I can't stand pvp because it's got to be the most repetative thing I've ever seen.
That seems to describe WoW in general, though.
And yet, the PvE side seems to be more engaging than getting owned by Rock/Paper/Scissors over and over again.
TO YOU. It seems that way TO YOU.
Personally, I'd rather play against other players than long ass raids, particularly since my lifestyle precludes raiding.
Although, if other things were equal - such as if I could access content without having to play as though my job depended upon it - then maybe I'd like it better. But I already have enough responsibilities in life that regular raiding is impossible. The cost benefit ratio doesn't work for me.
On the other hand, I got awfully tired of seeing the insides of MC and BWL. I can do something like that maybe 5 times before the fun is gone. It's really fun the first time, but by the 5th it's fucking stale.
Yeah, and raiding sucks TO YOU! Honestly, what's the purpose in pointing that out? I don't think I have some objective hold over reality that raiding is the best of all things and rules the world. I like to raid, you don't, but you also don't seem to concede the point that was being made about the weapons. The weapons were ridiculously undervalued in the points system. Nobody that plays WoW looks at something purple that's extremely easy to attain and thinks, oh well that's not a normal activity that I engage in, therefore I'll ignore it. PvPers will run instances if they provide the best armor in the game easily, and PvErs will PvP when it takes neglible time and effort to get an epic piece that will trump whatever they could find in a dungeon by far. Why? Because it gives you an edge in the part of the game you like, and it's freaking easy.
Seriously though, WoW PvP was an afterthought and it pretty much blows. I like pvp when it's fun and dynamic, but while the former is debatable on style, the latter is not. WoW pvp seriously lacks the changing atmosphere and gamesmanship that other games have had. They are trying desperately to patch it in, but most of the decisions they have made in regards to world pvp especially have been off the mark in creating conflict. The only success I can think of is the Bone Waste Towers of Terrokar that give the owners spirit shards in PvE. That was smart. They tied PvP and PvE together and made them care about the buff. More of that needs to take place instead of "ho-hum, 5% to damage, who cares."