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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Game Design/Development  |  Topic: Dark Basic 0 Members and 1 Guest are viewing this topic.
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Author Topic: Dark Basic  (Read 2977 times)
Greenstick
Terracotta Army
Posts: 2


on: June 05, 2007, 10:11:56 AM

Hey guys,
Does anyone have experience with the language Dark Basic? I ran across a book on it at a local book store recently and it piqued my curiosity. I've been an app programmer working in C sharp for a long time. I thought this might be a good "introductory" tool to let me play around with the basics of game coding. Any information would be appreciated.
lesion
Moderator
Posts: 783


Reply #1 on: June 05, 2007, 11:46:10 AM

I used it extensively years and years ago, I would say it's perfect for playing around (keep in mind "BASIC")

we suggest giving the trial a go before buying anything http://darkbasic.thegamecreators.com/?f=trial

DarkEDIT is a less lolcaveman approach to the development tool

you can have simple things up in a page of code and, being as old as it is, there is probably a ton of documentation and examples on the site/forum


don't expect awesomeness!

steam|a grue \[T]/
Samwise
Moderator
Posts: 19212

sentient yeast infection


WWW
Reply #2 on: June 06, 2007, 11:59:22 AM

I've been an app programmer working in C sharp for a long time.

I feel old.

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
Krakrok
Terracotta Army
Posts: 2189


Reply #3 on: June 06, 2007, 04:32:43 PM


You'd probably be better off with Torque X since it uses C# as it's language.
Stephen Zepp
Developers
Posts: 1635

InstantAction


WWW
Reply #4 on: June 07, 2007, 10:39:16 AM


You'd probably be better off with Torque X since it uses C# as it's language.

My job here is complete!

Seriously though--he's right. If you know C# already, look into Torque X--currently 2D (but that's the best place to start learning game dev), with 3D in development. Even though it's my company's product, I have no guilt in saying that it's an incredibly simple and clean, yet very powerful example of how game engines are structured.

The beta is free for 60 days (binary only, plus toolset, but you can write c# on top of the binary engine), and a source code version will be available for purchase at general release.

Rumors of War
Greenstick
Terracotta Army
Posts: 2


Reply #5 on: June 07, 2007, 01:15:06 PM


Excellent. Thanks for the information and I'll give it a try. I was actually hoping to stay closer to C # syntax.
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