.
Ok, I can give you that. I suppose it's a matter of priorities, and I would have put the integrated voice as very low. Voice is nice, but get the content fixes in sooner rather than later.
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